- A henchman's skills can only be taken from the campaign he is in. This means that I can take devona in cantha and give her earth shaker.
- Cannot change a henchmans weapons. This means that devona is permanently stuck with her hammer.
- Henchmen will not have a secondary proffession. This means that builds that require secondary skills to be made effective will not work.
- Finally, players will be unable to rune henchmen. I don't know if they currently have runes, but whatever runes they have will still be stuck.
Here are the pro's I have come up with:
Allows players to set up specific builds on the henchmen that dont suck.
Allows players to customize skill sets for sections of the game
Doesn't really break the current system because henchmen wont be on the same level as heroes.
Satisfies those that want to HH, but hate heroes.
Cons: Basically the same as having 7 heroes.
I dont think it would be that game breaking for this to happen, and indeed it will be limited because the gear of the henchman wont change. However overall it will make more people happy.
(With EotN, make all skills accessable because thats how the mobs where made)