The Useless Elite Of The Week: Palm Strike

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

So, I guess I've run out of things to talk about, and I'm bored. Thus I've decided to start a series of threads.

Each week on Tuesday night, I will post a thread about one elite skill that is generally meaningless. I'll state why it's meaningless, and I'll suggest a change.

I admit this is much inspired by that wonderful update where Izzy changed about 20(?) elite skills. I liked that change. Honestly. I don't like "grind-the-skills-into-the-ground" balancing. Nevertheless I'll try not to turn every skill into PvP Ursan Blessing.

I also would like to point out that I am not deluding myself into thinking a change will be made. These are only threads for discussion.

Here we go;

Skill Description:

[Palm Strike]
Palm Strike
Critical Strikes
Elite Touch Skill

Energy: 5
Activation: 3/4
Recharge: 10

Target touched foe takes 10...70 damage. This skill counts as an off-hand attack.

Why does it suck?

Ever since I saw this skill and capped this skill, I've wanted to use it for something. I mean, who doesn't want to "Palm Strike" someone once in a while?

I've tried, and I tried. I've yet to succeed to create anything in the least meaningful.

Apparently I'm not alone. I've never seen this incarnation of a skill used for anything. Ever.

It could not be made non-Elite, this would make building for A too easy. At the same time it's very underpowered. Damage isn't enough for only being damage. Damage is all it is. Chain building utility is marginal since you can't bring a meaningful Elite.

I propose a thorough, simple and beautiful workover:

[Palm Strike]
Palm Strike
Unlinked
Elite Skill

Energy: 5
Activation: -
Recharge: ?

Your next Melee Attack skill strikes twice but inflicts no base damage. (10 seconds)

This would make it a unique skill. The only way to induce "double-strikes" on non-daggers. It would make for class synergies since it'd be unlinked. I don't think there would be too much potential for abuse, though I can think of some issues.

Ideas? Comments?

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Out of curiosity, how would you propose this to work on daggers? Say for example you did a dagger chain, paused after the offhand, did Palm Strike, then maybe [[Blades of Steel]? Three hits (double first hit, single second)? Four?

I don't think it should be called Palm Strike anymore if it's not a touch skill, but all in all your proposal would certainly be better than it is now. I approve.

legacyofkain85

legacyofkain85

Krytan Explorer

Join Date: Sep 2006

Lady Ainowa

they should add a kd to it ,might be overpowered tho after since it can be folowed up by a dual atack

Quote:
Originally Posted by NoXiFy
ever looked at wastrels collapse? Way worse sin elite. [wastrels collapse]
o man i was just about post that to,remebered it

NoXiFy

NoXiFy

Wilds Pathfinder

Join Date: Aug 2007

★☆٭Ńēŵ~ŶờЯК٭☆★

The Benecia Renovatio [RenO]

Mo/Me

ever looked at wastrels collapse? Way worse sin elite. [wastrels collapse]

silavor

silavor

Lion's Arch Merchant

Join Date: Oct 2007

Canada

Keepers Of Twilight

Wastrel's collapse is so broken I don't think anyone can fix it.
As for your suggestion, I don't see how it would be any different besides dealing less damage. From a mathematical prospective, any sin with a decent investment in critical strikes will do between 70 and 90 damage from this skill. With your change, say a warrior uses it with some axe skill that hits for +40 damage (Executioner's strike, I think it was?). By hitting twice, it will deal 80 damage guaranteed but you lose out on any attack benefit your axe and strength might have provided.

Not to flame your suggestion or anything, but in general when you make a build take two skills to have the same effect a single skill had it's normally called nerfing, not buffing.

Greedy Gus

Greedy Gus

Jungle Guide

Join Date: Feb 2006

Striking Distance

Would be pretty amazing to hit a double final thrust. Cool suggestion

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Its reasoning for being an elite is because it's a lead-skip that does a large amount of armor-ignoring damage. Unfortunately someone forgot about [golden phoenix strike]. 10 second recharge is what kills this skill, especially with GPS at 8. For this to be elite-worthy and still balanced, the recharge needs to be dropped to 5, maybe even 4 seconds, and the damage reduced. Or make the damage type Blunt (don't guess your palm is very Slashing or Piercing) so that it's not armor-ignoring. It would still be inferior to [Moebius Strike], but perhaps not utterly useless.

