HA 6v6 back or at least weekend event!!!

VietnamStyle

Pre-Searing Cadet

Join Date: Sep 2008

Reason why i want 6v6 HA back is because it required more skilled players and not all builds are based on "3-2-1 spike" you need more teamwork and smarter play AND HA really need some changes... you only change it to worse (like removing good maps like killcount or sacred temples) but really if not put back 6v6 forever at least do it for weekend event or something i don't know.. maybe even 1 week test and see what players think about it i think its worth a try because HA is getting more and more empty... few times i even saw no teams in all dists really not good it used to be full of teams all the time in old times. So people who view this post please just write your opinion about it. I think if enough people agree with me Anet might even make some changes and even do 6v6 test.

Thank you!

Stella/Shin

Stella/Shin

Academy Page

Join Date: Feb 2008

London, UK

Mo/

/not signed

I like 8 man more than 6 man

jamal555

Frost Gate Guardian

Join Date: Sep 2005

Maybe if 6v6 HA AND 8v8 HA both configurations stay...

And ppl can choose what to play...

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

from the equations e=mc^2 and f=ma i have derived, in a very complicated and difficult manner, that gw=8v8

/notsigned

Michael805

Michael805

Frost Gate Guardian

Join Date: Jan 2006

Going Out Of Business Sale [GWII]

A/W

2 sins, 2 fire eles, and 2 monks, or the ever popular 4 hexers and 2 n/rt's are better than 8v8?

If anything, 6v6 was more buildwars than 8v8. You just took as much damage as humanly possible on 4 characters to overpower 2 monks, then had your 2 monks that you hoped wouldn't die before the others. Also, killcount catered to these types of builds. Even on relics you just have to do the same thing as with the rest of the "kill the other team" maps, you just had to run relics in-between whipes.

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

/signed for 6 man HA.

VietnamStyle

Pre-Searing Cadet

Join Date: Sep 2008

Quote:
Originally Posted by Michael805 View Post
2 sins, 2 fire eles, and 2 monks, or the ever popular 4 hexers and 2 n/rt's are better than 8v8?

If anything, 6v6 was more buildwars than 8v8. You just took as much damage as humanly possible on 4 characters to overpower 2 monks, then had your 2 monks that you hoped wouldn't die before the others. Also, killcount catered to these types of builds. Even on relics you just have to do the same thing as with the rest of the "kill the other team" maps, you just had to run relics in-between whipes.
man 8v8 is just bring mass defense and spike in 3-2-1 nothing else, spikes and spiritway thing.

Keekles

Keekles

Krytan Explorer

Join Date: May 2005

Floating amongst the ethereal seas of placating breezes.

Like A [Boss]

Mo/

Quote:
Originally Posted by Rhamia Darigaz View Post
from the equations e=mc^2 and f=ma i have derived, in a very complicated and difficult manner, that gw=8v8

/notsigned
Agree with this post.

[Morkai]

[Morkai]

Jungle Guide

Join Date: Oct 2007

Heroes of Elonia [HE]

W/Rt

Yawn.

Same old suggestions.

Wrath of m0o

Wrath of m0o

Desert Nomad

Join Date: Apr 2005

Boston Ma.

Is That Your Build[HaHa]

P/W

/not signed
make HA 12vs12

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Someone at ANet will have a heart attack after reading the thread title.

Joe Fierce

Joe Fierce

Wilds Pathfinder

Join Date: Feb 2007

Disconnect the fascination

LF High End PvE Guild that's not filled with elitists.

R/

Quote:
Originally Posted by Skyy High View Post
Someone at ANet will have a heart attack after reading the thread title.
especially since people complained for so long to get it back to 8v8, i like 8v8, guild wars is built around an eight man party structure.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned
I petitioned hard to get it back to 8v8. I will not concede, even for a weekend.

Demonstar

Demonstar

Krytan Explorer

Join Date: Oct 2005

I believe the only 6 on 6 arenas we need are Costume Brawls and Dragon Arena.

*Nod nod*

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

i wouldnt see any harm in bring it back for a weekend. the 6v6v6 maps were fun.

