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Originally Posted by Crimson Flame
-5/20 has gotten the reputation as being a decent all-around shield mod, and it's really not the worst mod you can have but I don't like depending on luck to reduce damage.
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All mods depend on "luck" in the sense that the mod will only help for a fraction of the time you're in battle. They're all conditional, and the conditions are not met anywhere near 100% of the time in PvE. Some of them are not even met the 20% of the time that "luck" gives you with -5/20.
Take an AL +10/Fire into PvE. How many times do you face fire damage? Far less than 20% of the time, except in special cases such as Hell's Precipice. In other places, such as the S. Shivers, you will almost never find a foe dealing fire damage. Only a small percentage of mobs in most areas of any campaign can do fire damage, so you only benefit from that mod a fraction of the time.
Take a -2/Stanced shield into PvE. How much time do you actually spend stanced during a battle? Most stances last only a fraction of their recharge time -- maybe 33% or less -- with a few exceptions. So, you only benefit from that mod a fraction of the time with most builds. If you can only have one shield, then using this mod restricts your ability to experiment with builds that aren't strong on stances.
The -5/20 mod gives the same fractional chance of taking effect all the time, under all circumstances. Can anyone name another mod that is useful a larger percentage of the time in any and all PvE areas, and can't be stripped or derailed by any skill of the enemy? If not, then it certainly seems to deserve a reputation as an all-around shield mod.
Since most people in PvE are only going to give their warrior heroes one shield, then it seems pretty obvious that they need all-around mods for those shields. Lower-level melee players also are served better by all-around mods, since they're still acquiring skills and learning how to make builds. More people need an all-purpose mod than need any particular mod useful only for particular builds and/or areas. Demand is higher, so the price goes up. Simple economics.