Fire/Water Hero?

avilia

Academy Page

Join Date: May 2008

Hi everyone,

I'm trying to come up with a good hero elementalist build. I'm a big fan of Elemental Attunement and since it works on all elemental skills, I figured I'd split the skills over two attributes. So I came up with this.

[Elemental Attunement][Fire Attunement][Water Attunement][Rodgort's Invocation][Fireball][Deep Freeze][Liquid Flame][Maelstrom]

Tell me, is it any good or should I just specialize in one or the other?

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

Im a big fan of [[elemental attunement] too. Especially on a hero, because then i can bring [arcane mimicry] and do fun stuff like have 2-3 elites on my bar for rapid firing [elemental attunement][fire attunement][searing flames][searing flames]
its good, but you may want to focus on utility since you are using 2 elements
like snare shutdown [deep freeze][meteor shower][maelstrom]
or condition [glyph of immolation][steam]
those are just 2 examples.

If your goal is utility, then multiple elements is a good choice. If you are going for damage then it may be best to put all your eggs in one basket, so to speak.

[Elemental Attunement][Fire Attunement][Water Attunement][Rodgort's Invocation][Steam][meteor shower][Deep Freeze][Maelstrom] lol only dual or trip attunement could cast 100 energy worth of 4 spells and still have as much energy as when you started
lol @ 4, 25 energy spells... something like that.. Just pray to Lyssa that any of your attunements don't get interrupted otherwise you will be up a certain creek without a paddle.

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

it's ok but you need to rearrange your attributes... elements only work good with good attribs

Rakim B

Frost Gate Guardian

Join Date: Jun 2008

Mo/

3 attunements seems a bit much. Also there's the new [master of magic] which won't have as much e management, but there's no need for 3 25 energy spells on a bar.

haasdt

Frost Gate Guardian

Join Date: Aug 2006

FOM

E/Mo

Agreed. With the longer casts of those 25 energy skills also, they are prone to interrupts.

avilia

Academy Page

Join Date: May 2008

You all have good points, especially about the interrupts. I'm sorry I forgot to include the attributes. They would be Fire: 11+1+3, Water: 10+1, ES: 10+1. I'm not a big fan of placing multiple Exhaustion-causing skills on my hero bars though, so either Maelstrom or Meteor Shower would have to go. Hmmm, something to think about.

IMO [Master of Magic] sucks in every way imaginable. It's a little bit better now that you can cast Energy Storage skills without it ending (so you can use GoLE), but it's still terrible. I'm very curious. Why would anyone choose this elite? Can you give me one build where this elite actually works?

Rakim B

Frost Gate Guardian

Join Date: Jun 2008

Mo/

It enables quad elementalist builds to exist and not stretch their attributes too thin at the cost of being entirely reliant on a enchanment. You're going to have to tell me what to build for before I can make a build with it.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

Quote:
Originally Posted by avilia
You all have good points, especially about the interrupts. I'm sorry I forgot to include the attributes. They would be Fire: 11+1+3, Water: 10+1, ES: 10+1. I'm not a big fan of placing multiple Exhaustion-causing skills on my hero bars though, so either Maelstrom or Meteor Shower would have to go. Hmmm, something to think about.

IMO [Master of Magic] sucks in every way imaginable. It's a little bit better now that you can cast Energy Storage skills without it ending (so you can use GoLE), but it's still terrible. I'm very curious. Why would anyone choose this elite? Can you give me one build where this elite actually works? [[master of magic] has lots of potential for utility machines, and also it gives you the option to run full prismatic armor which will make you a lot less squishy.

[master of magic][glyph of immolation][earthen shackles][shell shock][steam][slippery ground][chilling winds][deep freeze]

[master of magic][aura of restoration][glyph of immolation][earthen shackles][shell shock][steam][slippery ground][aftershock]

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

MoM is very good for builds relying on all 4 attributes. Ofc you should only use all 4 attributes for the utility mainly and less for the damage spells.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

MoM works with a Fire and Water build. Put all your points in Energy Storage. Lock 'em down and burn 'em up. Except when something strips MoM, then run off. Nothing worse than having your MoM stripped.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

This is what I use for HM Ele hero:

[build prof=E/Rt fir=12 ene=8 res=2 cha=10][Savannah Heat][Searing Heat][Teinai's Heat][Rodgort's Invocation][Glyph of Lesser Energy][Fire Attunement][Splinter Weapon][Death Pact Signet][/build]

Not sure if you divide the attribute, it would still be effective in HM.