some help with vanq'n
realtalk916
i just started vanqing, and i was wondering if anyone could give me any tips, like what sort of heroes to run, and whatever else is nessacary. please and thank you
Daisuko
95% of players would just suggest sabway or discordway. Personally I think you should tailor your heroes to best fit your primary, but that's just me. Synergy is the key.
N1ghtstalker
you need builds that synergize well like sabway or discordway
i myself use a usual monk/jagged bomber and nuker and myself as a mind blast rodgort nuker with ["you move like a dwarf!"] and ["finish him!"] equipped for those little tough bits
VQ'ing itself isn't hard if you know what you're getting into
so study the area abit and know what's waiting for you
i myself use a usual monk/jagged bomber and nuker and myself as a mind blast rodgort nuker with ["you move like a dwarf!"] and ["finish him!"] equipped for those little tough bits
VQ'ing itself isn't hard if you know what you're getting into
so study the area abit and know what's waiting for you
distilledwill
Its always a good idea to look at the area on wiki before entering and alter your build accordingly.
Looking at your profession (W/E) you'd probably want to be running the Godmode build (Dragon Slash, FGJ, SY! etc.) this will give your team a huge boost in armour. (try asking at the warrior forum for full details).
Take a look at the hero builds forum for a great number of useful hero builds.
Looking at your profession (W/E) you'd probably want to be running the Godmode build (Dragon Slash, FGJ, SY! etc.) this will give your team a huge boost in armour. (try asking at the warrior forum for full details).
Take a look at the hero builds forum for a great number of useful hero builds.
Dawn Angelheart
I Vanquish Alot, but honestly.. i wouldnt do it on your own. get a friend to come with you. vanquishing with H/H is annoying. but with other heros its alright.
Taking sabway works. depending on your proffession.
i monk, So i dont find it that effective. i find it rather slow.
but every man to his own.
I normally Take Myself as healer a prot hero. A Dom Mes And a minion Bomber. then depending on weather or not your H/H'ing see what else you can get.
Taking sabway works. depending on your proffession.
i monk, So i dont find it that effective. i find it rather slow.
but every man to his own.
I normally Take Myself as healer a prot hero. A Dom Mes And a minion Bomber. then depending on weather or not your H/H'ing see what else you can get.
Silicon Based
With hero's it is often also a good idea to prepare a bit before agroing, i.e. to place them appart and avoid party wipes by for example ele bosses or to target an interupter hero on nasty bosses/foes before going in the battle.
Agro control is a good thing to take into account in VQ makes things mostly a lot easier
Finally I'd adapt your team build to avoid damage by foes rather then trying to outheal, but that is generally what keeps you alive in HM. for example meat shields (minions)/tanks in front keeping the squishies from taking the damage
Agro control is a good thing to take into account in VQ makes things mostly a lot easier
Finally I'd adapt your team build to avoid damage by foes rather then trying to outheal, but that is generally what keeps you alive in HM. for example meat shields (minions)/tanks in front keeping the squishies from taking the damage
jonnieboi05
or we could just not recommend the same builds over and over and over and over and over and over and over and over and over for all eternity and let the guy use some new, genuine builds.
sabway- bad
discord - bad
i wouldn't run those if i was paid to. i like the idea of me being.. well... ME. but, as what was advised, yes, i DO recommend going to wiki just to scope the areas to see what you're up against. i'd recommend that to anyone who was new to GW.
overall, vanq'ing is VERY easy so don't be intimidated by it. take your time, you have til 2010 'til GW 2 is released
sabway- bad
discord - bad
i wouldn't run those if i was paid to. i like the idea of me being.. well... ME. but, as what was advised, yes, i DO recommend going to wiki just to scope the areas to see what you're up against. i'd recommend that to anyone who was new to GW.
overall, vanq'ing is VERY easy so don't be intimidated by it. take your time, you have til 2010 'til GW 2 is released
daze
Sabway - http://www.guildwarsguru.com/forum/s...php?t=10292641
Discordway - http://www.guildwarsguru.com/forum/s...php?t=10315920
Racway - http://www.guildwarsguru.com/forum/s...php?t=10254869
I also hear that Mendingwammoway is making a comeback
Discordway - http://www.guildwarsguru.com/forum/s...php?t=10315920
Racway - http://www.guildwarsguru.com/forum/s...php?t=10254869
I also hear that Mendingwammoway is making a comeback
Mouse at Large
The key to vanquishing is pulling/not over aggroing. It may be marginally slower than leeeerooooying, but it works better in the long run.
