Doing HM with a necro-3 warriors or 3 dervs?

NecroticChanter

Frost Gate Guardian

Join Date: Nov 2007

Toronto

Real Eyes Realize Real Lies[Tree]

P/

As the title says, I'm trying HM with a necro http://www.pvxwiki.com/wiki/Build:N/...of_the_Vampire

^^ build.

Which is better 3 warriors or 3 dervs? I have the BMP so getting weps are no problem. Just trying out melees, I heard they are better than casters in HM.

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

Whoever told you this is an idiot, and niether, with super armor melee is worse than casters in HM, Armor ignoring damage is the best. Just run a Sabway.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Dervs are actually still powerful in HM actually so...you should try them with their OP weapons. I wouldn't even bother with any other kind of melee unless its using mark of pain or something.

Introverted Dimensions

Introverted Dimensions

Wilds Pathfinder

Join Date: Jan 2006

R/

Quote:
Originally Posted by Kerwyn Nasilan
Whoever told you this is an idiot, and niether, with super armor melee is worse than casters in HM, Armor ignoring damage is the best. Just run a Sabway. ^

Just run curses on your bar and opt out the curse hero necro for another hero of your choosing.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

i declare the anti-physical sentiments in the thread to be full of fail.
ergo, i am hereby proposing a motion to ban these people.
all in favor say "eye"

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Physicals are good, but melee AI sucks. Bring the necros.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

You have to think differently when considering heroes. Normally Warriors are good (as are all physicals), but the hero AI for them fails. If they're running around, they aren't hitting things, so thay aren't doing damage, so they're worthless. Find something better to take.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

Quote:
Originally Posted by Savio
Physicals are good, but melee AI sucks. Bring the necros. This.
Physicals can do a lot better damage then casters, however physical heroes have really bad AI, and cant' use skills like [Save yourselves!] or [aura of holy might]. However,heroes are extremely good at running builds such as sabway.

-Lotus-

Jungle Guide

Join Date: May 2008

use paragons or rangers. heroes can't do melee.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

Despite what ANet tried to do with the new MOX hero, AI melee sucks bawls. If i was going to run 3 mele hero build, it would be derv though (lesser of the 2 evils) Stick with necroway
I would like to know the method behind the madness of the hero count though.
3 necros, 3 warriors, 3 monks, 3 dervs, 3 rangers, 3 ele, 2 mez, 2 para, 2 rit, 2 sin
WTB another paragon hero

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by ajc2123
Dervs are actually still powerful in HM actually so...you should try them with their OP weapons. I wouldn't even bother with any other kind of melee unless its using mark of pain or something. I agree with the suggestion of Dervish, as far as the OP's question goes.

Providing you know there are better team builds around, I applaud you for even thinking about trying to use something different.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Id recommend paragons.


But out of Dervish and Warrior I'd go for Dervish as you can pile a bit more utility on Dervishes than you can warriors.

Hatchet Child

Hatchet Child

Frost Gate Guardian

Join Date: Mar 2007

Wales

No longer actively playing.

N/

2 Paragons and one N/Rt or N/Mo.

N/mo in HM is better imo, bring some damage reducing skills on the paragons and dare i say it [song of restoration]

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

[Avatar of Lyssa][Crippling Sweep][Mystic Sweep][Chilling Victory][Heart of Fury][Mystic Vigor][Zealous Renewal][Resurrection Signet]

14 scythe 12 myst (or 13)
This is good if you are using 3 hero's granted there's not major enchantment removal or punishment for them. Switch out [Crippling Sweep] for [Wild Blow] on one Dervish so you have stance removal AND snaring and maybe put it another utility (Can;t think of one atm) for the other. You can switch out [Mystic Vigor] for something more damage oriented (perhaps against undead putting in a holy damage changing enchant) if you have no problem with them staying alive. [Mystic Vigor] Is just in there because I wanted a 3rd enchant for [Mystic Sweep]

I've been using 2 hero's and myself with these builds (3 dervs. Wanted 4 but my luck in norn tourny for getting khamu sucks royally for my derv) and it's pretty awesome damage. The hero's don;t even have rune's yet.

