W/d warriors endurance, will it work for heroes?

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I realize that the bulk of the damage comes from overpowered pve skills like asuran scan, aura of holy might and I am the strongest etc. But since for the most part any other melee= not worth it. Assassins can't do much (unless you give them a scythe) dervishes can dish out quite a bit of damage because of scythe.

I was just figuring, since they seem to still run into problems with zealous renewal and I don't have any zealous scythes around, do warriors actually keep up the skill all the time?

It seems like having a w/d with pious assault for deepwound, maybe chilling victory for the big damage hitter, eremites attack and a few strength attacks would be the best bet I could ever get out of a high damage hitting warrior.

So just curious if anyone has actually been able to slap it all on a hero and get any decent results out of it.

My main fear is they won't use the elite until their energy is almost depleted.

Rakim B

Frost Gate Guardian

Join Date: Jun 2008

Mo/

yes it works; whenever I run a scythe warrior in pve I bring another one and an orders dervish; things explode quite well.

That was one sentence!!!

more sentence: to answer your question, even if they run out of energy and throw it up at the last second it won't matter since auto attacking balled up pve monsters= big energy

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Yeah, I was just hoping the ai would be smart enough to cast it as they run in to battle. So that they'd always have energy to keep using attack skills, or have the intelligence to only use chilling victory when they can get the bonus effect. But sadly they just spam it all and wait until their dead on energy pretty much.

Anyone have some suggestions for attack skills? I already know power attack, pious assault(for deep wound), wild blow(free critical/ stance removal and decent recharge), eremites(most likely +damage will be easy to achieve in pvp instead of the enchant version). Then I put distracting strike and distracting blow, just because I don't know of anything else I could use for good + damage to spam.

The irresistable sweep seems like decent +20 or so damage even if you don't take off an enchant for it to be unblockable.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

[[Mystic Sweep]

3/4 activation, you'll have enchants thrown around anyway.

Here's my normal Pve bar;

[Warrior's Endurance][Power Attack][Eremite's Attack][Wild Blow][Mystic Sweep][Flail][Aura of Holy Might (Luxon)][Save Yourselves (Luxon)]

Here's a hero bar, off the top of my head;

[Warrior's Endurance][Power Attack][Eremite's Attack][Wild Blow][Mystic Sweep][Pious Assault][Distracting Blow][Flail]

Just a 'keep on swinging' type of build that you would give to a hero. Distracting Blow is just a generic interrupt I thought of, don't know if you can think of a better one. Also, energy can easily be a problem, you'd need to make sure the hero has Warrior's Endurance up all the time and perhaps try to get him/her in a spot where they can hit more than one foe to recharge a bit.

Shadow Own

Frost Gate Guardian

Join Date: Aug 2007

Holland

Mantle Assasin (MA)

W/D

usefull skills are to use with W/E and Flail are

victorious sweep
radiant sweep (almsot always maxed energy if done right)
chilling victory
adrenaline attacks like body blow
zealous sweep
counterattack
a rez (as usual)