Try flagging your heroes and pulling bite-sized mobs back to them
Also, Pain Inverter is (almost) mandatory for some HM bosses, especially AoE damage dealers, especially if you have a minion army.
Try flagging your heroes and pulling bite-sized mobs back to them
Also, Pain Inverter is (almost) mandatory for some HM bosses, especially AoE damage dealers, especially if you have a minion army.
daze
Quote:
Originally Posted by Mouse at Large
The key to vanquishing is pulling/not over aggroing. It may be marginally slower than leeeerooooying, but it works better in the long run.
Try flagging your heroes and pulling bite-sized mobs back to them
Also, Pain Inverter is (almost) mandatory for some HM bosses, especially AoE damage dealers, especially if you have a minion army. [pain inverter][you move like a dwarf][finish him] = whole build
Try flagging your heroes and pulling bite-sized mobs back to them
Also, Pain Inverter is (almost) mandatory for some HM bosses, especially AoE damage dealers, especially if you have a minion army. [pain inverter][you move like a dwarf][finish him] = whole build
ALF71BE
Silicon speaks truth, flagging them spreaded works nicely in places filled with, for example, Saltspray Dragons or Ruby Djinns. I usually preprot myself with [[protective spirit] and [[spirit bond] prior aggroing such hard groups (Garden of Seborhin, Resplendent Makuun) if I'm going H/H, otherwise I try to be the one with the prot hero in the team to micro on the frontliner.
Survival and shutdown is important in HM. As such, Protection prayers and conditions like blind and weakness help a lot, as well as defensive skills such as wards and shutdown skills such as interrupts. This doesn't means you have to carry them all in the same run, but just knowing what you're facing prior to starting.
Also I'd reccommend anti-block skills for most Vabbian/Kournan/Luxon areas for the beetles/rangers/nagas out there that just make the battle longer with they annoying blocking stances. And enchantment removal for areas with, for example, Stone Summit Healers (most South Shiverpeaks).
Finally, don't overaggro. Yes, you can aggro 30 foes in NM and come out like nothing happened, but in HM get a flatbow/longbow, flag your H/H (if applicable) one or two aggro bubbles behind, and throw an arrow and see what comes.
Quote:
Originally Posted by JonnieBoi05
Survival and shutdown is important in HM. As such, Protection prayers and conditions like blind and weakness help a lot, as well as defensive skills such as wards and shutdown skills such as interrupts. This doesn't means you have to carry them all in the same run, but just knowing what you're facing prior to starting.
Also I'd reccommend anti-block skills for most Vabbian/Kournan/Luxon areas for the beetles/rangers/nagas out there that just make the battle longer with they annoying blocking stances. And enchantment removal for areas with, for example, Stone Summit Healers (most South Shiverpeaks).
Finally, don't overaggro. Yes, you can aggro 30 foes in NM and come out like nothing happened, but in HM get a flatbow/longbow, flag your H/H (if applicable) one or two aggro bubbles behind, and throw an arrow and see what comes.
Quote:
<script type="text/javascript">if (!GWBBCODE_HOOK) { var GWBBCODE_HOOK = true; var gwbb_dynamic_url = 'gwbbcode'; /* Include the overDiv div */ var overdiv_div = document.createElement('div'); overdiv_div.id = 'overDiv'; document.body.insertBefore(overdiv_div, document.body.firstChild); /* Include the send iframe for the pickup feature */ var send_frame = document.createElement('iframe'); send_frame.id = 'send'; send_frame.style.display = 'none'; send_frame.src = 'about:blank'; document.body.insertBefore(send_frame, document.body.firstChild); /* Include the gwbbcode.css */ var headID = document.getElementsByTagName("head")[0]; var cssNode = document.createElement('link'); cssNode.type = 'text/css'; cssNode.rel = 'stylesheet'; cssNode.href = 'gwbbcode/gwbbcode.css'; cssNode.media = 'screen'; headID.appendChild(cssNode); /* Include overlib.js */ var include_overlib = document.createElement('script'); include_overlib.type = 'text/javascript'; include_overlib.src = 'gwbbcode/overlib.js'; document.body.insertBefore(include_overlib, document.body.firstChild); /* Include gwbbcode.js */ var include_gwbbcode = document.createElement('script'); include_gwbbcode.type = 'text/javascript'; include_gwbbcode.src = 'gwbbcode/gwbbcode.js'; document.body.insertBefore(include_gwbbcode, document.body.firstChild);}</script>or we could just not recommend the same builds over and over and over and over and over and over and over and over and over for all eternity and let the guy use some new, genuine builds.
