Originally Posted by Masta Steve
I've noticed you guys have a different version of the Rragars run than what I use so was going to post my version. It requires 1 600, 1 smite, 1 healer for smite, 1 perma or R/A. I've been able to do this run, from Doomlore to end chest, in 35 mins (that was with Ranger/A though). In theory a Perma Sin should work just as well if not better than a R/A.
600
OwUTMsHDXqeQL6uKiICQXEgQfAA
[Prot Spirit][Spirit Bond][Shield of Absorption][Spell Breaker][Mantra of Resolve][Ebon Vanguard Sniper Support][Blessed Aura][Essence Bond]
15 Protection Prayers, 13 Divine Favor, 7 Inspiration Magic
Smiter
OwQDQjzPHp8k3JkyLf4TmA
[Blessed Signet][Purge Signet][Blood is Power][Vital Blessing][Balthazar's Spirit][Holy Wrath][Ret Aura][Rebirth]
16 Smiting Prayers, 15 Protection Prayers, 3 Divine Favor, 3 Blood Magic
Healer
OwIT0SYaZqBcjAMKCMiA6QfQmAA
[Patient Spirit][Dwayna's Kiss][Jamei’s Gaze][Spotless Soul][Spell Breaker][Edge of Extinction][Essence Bond][Rebirth]
(I've had people use their heroes with no runes, but ideally)
16 Divine Favor, 15 Healing Prayers, 20% enchant weapon
Perma Sin
OwZkgkezHPmk0HPiOzdZD0E0uouI
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Dwarven Stability][Dash][Dark Escape][Ebon Sniper Support][Ebon Vanguard Assassin Support]
16 Shadow Arts(Rest doesn't really matter), 9 Air, w/e
1st Floor
Basically straight forward run, get the perma sin to run your group to Rragars. 600 kills everything up to Rragars on 1st floor. The healer monk puts Spell Breaker on the 600 before each group, and the 600 uses his when the Healers SB is about to wear off. Then the perma runs the rest of it. This can be quiet tricky I'm told, since a lot of the mobs on the 1st floor tend to deal damage through SF (i.e. Shockwave, Vile Touch, etc). If the perma fails on 1st floor the 600 can still clear the way.
2nd Floor
Same thing again, 600 kills everything up to Rragars, but the only difference is that the Healer Monk has to pay attention. The Fleshreaver Harrowers, use Weapon of Remedy and Vengeful Weapon, which can spike the Smiter. Healer monk basically spams their skills to keep the smiter alive. After Rragar is downed the perma runs the rest of the way to the 3rd Floor.
3rd Floor
If you are running people for money I recommend making them pay once you get to the 3rd floor, since Rragar can be killed by a perma sin no problem (or make them pay before u grab the Boss Key, you cannot solo the Fleashreavers since they can go through SF, or u will be spiked by Rit Weapons). 600 your way to the boss key (sometimes there is 1 or 2 Fleashreavers spawn behind a wall, don't worry u can still kill them with sniper support and smites, since they can attack through the wall). After that 600 your way to Rragar and the Hidesplitter.
Rragar/Hidesplitter
When you start to kill these 2 have the healer monk constantly keep Spotless Soul on you, since the Hidesplitter will daze you if there are conditions on you. Also have the healer monk and the 600 switch off on Spell Breaker so you can have it up almost 100% of the time. Kill Rragar 1st since he can res the Hidesplitter. Once the Rragar is downed the Hidesplitter will KD you with every attack he does, but don't worry he is easy to kill just time your spells right. The perma since helps kill Rragar and Hidesplitter through out this fight with sin and Sniper Support.
*Sidenote* If you have a human Healer monk, you can have the perma sin run to the end of 1st and 2nd floor so once you grab floor key, he can zone.
Also on the Charr groups focus fire on the Dominators 1st since they can 1. Res and 2. Powerblock. After that go after the healers.
Secret Lair of the Snowmen
Note: There are so many builds for this dungeon that I’m not going to add each one here. First three are listed, but there should be others in the thread is you’re looking for something else.
Quote:
Originally Posted by A Simple Farmer
Tank16 Protection Prayers, 16 Divine Favor
[Spirit Bond][Shield of Absorption][Protective Spirit][Frenzy][Spell Breaker]["I Am Unstoppable!"][Essence Bond][Blessed Aura]
OwES8YITaR3V1DaFRE0k6DAE
I have a Sup Divine Headpiece and Sup Prot Handpiece. I'm sure you could just swap headpieces from divine to prot, I'm just too lazy.
