RA "Ranked" District
Puddin Cheeks
Okay, so this may sound odd, but it seems like a simple way to make RA little more enjoyable. I am one of the players that is a parent of 2 kids and I don't have a lot of time to form friendships with people in TA or HA. The only way for me to make use of my in-game time on the game is playing RA because I don't have to wait around for 45 minutes to find a team just to go in and get rolled. So I propose a slight modification to the structure of RA.
First off, I am unsure of the exact mechanics of party matching. My guess is that it only matches you with players in the same district as you, after a win you are probably playing against teams from another district in your same region (eg, american, international,...).
Second, what I propose is make a district called "ranked RA" where only gladiator (2or3) and above could get in that way they are paired with players of "similar" caliber. I say "similar" because I don't think it would be feasible to make a req. of g4 or higher for a district.
Then change the mechanics, where if a team from the "unranked" district wins 10 they go to the "ranked RA" district, then 10 wins takes them to TA.
So a team in the "ranked" and above district goes to TA after 10 wins.
Now people don't just leave after 10 wins, when your team goes to TA, but you do go up to a supposed "higher level of play." That way people have a better chance of achieving 15 or 20 win streaks to help with the grind of getting glad points.
If there is no way to divide the districts up, you can just make it a "ranked" RA Outpost on the battle isle that you have to show your gladiator title to an NPC to get into.
Also, if it was made into its own outpost the current RA could operate like it is. There is nothing stopping the higher ranked players from going there, but the "ranked RA" would probably make for better competition and be a little more entertaining to veteran players. You will still probably get the lamers, but hopefully it would be less often.
Give me some feedback and let me know what you think.
First off, I am unsure of the exact mechanics of party matching. My guess is that it only matches you with players in the same district as you, after a win you are probably playing against teams from another district in your same region (eg, american, international,...).
Second, what I propose is make a district called "ranked RA" where only gladiator (2or3) and above could get in that way they are paired with players of "similar" caliber. I say "similar" because I don't think it would be feasible to make a req. of g4 or higher for a district.
Then change the mechanics, where if a team from the "unranked" district wins 10 they go to the "ranked RA" district, then 10 wins takes them to TA.
So a team in the "ranked" and above district goes to TA after 10 wins.
Now people don't just leave after 10 wins, when your team goes to TA, but you do go up to a supposed "higher level of play." That way people have a better chance of achieving 15 or 20 win streaks to help with the grind of getting glad points.
If there is no way to divide the districts up, you can just make it a "ranked" RA Outpost on the battle isle that you have to show your gladiator title to an NPC to get into.
Also, if it was made into its own outpost the current RA could operate like it is. There is nothing stopping the higher ranked players from going there, but the "ranked RA" would probably make for better competition and be a little more entertaining to veteran players. You will still probably get the lamers, but hopefully it would be less often.
Give me some feedback and let me know what you think.
Sun Fired Blank
Why would you encourage them even more? RA shouldn't even reward glad points. There are so many bad RA players wearing RA earned ranks that really need to just go do something else.
I'd have sympathy, but the fact you've had time to earn a glad rank from RA implies to me that you have the time to make those connections you claim you don't have time to make.
I'd have sympathy, but the fact you've had time to earn a glad rank from RA implies to me that you have the time to make those connections you claim you don't have time to make.
Puddin Cheeks
I am only Glad 1 and all of the friends I used to play GW with have moved on the different games. I am not even one of the people that would get to play in the "ranked district" and I like playing with/against good players. The point being is it sucks when everyone leaves after a 10th win and that seems to be a pretty big fault in RA. What is wrong with earning rank in RA anyway. There are legitimately good players that battle there on a regular basis. There are more lamers and general low-life's there than most other places, but don't discredit the whole idea of RA. There are almost always 4 active districts going and you can't really say that for many other places in the game.
Steboy93
Ranked RA is know as TA, go there for a chance to get more glad points without your team leaving after 10 wins.
Puddin Cheeks
you apparently haven't been to TA lately.
Dead is an understatement, and when it isn't you got high rank fanboys that only play with their guildmates.
don't troll plz.