sabway- bad
discord - bad
i wouldn't run those if i was paid to. i like the idea of me being.. well... ME. Promptly said they both suck yet you don't offer any alternative.
Good job.
sabway- bad
discord - bad
i wouldn't run those if i was paid to. i like the idea of me being.. well... ME. Promptly said they both suck yet you don't offer any alternative.
Good job.
jonnieboi05
alf, i've said it many many many times before and i really don't feel like saying it again (for my reasons on disliking "sabway", ect). if you REALLY ARE THAT motivated/interested as to "why" then just go through my posts and find it. anyways, have fun with it. i'm off to bed, work in 4 hours. ~ciao
p.s.
----
i hope you have a lot of disk space left on your HD, realtalk. there are a *lot* of amazing places with GREAT scenery. go prt scr crazy with it-- i know i did. ^^
p.s.
----
i hope you have a lot of disk space left on your HD, realtalk. there are a *lot* of amazing places with GREAT scenery. go prt scr crazy with it-- i know i did. ^^
Sniper22
I guess I usually just run the sabway while I'm running the minion bomber and I have a domination mesmer for interrupts and stuff. Honestly, creating your own build for heroes isn't really much to be proud of, just use what's easy. Sabway is one of the best for h/h, but real pugs or guildies can be much better.
ALF71BE
Don't feel like reading your ~600 posts, thanks for the invitation though.
Neither Sabway nor Discordway are "bad" as you said. Not because you dislike something it means it's bad. They're pretty solid and synergized builds (sp?), and I often find myself running the MM from Sab or the Orders derv from Racthoh more often than not.
I don't know how you feel, but I don't lose my identity (as implied by your emphasis on "ME") for just running what works nicely and gets the job done. Let him try the builds, if he really dislikes them then he can make his own and come back to us with his awesome builds.
Neither Sabway nor Discordway are "bad" as you said. Not because you dislike something it means it's bad. They're pretty solid and synergized builds (sp?), and I often find myself running the MM from Sab or the Orders derv from Racthoh more often than not.
I don't know how you feel, but I don't lose my identity (as implied by your emphasis on "ME") for just running what works nicely and gets the job done. Let him try the builds, if he really dislikes them then he can make his own and come back to us with his awesome builds.
daze
Quote:
Originally Posted by JonnieBoi05
alf,i'vesaiditmanymanymanytimesbeforeandireallydon 'tfeellikesayingitagain(formyreasonsondisliking"sa bway", ect).ifyouREALLYARETHATmotivated/interestedasto"why"thenjustgothroughmypostsandfind it.anyways,havefunwithit.i'mofftobed,workin4hours. ~ciaop.s.----ihopeyouhavealotofdiskspaceleftonyourHD,realtalk.t herearea*lot*ofamazingplaceswithGREATscenery.goprt scrcrazywithit--iknowi did. ^^
there now it doesnt waste as much space
Do you know why they call it Sabway, Discordway, Rac's build? you get 3 guesses....
Give up? ok well here it is.
It is because somebody devised team builds that are VERY EFFECTIVE, can be used almost anywhere with ease. In fact they are arguably the best team builds in the runnings.
You spend a lot of time thrashing GOOD builds with no logical reasoning. The bottom line is you dislike the builds for your own personal reasons. They are not bad builds.
If you can make a better team build, then i invite you to post it and see if they put your name on it. But they already have a build named after you. Cryway.
Do you know why they call it Sabway, Discordway, Rac's build? you get 3 guesses....