Smite16 Smiting Prayers, 14 Protection Prayers, 5 Divine Favor
[Weapon of Quickening][Blessed Signet][Signet of Devotion][Signet of Rejuvenation][Retribution][Holy Wrath][Balthazar's Spirit][Vital Blessing]
OwgT44HDnhemSKJ3N8R+QeESAA
You can pretty much run any smite you want.
Use:
I like to use Weapon of Quickening to get a near back to back SB (if you cast it as it comes up, Mega can't knockdown). That being said keep up frenzy & SoA up at all times in battle. Use "I Am Unstoppable!" when SB is down, for continual agro.
Note:
Some of the Snowmen (paragon's I think) won't move if you agro them, so if you stop while they are in Spell range (& out of spear range). You won't kill them. Move closer to them. It's stupid.
Quote:
Originally Posted by Miska Bow
[build;OgQTU4DjHKPoL4LYqy3QVkmkNAA]
Aggro, run behind wall, use troll onguent to waste the Glimmer Boy's interupt, let them get it in the face.
repeat on 2nd wave.
Rezone and repeat.
Quote:
Originally Posted by smilingscar
Mesmer/Assassin
OQdVAMROOv8ZiHZJQnxEAGozzGUGAA
[Deadly Paradox][Arcane Echo][Shadow Form][Channeling][Spirit of Failure][Ether Nightmare][Cry of Pain][Wastrel's Worry]
I've used this to kill just about everything in the Secret Lair of the Snowmen in HM. Simply aggro as much as you can while maintaining Shadow Form and Channeling. Then, use Ether Nightmare and Cry of Pain twice; this will drop everything but cordial snowmen down to near death (they have a self heal that sometimes necessitates more casting). Now, I like to kill things one at a time (superstition tells me this gives better drops) so at this point I tab and click Wastrel's Worry. One cast will kill each foe, and with a one second recharge it only takes half a minute more to kill each mob than if I killed them all at once with EN or CoP.
Watch you health. You are not immune to ice darts, avalanches, or jets, but if you dodge the jets and don't linger in the darts you'll have no worries. Also, I usually skip the snowmen that won't bunch up (the impeccables, industrious, and I think bustling snowmen that hang around jets/darts). With this you build can easily make it to and kill Freezie.
Sepulchre of Dragrimmar
Quote:
Originally Posted by A Simple Farmer
Easy fun run this one.
I'm not a fast runner, so I'm sure you can go a lot faster: 1-2 minutes to dungeon, 15-20 for lvl 1 and 5-10 for lvl 2.
Tank
14 Protection Prayers, 16 Divine Favor, 6 Wilderness Survival
[Spirit Bond][Shield of Absorption][Protective Spirit][Serpent's Quickness][Spell Breaker][Pain Inverter][Essence Bond][Blessed Aura]
OwIT8WIjNSL6uqeA5IiQuUfAgAA
Make sure to have lots of energy to deal with Remlok (I've got 40-45)
Only use WoQ & SQ to halve your SBr when dealing with dryders.
SQ meshes nicely with pain inverter for bosses.
SQ then SBr for slowdown hexes for elementals & reduce downtime.
Smite
16 Smiting Prayers, 14 Protection Prayers, 5 Divine Favor
[Weapon of Quickening][Blessed Signet][No Skill][No Skill][Retribution][Holy Wrath][Balthazar's Spirit][Vital Blessing]
Make sure you have 5 Divine, so that you'll get 10 energy to cast Weapon of Quickening from 1 blessed signet.
Use:
The only hard part to this dungeon is the having Remlok run in beside you. If you can pass the first room, then you'll complete the dungeon.
1st room (lvl 1)
The trick is to cast PS then, WoQ, SQ then SBr. Nothing else. Agro both groups, keep moving so Remlok doesn't use his healing sig. He'll die real fast. Cast SBo SoA....
From there, pick up the Strength thing, open the door, and take the North exit to the main room, with the traps and elementals. Flag hero well back, don't worry about WoK anymore (Quickening Zephyr). Kill all elementals around the first group of Stalagmites, Remlok will die and won't res (you can't kill the Stalagmites).
