Cracked Armour-it's kinda meh
Xsiriss
Cracked armour is a pretty useless condition, mainly due to how few skills actually inflict it but also as it is only useful in pve for bosses/if it is aoe based like cracked amour. In PvP/AB it's alright but not powerful unless the foe with it is under pressure, and as cracked armour won't do anything to casters who are the ones you target first it's not very helpful again.
Firstly for solving the lack of skills that cause cracked armour here are some ideas:
Ranger:
Broad Headed Arrow: make it inflict cracked armour for the same amount of time it dazes ( so you can actually make a body shot combo)
Body Shot: Make it inflict cracked armour for 5...15 seconds if the target was enchanted or if they had above 60AL.
Warrior:
Dismember: If it is blocked causes cracked armour for 5...18 seconds
Lacerating Chop: Cause 5...13 seconds of cracked armour too, maybe up it to 6 adrenaline to balance
Hammer Bash: Cause 5...15 seconds of cracked armour too
Pulverizing Smash: Cause cracked armour instead of weakness
Body Blow: Make it cause cracked armour if they have deepwound, not the other way around.
Barbourous Strike: Make it cause cracked armour too and reduce damage or make it cause cracked armour instead of bleeding
Sun and Moon Slash: If it hits an enchanted foe causes cracked armour for 8...20 seconds.
Desperation/Drunken Blow: Add 20seconds of cracked armour to it
Shield Bash: If that foe is has deepwound or is bleeding, suffer from 3...15 seconds cracked armour
Dervish:
Aura Slicer-Reduce damage to 5...18.If that foe has an enchantment causes cracked armour for 5...18
Paragon:
Chest Thumper: Make it inflict cracked armour for 5...17 if they have deepwound.
Merciless Spear: Inflict cracked armour if they are below 33%, for 5...17 seconds
My thoughts have tended to be revolved around the attacks and the physical side of things,as in my books their the ones who will get the most benefit from it, if you have any spell suggestions, suggest away.
Firstly for solving the lack of skills that cause cracked armour here are some ideas:
Ranger:
Broad Headed Arrow: make it inflict cracked armour for the same amount of time it dazes ( so you can actually make a body shot combo)
Body Shot: Make it inflict cracked armour for 5...15 seconds if the target was enchanted or if they had above 60AL.
Warrior:
Dismember: If it is blocked causes cracked armour for 5...18 seconds
Lacerating Chop: Cause 5...13 seconds of cracked armour too, maybe up it to 6 adrenaline to balance
Hammer Bash: Cause 5...15 seconds of cracked armour too
Pulverizing Smash: Cause cracked armour instead of weakness
Body Blow: Make it cause cracked armour if they have deepwound, not the other way around.
Barbourous Strike: Make it cause cracked armour too and reduce damage or make it cause cracked armour instead of bleeding
Sun and Moon Slash: If it hits an enchanted foe causes cracked armour for 8...20 seconds.
Desperation/Drunken Blow: Add 20seconds of cracked armour to it
Shield Bash: If that foe is has deepwound or is bleeding, suffer from 3...15 seconds cracked armour
Dervish:
Aura Slicer-Reduce damage to 5...18.If that foe has an enchantment causes cracked armour for 5...18
Paragon:
Chest Thumper: Make it inflict cracked armour for 5...17 if they have deepwound.
Merciless Spear: Inflict cracked armour if they are below 33%, for 5...17 seconds
My thoughts have tended to be revolved around the attacks and the physical side of things,as in my books their the ones who will get the most benefit from it, if you have any spell suggestions, suggest away.
zelgadissan
....did somebody seriously just suggest buffing Broad Head Arrow...and Hammer Bash....and Sun and Moon Slash...and Shield Bash....and Merciless Spear.....
Sir Pandra Pierva
in before close. I think he did.
Cracked armor is awsome.
It stops shield sets practicly in their tracks. And in PVE its not needed but fun to have.
Cracked armor is awsome.
It stops shield sets practicly in their tracks. And in PVE its not needed but fun to have.
Tyla
SnM doesn't need a buff.
Hammer Bash is pretty balanced because you can't just go "HIT IT HIT IT HIT IT" and expect it to work decently, you have to correctly position the knockdown for it to be as effective as possible.
Warriors shouldn't get Cracked Armour application anyway, because Body Blow is insane enough.
