No other skills will be discussed nor debated over, except maybe those that snergize well with the warrior ones since I have more experience at using a warrior than at other classes.
After trying way too many builds, starting from utter-lolz-kind through the meh-type to the cookie-cutter ones, I felt that some of our skills need a think over.
I'll begin with the innequality between swordsmanship and axe mastery skills (surely I will get flamed for this).
But some of us like swords/axes over the other weapon and are kinda angry that you can do kick-ass spikes with an axe and only static dps with a sword (more or less true).
Both with [Conjure [email protected]]
[[email protected]]+[executioner's [email protected]] > [Crippling [email protected]]+[[email protected]]
Cripple and Gash have a dps of ~50 and require ~7 hits and in total you get like ~160 damage.
Eviscerate and Executioner have a dps of ~70, require ~9 hits and you get ~210 damage.
A small diffrence of 2 hits which on the sword vary from 40-56 damage and on the axe from 35~90.
You get more damage on the axe for those 9 hits than on the sword along with the degen from bleeding.
To reach the damage the axe does in those 9 hits the swordsman must add a skill like [Galrath's [email protected]] on the bar so it's 3 skills against 2 skills.
This made me think of changing something in the swordsmanship skills:
[Dragon [email protected]]
Since the +5 adrenaline is useless now that [FgJ](pvp) has been nerfed, why not change it to a sword eviscerate?
Deepwound for 20 seconds instead of +5 adrenaline. Lower adrenaline cost to 8. Decrease damage if too overpowered.
It would basically get rid of the typical and annoying [[email protected]][[email protected]] bars. Wouldn't you like that?
Of course, then you will have the problem of [Dragon [email protected]]+[Final [email protected]] being the biggest OUCH spike in the game.
What do you guys & girls think?
[Quivering [email protected]]
Now with a conditional very very short daze. How many of you guys actually take this skill? Except if the victim is snared (Hex/Cripple) you can't abuse the condition this elite causes. So you have to use 10 energy to hamstring *GASP* and do a good damage and a daze but if your target is smart (usually is the case) he will simply move away then cast his spells...
All in all, from this analysis, this elite is bad.
[Barbarous [email protected]] [Pure [email protected]]
Barabarous: 6 adrenaline cost, no stance conditional bonus.
Who in the world doesn't use stances?! If you want to dps you use an IAS period.
Make it infilct bleeding regardless of what you use. At 6 adrenaline, it would make this a "perfected" sever artery.
Or solution for both skills above: 5 energy cost. 1/2 Cast time.
[Knee [email protected]]
Why the 1 second recharge, can you actually spam this skill now that FgJ is nerfed, and Would you even consider spaming this skill, it would give infinite energy and plenty of adrenaline but still, what do you want to do with it? (Ideas are welcome =D )
[Whirling [email protected]]
Fast axe attack with mediocre damage bonus and a big drawback. Worse than[Keen Chop].
How about no drawback, and either automatic critical hit (OVERPOWERED!!!) or, same functionality as [Enraged [email protected]].
And I would make the damage limit at 60 for both these elites.
[Triple [email protected]] & [Hundred [email protected]]
Triple Chop has a dps of ~76 and you get well ~76 dmg

Hundred Blades has a dps of ~86 and *cough* .
Tested this and writing it because I really thought a +dmg was needed on Hundred Blades, I was wrong.
[Forceful [email protected]]
Big damage dealer, big drawback. Hit and 100 dmg minimum in the victim's mouth OR 0 damage and 2 second "Have Mercy!". Either way it is worse than [Devastating [email protected]] Since it doesn't KD and you need to be in a IMS to chase and hit the target with your weakness kd chain.
I would say to remove the drawback. At 5 adrenaline adding something else would make it way to powerful.
[[email protected]]
Needed to actually support the cost of energy attacks. 1 second of not doing anything... bad for any warrior.
Make it cast in 1/2 or instant.
[[email protected]]
100 armor ignoring damage for 15 energy (3/4 of you're pool) and a 20 second daze for an aditional 5 energy making it use all your energy. Not to mention that CoP can take the daze down instantly, and there are enough condition removals out there to make this elite BAD!
5 energy, 100 damage and Knockdown. (Zidane made Materazzi fall down!)
Oh and please make a headbutt animation! Please please please!!
[Primal [email protected]]
Worst.stance.ever. You can't even make it better by using Dwarven Stability, this elite is despisable!
Change it to the following:
5 energy cost. 10 second recharge. Elite Stance.(10 seconds.) You have +0...50...100% chance to land critical hits and have a 33% increased attack speed. Ends if you use any non-adrenal skills.
Seriously just make this skill like I said, Battle Rage has been buffed, buff this one as well!
[I will [email protected]]
Nope, you won't. Blind, flaming, diesease, poison, bleeding. enough to kill you, not to mention the ton of degeneration hexes one can put on you.
5 energy, 20 second recharge. Skill. 10 seconds. Imune to conditions. Failure if 9 Strength or less.
[You Will [email protected]]
Useless! You already should have 10 adrenaline when your victim is at 50%. This is a bad skill the way it is.
4 Adrenaline cost. Shout. You deal +5...15...20 damage. Ends after 0...2...3 attacks.
Maybe add a recharge or something.
[Charging [email protected]]
Nice IMS, sweet damage. Not worth a slot if you're not running though. So, either make it end after x attacks, or NOT end when you use a skill. Stack with Bulls!!
[Warrior's [email protected]]
10 seconds of unblockable attacks every minute. Half your pool for 10 seconds. Blind!!!!!
Useless skill unless changed.
5 energy cost. 20 or 25 second recharge.
[[email protected]]
Crap damage, worst drawback ever. This skill is not made for warriors. I don't care if assassins use it well. It belongs to the warrior profession and as such should be made to help the warrior.
Change to strength. Melee Attack. +40 Damage. Unblockable. No KD, no Disable utilities.
[Skull Crack]
Warrior can daze, at the cost of 9 adrenaline and timing.
Remove the condition for daze and this skill will be actually useful!
That's all for now. And it's a lot

Please keep to polite (hypocrites!) comments and instructive ones, rather than the usual "Meh!" "Naaaaah" "Eh?" "Crap!" "Overpowered!!!".
If the thread has some succes and ideas I will make a more detailed description if possible of why these changes should be made