From there, bring Ogden Forward and complete rest of dungeon leaving Remlok dead (poor Remlok).
Lvl 2
Remlok will level with you just repeat the, agro and wait till he dies technique.
All in all this is a really easy fast run (compared to COF) that you can pretty easily run people. As a variation with a human smite, you can have them bring QZ hide the energy. Freeing up the skill slot on the tank for something more useful (LoD?). Which with a good team, should speed up things even more.
Shards of Orr:
Quote:
Monk / Ranger
OwIT8WoiV6uSLqeIigm84QfAgA
[Shield of Absorption][Spirit Bond][Protective Spirit][Spell Breaker]["I Am Unstoppable!"][Storm Chaser][Essence Bond][Blessed Aura]
Monk / Necromancer
OwQTQGH/44OnMlhke5DfyE
[Blood Is Power][Purge Signet][Blessed Signet][Vital Blessing][Life Attunement][Holy Wrath][Retribution][Rebirth]
Ranger / Monk
OgMScZMHRH5bHAAQfyTmA
[Greater Conflagration][Serpent's Quickness][Quickening Zephyr][Optional][Optional] [Essence Bond][Balthazar's Spirit][Rebirth]
Slavers' Exile
Vloxen Excavations
Quote:
Originally Posted by Saft
18 Sep 2008 at 23:43 - 2
Reserving post - Marty
19 Sep 2008 at 08:11 - 3
Reserving post - Marty
19 Sep 2008 at 23:40 - 4
Long time no post,
For shards of ore I used a 600mo/ele with ward of stability & just Ogden.
For Ooze I just used a 600rt (faster)
For Snowmen I used a Ele tank, but it's not as good as the Ranger/Mo for Snowmen.
For Slaver's I just ele tanked, but it's very slow, I think the PermaSin Voltaic thing is worth posting. Could probably do it with just 3 heroes...
Good thread idea!
*edit
Just completed Heart of Shiverpeaks, pretty easy, very runable
Monk / Mesmer
OwUTMwnC5RLeXrHRglQERfAQAA
[Spirit Bond][Protective Spirit][Shield of Absorption] [Mantra of Resolve] [arcane echo][Spell Breaker] [Blessed Aura][Essence Bond]
Monk / para
OwkC48zUKBNWJB+Q+g8QIxDI
Just a standard monk will do. I didn't know what to expect so I brought a mo/para with cautery sig and aura of stability but I didn't use it. Woulda been easier with just standard mo/ne but drop attunement for balth.
22 Sep 2008 at 03:30 - 6
Quote:
Originally Posted by KycooGhost
Do you still have to run the bombs? or will this work without running them?
|
Yeah no bombs. Magmus died pretty easily.
----------------------------------------------------------------------------
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Just completed Darktime Delves. Pretty hard. Level 1 is the hardest with all the Vaettir
Mo/Me
OwUTEwnCZSL6uqegm0DKiQfAgAA
[Spirit Bond][Protective Spirit][Shield of Absorption] [I Am Unstoppable] [Ancestor's Visage][Spell Breaker] [Blessed Aura][Essence Bond]
Monk / Necromancer
OwQDQjzPTpE3BlE4D5D0DhEPgA
[Blood Is Power][aura of Stability][signet of devotion][Blessed Signet][Vital Blessing][Life Attunement][Holy Wrath][Retribution]
Ranger / Monk
OgMT02rhZB52uyn58d5RfSJA
[Serpent's Quickness][Quickening Zephyr] [Famine][Healing Spring][Healing Whisper] [Essence Bond][Balthazar's Spirit][Rebirth]
----------------------------------------------------------------------------
If I had to do it again I'd use this build...
(8 secs on Visage)
OwUTEynCXSL6uqegm0DKiQfAgAA
Also a Mesmer Monk for a smite, or I'd bring a couple weapons for the stragling Mist Vaetir that tend to hang on.
Mesmer/Monk
OQNDAcwzMC1QC9IfgPibnEZC
[Signet of Illusions][Vital Blessing][Life Attunement][Holy Wrath][Retribution][Ether Signet][Purge Signet][Rebirth]
----------------------------------------------------------------------------
I might try taking a crack at it with an earth tank. I'll post if it's better.
22 Sep 2008 at 10:58 - 7
I often run Ooze pit with a 600 ele and smiter hero its a lot faster than any monk run as a ele can kill the boss mob in about 3 mins using Burning speed. However Suicide is needed.
