This is my first post in this forum and it's main idea is to be read by the Arena.net game developers. First of all I want to thank you and congratulate you on making such a brilliant game. The problem I'm writing about is the Paragon.
First a little information about my in-game experience. I've played almost all of the characters in PvP arenas and some of them in PvE. After testing most of them i decided to make a Paragon for my main character, which seemed to be the class that mostly suited my playing style. I made it legendary survivor and invested much time and in-game funds in this character.
Now to the real the real problem. The paragon started as an imbalanced class in the game due to its immense power provided from shouts and chants affecting the whole party. Afterward some of the skills got nerfed which was expected and totally normal, but during the process a problem has occurred. The Paragon became a great secondary profession and a complex primary one, thus resulting in less people playing and creating primary Paragons. Now days there are almost none active PvE Paragon players, and also Paragon PvP uses are neglected. In this way no one designs team or solo builds, which include a Paragon or exploit it's existing powers. For that reason it is really hard to find a group for specific locations in PvE such as Underworld, FoW, Tomb Of Primeval Kings and many others, where the team build is very important for making a really meaningful run. In PvP the use of the Paragon is also a lot less, than other classes. This profession is the only one that can't solo farm anything in Hard Mode and very few things in Normal Mode compared to all the other professions. All of this can be easily checked by viewing the prices of Paragon runes, which doesn't exceed its basic price of 100g, or by going in any of the popular solo and team farming locations and finding no Paragons there.
My suggestion is finding a way to make the Paragon a more playable primary profession. This can be achieved by making it's primary attribute more useful and the skills linked to it more powerful. It will be also very efficient to make some skills very useful and non-replaceable for solo and team farming. After all when choosing what PvE character to make, you take in mind if you can use it for solo farming and high end PvE such as the listed above.
For example Leadership can be made to extend the durations of shouts, chants and echoes. On the other side shouts, chants and echoes durations itself can be decreased, thus forcing you to be a primary Paragon to use their full potential. Also another good approach is to improve the qualities of the armor i.e. more energy regeneration, more armor...
Please, every one who read this rather long post leave a comment to support or reject my theory.
P.S. The statements and ideas in this post reflect my own opinions and aren't altered by other peoples interests or visions on this matter.