hero damage
realtalk916
i hoped this hasnt been suggested in the past, since im somewhat new to guru, but wouldn't be sorta neat if hero dmg showed along with yours in battle. for ex: your dmg is in a ywllow color, while hero damages maybe in white, or orange, or blue or something that inst already used. i think thatd it'd help show u if the damage on ur heroes is improving, therefore aiding you in revamping and improving your team build.
Zahr Dalsk
Or you could just use the master of damage, or your own calculations.
zelgadissan
^That. It's not hard to figure out.
I guess I'd accept it as a changeable option in the menu. Personally I don't want to see it because of all the numbers that already pop on the screen.
/neutral
I guess I'd accept it as a changeable option in the menu. Personally I don't want to see it because of all the numbers that already pop on the screen.
/neutral
birdfoot
Would be nice to have for those that desire it and are able to take the load on their machines; but also needs to be able to turn off when not desired.
/signed
/signed
zwei2stein
Quote:
Or you could just use the master of damage, or your own calculations.
|
L20 (criticals hits happen more than against hm mobs)
60AL (would should different damage spectum - armor affected - to me more effective than it really is against hm foes)
Passive (no punishing skills for actions or moving, no prots on target, etc. ...)
Immortal (barbs lasting full duration anyhwere? puh-lease. There is kinda difference between focusing on single target and between taking several targets in quick succession.).
It gives very rought idea and reall numbers are kinda guaranteed to be different.
But what-ever, damage numbers for heroes would just be more of clutter than actuall performance gauge.
Wetader
/signed, if there's an option to have it on and off.
not everyones video card would be able to handle it.
not everyones video card would be able to handle it.
pumpkin pie
/signed, I've always wander what damage they do and if they inflict any at all sometimes. good when you are testing a team build.
but please make it a toggle. in option, turn on/off heros damage effect.
throw in Pet damage too if you don't mind. thanks
but please make it a toggle. in option, turn on/off heros damage effect.
throw in Pet damage too if you don't mind. thanks
gargytama
/not signed
This idea is quite stupid actually.
I mean, why would anyone want to have like four colors of diffrent numbers while playing?
Just have your hero windows open and you'll see exactly how much health they have left!
This idea is quite stupid actually.
I mean, why would anyone want to have like four colors of diffrent numbers while playing?
Just have your hero windows open and you'll see exactly how much health they have left!
MisterB
No, I don't want to see that, nor do I want the additional display to crash my computer. Too much clutter. Neutral if the option can be completely disabled.
Blue numbers are used for healing, by the way.
Blue numbers are used for healing, by the way.
Taisayacho
Even though this would like like using Splinter Barrage or SS on a ginormous mob, all the time, if it could turn on and off then /signed
gameshoes3003
/signed
Just give an option to enable it or disable it.
Just give an option to enable it or disable it.
Hailey Anne
Quote:
/not signed
This idea is quite stupid actually. I mean, why would anyone want to have like four colors of diffrent numbers while playing? Just have your hero windows open and you'll see exactly how much health they have left! |
He's not talking about how much health the heroes have left he's talking about how much the damage the heroes are doing to the foes.
/signed for optional.
MithranArkanere
I won't mind a set of options to choose colors and show or hide certain numbers.
People could choose between a full numberless interface or a full numbered one.
I would like to set a different colors for criticals, attacks dealt under weakness, etc.
People could choose between a full numberless interface or a full numbered one.
I would like to set a different colors for criticals, attacks dealt under weakness, etc.
Mordiego
/signed. Very neat idea. I could finally test my heroes fighting multiple enemies not just Master of Damage
gargytama
Hailey Anne
Not really
The last part says you didn't know what the OP was asking for.
Plus if its optional then you don't have to have it.
Quote:
/not signed
This idea is quite stupid actually. I mean, why would anyone want to have like four colors of diffrent numbers while playing? Just have your hero windows open and you'll see exactly how much health they have left! |
Plus if its optional then you don't have to have it.
MagmaRed
It isn't needed. Why stop with heroes, and not include henchmen too? After all, if I don't have heroes, or if I am using 3 heroes and 4 henchmen, why can't I see how much damage Orion is doing?
If there is a NEED for you to know what damage a hero is doing, there is always the Master of Damage or guild scrimages.
/not signed
If there is a NEED for you to know what damage a hero is doing, there is always the Master of Damage or guild scrimages.
/not signed
Elder III
I'll sign that
if it comes with the option to turn it off if wanted then I will sign it twice.
if it comes with the option to turn it off if wanted then I will sign it twice.