Hammer Bash is pretty balanced because you can't just go "HIT IT HIT IT HIT IT" and expect it to work decently, you have to correctly position the knockdown for it to be as effective as possible.
Warriors shouldn't get Cracked Armour application anyway, because Body Blow is insane enough.
Xsiriss
Yeh cos you get floored by the old merciless spear/sun and moon slashway in HA sooooo much...this was mostly intended for pve as you can't really work the few combos there even are properly or to ful effect. Cracked armour IS useless, it basically doesn't affect casters and those are always the prime targets for any PvP. Whats thep point in having a condition you can barely use
Tyla
Shield Sets?
If it's a condition you can barely use, why introduce skills which give it?
That, and you'll be making the two Warrior skills: Distracting Strike and Body Blow severely imbalanced. Not to mention SnM is a competetor with Final Thrust in terms of PvP.
By the way, in PvE the -20 armour is more useful than you think.
If it's a condition you can barely use, why introduce skills which give it?
That, and you'll be making the two Warrior skills: Distracting Strike and Body Blow severely imbalanced. Not to mention SnM is a competetor with Final Thrust in terms of PvP.
By the way, in PvE the -20 armour is more useful than you think.
ajc2123
Sry but cracked armor is great in PvE too. Most of the mobs are over lvl 20 and most of them have higher then 60 armor so yea....Cracked armor helps a lot. As a PvE player all I can say is nnnnnnope.
Weaken armor for AoE cracked armor ftw
Weaken armor for AoE cracked armor ftw
DarkGanni
@OP: Seriously if you think all those skills should apply cracked armor you really didn't think too well when making this thread.
+1 in before close.
+1 in before close.
joshuarodger
i don't know if we're playing the same GW or if you've ever ventured into hard mode, but cracked armor is definitely a strong condition. very, very, very few foes in Hard Mode are Level 20 or less. armor rating scales with your level. we can't get above level 20 but enemies sure as hell can. even a non-boss monk in HM has more armor than most player-controlled warriors, i would bet. i would agree that there should be more skills that inflict CA, but there's a reason there aren't... it would be way too overpowered then.
Sharkman
Wait, youre calling it useless then suggesting to have more skills apply it?
ajc2123
Quote:
Originally Posted by Sharkman
Wait, youre calling it useless then suggesting to have more skills apply it?
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Sai Rith
I prefer just a skill similiar to Dismember (for Warriors), where it just straight up inflicts Cracked Armor, no damage bonus or anything.
the Puppeteer
I want the skill [Spear of Lightning] to apply cracked armor, [flare] deep wound, [Disrupting Throw] bleeding & [Disrupting Stab] burning
yes - we rly need more condition applying skills
yes - we rly need more condition applying skills
Skyy High
In PvE, cracked armor is quite useful; there are plenty of lvl24-30 foes, even in NM, which have over 60 armor normally, casters included. And there are PvE skills to help in the application; if you're going to bring more cracked armor skills in, put it on PvE skills.
In PvP, everyone has over 60 AL, because all casters are at least using a shield, so I don't know how you can say that it's useless. And the fact that physical classes don't have reliable methods of inflicting the condition is by design, specifically because there are a lot of good skills that trigger off of it (Body Blow is probably the best) that would be ridiculously OP-ed if they didn't require a second player to pull off.
In PvP, everyone has over 60 AL, because all casters are at least using a shield, so I don't know how you can say that it's useless. And the fact that physical classes don't have reliable methods of inflicting the condition is by design, specifically because there are a lot of good skills that trigger off of it (Body Blow is probably the best) that would be ridiculously OP-ed if they didn't require a second player to pull off.
Snow Bunny
rangerspike
sup
sup
Demonstar
Personally, in many situations I find Cracked Armor takes higher priority over Deep Wound.
Sniper22
Quote:
Originally Posted by Demonstar
Personally, in many situations I find Cracked Armor takes higher priority over Deep Wound.
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Robbert Monga
While I do agree that most of the time effect of Cracked Armor is not worth the effort of applying it (seeing how only caster classes can apply it, and only physical classes can benefit from it), I must agree with:
... ya, like wtf
Though adding Cracked Armor inflicting to useless warrior skills would be a nice little buff to warrior across the board.