Dead is an understatement, and when it isn't you got high rank fanboys that only play with their guildmates.
don't troll plz.
Shayne Hawke
You pretty much want to organize Random Arenas?
Sun Fired Blank
The root of the problem is that RA lets these bad players get a shiny rank they couldn't otherwise obtain in TA, because they're shit. Even though TA players are often miserably bad and even though most RA teams already run TA meta, RA players are shit and everyone on an RA team is equally shit, and they can't cut it, so they leave to keep actually grinding their title.
The fact is that if every player in RA was an okay player, I would easily and frequently max glad streak out of RA. But I rarely make 10 with even a promising-looking RA team, even though I max glad streak on a fairly regular basis from TA (and very rarely with the same build).
Why would I facilitate rewards for bad players?
The fact is that if every player in RA was an okay player, I would easily and frequently max glad streak out of RA. But I rarely make 10 with even a promising-looking RA team, even though I max glad streak on a fairly regular basis from TA (and very rarely with the same build).
Why would I facilitate rewards for bad players?
Puddin Cheeks
Quote:
Originally Posted by Sun Fired Blank
The root of the problem is that RA lets these bad players get a shiny rank they couldn't otherwise obtain in TA, because they're shit. Even though TA players are often miserably bad and even though most RA teams already run TA meta, RA players are shit and everyone on an RA team is equally shit, and they can't cut it, so they leave to keep actually grinding their title.
The fact is that if every player in RA was an okay player, I would easily and frequently max glad streak out of RA. But I rarely make 10 with even a promising-looking RA team, even though I max glad streak on a fairly regular basis from TA (and very rarely with the same build). Why would I facilitate rewards for bad players? |
Dr.Jones
when did RANDOM AREANS become Not RANDOM?
Puddin Cheeks
It is truly sad the state of the GW community anymore. You can't get a discussion going about changing anything, because of the haters and leetest trolling threads instead of actually playing. Move on to another game if you can't let someone bring up an idea to make GW a little more enjoyable for the people that actually "DO" play RA. If you don't play RA regularly then don't post in this thread please.
FlamingMetroid
Quote:
Originally Posted by Puddin Cheeks
If you don't play RA regularly then don't post in this thread please.
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FoxBat
It's called the International district. Not all great players, but they often have at least r2.
You still lose alot because Random Arenas are...Random.
You still lose alot because Random Arenas are...Random.
enter_the_zone
Just create a separate RA-based title, maybe?
Teutonic Paladin
Great idea, won't happen. People are too busy fingering their butt holes and trying to shoot down anything in sight to see a good idea right in front of them. This would allow people who may not have a group they TA/HA/GvG with to have fun in a casual environment. It'd still be Random Arenas, your teams just wouldn't suck so hard. There's no reason not to add anything that makes a game more enjoyable (unless it ruins competition).
Swamp Fox
not sure if someone has said this already, cause most of the people are flaming, but from my experience, The Korean Districts is where more experienced people go and the less experienced stick to american districts and what not, but like Steboy had said a ranked RA dis would be more like TA, what fun is there if you dont have to play with idiots some times?
talldervish
shes not saying ORGANIZE RA shes saying she does not want to waste her time playing with noobs that run random builds b/c they just started...or they are just horrible and that if people with higher g rank people that are somewhat good enough to grind a title would have a special district where they can play with other people that have g rank
Sun Fired Blank
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It is a lot harder to get glad points in RA just for the fact that you always have 1 or 2 players that don't have a clue. |
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Why does a rank bother you anyway. Its not like it effects the game for you if someone got a rank differently than you. |
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because you and 3 other guys can copy paste a gimmick from pvx wiki and beat random teams comes from RA doesnt make you any better than they are. When you have people bragging about 140 win streaks in TA, it isn't because they were good. |
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The fact is that you run stock builds and think your more special than someone in RA that is "chancing" at getting a decent team. The kind of person you seem to be is the reason why TA is dead and won't be revived anytime soon.I bet you ran the 3 monk 1 W smite team as well too. LOL, and you think you're good. |
Quote:
This would allow people who may not have a group they TA/HA/GvG with to have fun in a casual environment. It'd still be Random Arenas, your teams just wouldn't suck so hard. |
Puddin Cheeks
Quote:
Originally Posted by Sun Fired Blank
snip
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Master Ketsu
There already is one though...
credit
There's one problem though, you're assuming that ranked people are actually good.
