Interesting farming idea
Khasar
So I was thinking and I came up with this build for farming. Probably not the best because it requires 5 people but I think it might be fun to try out. I havn't tested anything but I dont think it would be that slow either.
Also, I searched and didnt find any ideas like this.
Necro:
[Mark of Pain][Barbs][Sympathetic Visage][Ancestors Visage] and whatever else you want. Maybe like [Spiteful Spirit][Ether Phantom][Suffering] or something. I doubt it would matter since things would be dead before either of those do much.
Ranger x3/4:
[Triple Shot][Dual Shot][Lightning Reflexes] and whatever else is needed for that particular area.
And then just 1 tank to hold aggro for the last slot.
Usage would be pretty straight forward. Tanks get aggro, necro drains all the energy and calls his hex. Rangers triple shot it and you get to see 378/504 x #of enemies worth of 42's fly all over the screen then a crapload more from dual shot if the first isnt enough. Barbs would just be to take out the target easier since MoP doesnt affect it or to help clean up any survivors.
I doubt it would be the most profitable method of farming since all drops would be split 5 or 6 ways but it would be an interesting idea to explore I think.
Anyways, I wanna hear what you guys think post some comments or whatever.
Also, I searched and didnt find any ideas like this.
Necro:
[Mark of Pain][Barbs][Sympathetic Visage][Ancestors Visage] and whatever else you want. Maybe like [Spiteful Spirit][Ether Phantom][Suffering] or something. I doubt it would matter since things would be dead before either of those do much.
Ranger x3/4:
[Triple Shot][Dual Shot][Lightning Reflexes] and whatever else is needed for that particular area.
And then just 1 tank to hold aggro for the last slot.
Usage would be pretty straight forward. Tanks get aggro, necro drains all the energy and calls his hex. Rangers triple shot it and you get to see 378/504 x #of enemies worth of 42's fly all over the screen then a crapload more from dual shot if the first isnt enough. Barbs would just be to take out the target easier since MoP doesnt affect it or to help clean up any survivors.
I doubt it would be the most profitable method of farming since all drops would be split 5 or 6 ways but it would be an interesting idea to explore I think.
Anyways, I wanna hear what you guys think post some comments or whatever.
zelgadissan
I'm curious where the drops are so amazing that you would want to take at least five people out farming.
I guess it'd work.
I guess it'd work.
jiggles
We did something similar in fow, (me and a guidlie) i took MoP he took triple shot, in NM nothing stood a chance. and that was just with one. As for 5 people farming, thats a bit many.
MercenaryKnight
Make every ranger r/rt and bring splinter weapons on all of them, spike with triple shot/ splinter/ mop and everything should pretty much be dead. If needed make the tank w/r and bring tripleshot and a bow as well.
To add even more damage you could try ignite arrows but that would be very minor addition.
To add even more damage you could try ignite arrows but that would be very minor addition.
My Lipgloss is Cool
Bring [Echo] [Arcane Echo] [Mark of Pain] on the necro, and [Barrage] + [Volley] + [Splinter Weapon] on the rangers. Lulz will ensue.
Bowstring Badass
Quote:
Originally Posted by My Lipgloss is Cool
Bring [Echo] [Arcane Echo] [Mark of Pain] on the necro, and [Barrage] + [Volley] + [Splinter Weapon] on the rangers. Lulz will ensue.
Volley is rather useless here isnt it?
boogerboy72
Quote:
Originally Posted by Bowstring Badass
Volley is rather useless here isnt it?
tripshot +barrage would be winnar imo.
obsidian ectoplasm
Quote:
Originally Posted by Bowstring Badass
Volley is rather useless here isnt it?
Agreed, drop volley
Agreed, drop volley
My Lipgloss is Cool
At that point, I suppose it really doesn't matter what you're doing...
At 16 curses, MoP does 42 damage (before any damage mods or Att mods)
You'll have three copies, and 3 to 4 barrages.
MoP will trigger 9 to 12 times.
That's 378 to 504 damage from MoP alone. + barrage damage, + splinter damage + what ever else you can cram in there for extra damage = one dead group, if you can hold agro long enough and keep them balled.
Why even have this as a 5 man team? Why not just make this a full team for dungeons ... not exactly peak efficiency, but sounds very fun.
I'd say 1 tank, 4 Barragers, 1 Necro triple echo MoP (with Order of Pain?), 1 monk, 1 Rit (with support healing/damage)
At 16 curses, MoP does 42 damage (before any damage mods or Att mods)
You'll have three copies, and 3 to 4 barrages.
MoP will trigger 9 to 12 times.
That's 378 to 504 damage from MoP alone. + barrage damage, + splinter damage + what ever else you can cram in there for extra damage = one dead group, if you can hold agro long enough and keep them balled.
Why even have this as a 5 man team? Why not just make this a full team for dungeons ... not exactly peak efficiency, but sounds very fun.
I'd say 1 tank, 4 Barragers, 1 Necro triple echo MoP (with Order of Pain?), 1 monk, 1 Rit (with support healing/damage)
MercenaryKnight
Well, if you make the rit the primary caster with splinter weapon, maybe the necro can bring one too since it'd probably be a little tough getting it on all 4 barragers. I think any/r would be able to actually use the build as long as they could unlock triple shot/ barrage.