You could give it some utility, such as a KD, but why waste an elite when you have [Shock]? For a very brief moment (maybe a millisecond), I thought it would be cool to have it make you shadow step to your foe and do some damage, but then my brain caught up and reminded me what teleporting has done to this once-great game for the last 2 years, and the idea went away. :-\

gerlin

gerlin

Frost Gate Guardian

Join Date: Sep 2007

W/

I have made a build with it and its rules .
I only use it in AB because i don't find it imba enough for RA (sway-scythe ftw).
I think this skill is far from broken. A offhand attack that's undodgeable/blockable and deals 90 dmg(i use 16 crits always)? Although i agree with kvndoom that the recharge should be dropped to 8 with same damage, any less and the damage should drop too.

KoKoS

KoKoS

Wilds Pathfinder

Join Date: Aug 2007

aBove Empress Amarox xP

KDT

Mo/E

i think it's elite cuz u can use an off-hand attack without having to use lead attck... dunn0 though, i was never good on sins

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

[Skull Crack] is a very similar skill to [Palm Strike] Imo, only difference is the adrenaline/energy cost and of course the recharge. I think a good change to Palm Strike would be at make it double strike and interrupt. Or have it interrupt and reduce the recharge. But not all three. Knockdown would make it overpowered, but interrupt would be rather useful (as aside from the 3 dazing skills, there are only 2 interrupt skills, 5 out of 110 skills to interrupt, why not make it 6).

So my suggestions are either:

1. Strike Twice and interrupt. No other change.
or
2. Reduce Recharge to 4 seconds and add interrupt.

Adding some damage and turning the damage type to Blunt would not be a bad ideas as well and could work with either of the above two suggestions.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I would say that most Sin dagger elites are pretty useless look at Moebius Strike needs another dual attack.

There are a lot of others out there [100 blades] [life sheath].

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

[Stone Sheath]

This skill is not even worthy of being a non-elite skill.

Um ya so suggestion, to make it more usable on non-assassins and stand out from dulled weapon, reduce damage output of hexed foes.

ALF71BE

ALF71BE

Jungle Guide

Join Date: Jan 2008

In your fridge, stealing your pickles. for mah subway

R/

WHAT A USELESS SKILL ON MY GW?!?

[healing hands].

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

[signet of spirits] because it's a lesser version of [offering of spirit]

No reason to ever take Signet of Spirits.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by kvndoom
Its reasoning for being an elite is because it's a lead-skip that does a large amount of armor-ignoring damage. Unfortunately someone forgot about [golden phoenix strike]. 10 second recharge is what kills this skill, especially with GPS at 8. For this to be elite-worthy and still balanced, the recharge needs to be dropped to 5, maybe even 4 seconds, and the damage reduced. Or make the damage type Blunt (don't guess your palm is very Slashing or Piercing) so that it's not armor-ignoring. It would still be inferior to [Moebius Strike], but perhaps not utterly useless.
Agreed. Give it a shorter recharge so it can be better used as a lead-skip, and it might actually eclipse Mobius in some builds due to the bar compression effect - instead of requiring GPS and Mobius, you could just carry Palm Strike. It would also be more useful in situations where the enemy just dies too quickly for the GPS-dual attack-Mobius combination to work without leaving you waiting for GPS to recharge.

Idly, [Stone Sheath] can be quite useful as part of a team build - give as many party members [Mantra of Earth] as reasonably possible, and you can significantly reduce incoming damage as well as giving everyone energy whenever they get hit.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by draxynnic
Idly, [Stone Sheath] can be quite useful as part of a team build - give as many party members [Mantra of Earth] as reasonably possible, and you can significantly reduce incoming damage as well as giving everyone energy whenever they get hit.
True, unfortunately that only works on attacks and not spells.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

[quicksand]
anyone got a use for this?

Shadowhaze

Shadowhaze

Nothing, tra la la?

Join Date: Oct 2007

I actually made a build and used Palm Strike in it for a while. Worked decent enough. But yeah, the recharge time can be annoying. I've seen some other sins using it recently, though I don't know what their build was.

Wetader

Academy Page

Join Date: Aug 2008

N/

I'm not a ranger by profession, but while checking wiki I found 2 skills that are oddly placed.