Give up? ok well here it is.
It is because somebody devised team builds that are VERY EFFECTIVE, can be used almost anywhere with ease. In fact they are arguably the best team builds in the runnings.
You spend a lot of time thrashing GOOD builds with no logical reasoning. The bottom line is you dislike the builds for your own personal reasons. They are not bad builds.
If you can make a better team build, then i invite you to post it and see if they put your name on it. But they already have a build named after you. Cryway.
auch
i h/h'd every zone to legendary vanquisher isnt that hard or annoying tbh
Silicon Based
Quote:
Originally Posted by daze
[pain inverter][you move like a dwarf][finish him] = whole build
I would add to this:
[pain inverter][assassin's promise][you move like a dwarf][finish him]
And you run like a train through the mob, but then again this is almost as boring as going Ursan
[pain inverter][assassin's promise][you move like a dwarf][finish him]
And you run like a train through the mob, but then again this is almost as boring as going Ursan
kratimas
Quote:
Originally Posted by JonnieBoi05
or we could just not recommend the same builds over and over and over and over and over and over and over and over and over for all eternity and let the guy use some new, genuine builds.
sabway- bad
discord - bad
i wouldn't run those if i was paid to. i like the idea of me being.. well... ME. but, as what was advised, yes, i DO recommend going to wiki just to scope the areas to see what you're up against. i'd recommend that to anyone who was new to GW.
overall, vanq'ing is VERY easy so don't be intimidated by it. take your time, you have til 2010 'til GW 2 is released The OP came here asking for builds so, that probably means 1 of 2 things.
1) They don't have time to mess with setting up builds,
2) They don't want to take the time.
Either way they come here to ask for help with the builds.
In our responce why not suggest Sabway or any of the others that many people use. When I see a post like this I figure the OP does not have alot of time to try different things and want to vanq areas quickly so, why not point them in the direction of builds that are proven to work and work fast.
Then to top it off after saying that the 2 builds that were given are not good you offer nothing to help out.
Why did you even post?
@OP
Anyway try looking here as well, they have tons of good builds that can help you get it done. PvX Wiki
sabway- bad
discord - bad
i wouldn't run those if i was paid to. i like the idea of me being.. well... ME. but, as what was advised, yes, i DO recommend going to wiki just to scope the areas to see what you're up against. i'd recommend that to anyone who was new to GW.
overall, vanq'ing is VERY easy so don't be intimidated by it. take your time, you have til 2010 'til GW 2 is released The OP came here asking for builds so, that probably means 1 of 2 things.
1) They don't have time to mess with setting up builds,
2) They don't want to take the time.
Either way they come here to ask for help with the builds.
In our responce why not suggest Sabway or any of the others that many people use. When I see a post like this I figure the OP does not have alot of time to try different things and want to vanq areas quickly so, why not point them in the direction of builds that are proven to work and work fast.
Then to top it off after saying that the 2 builds that were given are not good you offer nothing to help out.
Why did you even post?
@OP
Anyway try looking here as well, they have tons of good builds that can help you get it done. PvX Wiki
daze
Quote:
Originally Posted by Silicon Based
[pain inverter][assassin's promise][you move like a dwarf][finish him]
And you run like a train through the mob, but then again this is almost as boring as going Ursan
[deadly [email protected]][mark of [email protected]][enduring [email protected]][pain inverter][assassins [email protected]][you move like a dwarf][finish him][sadists [email protected]] <<< E/A FTW
that is one of my ele builds.
Arduin
Use consumables for the tough/tricky area's.
Be sure to bring a Powerstone. Getting kicked to the last town because you hit 60% DP, with only 10 monsters left after a 2 hr Vanquish isn't very productive.
Be sure to bring a Powerstone. Getting kicked to the last town because you hit 60% DP, with only 10 monsters left after a 2 hr Vanquish isn't very productive.
daze
Daisuko
Quote:
Originally Posted by daze
4 clovers is cheaper than a powerstone.
4 clovers = 20~60% dp removal.
only available during events, hard to find outside of events.
1 powerstone = 60% dp removal + 10% morale boost. Even recharges skills (including resurrection signets) Always available.