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

/hellnonotsigned

Joe Fierce

Joe Fierce

Wilds Pathfinder

Join Date: Feb 2007

Disconnect the fascination

LF High End PvE Guild that's not filled with elitists.

R/

Quote:
Originally Posted by Michael805 View Post
If anything, 6v6 was more buildwars than 8v8.
buildwars is better than guildwars, true story, but i don't really think that 6v6 promotes buildwars as much as you'd think, i believe (by what i witnessed during the 6v6 days) that 6v6 more often encouraged cheese, cause you could do it seeing as the other team had minimal defense generally due to the lack of party members bringing supports.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

I've suggested multiple times that It would be cool to have a 6v6 weekend event for a nice fun change,(with x2 fame/faction, to bring more people). While it can be fun for a short time, it's a well known trth that 6v6 wasn't any good for HA when it lasted longer. 8v8 should stay as the standard format.

So,
/signed for a weekend only.

RedStar

RedStar

Wilds Pathfinder

Join Date: Jul 2007

_____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")

[Bomb]

E/

I remember the time where people QQ'ed everywhere that HA needed to be changed back to 8v8.

so /notsigned

TheZens

Frost Gate Guardian

Join Date: Jul 2005

Forgot the Ghostlyyyyy [ftl]

Mo/N

Our guild was very dominant in the 6v6 format your talking 5k-20k fame for our members in that 3-4 month period despite this i am pretty sure most of them will say 8v8 holding was the best and fairest format for HA as long as Anet took the time to balance things quickly.

/not signed

chili pepper

Ascalonian Squire

Join Date: Mar 2008

Belgium, Brugge

Minotaurs On Steroidz [AatX]

N/

/signed

6v6 was fun
and they should friggn change something about ha
after a year of same bored old maps/format.

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

did everyone already post for an 8v8 change a while back?
is the pvp crowd ever satisfied?

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

I actually liked 6v6, but that's only because [kThx] had about 6 people at a time to HA.

This is one of those changes where people will complain either way, and thus the wrong choice is to make a change at all, because then you not only have people still complaining but everyone has to get used to it and get owned by all the new bugs.

carnage-runner

carnage-runner

Furnace Stoker

Join Date: Aug 2006

Canada, B.C. Vancouver. aka.. amazing.

[Sith]

W/Me

6v6 ~~~!~~~ It just requires more skill. Your team has to have a strong universal build, and no more of this stupid we can bring 64 skills that all work to kill you instantly in 3 second intervals. I'd rather play a game that lasts 5-10 mins of intense back and forth preasure.

/signed for the good of the old days.

[BaD BoYs] All In

Pre-Searing Cadet

Join Date: Sep 2008

6v6 is better than 8v8
in 6v6 u need more skill


/signed

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

It would cause more confusion then help for newer players. People who have been around long enough, and have done both forms will be able to swap setups easy enough.

However, a newer player who hasn't done HA much, if at all, will get screwed over. They will be thinking of an 8v8 team setup, and not a 6v6. When they find a team to join, and it wants them to run something different that they planned, they may not be able to change so easily.

Yes, this MAY be better for some of the older players. Newer players, however, will get confused over this, especially if it is just a weekend.

I personally like 8v8 better than 6v6, but even if I did like 6v6 better, I'd say no for the newer players sake.

Alexandria

Alexandria

Frost Gate Guardian

Join Date: Sep 2006

Sweden

We Fail [inRL]

P/R

Because I prefer to play with heroes instead of friends, I'd love to see a change in the hero-limit. If it's changed to 6v6, allow me to take 5 heroes please, that would be so much fun ;D

So yeah, /signed (if they up the hero-limit)

I Crystal Acid I

Ascalonian Squire

Join Date: Feb 2007

Half Man Half Biscuit

W/A

/signed all my guildmembers want it back too (+/signed 18 peeps) Bring 6vs6 back please its way more fun and not always same stuff like 8vs8 spiek spiek spiek 321321 and different maps pls no capture points anymore ty