Master Professions

Saint Of Death

Saint Of Death

Ascalonian Squire

Join Date: Jan 2008

P/

I think we need something for veteran players who have really juiced all they can out of PvE.

Master Professions

Proficiency Test Quest Line [Solo Quests]

Each profession will be placed in a different situation relevant to their role in a party and will have to overcome the obstacles placed before them, preferably rather difficult obstacles.

This quest should have some requirement of a certain amount of experience, or how many elite skills or normal skills you have obtained on your character.

The quest should be found in the end areas or elite areas of every campaign.

Maybe you can even tie a title track into this, if you complete this quest you get a special title that gives you a slight buff to PvE. Not PvP for balance issues.

Example of some titles (not saying their good)

Legendary Warrior
(Suggestions for Ranger?)
Divine Monk
(Suggestions for Necromancer?)
Phantom Mesmer
Arcane Elementalist
(Suggestions for Assassin?)
(Suggestions for Ritualist?)
Guardian Paragon
Whirling Dervish

All suggestions are welcome I thought of those at the top of my head. So they aren't good .

These titles are meant to be a prestige to distinguish you apart from others of your profession.
(Apparently my idea on buffs tied with the title tracks made the game easy for all the pros out there so I ditched that idea)

If someone has thought of this idea before me please let me know. If you don't like my idea please do not crucify me and just tell me why you do not like it.

Please give me some suggestions.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

no, PvE is easy enough as it is

also: solo quests are teh fails in team games

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

/sign to new quests
/sign to title on the condition that it does not count to max titles
/notsign to buffs

side note: Nature's Ranger, Dark Necromancer, Stealth Assassin, Communing Ritualist

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

damn, i have to get 1,000,000 experience before i can do this quest. that's going to take me a whole, entire week of playtime if i start a brand new character. this just sounds impossible.

so /notsigned

DarkFlame

Desert Nomad

Join Date: Feb 2005

Ascalon

E/

Yeah, that's what us old vets really need, a general buff to PvE so we can steamroll through the game again.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

I'd say this game needs LESS elitism, not more. So unfortunately a /notsigned from me.

Breakfast Mc Rit

Breakfast Mc Rit

Krytan Explorer

Join Date: Apr 2008

[Sin]

Me/

/notsigned.

No matter how "difficult" the quests are, there will be a player that shares his or her guide to stroll through it with ease. Free title and a waste of effort; no thanks.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

It should be possible to create some new areas that are randomly generated
If they are random and the contents creatures and skills of same are also random then no one could write a guide to beating the area.
It would be totally different to anything presently in guild wars but that's no reason not to try it.

So we travel to areas through gateways ok then suppose there is an plane that distorts these gateways so you appear in a different place each time.

There would of course be a limit on the scenery or dungeon type they would eventually repeat.
Creatures would be those that are in the game already as are the skills.
Point is you would have to take a balanced team all the time because you have no idea what skills you will be facing.

maybe its a naff idea but hey its 6 am and I seldom come up with great ideas this early.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned

A round about way to increase the level cap by giving more "experienced" players mad l337 abilities/gear.

Edit: You've removed the buff ideas. Then, what, you just want a quest with titles. No thanks. We have monuments for that (completing DoA, UW, FoW, etc). Those areas are already better then any "elite test" done solo that you can come up with (especially considering you haven't even described the quest in detail).

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

You are basically saying what Ascension should have been. Separate tests for each profession and such, to test if they know their skills and such.

But now, all the ascension rites are already set.

Donovan Cyclonus

Donovan Cyclonus

Frost Gate Guardian

Join Date: Aug 2008

E/

Nice to see you're thinking, but the idea needs so more work.

/notsigned.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

I think this all comes down to a title thats actually based on skill to get rather then grind, and time.

Unfortunately this current idea doesnt quite hit the nail on the head... its nowhere near the nail actually

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

Quote:
Originally Posted by FlamingMetroid View Post
no, PvE is easy enough as it is

also: solo quests are teh fails in team games
pve is a teamgame? how?

Quote:
Originally Posted by DarkFlame View Post
Yeah, that's what us old vets really need, a general buff to PvE so we can steamroll through the game again.
^well said

Quote:
Originally Posted by gremlin View Post
It should be possible to create some new areas that are randomly generated
If they are random and the contents creatures and skills of same are also random then no one could write a guide to beating the area.
It would be totally different to anything presently in guild wars but that's no reason not to try it.

So we travel to areas through gateways ok then suppose there is an plane that distorts these gateways so you appear in a different place each time.

There would of course be a limit on the scenery or dungeon type they would eventually repeat.
Creatures would be those that are in the game already as are the skills.
Point is you would have to take a balanced team all the time because you have no idea what skills you will be facing.

maybe its a naff idea but hey its 6 am and I seldom come up with great ideas this early.
This is a totally retarded idea.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

It's an interesting idea. But, if it's different quests for each profession to obtain a "prestigious" title, it wouldn't take long for guides to pop up here and on wiki for each of the quests. This would render the titles completely pointless, without any prestige, and a source of derision by the more immature members of the GW community. "Oh look! A n00b that knows how to use the wiki! It's not a title I'd ever display.

MStarfire

MStarfire

Krytan Explorer

Join Date: Nov 2007

[SOS]

Rt/

The very instant these quests are rolled out there will be a build to pwn them effortlessly.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by newbie_of_doom View Post
pve is a teamgame? how?
me: [asuran scan] + autoattacking
teamates: [order of pain][barbs][anthem of envy][splinter weapon]
????
PROFIT