Quote:
Originally Posted by zelgadissan
....did somebody seriously just suggest buffing Broad Head Arrow...and Hammer Bash....and Sun and Moon Slash...and Shield Bash....and Merciless Spear.....
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Though adding Cracked Armor inflicting to useless warrior skills would be a nice little buff to warrior across the board.
obsidian ectoplasm
Omg...I know! Shadow form and Cracked armor!
MsMassacre
From a pve perspective, I think the effect is powerful enough, but agree there should be more ways to inflict it. It's all well and good to stick weaken armor on Whispy, but some versatiltiy would be nice.
I will agree Warriors don't need an in-class way to inflict it, with the possible exception of hammer warriors. They were always weak, and with Dwarven Headbutt negating the whole point of running a hammer, cracked armor could be a valuable addition to the hammer repetoire.
Incidentally, it is untrue that weapon users get the most benefit from CA; ele's do. Against lvl 28's, I get more of a damage increase from CA than from glyph of elemental power and elemental lord COMBINED.
TBH, if I could change one thing about CA it would be to add some more obvious way of visually telling who has it.
If I could change TWO things, the other would be to lower the minimum AL it creates to 50. I don't think you should be immune to an armor-worsening condition just because your armor already sucks. You aren't immune to deep wound just because you have a low health total. You aren't immune to weakness just because you only put 6 points into your weapon skills. Etc.
I will agree Warriors don't need an in-class way to inflict it, with the possible exception of hammer warriors. They were always weak, and with Dwarven Headbutt negating the whole point of running a hammer, cracked armor could be a valuable addition to the hammer repetoire.
Incidentally, it is untrue that weapon users get the most benefit from CA; ele's do. Against lvl 28's, I get more of a damage increase from CA than from glyph of elemental power and elemental lord COMBINED.
TBH, if I could change one thing about CA it would be to add some more obvious way of visually telling who has it.
If I could change TWO things, the other would be to lower the minimum AL it creates to 50. I don't think you should be immune to an armor-worsening condition just because your armor already sucks. You aren't immune to deep wound just because you have a low health total. You aren't immune to weakness just because you only put 6 points into your weapon skills. Etc.
Pleikki
[weaken armor] ftw
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MagmaRed
Quote:
Originally Posted by Xsiriss
Yeh cos you get floored by the old merciless spear/sun and moon slashway in HA sooooo much...this was mostly intended for pve as you can't really work the few combos there even are properly or to ful effect. Cracked armour IS useless, it basically doesn't affect casters and those are always the prime targets for any PvP. Whats thep point in having a condition you can barely use
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For PvE, maybe, just maybe you have heard about this amazing thing they added to the game. Its called teamwork. If you are playing a Warrior or Ranger and want to use skills that make use of Cracked Armor, but don't have a skill to cause it, have a hero or team mate bring a skill for you. There is also something called a secondary. I love using Body Blow in PvE on my Warrior. I just go /N and bring Plague Touch and Weaken Armor. At 6 Curses, I remove 2 conditions and apply cracked armor long enough to make use of Body Blow.
If you want to play a game alone, find a new game. This is a multiplayer game. So make use of those other players.
cataphract
Quote:
Originally Posted by MsMassacre
Incidentally, it is untrue that weapon users get the most benefit from CA; ele's do. Against lvl 28's, I get more of a damage increase from CA than from glyph of elemental power and elemental lord COMBINED.
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Quote:
Originally Posted by MagmaRed
For PvE, maybe, just maybe you have heard about this amazing thing they added to the game. Its called teamwork. If you are playing a Warrior or Ranger and want to use skills that make use of Cracked Armor, but don't have a skill to cause it, have a hero or team mate bring a skill for you. There is also something called a secondary.
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MithranArkanere
The dead warriors and paragons I fulminated in PvP just with experimental cheap air magic builds say you are wrong...
Damian979
Cracked armor, meet armor penetration. I think you two will be good friends.
Ic Zero
Quote:
Cracked armour is a pretty useless condition, mainly due to how few skills actually inflict it but also as it is only useful in pve for bosses/if it is aoe based like cracked amour. In PvP/AB it's alright but not powerful unless the foe with it is under pressure, and as cracked armour won't do anything to casters who are the ones you target first it's not very helpful again. |
Konig Des Todes
The biggest issue I see with Cracked Armor is that the lowest the armor can be reduced to is 60 AL.