-Lotus-

Jungle Guide

Join Date: May 2008

using an avatar without eternal aura is just stupid

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Lotus, your in the hero section so unless you want to hack guildwars to be able to put a pve skill on a hero it can't be done.

Either way, melee ai will suck but I guess if your a melee yourself then as long as you don't keep switching targets it could work.

Though I still think your going to want a rt/x or x/rt to put splinter weapon on the dervishes.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by -Lotus-
using an avatar without eternal aura is just stupid At first I agreed with this and then I realized this is the Hero section.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

It works greatly, I almost NEVER see my dervs in a battle without lyssa up, and it's great for spiking mob healers nukers etc. The ONLY thing that happens when Lyssa is down is oops, no more GODLY damage to people activating skills. And the energy isnt a problem with zelous.

AoL works on Hero's Doesn't need eternal aura, Hell I use eternal aura but I almost NEVER need it anyways.

If you don't think so, then don't use it, not my loss.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by daze View Post
No, you fail. Posting about pve skills in the hero build thread is just stupid. And calling people stupid for using avatars on heroes is just stupid.
When i use [[avatar of melandru] melonni and [[avatar of lyssa] kahmu. I always see them in their avatar form while in battle.
Quote:
Originally Posted by -Lotus- View Post
just because they cant use eternal aura dosnt mean they should be using avatars without it. does anyone remember how terrible avatars were before eternal aura? thats how bad they still are on heroes. 120 seconds recharge ftl. do you also advocate MS?

avatars were BAD when they were first introduced (excluding grenth in GvG, but that was just silly). eternal aura was added to make the skills worth using. I am aware that heroes cant use eternal aura, this also means that they shouldnt be using a skill that requires eternal aura to be useful.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Quote:
Originally Posted by daze
I always see them in their avatar form while in battle.
Waiting for avatars to recharge isn't very productive...

Quote: Originally Posted by ajc2123
also hero's can't use PvE skills...you fail. The point was that since heroes can't use pve skills (so no eternal aura) then using avatars is useless.

Quote:
It works greatly, I almost NEVER see my dervs in a battle without lyssa up, and it's great for spiking mob healers nukers etc. [[Wounding Strike] says hi.

Anyway once you get over the mox hype, you should learn that melee heroes suck anyway.

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

I've seen some decent results with hammer heroes, they like to KD, and KD'd stuff doesn't run. And occasionally Jora did use her crushing blow right... So back breaker, earth shaker, maybe dev hammer or Dwarven Battle Stance.

Also I've had good experiences with Skull Crack on melee heroes when forced to use them in quests and missions. With skull crack and savage slash, sever, gash, and some support skills from tactics like watch yourself, shields up(before they were nerfed though...)koss did pretty well at suppressing casters and monks. Lately I've had Fleeting stability on M.O.X. with drunken, and desperation blow, with Grapple and skull crack, occasionally you have to micro fleeting or flag leash him in but he does know what he's doing,and he's less crazy on "shield" then on "sword".

eximiis

Lion's Arch Merchant

Join Date: Oct 2007

@ OP

If your planing to use the build you post. I suggest you go with Dervish.

Order will help with there energy and the weapon spell will be better on a scythe.

As for Avatar, you will find better things. Wounding strike is TeH skill. no wonder this skill has be the backbone of GvG. It's pure pwnz.

Reaper's sweep is also a good skill (+ damage is good in HM)

Ebon Dust Aura is good to keep melee foes from pwning you squishy. But ebon will negate Order of Vamp.

Ppl under estimate Devish.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

If you want to go with Dervish, you should really consider bringing Orders. Even if you have no adrenaline skills on your bar and you dont need DF, OOP or OOV would still help. Dervish benefits alot from such enchantments.

boarderx

boarderx

Krytan Explorer

Join Date: Feb 2007

[PIG]

Wounding Strike is nice on derv heros, im not a fan of derv heros at all but if i had to bring one id run that.