Just bog stander
smiter with ele 600 perma OF
22 Sep 2008 at 16:51 - 9
Ragars
Mo/Me
OwUXEGILgB0AH84peoFvrRE5hHUfAQA
[Spirit Bond][Protective Spirit][Shield of Absorption] [Ancestor's Visage][Spell Breaker] [Blessed Aura][Essence Bond][Balthazar's Spirit]
Monk / Necromancer
OwQXABCUgD0AH844Op8k0Lk5DfyE
[Blood Is Power][Purge Signet][Retributition][Blessed Signet][Vital Blessing][Life Attunement][Holy Wrath][Retribution]
Ranger / Monk
OgMXcBLkBM3YH8gB5sduOWaAANRfIPA
[Serpent's Quickness][Quickening Zephyr] [Frozen Soil][Glimmer Of Light][heal or ....][Essence Bond][Balthazar's Spirit][Succor]
23 Sep 2008 at 13:50 - 10
Probably get flamed, trolled etc, but am I right in assuming farm = HM for all these builds only I don't see anyone mentioning if their for NM or HM
24 Sep 2008 at 09:44 - 11
you can use either the 600/smite build for CoF/SoO for Oolas lab HM,got to end chest on 1st practice run in 1 hour 45 mins just look out for spirits of disenchantment you can avoid them but keep your eyes open
24 Sep 2008 at 11:17 - 12
Small suggestion to Ooze running: 600 tank with [diversion] for the gelatinous absorption skill.
- Ganni
25 Sep 2008 at 00:33 - 13
Just completed Oola's Lab.
Easy Dungeon - harder to actually get there.
Beware popups on Lvl 1 near Beakons.
Let the Golems Kill the Skelks.
If you agro too much the knockdowns tend to chain together...
Mo/Me
OwUTMwnCZSL6uqeICIigUUfAgAA
[Spirit Bond][Shield of Absorption][Protective Spirit][mantra of resolve] [Spell Breaker][Light of Deldrimor][Blessed Aura][Essence Bond]
Monk / Necromancer
OwQC48zUKxdQJB+Q+g8QIxDI
[Blood Is Power][aura of Stability][signet of devotion][Blessed Signet][Balthazar's Spirit][Vital Blessing][Holy Wrath][Retribution]
----------------------------------------------------------------------------
If I were to run this for $$$, I'd hire a runner to run the party there (shuttle to lab). So you wouldn't then need Spell Breaker or Mantra of Resolve. Then you could focus on doing some real damage, and get a decent stability spell.
The build that would then work best would be a 600rt with [I am Unstoppable!] or A 600ss Or a 600Searing Flames.
(Do you need the builds? Does getting run there count? If not the rest of the Dungeons are going to be much harder.)
----------------------------------------------------------------------------
note: runestones seemed to drop like crazy. I got 31(930g).
25 Sep 2008 at 08:26 - 14
guys could i get a request for a build to run/farm Vloxen Excvations?
26 Sep 2008 at 14:43 - 16
I did Dragrimmar with the CoF Build. The difference was my team mate, who killed the Icy Stalagmites.
If SB runs out and there is any dryder alive, you need to cover PS with at least 2 other enchants. It's not hard at all.
26 Sep 2008 at 19:01 - 17
Secret Lair of the Snowmen
Me/A
OQdVAMROOv8ZiHZJQnxEAGozzGUGAA
[Deadly Paradox][Arcane Echo][Shadow Form][Channeling][Spirit of Failure][Ether Nightmare][Cry of Pain][Wastrel's Worry]
I've used this to kill just about everything in the Secret Lair of the Snowmen in HM. Simply aggro as much as you can while maintaining Shadow Form and Channeling. Then, use Ether Nightmare and Cry of Pain twice; this will drop everything but cordial snowmen down to near death (they have a self heal that sometimes necessitates more casting). Now, I like to kill things one at a time (superstition tells me this gives better drops) so at this point I tab and click Wastrel's Worry. One cast will kill each foe, and with a one second recharge it only takes half a minute more to kill each mob than if I killed them all at once with EN or CoP.
