Hai guise.
I just capped AoM on my new derv (damn she's sexy), and I can't decide what to use, skill and equipment-wise. No, I don't want to know why AoM is weak even though you're immune to blind, daze, cripple, weakness and DW, just want tips.
No, I DO NOT want to know why AoM is weak when compared to Lyssa's/WS. Yes I readed the sticky, yet I would like further advice.
You'll see, there are just too many options, too many good stuff, and too little space.
The basics are obviously Eternal Aura, Wearying Strike, AoM and Heart of Fury.
What else? I mean, there's Attacker's Insight, Mystic Sweep, Eremite's Attack, Aura of Holy Might, Chilling Victory, Victorious Sweep, Faithful Intervention, Conviction, Aura of Sancticity, a res, Wild Blow, SY! and many other stuff I don't remember because I can't play atm.
What do you guys reccommend and why? Will it be very zone/conditions dependant (as in, what I'm facing?)?
I'm also using a staff to cast all the stuff, and typically use a zealous, 15^50, +30hp scythe, with a +1 hood for the scythe, but thinking of buying a +1 for Mysticism.
Well bai for now.
AoM optimal build?
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I would highly suggest Attacker's Insight at 3+1 so that you get two basically free attack skills - you need something along those lines to account for all the energy that AoM takes.
Past that, I'd probably choose Aura of Holy Might for big domage, Mystic Sweep since you've got at minimum two enchants on at all times, and then an optional skill (preferably an attack) to change upon where you are. Victorious Sweep, Eremite's, and Wild Blow would probably be my main three choices.
As for your setup, I'd stick with what you have and run 12+1+1 Scythe, 12+1 Mysticism, 3+1 Wind.
Past that, I'd probably choose Aura of Holy Might for big domage, Mystic Sweep since you've got at minimum two enchants on at all times, and then an optional skill (preferably an attack) to change upon where you are. Victorious Sweep, Eremite's, and Wild Blow would probably be my main three choices.
As for your setup, I'd stick with what you have and run 12+1+1 Scythe, 12+1 Mysticism, 3+1 Wind.
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start with
[Avatar of Melandru][Eternal Aura][Aura of Holy Might][Wearying Strike]
you also need an IAS. these builds get so expensive that I would just stick with drunken master.
now you have 3 slots left, at least 2 of them should be attacks. cheap yet effective is your goal here. Victorious sweep should never leave your bar. then either something cheap or something fast, Whirlwind attack is pretty sweet when you dont have anything else using adrenaline, and eremite's attack qill let you mini-spike which is always nice.
that last slot should be another attack skill, a rez, or a crazy PvE skill.
attributes: 12+1+1 scythe, 12+1 myst like every other build. make sure to use a zealous scythe.
[Avatar of Melandru][Eternal Aura][Aura of Holy Might][Wearying Strike]
you also need an IAS. these builds get so expensive that I would just stick with drunken master.
now you have 3 slots left, at least 2 of them should be attacks. cheap yet effective is your goal here. Victorious sweep should never leave your bar. then either something cheap or something fast, Whirlwind attack is pretty sweet when you dont have anything else using adrenaline, and eremite's attack qill let you mini-spike which is always nice.
that last slot should be another attack skill, a rez, or a crazy PvE skill.
attributes: 12+1+1 scythe, 12+1 myst like every other build. make sure to use a zealous scythe.
T
[avatar of melandru][eternal aura][aura of holy might][wearying strike][eremite's attack][attacker's insight][drunken master][draw conditions]
I'd run Flail and something else, though. If you're using a Necro (obviously with Foul Feast), don't bother with Draw.
What I'd do is use a staff set, cast your enchantments, switch to a zealous scythe and swing until I get a decent amount of energy, swap to a sundering scythe and blow shit up. If you don't want sundering run vampiric, but I highly recommend sundering for the incredibly huge damage of a sundercrit.
I'd run Flail and something else, though. If you're using a Necro (obviously with Foul Feast), don't bother with Draw.
What I'd do is use a staff set, cast your enchantments, switch to a zealous scythe and swing until I get a decent amount of energy, swap to a sundering scythe and blow shit up. If you don't want sundering run vampiric, but I highly recommend sundering for the incredibly huge damage of a sundercrit.
You seem to be doing well so far. I tend to use [Aura of Holy Might], [Eremite's Attack], [Mystic Sweep], and [Wild Blow] on my Dervish, for obvious reasons.
Quote: Originally Posted by ALF71BE
Quote: Originally Posted by ALF71BE
I'm also using a staff to cast all the stuff, and typically use a zealous, 15^50, +30hp scythe, with a +1 hood for the scythe, but thinking of buying a +1 for Mysticism.
Equipment-wise, I'm just going to give another vote toward what Tyla and Lotus said: 12+1+1 Scythe, 12+1 Mysticism, full Survivors (you can place a Windwalker on the chest if you want, optional imo), Zealous Scythe (which you have, thankfully), Vamp/Sundering Scythe (both if you really want, gogo weapon sets), and then your high energy staff. 

Get someone else to put enchants on you, like a monk smiter or a prot monk with aegis or RoF, or have a necro throw a death nova, withering aura, or some such at you. They'll fuel your energy for you.
I like to mix the survivor's and radiant insignias on a derv, especially with Melandru, since you get bonus health with that form anyway, and dervs get +25 on their armor to start with. I usually get at least 29-30 energy with almost or over 600 HP out of the form.
I kinda like Lyssa's assault, it's like a free attack if you're enchanted and can pay for it, and you can get 4 wind prayers real easy for attackers insite. I like Zealous renewal too, AoE Holy is fun, and the energy it returns will usually top me off when I need it. Zealous sweep is decent too.
I like to mix the survivor's and radiant insignias on a derv, especially with Melandru, since you get bonus health with that form anyway, and dervs get +25 on their armor to start with. I usually get at least 29-30 energy with almost or over 600 HP out of the form.
I kinda like Lyssa's assault, it's like a free attack if you're enchanted and can pay for it, and you can get 4 wind prayers real easy for attackers insite. I like Zealous renewal too, AoE Holy is fun, and the energy it returns will usually top me off when I need it. Zealous sweep is decent too.
T
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^^
take out attacker's insight, chilling victory, and zealous renewal.
Zealous renewal dosnt do anything anyways.
chilling victory isnt worth anywhere near 10 energy, victorious will do more.
attacker's insight is unessicary when you have no 10e attacks.
plus you need a spot for aura of holy might.
take out attacker's insight, chilling victory, and zealous renewal.
Zealous renewal dosnt do anything anyways.
chilling victory isnt worth anywhere near 10 energy, victorious will do more.
attacker's insight is unessicary when you have no 10e attacks.
plus you need a spot for aura of holy might.

or [flail] instead of [heart of fury]....i don't actually use AoM cos it cost too much energy and it's not that offensive...