Which most are not.
pce
Which most are not.
pce
Chronos the Defiler
There is no reason to split between ranked and unranked when in reality the title means nothing. Some ranked people are terrible and some unranked people are good, there is no way the game or other people can really know who is and is not good (unless you have proven yourself good...like top rank guilds in GvG who show and perform great tactics, teamwork and general knowledge of the game.)
If I want a team or a challenge in RA I tend to go to International Districts, just because people usually appear to play better there, regardless of rank.
If I want a team or a challenge in RA I tend to go to International Districts, just because people usually appear to play better there, regardless of rank.
Sun Fired Blank
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As I said earlier stop posting in this thread, i don't give a shit what a lame ass troller has to say about anything. |
MithranArkanere
1. Randoms arenas need to be more random. There's no need to increase the chances of getting successful sync by staying in the same district. Actually, they should change the teaming system to wait for at least 8..20 players from at least 4 different districts and them shuffle them to form parties.
2. Districs depend only in language and countries. Not about ranks or titles. That would make no sense at all for GW, were everyone has the same chances from the start.
3. The only mechanic needed to move to TA is making the 10 wins for the SAME team. That is, if one of the members of the team leaves, the team would be considered as a new one and need another 9 wins to get to TA.
4. Making a ranked outpost would make one of the following:
- If you allow low rank players to get there, all would go there.
- If you do not allow low rank layers to get there, all would complain about it.
Random arenas are just random. That includes getting both strong and weak teams and players there.
2. Districs depend only in language and countries. Not about ranks or titles. That would make no sense at all for GW, were everyone has the same chances from the start.
3. The only mechanic needed to move to TA is making the 10 wins for the SAME team. That is, if one of the members of the team leaves, the team would be considered as a new one and need another 9 wins to get to TA.
4. Making a ranked outpost would make one of the following:
- If you allow low rank players to get there, all would go there.
- If you do not allow low rank layers to get there, all would complain about it.
Random arenas are just random. That includes getting both strong and weak teams and players there.
Sniper22
Ya im gonna have to disagree with some of these posts... First, RA is a great place to have fun with your own build that can be effective, instead of running the usual crap builds on wiki (ya i know not everyone does that). Second, if you get 10 wins in RA, then there's a good chance that you and your teammates know what they're doing. Sometimes one bad play can carry through, but not 2 or more. RA still requires teamwork even though you don't plan out your builds to be one effective team like a gvg or ha team.
I don't quite know if a ranked district would work though. It would be nice to get away from some of the noob players, but it kinda kills the random in random arenas. That would also mean that good unranked players will always be stuck with bad unranked players.
Oh and sun fired, can you actually post something without saying "shit" like 5 times.
I don't quite know if a ranked district would work though. It would be nice to get away from some of the noob players, but it kinda kills the random in random arenas. That would also mean that good unranked players will always be stuck with bad unranked players.
Oh and sun fired, can you actually post something without saying "shit" like 5 times.
Hailey Anne
Quote:
Originally Posted by Sun Fired Blank
The root of the problem is that RA lets these bad players get a shiny rank they couldn't otherwise obtain in TA, because they're shit. Even though TA players are often miserably bad and even though most RA teams already run TA meta, RA players are shit and everyone on an RA team is equally shit, and they can't cut it, so they leave to keep actually grinding their title.
The fact is that if every player in RA was an okay player, I would easily and frequently max glad streak out of RA. But I rarely make 10 with even a promising-looking RA team, even though I max glad streak on a fairly regular basis from TA (and very rarely with the same build). Why would I facilitate rewards for bad players? |
its not that hard to get 10 in RA.
