I know this may be heresy for some, but I find there are way too many skills in GW. There are so many combinations especially when you couple that with a secondary profession.
The real problem is there is not a good quantitative way of evaluating the skills effectiveness especially when many of the skills are synergistic and dependent on other skills that are on other team members.
I guess the metric for evaluating the effectiveness has to be team based, but there are so many permutations its a very complex, difficult, and daunting task. Its also situational, base on the expected foes and their skills that you are up against. In general speed to perform the specific goal, such as mission or quest, would be a possible metric. So how do you quantitatively determine the optimum team build?
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