/resign
I've searched the forum, but can't find much about this dungeon, and wiki discussion pages have something, but can't find a way to make it work.
This is the last HM dungeon I need for my book, but I cannot go through.
I need some advices from those who have beaten it.
And I need builds and strategies, for warrior, mesmer and ritualist, using H/H.
I've already done the other HM dungeons by H/H, except Slaver's where it is easy to PuG since it is farmed a lot, and Heart of Shiverpeaks, where I found another player who wanted to do it togheter.
I'll try Vloxen again in a couple of weeks since I'll take a break from GW out of frustration.
In June I had a two weeks break for the same reason, and left this dungeon until last week.
During last week I've been trying to get this damn dungeon done, but there's always something that doesn't work: if I bring an hex pressure team, I can get past the stone summit mob with the healers and rezzers, since they don't have hex removal but I'm weak against the rest of the dungeon enemies; if I bring a balanced team, can't outdamage the enemies...
Tried with guildies, but we failed harder than with bots, and they don't want to do it anymore...
Tried with PUGs, but it's the same, if not worse, since you can only find 1 person at time willing to do it...
With PUGs (mostly 1 or 2 other human players + heroes) tried a balanced build and an Obsidian Tank team (as for Slaver's, but heroes AI can't handle that situation very well.
What's even worse is that a lot of people is just looking for runners. They don't want to do the dungeon "the old way", because it is too hard. There is something wrong if you can't find people willing to play in a videogame, but just want a run. (And that something IMO is not the people...)
[/rant]
The builds I used so far:
1) Sabway + Mhenlo + Lina + Herta + Cynn
2) Command/Leadership Para + Motivation Para + Resto Necro + Mhenlo + Lina + Herta + Cynn
3) Command/Leadership Para + MM + Resto Necro + Mhenlo + Lina + Herta + Zho
4) Curse/Illusion + MM/smite + Resto Necro + Mhenlo + Lina + Lo Sha + Zho/Herta
5) 3 SF eles + Mhenlo + Lina + Herta + Lo Sha
6) 2 SF eles + 1 water snares (with ward against harm) + Mhenlo + Lina + Herta + Lo Sha
7) 2 SF eles + 1 BHA ranger with FS + Mhenlo + Lina + Herta + Lo Sha
8) MM + Resto necro or Curse necro + BHA ranger with FS + Mhenlo + Lina + Herta + Lo Sha
and others I don't remember now.
I always brought Frozen Soil if I had no hero ranger. But if the spirit is into the dwarves attack range, it will be killed by them, if it is out of their range, they simpy use a rez from outside the spirits range.
I've been suggested to use Ursan, but I don't see how it would be better than the rest (especially now that has been nerfed).
I followed the instructions written in the discussion pages of the two wikis, but with no result.
Is there something I'm missing?
I'll be playing some games on my 360 to relax for now, gaming shouldn't be this way, but I'll try this dungeon again after 2 weeks, with a fresh mind.
Any advice is really warmly welcome.
M

Tried that; sadly the heroes and henchies don't act very well in the Obsidian Team. The healers have a strange tendency to go wanding the enemies afret I move the party to go nuke. And then all the bots seem to act as if they want to be targets.
The monk henches are now set to Aggressive. If you aggro a group then back off, you'll find that everyone EXCEPT the monks follow you, while the monks keep running back to wand. I suppose ANet's made that change to make it harder to sneak past monsters or use advanced tactics while H/H'ing.