DoA and general PvE sin build

Kosman

Kosman

Frost Gate Guardian

Join Date: Aug 2008

Stockholm, Sweden

A/

I decided to post two builds here that I use for my sin. I was going to post them in Pvxwiki, but I just dont know how to do it, even though I read the instructions. Anyway, the first build is for general PvE. It is an high damage-dealing build, especially effective for bosses.

[build prof=Assassin name="General PvE Sin"][Golden Fox Strike][Wild Strike][Death Blossom][Moebius Strike][Critical Eye][Asuran Scan][Critical Agility][Sunspear Rebirth Signet][/build]

Dagger Mastery: 12+1+1
Critical Strikes: 12+1

So what you do here is basically, keeping Critical Agility maintained, and spamming Death Blossom thanks to Moebius Strike while also hexing target with Asuran Scan, should kill mobs very fast.

Variants: Resurrection Signet instead of Sunspear Rebirth Signet.


[build prof=Assassin name="DoA"][Golden Fox Strike][Wild Strike][Death Blossom][Moebius Strike][Critical Eye][Brawling Headbutt][Falling Lotus Strike][Flesh Of My Flesh][/build]

Dagger Mastery: 12+1+1
Critical Strikes: 12+1
Restoration Magic: 3

This is an very effective build for DoA. The point of this build is to spam Death Blossom to give you adrenaline for Brawling Headbutt (knockdown) and then executing Falling Lotus Strike for perfect energy managment. Since there are a lot of mobs grouped together in DoA, lack of getting adrenaline should not be a problem. And you got some nice heavy-healing with Flesh of My Flesh.

Variants: Another ress skill for Flesh of my Flesh.

Equipment for both builds: Radiant Insignia on both chest and legs, which gives you a total of 30 energy. A rune of sup vigor would be nice too. Zealous daggers is a must. Strenght and Honor + Fortitude is perfect. I use Everthorn´s Charkrams. Droknar´s daggers have the same stats.

Well... This was all then, good luck with these builds

Tyla

Emo Goth Italics

Join Date: Sep 2006

There's no point in the radiant insignias, get rid of them for survivor's or armour enhancing ones. There's also no point in Critical Eye, and Golden Fang Strike would be good for the deep wound.

Kosman

Kosman

Frost Gate Guardian

Join Date: Aug 2008

Stockholm, Sweden

A/

Quote:
Originally Posted by Tyla
There's no point in the radiant insignias, get rid of them for survivor's or armour enhancing ones. There's also no point in Critical Eye, and Golden Fang Strike would be good for the deep wound. Yes, but radiants are good for energy and critical eye is for to get more critical hits (more damage.)

Tyla

Emo Goth Italics

Join Date: Sep 2006

Why would you need radiants if you have incredible energy management in the first place? That, and if you've got Falling Lotus Strike you should not be slowing down on energy at all, so removing Crit Eye allows you to make your bar more diverse.

Kosman

Kosman

Frost Gate Guardian

Join Date: Aug 2008

Stockholm, Sweden

A/

Quote:
Originally Posted by Tyla
Why would you need radiants if you have incredible energy management in the first place? That, and if you've got Falling Lotus Strike you should not be slowing down on energy at all, so removing Crit Eye allows you to make your bar more diverse. Removing crit eye? Critical hits mean more damage, its not for the energy managment. Radiants can be replaced but Critical Eye, otherwise its another build.

Tyla

Emo Goth Italics

Join Date: Sep 2006

How exactly is it "another build"?

The real damage you're producing is coming out of the attack skills. The extra crit only adds minimalist damage, and really isn't worth the slot because of the reason I said earlier, and it's primary function is energy management.

Boosting your damage with an extra 8% IAS will be more helpful than chance crits.

Kosman

Kosman

Frost Gate Guardian

Join Date: Aug 2008

Stockholm, Sweden

A/

Quote:
Originally Posted by Tyla
How exactly is it "another build"?

The real damage you're producing is coming out of the attack skills. The extra crit only adds minimalist damage, and really isn't worth the slot because of the reason I said earlier, and it's primary function is energy management.

Boosting your damage with an extra 8% IAS will be more helpful than chance crits.
The extra crit does is not minimal. For example, Death Blossom makes maybe 60+60 damage, while critical hit does 100+100. It´s a major difference.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Kosman
The extra crit does is not minimal. For example, Death Blossom makes maybe 60+60 damage, while critical hit does 100+100. It´s a major difference. Kosman, in most cases critical strikes only adds minimal damage (especially against high armored enemies) but is great for energy management. Tyla is right about the radiant insigs, you wont need them. Also, there is no point in putting this on pvxwiki.com. There are already at least 6 DB/MS builds and variants just like this (I should know, one of them is mine).

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Quote:
Originally Posted by Karate Jesus
There are already at least 6 DB/MS builds and variants just like this Yeah, this build has been thought of before. It's like posting a different MM. It's basically the same.

Kosman

Kosman

Frost Gate Guardian

Join Date: Aug 2008

Stockholm, Sweden

A/

Quote:
Originally Posted by Zodiac Meteor
Yeah, this build has been thought of before. It's like posting a different MM. It's basically the same. I know nothing about this build has been posted before, these are modified builds by me. If there are equal builds like these two, please post them so that I can see them.