4 clovers = 20~60% dp removal.
only available during events, hard to find outside of events.
1 powerstone = 60% dp removal + 10% morale boost. Even recharges skills (including resurrection signets) Always available.
cataphract
Quote:
Originally Posted by kratimas
The OP came here asking for builds so, that probably means 1 of 2 things.
1) They don't have time to mess with setting up builds,
2) They don't want to take the time.
Either way they come here to ask for help with the builds. 3) They are an idealist and were hoping no one would say "run sabway/discordway".
As for the vanquishing with a warrior - how hard can it be? High armor, high damage, armor buffs, deep wound are all at your disposal. I'm currently vanquishing with my ele and I've found it 10 times easier than vanquishing as monk. Since warrior > ele in both damage and armor, I see no reason for vanquish with warrior to be difficult.
Consumables and Powerstone? Not even in Joko's Domain.
1) They don't have time to mess with setting up builds,
2) They don't want to take the time.
Either way they come here to ask for help with the builds. 3) They are an idealist and were hoping no one would say "run sabway/discordway".
As for the vanquishing with a warrior - how hard can it be? High armor, high damage, armor buffs, deep wound are all at your disposal. I'm currently vanquishing with my ele and I've found it 10 times easier than vanquishing as monk. Since warrior > ele in both damage and armor, I see no reason for vanquish with warrior to be difficult.
Consumables and Powerstone? Not even in Joko's Domain.
fireflyry
Catch runs with others in your alliance.
I don't mean the atypical GW definition of "run" but there is usually at least a handful of people in my alliance working through the vanq titles at any one time.
It's pretty cyclic in most active guilds atm, ours has a vanq every night at a certain time for example.If your alliance is'nt that active maybe look for another, even if it's just while you vanq.
If you can hook up with someone or a group who plays around the same time as you do and is currently working through them they can be much easier when you all decide to progress together at stable times on a regular basis.Being able to create synergy team builds with other players and heroes makes vanqing ten times easier and faster.
Henchies are really the slow boat to vanqing.
Also the Sabway template is a great way to assist in easily getting through most of your vanqing.Soul reaping is mightily powerful in HM so ignore the haters as few have actual justification to criticize the mechanics of triple necro hero builds outside of arguing for originality over actual effectiveness, ease of use and speed.
Pretty obvious which most of us prefer.
Good luck to you.
I don't mean the atypical GW definition of "run" but there is usually at least a handful of people in my alliance working through the vanq titles at any one time.
It's pretty cyclic in most active guilds atm, ours has a vanq every night at a certain time for example.If your alliance is'nt that active maybe look for another, even if it's just while you vanq.
If you can hook up with someone or a group who plays around the same time as you do and is currently working through them they can be much easier when you all decide to progress together at stable times on a regular basis.Being able to create synergy team builds with other players and heroes makes vanqing ten times easier and faster.
Henchies are really the slow boat to vanqing.
Also the Sabway template is a great way to assist in easily getting through most of your vanqing.Soul reaping is mightily powerful in HM so ignore the haters as few have actual justification to criticize the mechanics of triple necro hero builds outside of arguing for originality over actual effectiveness, ease of use and speed.
Pretty obvious which most of us prefer.
Good luck to you.
disarm76
I got only one advice for you: learn to block the enemies on a corner and you'll vanquish almost anything with heroes/henchmen.
uzumaki
micro prots/weapon spells etc on yourself before you agro... seriously lol i get too hasty sometimes on my sin and get spiked instantly ~
Productivity
Quote:
Originally Posted by JonnieBoi05
or we could just not recommend the same builds over and over and over and over and over and over and over and over and over for all eternity and let the guy use some new, genuine builds.
sabway- bad
discord - bad
i wouldn't run those if i was paid to. i like the idea of me being.. well... ME. but, as what was advised, yes, i DO recommend going to wiki just to scope the areas to see what you're up against. i'd recommend that to anyone who was new to GW.
overall, vanq'ing is VERY easy so don't be intimidated by it. take your time, you have til 2010 'til GW 2 is released Are you a troll? The guy asks for advice and you try to warn him away from effective builds because you've got some screwed up complex about having to be original?
sabway- bad
discord - bad
i wouldn't run those if i was paid to. i like the idea of me being.. well... ME. but, as what was advised, yes, i DO recommend going to wiki just to scope the areas to see what you're up against. i'd recommend that to anyone who was new to GW.
overall, vanq'ing is VERY easy so don't be intimidated by it. take your time, you have til 2010 'til GW 2 is released Are you a troll? The guy asks for advice and you try to warn him away from effective builds because you've got some screwed up complex about having to be original?
daze
Quote:
Originally Posted by Daisuko
4 clovers = 20~60% dp removal.
only available during events, hard to find outside of events.