Quote:
Originally Posted by Puddin Cheeks
It is truly sad the state of the GW community anymore. You can't get a discussion going about changing anything, because of the haters and leetest trolling threads instead of actually playing. Move on to another game if you can't let someone bring up an idea to make GW a little more enjoyable for the people that actually "DO" play RA. If you don't play RA regularly then don't post in this thread please.
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Master Ketsu
What really needs to be done is to fix TA up a bit so its more attractive. The average syncpug in RA is better and higher glad ranked then in TA. This BS needs to stop.
First off, the bulk of which Mithran says needs to happen. Syncing RA is VERY easy at certain times of the day if you know how to do it. International district should be shuffled with the unpopulated districts to prevent this. This alone seriously screws TA.
During those times that RA can be easysynced for easyglads if you go to TA you will notice that every district is prety much empty. Hmmmm I wonder why....
More that could be done:
IMO:
1. Give silver versions of the HA emotes to Glad rank.
2. Make it so 10 wins in RA only gives 1 glad point.
3. 5 wins in TA = 2 glad points, but 2 at 10, 3 at 15 ect ( basically a single bonus glad point for starting in TA and winning 5 in it. )
4. every 25 wins = 1 bonus Zkey added to players inventory.
5. Fix some of the broken meta. There are alot of degenerate spam skills that any monkey could use ( [wounding strike] ) that go unnerfed...and lots of utility skills that could take skill to use that go unbuffed ( [wastrel's collapse] )
6. Izzy needs to realize that if skill A and skill B are similar and both OP then nerfing A without also nerfing B just makes everyone who was using A shift to B and therefore makes the meta even worse. Unfortunately, this will never happen
First off, the bulk of which Mithran says needs to happen. Syncing RA is VERY easy at certain times of the day if you know how to do it. International district should be shuffled with the unpopulated districts to prevent this. This alone seriously screws TA.
During those times that RA can be easysynced for easyglads if you go to TA you will notice that every district is prety much empty. Hmmmm I wonder why....
More that could be done:
IMO:
1. Give silver versions of the HA emotes to Glad rank.
2. Make it so 10 wins in RA only gives 1 glad point.
3. 5 wins in TA = 2 glad points, but 2 at 10, 3 at 15 ect ( basically a single bonus glad point for starting in TA and winning 5 in it. )
4. every 25 wins = 1 bonus Zkey added to players inventory.
5. Fix some of the broken meta. There are alot of degenerate spam skills that any monkey could use ( [wounding strike] ) that go unnerfed...and lots of utility skills that could take skill to use that go unbuffed ( [wastrel's collapse] )
6. Izzy needs to realize that if skill A and skill B are similar and both OP then nerfing A without also nerfing B just makes everyone who was using A shift to B and therefore makes the meta even worse. Unfortunately, this will never happen
Puddin Cheeks
Quote:
Originally Posted by MithranArkanere
3. The only mechanic needed to move to TA is making the 10 wins for the SAME team. That is, if one of the members of the team leaves, the team would be considered as a new one and need another 9 wins to get to TA.
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I'm glad we finally got the discussion going.
I just don't really like the whole theory of TA is why I brought this up to begin with. Rank has never nor ever will matter to me, I just thought it would be a neat way to vaguely separate "supposed" caliber of players and add more levels before you get to wikiville in TA.
Team from "unranked" RA could look like this
5 win streak in "unranked" = 1 glad point and transfer to "ranked" battle
5 new wins in "ranked" = 1 more glad points
10th win in "ranked" = 2 more glad points.
15th win in "ranked" = 3 more glad points and transfer to TA.
Team from "ranked" RA: nothing out of the ordinary here.
5 wins = 1 glad
10 wins = 2 glad
15 wins = 3 glads and transfer to TA.
If a team from "unranked" loses a player after transferring to "ranked", should they pick up a player from "ranked" or "unranked" to continue onward?
To revive TA, there will have to be a lot of work, but giving more glad points per win streak wouldn't help any of the people I am referring to out very much. It would only make the rich richer I think.
They could add a whole new set of points for RA like someone said and that would be spectacular I think, then you don't get hated on like your from the wrong side of the tracks. We may even be able to drink out of the same water fountains as the HA folks that way.