SmokingHotImolation

Wilds Pathfinder

Join Date: Mar 2008

Odense, Denmark

E/

Quote:
Originally Posted by Kosman
I know nothing about this build has been posted before, these are modified builds by me. If there are equal builds like these two, please post them so that I can see them. Its what every sin is running. No new about it..

http://www.guildwarsguru.com/forum/s...+death+blossom

Kosman

Kosman

Frost Gate Guardian

Join Date: Aug 2008

Stockholm, Sweden

A/

Quote:
Originally Posted by SmokingHotImolation
Its what every sin is running. No new about it..

http://www.guildwarsguru.com/forum/s...+death+blossom Lol, I guess I´m a nit slow then. ^^

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Kosman
[build prof=Assassin name="DoA"][Golden Fox Strike][Wild Strike][Death Blossom][Moebius Strike][Critical Eye][Brawling Headbutt][Falling Lotus Strike][Flesh Of My Flesh][/build]
I don't really see the point in taking Falling Lotus Strike over Critical Strike which can return upto 16 energy (3+3+1+1x2) when used with Zealous Daggers and Critical Eye at Critical Strikes 13. Not to mention it's a critical hit which refreshes Critical Agility and is semi-spammable when paired with Moebius Strike.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Unreal Havoc
I don't really see the point in taking Falling Lotus Strike over Critical Strike which can return upto 16 energy (3+3+1+1x2) when used with Zealous Daggers and Critical Eye at Critical Strikes 13. Not to mention it's a critical hit which refreshes Critical Agility and is semi-spammable when paired with Moebius Strike. No Agility to refresh in DoA builds, and you can be cool like [moebius strike][death blossom][brawling headbutt][falling lotus][death blossom].

But I agree Crit Strike is a superior skill.

Also Radiants = unnecessary indeed.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Bobby2
No Agility to refresh in DoA builds, and you can be cool like [moebius strike][death blossom][brawling headbutt][falling lotus][death blossom].

But I agree Crit Strike is a superior skill.

Also Radiants = unnecessary indeed. To be honest Critical Eye is probably unnessacary aswell if you're dedicating a skill to energy management, especially if you're not attacking as fast anyway due to lack of Critical Agility.

[Golden Fox Strike][Wild Strike][Critical Strike][Moebius Strike][Death Blossom][Optional][Optional][Resurrection Signet]

Is all you need really, leaving the last two skills completely optional.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Unreal Havoc
To be honest Critical Eye is probably unnessacary aswell if you're dedicating a skill to energy management, especially if you're not attacking as fast anyway due to lack of Critical Agility. I wouldn't bother with them ([Critical Strike] or [falling lotus strike]) either, considering you're already chaining MS/DB under Critical Eye.

Essence of Celerity pwned me too - IAS = provided.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Bobby2
I wouldn't bother with them ([Critical Strike] or [falling lotus strike]) either, considering you're already chaining MS/DB under Critical Eye.

Essence of Celerity pwned me too - IAS = provided. Hehe, I prefer energy on demand to be honest.

Mortal Amongst Mere Gods

Krytan Explorer

Join Date: Oct 2007

Riding the spiral

W/

Quote:
Originally Posted by Kosman
The extra crit does is not minimal. For example, Death Blossom makes maybe 60+60 damage, while critical hit does 100+100. It´s a major difference. I don't know where you're getting your numbers from, but it doesn't go from 60 to 100 cause of crit. Probably 60 to around 80. A critical hit deals around double your weapon's base maximum damage, it doesn't affect the damage the skill does. So with the +45 or so from DB, a crit hits around 78. You're better off not taking Crit Eye, the radiants should be switched for survivors or something that adds extra armor. Crit Agility isn't needed because if you're in DoA--or any elite area for that matter--you're almost guaranteed to have cons.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

I was getting pretty tried of Crit Eye for e-management since it relies on chance. I tired Lotus Strike, which I liked abit (didn't replace my main off-hand attack though). Might try Golden Lotus Strike next time.

Quote:
Originally Posted by Mortal Amongst Mere Gods
Crit Agility isn't needed because if you're in DoA--or any elite area for that matter--you're almost guaranteed to have cons. That's a pretty bad excuse to not bring CA All elite areas are easily doable without cons.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Cathode_Reborn
That's a pretty bad excuse to not bring CA All elite areas are easily doable without cons. agreed. I would rather actually make money from my drops in an elite area than waste it on unnecessary cons.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Quote:
A critical hit deals around double your weapon's base maximum damage Crits do weapon max base damage * √2.

@OP, dagger crits are weak. You will do more damage with Crit Agility and vamp daggers. Your energy gain will be more reliable with Crit Agility and zealous daggers. => Crit Agility is better than Critical Eye.

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

Wow...2 pages of suggestions based around at most 3 skills. The original builds weren't bad obviously, someone's already posted variants of that on pvx and probably as rated Great. CA imo is necessary, crit eye meh...maybe, in all honesty SY is probably a good choice to bring for DoA...in case there is a shortage of imbagon your fast atk would be enough to build adren up.