On a caster without armor insignias or a shield, it's useless except for the few other skills that need cracked armor.
On 70 and 80 AL professions, it's fine, no issue. It is especially useful with fighting Warriors and Paragons with shields or armor insignias.
However, on any profession that does not have max armor, Cracked Armor is 100% useless.
Another issue is what has been pointed out, so few skills give it in comparison to those that require it.
I do think some skills need to give cracked armor, but not so much the skills suggested (as those skills will go from good/balanced to overpowered).
Iirc, only air elementalists and curse necros can give cracked armor. There might be a war skill, but I'm not sure on that. And for necros, there is only one skill that gives cracked armor ([weaken armor]). Most skills need to give cracked armor, but not a lot more, maybe one or two per profession (excluding mesmer, as they deal with the mind not the body, and monk perhaps ritualist as well).
On a caster without armor insignias or a shield, it's useless except for the few other skills that need cracked armor.
On 70 and 80 AL professions, it's fine, no issue. It is especially useful with fighting Warriors and Paragons with shields or armor insignias.
However, on any profession that does not have max armor, Cracked Armor is 100% useless.
Another issue is what has been pointed out, so few skills give it in comparison to those that require it.
I do think some skills need to give cracked armor, but not so much the skills suggested (as those skills will go from good/balanced to overpowered).
Iirc, only air elementalists and curse necros can give cracked armor. There might be a war skill, but I'm not sure on that. And for necros, there is only one skill that gives cracked armor ([weaken armor]). Most skills need to give cracked armor, but not a lot more, maybe one or two per profession (excluding mesmer, as they deal with the mind not the body, and monk perhaps ritualist as well).
Sage Tylos
@ Azazel the Assassin: [[shrinking armor]. Mesmers actually already have it.
I do agree though that the fact that it can't lower armor below 60 makes it rather pointless throughout a large portion of the game. Until you reach the point in the game where your opponents have more than 60 armor, it's useless apart from the skills that exploit it. Of course, in HM where very nearly every enemy has over 60, it can be quite handy.
I think that it should be something more like:
"While suffering from this condition, all damage you recieve has 15% armor penetration. (stacking)."
Where the '(stacking)' means that it stacks with stuff like a skill's inherent armor penetration (any lightning spell for example)
I do agree though that the fact that it can't lower armor below 60 makes it rather pointless throughout a large portion of the game. Until you reach the point in the game where your opponents have more than 60 armor, it's useless apart from the skills that exploit it. Of course, in HM where very nearly every enemy has over 60, it can be quite handy.
I think that it should be something more like:
"While suffering from this condition, all damage you recieve has 15% armor penetration. (stacking)."
Where the '(stacking)' means that it stacks with stuff like a skill's inherent armor penetration (any lightning spell for example)
Demonstar
Quote:
Originally Posted by Azazel The Assassin
The biggest issue I see with Cracked Armor is that the lowest the armor can be reduced to is 60 AL.
On a caster without armor insignias or a shield, it's useless except for the few other skills that need cracked armor. On 70 and 80 AL professions, it's fine, no issue. It is especially useful with fighting Warriors and Paragons with shields or armor insignias. However, on any profession that does not have max armor, Cracked Armor is 100% useless. Another issue is what has been pointed out, so few skills give it in comparison to those that require it. I do think some skills need to give cracked armor, but not so much the skills suggested (as those skills will go from good/balanced to overpowered). Iirc, only air elementalists and curse necros can give cracked armor. There might be a war skill, but I'm not sure on that. And for necros, there is only one skill that gives cracked armor ([weaken armor]). Most skills need to give cracked armor, but not a lot more, maybe one or two per profession (excluding mesmer, as they deal with the mind not the body, and monk perhaps ritualist as well). |
(twelve1212)
here to troll
i hope people arent forgets rits ability to cause cracked armor, sundering weapon ftw!!!(*cough*rspikeanduseonparagon*cough*)<---for those who dont know what it says, its "r spike and use on paragon".
[DE]
What's next? Daze -it's kinda meh
FlamingMetroid
Quote:
Originally Posted by [DE]
What's next? Daze -it's kinda meh
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_Nihilist_
Cracked Armor is FTW. I don't think that 60AL should be the lowest reduction it causes, despite most decent casters using a shield set. I think the reference to DW was the best in terms of justification for Cracked Armor reducing armor to below 60AL:
As for the people who think that Cracked Armor absolutely blows, and a few have said as much, that's sad; it really is.