Quick Shot (ELITE)- shoots an arrow twice as fast. Cost 5 energy, 1 sec activation and 1 sec recharge.

Called Shot- shoots an arrow three times faster and can't be blocked. Cost 5 energy, no activation time, 3 sec recharge.

I think the normal skill is much over powered than the elite except for 3 sec recharge. Do you guys think this is right?

mastar of warrior

mastar of warrior

Krytan Explorer

Join Date: Mar 2006

sweden

N/A

Mo/

Quote:
Originally Posted by ALF71BE
WHAT A USELESS SKILL ON MY GW?!?

[healing hands].

THAT MY FRIEND , IS AN INSULT TO ALL WAMMOS OF GW!

[healing hands][mending][frenzy][healing signet]
ftw!

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

I think we should limit discussion to the skill moloch posted.

About Palm strike, maybe if it did KD if the target was below a certain % of health or if they were moving(like an assassin [bulls strike]). I kind of like the idea of reducing the recharge a little,but if you look at the recharges of many of the dual attacks, many are at least 8 seconds. Death blossom is an oddity at 2, and critical strike is the next fastest at 6, and twisting and HotO are 15 and 12.

One use for palm strike is that after using [shadow walk] you have an attack, then you jump straight into twisting fangs or some such.

It's an attack that lets you set up a quick spike, like instead of steady pressure([gold fox strike][wild strike][death blossom] repeatedly), or trying to do a KD chain, you can take it and a couple more attack skills and attack something else quickly, picture 2 assassins with [palm strike], [twisting fangs], and [critical strike] or [death blossom] and another lead skip like [Black spider Strike] or [Gold Phoenix Strike], one does it's twisting combo, the other it's other attack, then they reverse on a target they port to. assisted by the third melee or midliners, they'd get kills, question is would they get them before they died...

It's kind of like what Brawling headbut>steelfang does in pve, maybe it's just me but after I headbutt something the next attack comes very quickly(especially in an ias stance), then I can steelfang something before it gets up and re-charge the chain. I've also been having a bit of fun with [rage of the ntouka], dismember and agonizing chop, with flail and rush and lions comfort available constantly, palm strike is a skill that facilitates quick unloads and target swaps

Edit: and BTW [healing hands] will make NPCs in fort aspenwood or AB damn near invincible...

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Quote:
Originally Posted by Wetader
I'm not a ranger by profession, but while checking wiki I found 2 skills that are oddly placed.

Quick Shot (ELITE)- shoots an arrow twice as fast. Cost 5 energy, 1 sec activation and 1 sec recharge.

Called Shot- shoots an arrow three times faster and can't be blocked. Cost 5 energy, no activation time, 3 sec recharge.

I think the normal skill is much over powered than the elite except for 3 sec recharge. Do you guys think this is right?
Thread Win O.O^^

What if: Quick Shot (ELITE) - You Shoot an Arrow three times as fast, this attack cannot be blocked. If it misses you gain 1..7 energy. 1 Sec activation time, 3 sec recharge.

Possible improvement? Ideas?

- Ganni

Akolo

Akolo

Krytan Explorer

Join Date: Jul 2006

V??xj??, Sweden

Stop Stealing [agro]

Mo/

quick shot got activation time... still useless though :P

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

just make it shoot 2/3 arrows that move twice as fast and you're set

Crimson Flame

Crimson Flame

Better Than Arkantos

Join Date: Apr 2007

ONOES I iz playing WoW

The Order of Dii [Dii] - officer

Quote:
Originally Posted by Wetader
I'm not a ranger by profession, but while checking wiki I found 2 skills that are oddly placed.

Quick Shot (ELITE)- shoots an arrow twice as fast. Cost 5 energy, 1 sec activation and 1 sec recharge.

Called Shot- shoots an arrow three times faster and can't be blocked. Cost 5 energy, no activation time, 3 sec recharge.

I think the normal skill is much over powered than the elite except for 3 sec recharge. Do you guys think this is right?
The reason that [Quick Shot] is elite is because it has an activation time. With ranger skills that don't have activation time (e.g. [Called Shot]) the skill activates the next time you would normally fire an arrow. Depending on your weapon speed, that could be anywhere from 2 to 2.7 seconds, longer if you've got [Faintheartedness] or some other curse on you. Skills that have an activation time aren't dependent on weapon speed and can be fired on recharge at the stated speed. Therefore, Quick Shot will get more arrows out more quickly than Called Shot. That being said, I've always had trouble finding a build to use it well in.