Khasar
Quote:
Originally Posted by My Lipgloss is Cool
And like I said, I haven't really tested this any so I'm just guessing here on how many rangers would be best and all. I think it will depend alot on how many shots you can get off before the scattering starts. With the IAS you should be able to at least get off triple and dual shot.
Quote:
Originally Posted by MercenaryKnight
I think any/r would be able to actually use the build as long as they could unlock triple shot/ barrage.
You know I didn't think of that. Good point since it doesn't really matter a whole lot how much dmg the actual arrows are doing as the vast majority of it is from MoP.
But thanks for the comments so far. Keep the improvements and ideas coming. kratimas
Or if you are really going to use AV/SV then why not have the ranger drop [SKILL]Famine[/SKILL] just to add that much more damage. I do realize you couldn't bring Barrage at that point but, famine kills so quickly with AV/SV it really shouldn't matter.
Any of the above suggestions with 5 people should pretty much steamroll 90% of PvE. The Bard
hmm, reminded me of this. Should be even more effective with MoP And splinter though ^^
Khasar
Ok so I decided to actually make some builds for it. Heres what I came up with. This would be if the necro didn't echo MoP. By not echoing it you can cut the number of people required by merging the necro and a ranger and by putting SV/AV on the tank.
Tank:Any tank that has a mesmer secondary or primary in it will work. Heres a few I found that looked good. http://www.pvxwiki.com/wiki/Build:E/Me_Underworld_Tank http://www.pvxwiki.com/wiki/Build:W/...Visage_UW_Solo http://www.pvxwiki.com/wiki/Build:Me/E_Raptor_Farm I like the Mesmer one best because it has Grasping Earth. Famine Ranger: [Famine][Lightning Reflexes][Triple Shot][Dual shot][Forked Arrow][Natural Stride][Splinter Weapon] Optional. Favorable Winds Ranger: [Favorable Winds][Lightning Reflexes][Triple Shot][Dual shot][Forked Arrow][Natural Stride][Splinter Weapon] Optional. Mop Necro: [Mark of Pain][Barbs][Rapid Fire][Triple Shot][Dual shot][Forked Arrow][Natural Stride] Optional. I'll see if I can test these out today and see how it goes. My Lipgloss is Cool
On the necro bar, if you're going with the single MoP target, bring [Rigor Mortis].
Shadow-Hunter
Does MoP cause aoe scatter or does it work like SS?
Khasar
It causes scatter. It shouldn't be a big problem though because I belive it takes 3 seconds for enemy AI to flee AoE (if this is wrong plz correct me, I couldnt find a reference to it on the wiki) plus the rangers will all attack at the same time so they will be dead before they can flee. Theoretically anyhow. Also if the tank takes grasping earth that would prevent too much scatter.
MercenaryKnight
As long as you can get people to coordinate a spike (mainly just all hitting triple shot at the same time) it should be fine. You could add a savage shot after the triple as it's a quick cast.
Only problem with any/r would be needing the rit to cast a splinter weapon on any x/r that can't do it themselves. By the way, winnowing affects not only the arrow damage but the splinter weapon damage as well since it counts as physical damage. So winnowing could help also with a bit more damage. My Lipgloss is Cool
Quote:
Originally Posted by MercenaryKnight
By the way, winnowing affects not only the arrow damage but the splinter weapon damage as well since it counts as physical damage. So winnowing could help also with a bit more damage.
So would the triple MoP
MisterT69
Quote:
Originally Posted by My Lipgloss is Cool
Bring [Echo] [Arcane Echo] [Mark of Pain] on the necro, and [Barrage] + [Volley] + [Splinter Weapon] on the rangers. Lulz will ensue.
<3 big yellow numbers btw. might be a little much, even in FoW. MoP x4 x3 +splinter barrage by 1-2 barragers=overkill imo. But hey, those numbers are just so pretty...
MercenaryKnight
I think arcane echo should be enough. Considering most of the other triple shots would trigger about the same amount. I think 1 MoP would be better to have than to cast 3 with barrage. It also would open up the elite use instead of being stuck with barrage on the rangers.
I suppose arcane echo so if needed you could cast it again before 20 seconds. Along with triple shot and volley just about any/r could utilize any elite they could want. Also, any/r with access to pve skills should all bring ebon vanguard assassin support as a free damage character to help with the damage. I have a feeling everyone with vanguard sin casting on the target might nearly instant kill it with all of the iron palms though, so that could be bad I guess if they kill the MoP target. boarderx
MoP does cause scatter, ive tried stuff with it in the past
Mr Emu
The 3 MoP+Barrage+Splinter would be WAY better than the triple shot version. This is because even though most people don't know it, splinter does physical damage. Therefore all of the splinter triggers would trigger MoP as well, resulting in each barrager activating at least 9 MoPs for 9*3*42=1134 damage from mop alone
Hatchet Child
"By Ural's Hammer!" + Mark of Pain = Lol.
Hey where have i seen that figure before? |