1 powerstone = 60% dp removal + 10% morale boost. Even recharges skills (including resurrection signets) Always available. i found a stack of clovers in about 5 minutes at the temple of balthazar.
1 powerstone = 60% dp removal + 10% morale boost = not worth it for a vanquish. Get me below 20% dp on a vanquish and ill finish it with no prob
Im not saying that powerstones are totally not worth it ever, but they are not worth it for vanquishes. Id rather pop an exp scroll and a couple clovers to reduce my dp. WHne you pop an exp scroll you lose DP over twice as fast for killing enemies.
only available during events, hard to find outside of events.
1 powerstone = 60% dp removal + 10% morale boost. Even recharges skills (including resurrection signets) Always available. i found a stack of clovers in about 5 minutes at the temple of balthazar.
1 powerstone = 60% dp removal + 10% morale boost = not worth it for a vanquish. Get me below 20% dp on a vanquish and ill finish it with no prob
Im not saying that powerstones are totally not worth it ever, but they are not worth it for vanquishes. Id rather pop an exp scroll and a couple clovers to reduce my dp. WHne you pop an exp scroll you lose DP over twice as fast for killing enemies.
realtalk916
Quote:
Originally Posted by daze
WHne you pop an exp scroll you lose DP over twice as fast for killing enemies.
o wow i didnt know thta, i think ill do that. thanks for the help everyone
squiros
what are the advantages of discway over sabway? is one faster than the other or better at bosses? are they good together? that is, if one person takes sabway and the other takes discway?
ALF71BE
Discordway is IMO faster than Sabway at taking down mobs, but it allows less flexibility when it comes down to the skills used, both by you and your heroes.
I would be afraid of you not having enough prots if one person runs one and the other the other one. IMO too, Jagged Bones is very well used by heroes so I would at least have 1 dedicated Jagged MM if running with 6 heros, 4 discord guys and a dedicated protter (perhaps it's just I'm too used to using one E/Mo).
I would be afraid of you not having enough prots if one person runs one and the other the other one. IMO too, Jagged Bones is very well used by heroes so I would at least have 1 dedicated Jagged MM if running with 6 heros, 4 discord guys and a dedicated protter (perhaps it's just I'm too used to using one E/Mo).
fear the ear
or you could just join a HM guild and have some people with brains to help you out.
Silicon Based
There are cheaper ways to deal with death penalty (DP) than using powerstones or 4-clovers and the like.
Try to take out any bosses or difficult mobs first and "safe" some "easy" mobs to get rid of DP that you might have acumulated in between. Usually you get rid of DP really fast by taking on easy targets.
If you get beaten up by a group including a nasty boss and collected too much DP, don't go back again and again to the same group but get rid of your DP on easy targets first.
This tactic saves you a lot of money on powerstones and the like and also means you can do most areas without powerstones.
Try to take out any bosses or difficult mobs first and "safe" some "easy" mobs to get rid of DP that you might have acumulated in between. Usually you get rid of DP really fast by taking on easy targets.
If you get beaten up by a group including a nasty boss and collected too much DP, don't go back again and again to the same group but get rid of your DP on easy targets first.
This tactic saves you a lot of money on powerstones and the like and also means you can do most areas without powerstones.
Laylat
I personally run an ele with Armour of Earth to absorb initial damage in areas of groups where enchantment removal isn't much of a threat. For heroes, I run a modified Sabway. The heroes are equiped with "bombing" skills: Rising Bile, Putrid Bile, Death Nova, Icy Veins, and EoE (run the MM as N/R). Disable EoE when fighting enemy humans
If going with a friend, then get another MM (one of you can drop BotM), a prot and a mesmer, or if you're concerned about healing, a healer.