Quote:
Originally Posted by Sun Fired Blank
Pretty sure I'm not a troller when I say that encouraging bad players with bad ranks to earn bad ranks more easily is a bad thing, and that I have every right to interject that opinion.
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http://www.guildwarsguru.com/forum/s...70#post4260570
And the fact all of your last dozens or so posts have been the the RA build thread.
When you obviously hate on RA people cause you are one of the leet fanbois and you were the first one to post and troll this thread as well.
Dr.Jones
Quote:
Originally Posted by Puddin Cheeks
It is truly sad the state of the GW community anymore. You can't get a discussion going about changing anything, because of the haters and leetest trolling threads instead of actually playing. Move on to another game if you can't let someone bring up an idea to make GW a little more enjoyable for the people that actually "DO" play RA. If you don't play RA regularly then don't post in this thread please.
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Puddin Cheeks
Quote:
Originally Posted by Dr.Jones
your idea wants to make RANDOM AREANS not Random. i dont see how its trolling to point that out. and on that point some of us think the sync entering needs to be fixed so random areans can be random.
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MithranArkanere
Quote:
Originally Posted by Puddin Cheeks
Very good feedback. I like this idea.
I'm glad we finally got the discussion going. |
If the team changes, you cannot consider that the team is strong enough, because it's a different team.
Anyways, most people just /resign after getting to TA from RA, so this would help a lot. Even if one person intentionally leaves the team, you don't know what will be the next player, and it could screw the whole team. So it would be quite a risk just to stay in RA.
Numa Pompilius
First of all... what problem is this supposed to fix? That RA teams aren't good enough to win most of the time? Or that people drop when their RA team goes to TA?
But people drop when the team goes to TA because they're farming glad points and feel it's more efficient to do so in RA than TA, and ranked RA might give you better teams, but better teams doesn't mean more wins becaue the opposition will also be better. With ranked RA you'd lose just as often, and get to TA just as often, and the people you're with will be as likely to drop when you do.
Also the whole point of RA is that it's random. It's a place to quickly and easily test builds in a fairly exciting way. Taking RA seriously is, IMO, a mistake.
If I could make a change to the RA format, it'd be bigger teams. Five or six players per team, say. That'd be to "average out" the randomness of the teams a bit, making it less likely that you find yourself in a team with, say, three monks or three mesmers. Plus increase the carnage. I like carnage.
But people drop when the team goes to TA because they're farming glad points and feel it's more efficient to do so in RA than TA, and ranked RA might give you better teams, but better teams doesn't mean more wins becaue the opposition will also be better. With ranked RA you'd lose just as often, and get to TA just as often, and the people you're with will be as likely to drop when you do.
Also the whole point of RA is that it's random. It's a place to quickly and easily test builds in a fairly exciting way. Taking RA seriously is, IMO, a mistake.
If I could make a change to the RA format, it'd be bigger teams. Five or six players per team, say. That'd be to "average out" the randomness of the teams a bit, making it less likely that you find yourself in a team with, say, three monks or three mesmers. Plus increase the carnage. I like carnage.
Lykan
From an older post of mine.
Coming from a G4 Ranger. Ranked districts won't improve the quality of RA players.
Coming from a G4 Ranger. Ranked districts won't improve the quality of RA players.
pumpkin pie
Dr. Jones,
Random arena has not been random for a long time, just pointing it out incase you hadn't notice the arr synchers arr
Random arena has not been random for a long time, just pointing it out incase you hadn't notice the arr synchers arr
Mekhet Ossa
Why would the ranked players go to the ranked districts, when it's obvious they will earn more points if they start in an unranked district?
Teh Jace
Any g7+ RA'er gets destroyed by g1+ TA'er very easily.
For me ppl with high RA ranks are just bored ppl who have nothing better to do with their lifes than farm RA wammos 24/7.
RA should offer absolutely no rewards. Giving glad pts into RA was the dumbest idea in the gw history ever cuz even AB is more organized.
Thx to RA gladiator title is something completely useless. I would compare it to the norn title without hesitation.