As for [Palm Strike], it's already been pointed out that it's an unblockable, armor-ignoring damage that sets you up for a dual attack. You could run a build something like this:
[build prof=a crit=12+1+1 dagger=12+1+2][palm strike][horns of the ox][falling spider][blades of steel][critical eye][critical agility][critical defenses][optional][/build]
Not saying that's a great build but it's a start. Direct, unblockable attack that counts as an offhand, KD, poison, and then a 2x +60 dual attack.

Tyla

Emo Goth Italics

Join Date: Sep 2006

I... think we should start making things die to create more balance before the random buffs come in. PvE-only would be good for me, though.

I'd like to see this skill with this description.

Palm Strike - 5E 0 Cast 30 Recharge - Dagger Mastery

Elite Skill. For 5... 30 seconds, after a normal attack you can use a Dual Attack. If you are not empowered by an Assassin enchantment, this skill ends.

Not sure how it'll turn out, but meh.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

In Assassins combos, the real damage is in the Dual Strikes, while the other are susualy more for conditions than for damage.

This skills instatly allows you to go for a Dual Attack. It's not so bad.

But since it's a 'palm' strike, it could knock(push) down enemies under a certain condition. Probably having an effect that increases armor.

januscht

januscht

Krytan Explorer

Join Date: Mar 2008

Order Of The Abominations [OoTA]

N/

Quote:
Originally Posted by N1ghtstalker
[quicksand]
anyone got a use for this?
i love that skill helps with my 600 dungeon running =P

SOF

SOF

Krytan Explorer

Join Date: Jul 2008

The Rejected Sins [SOF]

Imo. Should just be the same as before, but with a KD if target foe is not adjacent too any ally's.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by Tyla
I... think we should start making things die to create more balance before the random buffs come in. PvE-only would be good for me, though.
killing skills is what helped kill the game. more usable skills=harder to balance, but more bar freedom and diversity, meaning more creativity and fun for everyone. less skills are of course easier to balance, but make the game stale and predictable, and worse, clonewars.

on topic:

I would love to see some work done to fix skills like the ones you wanna talk about Moloch. It'd be a shame to lose the "touch" part of "palm strike" though :/.. what about something with cracked armor? like target foe takes X damage and suffers cracked armor and is knocked down, but it has to follow a dual or something.

it'd even be cool if it were like a "dual" palm strike, replacing a dual attack, like, you touch the target foe twice for X damage (like Ursan :P), the first strike causes cracked armor, the second causes deep wound (deep wound on top for balance issues) and it counts as a dual attack

then you'd kinda have an elite Twisting Fangs, which i think would be really sweet. (except unblockable and obviously elite)

Tyla

Emo Goth Italics

Join Date: Sep 2006

I mean things that should die. In order to balance you should to tone a few things down before you actually look at things that want buffs. If you have more skills, don't forget that it would eventually lead to build wars too.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by Tyla
I mean things that should die. In order to balance you should to tone a few things down before you actually look at things that want buffs. If you have more skills, don't forget that it would eventually lead to build wars too.
dont get me wrong, i agree that problem skills obviously need to be put in control, but smiters booning skills isnt a solution so much as it is a cop-out. Also, im still not sure how a larger skill pool will lead to more buildwars compared to the current roster of skills. this is a skill based game, with a small amount of skills usable on the field, so of course you'll see duplicated skill bars and pvx clones, but the more skills at least means the more of those, and the less of the mirror matches we've had for the last 2 years.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by MithranArkanere
In Assassins combos, the real damage is in the Dual Strikes, while the other are susualy more for conditions than for damage.

This skills instatly allows you to go for a Dual Attack. It's not so bad.

But since it's a 'palm' strike, it could knock(push) down enemies under a certain condition. Probably having an effect that increases armor.
Except, as was pointed out, it's competing with [Golden Phoenix Strike], which is non-elite and has an easy condition to meet.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

[quick shot] needs to be quicker (activation time)
simple