Good luck!
If going with a friend, then get another MM (one of you can drop BotM), a prot and a mesmer, or if you're concerned about healing, a healer.
Good luck!
XkristoferX
My guildie and i have finished GWEN, Proph, and Cantha. I run a prot monk and he's a nerco. He's SS and we have 5 discords and one support para for the usual 8 man zone. of course, we change it up if we need to a 4 or 6 man zone. discordway kills with a support para. the best thing to do is just find the build that works the best for you.
X
X
englitdaudelin
Thread Rezz...
I've been waaay behind on the vanquishing, because title-chasing was never my favorite hobby. I jumped in guild groups for just about everyone else's title hunts, FoW trips, vanquishes, missions on their 18th toon, and more...so I've just started vanquishing with any regularity...
Anyway, my primary is a ranger, and I've made it a point to try to avoid "whatever-way," only because I rather like geeking with builds. I've been clearing Nightfall with some relatively common combinations that might be worth sharing, might not.
(Me, the ranger): Conjure flame/frost/lightning, barrage, savage shot, distracting shot, whirling defense, "I am the Strongest," 2 utility slots. While the pretty yellow numbers of splinter barrage are nice, I find that this can pile on the damage on the targets nicely--hitting with a bow (uncustomized) for 65-95 in HM.
In the utility slots, you could add a variety of things--trolls, some kind of nature spirit, Sloth Hunter's Shot, other PvE-only skills, a rez.
Necro/Rit: Minion Bomber: Animate Minion (the skill that brings 2 up), Jagged Bones, Death Nova, Signet of Lost Souls, and then, what I regard as two really useful skills: Sundering Weapon, a rit weapon spell from EotN; and Splinter Weapon. Sundering Weapon causes 6-8 seconds of cracked armor, which I think is great in HM...more on this in a moment. 2 more utility slots: a rez, and whatever else you like.
Ele/mesmer: Whatever vanquishing build you like. I like all the heats: Tenai's, Savannah, Bed of Coals, Rodgort's Invocation, and so on, or a Searing Flames nuker: Rodgort's Invocation, Tenai's heat, Searing Flames, and some more... Again, there is one vital skill here: This character should bring Epidemic.
Why epidemic? If cast after Sundering Weapon is used, you inflict cracked armor, lowering the armor of baddies by 20, for 6-8 seconds. Given that HM is hard primarily because of the HP, armor, and skill-bar buffs to the mobs, this eliminates at least one of the advantages of the mobs.
And last hero: PROT monk. Zealous Benediction or Restore Condition, depending on area, with Spirit Bond, Shield of Absorption, Reversal of Fortune, Protective Spirit. I like Mo/Me for Inspired Hex, Mantra of Concentration, Drain Enchantment, or other skills.
In low-corpse areas, drop the MM. I vanquished Ahadashim, with all its darn Djinn, by bringing the prot monk, epidemic nuker, and an interrupt-heavy mesmer, carrying 5 interrupts (2 of which return energy to the mesmer), two pure e-management skills, and a rez. In caster-heavy areas, the mesmer is awesome, and I drop barrage, carry Sundering Weapon on myself, and use Broad Head Arrow, Savage, and D-shot. Gwen and I prevented most deaths in Ahadashim by not letting Ruby Djinns get anything off-- I managed her on one djinn, and concentrated my shots on another.
To fill out the party, if you're Hero-and-Henching: 1 melee hero (I prefer the warrior), one healer. If she's available, Herta; and then usually another fire magic hench.
If I bring a friend, I usually request an Earth-magic warder/snarer: nothing helps like boosting the team's armor, slowing down enemies, keeping your party upright, and mitigating damage, like the warder.
If another elementalist is not available, then a mixed leadership-motivation paragon (with 1 or 2 spear attacks) (or Sogolon, the hench in NF) is nice, as is an SS necro, or channeling/spirit-spammer rit.
In general, I personally think that, if you're building heroes, using a secondary is vital--get familiar with an array of skills. The secondary skills should help the party wherever possible-- either party-wide buffs (Aegis, Shouts, Chants, Echoes, Wards, Wells, Cautery Sig, and the like), or enemy debuffs (condition-spreading debuffs, shouts, wells, and some of the mesmer skills).