RA should be for ppl who have no time to do organized forms of pvp or they are just bored, tired from work, wanna try some fun build... Not for retards who keep grinding their silly numbers. And I wouldn't rly be surprised if some RA glad10 showed up.
For me ppl with high RA ranks are just bored ppl who have nothing better to do with their lifes than farm RA wammos 24/7.
RA should offer absolutely no rewards. Giving glad pts into RA was the dumbest idea in the gw history ever cuz even AB is more organized.
Thx to RA gladiator title is something completely useless. I would compare it to the norn title without hesitation.
RA should be for ppl who have no time to do organized forms of pvp or they are just bored, tired from work, wanna try some fun build... Not for retards who keep grinding their silly numbers. And I wouldn't rly be surprised if some RA glad10 showed up.
Divinus Stella
I actually like the idea, they would need to address synching first but one of the problems i have with RA since they added dishonour is getting paired with retards and only being able to rage twice before having to play another game.
The problem with TA is that the game doesn't play very well in an organised 4v4 environment, its always been a pretty bad arena but power creep has made things worse, perhaps ranked RA would be something to replace TA since the intent of both arenas is just casual play for people that dont have the time for GvG.
The problem with TA is that the game doesn't play very well in an organised 4v4 environment, its always been a pretty bad arena but power creep has made things worse, perhaps ranked RA would be something to replace TA since the intent of both arenas is just casual play for people that dont have the time for GvG.
Puddin Cheeks
GW, failed when it put titles into the game, and "Teh Jace" your statement proved it. It is only a way for someone to measure epeen with each others and try to 1up everyone else.
Gladiator title is completely useless, just as any other title in GW. There is something out there called Real Life you know. I just wanted to make RA more fun "As I said before you can keep your silly titles". I can barely play for 20 minutes without having to jump up from the computer to change a diaper or get the kids something to eat, or stop them from pulling each others hair. In RA that isn't a big deal, but OMG if I foul up someones group in TA the stuff hits the fan. I can take breaks in between losses without holding anyone else up from playing and I can honestly jump on a play in less than 90 seconds most times. It is more fun than playing pve, or chest running for me lately, so that is why I do it. If you took the g points away almost certainly all the epeeners out there would abandon RA just like everywhere else has been abandon.
Gladiator title is completely useless, just as any other title in GW. There is something out there called Real Life you know. I just wanted to make RA more fun "As I said before you can keep your silly titles". I can barely play for 20 minutes without having to jump up from the computer to change a diaper or get the kids something to eat, or stop them from pulling each others hair. In RA that isn't a big deal, but OMG if I foul up someones group in TA the stuff hits the fan. I can take breaks in between losses without holding anyone else up from playing and I can honestly jump on a play in less than 90 seconds most times. It is more fun than playing pve, or chest running for me lately, so that is why I do it. If you took the g points away almost certainly all the epeeners out there would abandon RA just like everywhere else has been abandon.
the Puppeteer
remove ranked players from RA to stop the corruption
Darkobra
I've never liked rank discrimination at all. Random Arenas is quite a casual form of PVP (or used to be), so encouraging it here would just make it worse.
FengShuiDove
/signed
I don't care about your generic arguments against everything that have been recycled and reused in every single RA/PvP related suggestion thread since the beginning of time. What he's proposing does, in no way, make RA less "Random," it just offers the potential for a better gaming experience for those with less time.
"Go to TA, n00b," would be negated if you read OP, as would "Random Arenas is Random omg." Take your tired old arguments and troll somewhere else.
As an occasional and casual PvP player in a mostly PvE alliance, I think this, in some format, is a good idea.
I don't care about your generic arguments against everything that have been recycled and reused in every single RA/PvP related suggestion thread since the beginning of time. What he's proposing does, in no way, make RA less "Random," it just offers the potential for a better gaming experience for those with less time.
"Go to TA, n00b," would be negated if you read OP, as would "Random Arenas is Random omg." Take your tired old arguments and troll somewhere else.
As an occasional and casual PvP player in a mostly PvE alliance, I think this, in some format, is a good idea.