I hope to God that you just forgot to add the '/sarcasm' to the end of your post, [DE]. Really, I do.
Quote:
Originally Posted by MsMassacre
I don't think you should be immune to an armor-worsening condition just because your armor already sucks. You aren't immune to deep wound just because you have a low health total. You aren't immune to weakness just because you only put 6 points into your weapon skills. Etc
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Quote:
Originally Posted by [DE]
What's next? Daze -it's kinda meh
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Moloch Vein
Of course Cracked Armor works in PvE. You'll never be able to put a HM monster down to 60AL.
However, the PvE builds that benefit most from the actual effect of Cracked Armor are the builds that suck.
However, the PvE builds that benefit most from the actual effect of Cracked Armor are the builds that suck.
Ate of DK
I like cracked armor in PvE. Especially in HM I always bring "Finish Him" when I have the chance. It makes bosses go down faster when vanquishing.
Mordiego
[Weaken Armor] is like a +10dmg bonus for all allies. CA is definitely a great condition and requires no changes IMHO. Plus the idea of CA being useless on casters is ridiculous. Blind is useless on casters- it's kinda meh???!!?!
Orange Milk
Cracked Armor is awsome on a caster, use it as a cover condition.
AoE Cracked Armor spells are great to cover other conditions (Daze on a caster) as well as eliminating the shield set. ANY caster worth his salt will switch to a shield set when dazed be cause they know the damage is coming.
[Shell Shock] is easy enough to run on a Warrior due to low energy cost as well as being in line with [Conjure Lightning] and/or [Shock] good for linebacking aswell, go head and [Frenzy] with Cracked Armor it's fun.
Cracked Armor has a low energy cost and a low recharge on the skills used to apply it and, as already said, have great synergy in TEAMWORK with other professions.
AoE Cracked Armor spells are great to cover other conditions (Daze on a caster) as well as eliminating the shield set. ANY caster worth his salt will switch to a shield set when dazed be cause they know the damage is coming.
[Shell Shock] is easy enough to run on a Warrior due to low energy cost as well as being in line with [Conjure Lightning] and/or [Shock] good for linebacking aswell, go head and [Frenzy] with Cracked Armor it's fun.
Cracked Armor has a low energy cost and a low recharge on the skills used to apply it and, as already said, have great synergy in TEAMWORK with other professions.
Raul the Rampant
Aside from canceling out shield sets on casters you can also use it to cancel or reduce those armor buffing shouts that cannot be directly removed: ["Watch Yourself"] ["Shields Up!"] ["Stand Your Ground!"]
Or somewhat mitigate damage reducing ones (allowing more damage to higher AL's): ["Incoming!"] ["They're On Fire!"]
Or reduce buffs from weapons spells and items: [Resilient Weapon] [Protective Was Kaolai]
Or even help against [Ward Against Elements] [Ward Against Harm], etc. I think you get the point.
And as a melee character do you really need a caster to have less than 60 armor to kill them? Honestly? Warriors with points in strength get the penetration bonus which effectively puts them below 60 (req a shield and you put them at 50AL), most assassin damage is armor ignoring anyway, and as a dervish... well, if you can't kill a caster even with a shield you should probably find a different profession. Even rangers and paragons would be able to abuse it; chuck a cracked armor into a IWAY/Zergway/SWAY team and then see how much QQing ensues.
Or somewhat mitigate damage reducing ones (allowing more damage to higher AL's): ["Incoming!"] ["They're On Fire!"]
Or reduce buffs from weapons spells and items: [Resilient Weapon] [Protective Was Kaolai]
Or even help against [Ward Against Elements] [Ward Against Harm], etc. I think you get the point.
And as a melee character do you really need a caster to have less than 60 armor to kill them? Honestly? Warriors with points in strength get the penetration bonus which effectively puts them below 60 (req a shield and you put them at 50AL), most assassin damage is armor ignoring anyway, and as a dervish... well, if you can't kill a caster even with a shield you should probably find a different profession. Even rangers and paragons would be able to abuse it; chuck a cracked armor into a IWAY/Zergway/SWAY team and then see how much QQing ensues.
shoogi
Another thing that shouldn't have been added to the game, it only did wrong.