Damage is nice--who, after all, doesn't love the pretty yellow numbers?--but some of the hidden work--of conditions, interrupts, debuffs, wards, and snares--is really vital in hard mode.
I've been waaay behind on the vanquishing, because title-chasing was never my favorite hobby. I jumped in guild groups for just about everyone else's title hunts, FoW trips, vanquishes, missions on their 18th toon, and more...so I've just started vanquishing with any regularity...
Anyway, my primary is a ranger, and I've made it a point to try to avoid "whatever-way," only because I rather like geeking with builds. I've been clearing Nightfall with some relatively common combinations that might be worth sharing, might not.
(Me, the ranger): Conjure flame/frost/lightning, barrage, savage shot, distracting shot, whirling defense, "I am the Strongest," 2 utility slots. While the pretty yellow numbers of splinter barrage are nice, I find that this can pile on the damage on the targets nicely--hitting with a bow (uncustomized) for 65-95 in HM.
In the utility slots, you could add a variety of things--trolls, some kind of nature spirit, Sloth Hunter's Shot, other PvE-only skills, a rez.
Necro/Rit: Minion Bomber: Animate Minion (the skill that brings 2 up), Jagged Bones, Death Nova, Signet of Lost Souls, and then, what I regard as two really useful skills: Sundering Weapon, a rit weapon spell from EotN; and Splinter Weapon. Sundering Weapon causes 6-8 seconds of cracked armor, which I think is great in HM...more on this in a moment. 2 more utility slots: a rez, and whatever else you like.
Ele/mesmer: Whatever vanquishing build you like. I like all the heats: Tenai's, Savannah, Bed of Coals, Rodgort's Invocation, and so on, or a Searing Flames nuker: Rodgort's Invocation, Tenai's heat, Searing Flames, and some more... Again, there is one vital skill here: This character should bring Epidemic.
Why epidemic? If cast after Sundering Weapon is used, you inflict cracked armor, lowering the armor of baddies by 20, for 6-8 seconds. Given that HM is hard primarily because of the HP, armor, and skill-bar buffs to the mobs, this eliminates at least one of the advantages of the mobs.
And last hero: PROT monk. Zealous Benediction or Restore Condition, depending on area, with Spirit Bond, Shield of Absorption, Reversal of Fortune, Protective Spirit. I like Mo/Me for Inspired Hex, Mantra of Concentration, Drain Enchantment, or other skills.
In low-corpse areas, drop the MM. I vanquished Ahadashim, with all its darn Djinn, by bringing the prot monk, epidemic nuker, and an interrupt-heavy mesmer, carrying 5 interrupts (2 of which return energy to the mesmer), two pure e-management skills, and a rez. In caster-heavy areas, the mesmer is awesome, and I drop barrage, carry Sundering Weapon on myself, and use Broad Head Arrow, Savage, and D-shot. Gwen and I prevented most deaths in Ahadashim by not letting Ruby Djinns get anything off-- I managed her on one djinn, and concentrated my shots on another.
To fill out the party, if you're Hero-and-Henching: 1 melee hero (I prefer the warrior), one healer. If she's available, Herta; and then usually another fire magic hench.
If I bring a friend, I usually request an Earth-magic warder/snarer: nothing helps like boosting the team's armor, slowing down enemies, keeping your party upright, and mitigating damage, like the warder.
If another elementalist is not available, then a mixed leadership-motivation paragon (with 1 or 2 spear attacks) (or Sogolon, the hench in NF) is nice, as is an SS necro, or channeling/spirit-spammer rit.
In general, I personally think that, if you're building heroes, using a secondary is vital--get familiar with an array of skills. The secondary skills should help the party wherever possible-- either party-wide buffs (Aegis, Shouts, Chants, Echoes, Wards, Wells, Cautery Sig, and the like), or enemy debuffs (condition-spreading debuffs, shouts, wells, and some of the mesmer skills).
Damage is nice--who, after all, doesn't love the pretty yellow numbers?--but some of the hidden work--of conditions, interrupts, debuffs, wards, and snares--is really vital in hard mode.