Watch you health. You are not immune to ice darts, avalanches, or jets, but if you dodge the jets and don't linger in the darts you'll have no worries. Also, I usually skip the snowmen that won't bunch up (the impeccables, industrious, and I think bustling snowmen that hang around jets/darts). With this you build can easily make it to and kill Freezie.
29 Sep 2008 at 18:28 - 20
Okay folks me and my guild leader recently figured out how to run Vloxen Excavations. These are the builds they really do require 2 human players as Microing your heros is very risky not only that it is a large workload to juggle.
The builds
Necro (Human Player)
OAVEE5gkaJJC4BJEUVdDuEcHsWC
Signet of Lost souls can be swapped with Foul feast as you encounter Daze on your 600. However there are ways to stop this. First i will give you a overview of the build. AV & SV are both for the 600 chain these skills onto the 600 while he/she is tanking. Mindbender is for quickly getting out of the agro range as well as laying down spells quickly. Spirit Shackles should be used to shutdown monks/MMs after the majority of the mob has died when this skill is active Echo Necrosis and quickly spike the remaining foes. This is needed for a fast effective run. BiP is to spam onto the 600 when he or she is having energy issues this happens in the 2-4 man mobs.Now back to the daze there are ways to prevent/remove the daze Number 1 Cast both AV&SV at the same time onto the 600 this way the Assassin will not have enough energy for Temple Strike (the skill that causes daze)
Number 2: If you have it use Foul Feast to remove the daze.
when i ran this dungeon with my guild leader we used the number 1 technique some people may find it safer to use both However signet of lost souls is very useful in changing necrosis.
Monk Smiter
OwUDIjzPPmEZicz6HSoH5D8B
This build is simple
This build is simply a smiter with signets to help kill the remaining durable foes that you will encounter such as the MMs and the monks.
Ranger spirit spam
OgMTYr7iXp8ROob7uO5RfoJA
This build is simple to use get the ranger to cast all bonds onto smiter whenever the ranger requires energy get the necro to cast BiP.
The 600
Owkj8sQqpO3VtY9Ii4jp3AE9BA
Build works like any other 600 build so i wont explain greatly however the skill "Cant Touch This" is a must have. On the third lvl Expunge enchantments is used CTT stops this from being used and you are safe from removal. When you encounter a large mob of Assassins get the ranger to cast QZ then use CTT on its recharge run in and kill the mob.
I will also mention the interrupts that you will encounter from the stone summit. These interupts are a real pain but if you are observant you can predict a safe time to cast skills such as SoA SB and PS.
Thats about it folks my personal opinon of the dungeon is that it takes to long to run and is not pug friendly the foes in the 3rd lvl self rez I can imagine the pain of getting pugs to coop in such a manor. Speed boosts will certainly be needed consider bringing fall back on the 600 instead of never surrender and ask anyone who you are running to bring Charge.
I hope this has been helpful anyone who wishes to use my builds and post on wiki feel free to do so.
Also feel free to PM me in game if u have any questions.
Created by
Roth & IlYena
30 Sep 2008 at 02:20 - 21
Hey Rothan,
Nice build, I've been working on something similar as well, trying to get it to 3man...
How do you keep the smite from Dying? Penetrating attack goes back to the smiter.
30 Sep 2008 at 05:24 - 22
hello, I tried Shards of orr like 5 times now, but every time i need to kill fendi nin it doesn't work.
My SB goes off very fast but QZ is always on, I also deal nearly 0 dmg.
How do i kill him?
30 Sep 2008 at 18:19 - 25
You need to activate SoA before archers spawn.
Stormchaser + Great Conflagration will give you the energy. Archers will drain you with their first/second shot, but their next shot will give you 100% energy.
I did that way, and It was very easy, as soon as you know when to activate SoA
30 Sep 2008 at 18:39 - 27
Oh... I did it with Mo/R 600... I thought you were using it too xD
I don't know how to do it with Rt, sry Q_Q
30 Sep 2008 at 19:06 - 28
I know this all, but why does SB go down so fast? I can't even keep it up, this issue is just at fendi, in the rest of the dungeon I can just keep it up for ages and ages
02 Oct 2008 at 23:18 - 33
let it snow..and bring a M8
tip: 2th Beacon of Droknar.. tank and send in the heros to clean up
M8 can micro more healing in this spot...rest is pie
03 Oct 2008 at 12:49 - 34
When running Ooze pit what is the best way to deal with the bosses? I try to run away when they use their skill but they deep freeze me, smack my bitch up and then get back to full health straight away.
