Originally Posted by draxynnic
[Bull's Strike]?
[Bull's Charge]? ["None Shall Pass!"]? |
That's because you don't need it in GW. A single foe on GW probably won't kill you if you play it smart.. well depending of the circumstances. A single boss, yeah, after all it's overpowered compared to you (take some of the rit bosses.... 400+dmg). Unless you go with a solo build, well GL.
But how many SINGLE enemies are there in GW? Actually not a whole lot, and most are, AFAIK, in lower-level areas. Most are in mobs (as in groups of enemies).
In other MMOs, chances that everything - or almost - IS a "mob" on its own (as in mobile unit). It's generally not linked to 2, 3, 5 other enemies like in GW.
Judging from that, you'd think that GW needs aggro management and other MMOs don't. After all, you're faced with multiple enemies while in other MMOs, you have one. Which would be, IMO, a flaw... because the mobs in typical MMOs are more or less OP'ed, but when you come down to bosses... oh yeah, you need tanks and you need aggro management 'cause it's not as easy to manage the whole party. If that one boss takes down your main damagers or your tank, GG. The boss is gonna kill the whole party and you're gonna have to restart your instance or walk all the way to the freaking boss again, unless you've got res available.
Outside of farming and such, AFAIK, the chances you're currently facing 8+ enemies at the same time in a typical MMO are pretty low. In GW, it's normal.
So do you need aggro management in GW? No. IMO stuff like snares and KD are doing just fine. I don't need to focus a certain enemy's attacks on a certain target in 99% of the cases. Kiting is your friend.
Anyways that's what I gather... I could be wrong with a couple things...
(Oh and I like the GW aggro system more than other MMOs...)