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Originally Posted by joshuarodger
i like to see pretty yellow or blue numbers, depending on the class i'm playing at the time. standing in one spot, not doing anything is not fun.
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Originally Posted by joshuarodger
i like to see pretty yellow or blue numbers, depending on the class i'm playing at the time. standing in one spot, not doing anything is not fun.
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Originally Posted by ajc2123
I realized and have accepted the fact that Tanks are kinda.....bleck....for Guild wars. I find that this is due to the lack of skills that increase a threat or danger level of mobs and also...Warriors are better at damage anyways. And I do not mean tanking by using corners or skills like SY that will probably make you a target. I mean PURE gain this targets attention skills.
But I want to ask you, the players of Guild wars. Do you WANT a Tanking Role in this game or the next? Personally I love playing the role (In other mmo's) where I absorb all the damage and use skills that attract mobs by increasing their threat, danger, or an invisible meter that decides what the monster should attack. It makes me feel like I am helping the rest of the party out more by surviving and not having to heal others since...I don't like to play the Full support role. I hope this kind of a role is added into GW2. While I realize they are doing away with Support players, they can't TOTALLY remove it. What do we have left? Just a bunch of different kind of damage dealers? I would propose an effect where if you are soloing, you can do more damage, while in a party your more set up to take damage and attract aggro. Just like monks in the future GW2 should have GOOD smiting skills in Solo play but be able to play support in a party where needed. Do you players like Tank roles or do you not even care to see this addition into the game? |
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Originally Posted by ntherblast
If they add this the guild wars players will go nuts because it is something from WoW and we all know how much guild wars players hate WoW....
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Originally Posted by Shadow
I think that the enemy AI should target the weakest units. It makes the game more challenging and fun when your back lines are being ravaged and you can't do anything about it.
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Originally Posted by tmakinen
No, just no. I want monsters that are more intelligent than in GW, not less. Also, if PvP is an integral feature of the game and not a mere afterthought, 'threat management skills' don't make any sense.
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Originally Posted by Gli
Skills like: "If target attacks or targets anyone other than you with a spell, your attacks to target deal +X damage" could make sense
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Originally Posted by zwei2stein
Warriors have frenzy to attract aggro in PvP.
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