Should i arcane echo SB? Should i take burning speed? Should i take a chill pill? I tried using PI but it still wasn't good enough
06 Oct 2008 at 14:02 - 36
Anyone have any Theories on defeating stormclouds? i mean dungeons such as bloodstone could be run in like 20 mins if those bloody stormies where not in the way... any suggestions?
and before anyone suggests it the ppl who i am running can not kill these things just by looking at the mobs tells me that a pug group which is not capable of conscious thought would be owned. Furthermore i do not like involving the ppl who i am running in the killing etc. I mean for crips sake getting ppl to suicide without barraging me with questions in the ooze pit is hard enough :/ any idiot could see that killing the bosses all at once and picking off the large mob would be faster than killing one at a time
06 Oct 2008 at 16:41 - 37
I have a question about the Kathrandax one,I met some people who do it and they said they don't need/use a ranger?
06 Oct 2008 at 17:55 - 38
You dnt have to use it Xsiriss but its very likely your gonna die on areas such as the start of the 3rd lvl.
06 Oct 2008 at 19:20 - 39
mmm k thanks. A noob question but why does the ranger need so many heals/what is he meant to do?
08 Oct 2008 at 07:27 - 40
WTS q9 wingcrest maul, jk this badboy is going to Koss
Raven's Point
So it took a lot of trial and error to figure out the Stormclouds. For this dungeon, I took a Dwayna farmer. This technique may apply to the other dungeons, but I probably won't get around to checking them for a while, so hopefully someone else can confirm this.
Technique
For stormclouds (up to 2 at a time); flag smite way-way-way back. Flag Rt just outside agro of smite for BiP (closer to Stormclouds). Stand beside Rt cast up PS then Archane echo, smite will BiP you. Meanwhile cast spirits from left to right. Wait for energy to regen as Rt casts. Move real close, cast SB, then SpB agro (double cover if the two are close together), then run way-way back, to within agro range of spirits. You will be dazed, ignore it. Rt should clear it. As soon as it gets within spirit range, don't move, just cast PS, soa and SpB. As long as you have Spell breaker up they will just try casting spells until they run out of energy at which point they will attack (so even if you are dazed, they aren't attacking so you have time to cast up). So concentrate on PS and covering it with SpB, and SOA if you can. (also target and cast the Rt hex on them)
In level 2 there is a group of Dredge here. You can see them, they are the next two closest groups. Don't agro they will kill you.
Drain enchantment is for mist Vaettir, cast it after they cast illusionary weapon. They both have the same recharge. The group above, was a lot of Mist, which I had a problem with. So I brought in the Rt after agro lock, spirit up, hex, pickup drops. Also good technique for the Destroyers.
Just after the above pic you have to kill a Dredge hunter. Use the walls to hide from arrows/Dazed condition while you dispatch the Warrior, then Spirit him. Also use same technique on the Destroyer of Deeds.
Builds.
Tank
13(16) devine, 14 prot, 8 insp
OwUTMwnC5RLeXrHLhICRAgoPAARaven's
[Spirit Bond][Shield of Absorption][Protective Spirit][Arcane Echo][Spell Breaker][Drain Enchantment][Blessed Aura][Essence Bond]
If you are getting interupted a lot, & don't have a sense of timing, you could probably sub Drain enchantement for Mantra of resolve, and rely on the Rt to clear straglers.
Smite
3 blood, 16 smite, 14 prot, 2 devine
[Blood is Power][signet of Rejuvenation][Signet of Devotion][Blessed Signet][Retribution][Holy Wrath][Balthazar's Spirit][Vital Blessing]
Dwayna Farmer
15 Communing, 13 Channeling, 7 spawning
OAOjAyiM5Mfzy55kcGt3cVzXHA
[Pain][Bloodsong][Wanderlust][Earthbind][Anguish][Disenchantment][Painful Bond][Extinguish]
Feel free to drop Disenchantment. A big mana pool is essential esp, keep a bit of energy for Extinguish when dealing with dazed.
I had to use a couple clovers, as there were quite a few surprises in this dungeon, & a lot of pops. I bet you could run it clean with a little practice. I'm sure it's run-able for $$$, but you'll want to do a couple dry runs first.
A two man, Monk and Rt with Smite hero would be very effective. Teamspeak a must.
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