Further Underworld Updates - make Ice King and npc spirits invulnerable too!
Day Trooper
Ok - ANet recently changed UW to prevent party-wipes due to reaper deaths after completing 10/10 quests. Great job!
HOWEVER, this issue is still not quite resolved, as the party can still wipe after completing 10/10 quests if either (a). the Ice King dies or (b). the npc spirits in the 'escort of souls' or 'imprisoned spirits' quests die.
So the problem ANet tried to fix by making the reapers invulnerable after completing 10/10 quests - is not entirely fixed.
This becomes very apparent if the last quest you complete is 'Servants of Grenth' in the Ice Wastes. Unlike other quests - (if this is the last one you complete) you can't just go to the Labrynth and get the end-chest when this quest completes - as the dryders will proceed to the Ice King and kill him - thus causing the party to be booted out of UW. This means that whoever is doing this quest can't get the end-chest until they kill off ALL the terrorwebs - in which time someone can either (a). go off and get the Ice King killed or (b). teleport to the Bone Pits and purposely kill the npc spirits there by the reaper - and thus cause the person still doing the Servants of Grenth quest to not get their end-chest reward. This seems completely wrong to me.
Or, if others in the group want to solo-farm after completing 10/10 quests, I still see folks intentionally either get the Ice King or the npc spirits killed, thus causing the rest of the group to be kicked out of the Underworld. Again - does this make sense?
ANet - please also make the Ice King and the npc-quest spirits invulnerable, too, after completing 10/10 quests in UW!
HOWEVER, this issue is still not quite resolved, as the party can still wipe after completing 10/10 quests if either (a). the Ice King dies or (b). the npc spirits in the 'escort of souls' or 'imprisoned spirits' quests die.
So the problem ANet tried to fix by making the reapers invulnerable after completing 10/10 quests - is not entirely fixed.
This becomes very apparent if the last quest you complete is 'Servants of Grenth' in the Ice Wastes. Unlike other quests - (if this is the last one you complete) you can't just go to the Labrynth and get the end-chest when this quest completes - as the dryders will proceed to the Ice King and kill him - thus causing the party to be booted out of UW. This means that whoever is doing this quest can't get the end-chest until they kill off ALL the terrorwebs - in which time someone can either (a). go off and get the Ice King killed or (b). teleport to the Bone Pits and purposely kill the npc spirits there by the reaper - and thus cause the person still doing the Servants of Grenth quest to not get their end-chest reward. This seems completely wrong to me.
Or, if others in the group want to solo-farm after completing 10/10 quests, I still see folks intentionally either get the Ice King or the npc spirits killed, thus causing the rest of the group to be kicked out of the Underworld. Again - does this make sense?
ANet - please also make the Ice King and the npc-quest spirits invulnerable, too, after completing 10/10 quests in UW!
Joe Fierce
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[in which time someone can either (a). go off and get the Ice King killed or (b). teleport to the Bone Pits and purposely kill the npc spirits there by the reaper - and thus cause the person still doing the Servants of Grenth quest to not get their end-chest reward. This seems completely wrong to me.
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Darkobra
A11Eur0
I'd much rather have it so you have to actually KILL the dryders for the quest to complete. As it is now, all you have to do is tank and survive them until the second group pops, then the quest resolves. If the reaper and ice king were to be invulnerable then, you'd be able to map away. thing is...the quest is specifically ABOUT protecting the ice king and the reaper. If you could tank 6 dryders, pop 6 more, then teleport away to get your UW end chest...it would be a cheap stupid quest.
If you didn't play with assholes who screw up other peoples' playing experiences, you wouldn't have these problems. Guild groups ftw.
/notsigned. it's how it's supposed to be.
If you didn't play with assholes who screw up other peoples' playing experiences, you wouldn't have these problems. Guild groups ftw.
/notsigned. it's how it's supposed to be.
SmokingHotImolation
/signed.
Why not go all the way eh? They changed it in the first place to prevent douchebags from ruining other peoples run, so they should definately also do this.
Why not go all the way eh? They changed it in the first place to prevent douchebags from ruining other peoples run, so they should definately also do this.
Day Trooper
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or you can just not run with d-bags that'll go off and purposely cause a wipe.
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Exactly!
romeus petrus
/notsigned.
UW is easy enough the way it is, HM in 13 min. Dont get the king killed. Nuff said.
UW is easy enough the way it is, HM in 13 min. Dont get the king killed. Nuff said.
Xsiriss
UW in 13mins HM? At least boast believably
Day Trooper
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I'd much rather have it so you have to actually KILL the dryders for the quest to complete. As it is now, all you have to do is tank and survive them until the second group pops, then the quest resolves. If the reaper and ice king were to be invulnerable then, you'd be able to map away. thing is...the quest is specifically ABOUT protecting the ice king and the reaper. If you could tank 6 dryders, pop 6 more, then teleport away to get your UW end chest...it would be a cheap stupid quest.
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First off, the Ice King (and the npc-quest spirits) would only become invulnerable AFTER 10/10 quests completed. The reapers already becomes invulnerable after 10/10 quests completed. Why not the Ice King and the npc-spirits too?
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If you didn't play with assholes who screw up other peoples' playing experiences, you wouldn't have these problems.
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Not everyone can (or wants) to do UW just with guildies!
Day Trooper
Xsiriss
Really!? How is this done, I mean this is just like VS farming speed...
Day Trooper
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Really!? How is this done, I mean this is just like VS farming speed...
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Here's a guide though on how it works:
http://www.guildwarsguru.com/forum/s...php?t=10303481
Xsiriss
Cheers man, I shall abuse it so.
MisterB
Protecting the Ice King and the NPCs in "Escort of Souls" is a quest requirement. If they die, even after completion, you have failed to protect them, and you should not be rewarded.
/notsigned
/notsigned
Day Trooper
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Protecting the Ice King and the NPCs in "Escort of Souls" is a quest requirement. If they die, even after completion, you have failed to protect them, and you should not be rewarded.
/notsigned |
Why? To prevent doobers from killing reapers and selfishly preventing other party members from getting end-chest rewards. The Ice King and the NPCs should be no different in this regard!
SmokingHotImolation
Still dont change the fact that stupid people will ruin your run and thereby wasting your time. Also, this wouldnt make the run easier in any way, nor make the achieved times any faster.
A11Eur0
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Please read what I said.
First off, the Ice King (and the npc-quest spirits) would only become invulnerable AFTER 10/10 quests completed. The reapers already becomes invulnerable after 10/10 quests completed. Why not the Ice King and the npc-spirits too? What a crap comment. So - I guess you have some magical aura which allows you to know ahead of time who would kill Ice King/spirits? Please share! Not everyone can (or wants) to do UW just with guildies! |
Not a magical aura, just I only play with people I know.
If you don't like playing with people you know, be prepared for griefers.
MirkoTeran
/notsigned. Might as well just add WIN button to interface... There really isn't much need to game easier now.
Mordiego
make UW even easier? are U mad? this thread is a fail as all others that encourage making underworld a non-elite elite area.
therangereminem
ok so they changed uw so the reapers cant die after all 10 are complete , they wont die, but im still getting screwed outof the chest,
i want to make a poll for them to change it so none of the souls(vale nor pits) and ice king can not die once all 10 are done.
im sick of having me and friends not get chest becuz of a noob running off killing the ice king or pits
i want to make a poll for them to change it so none of the souls(vale nor pits) and ice king can not die once all 10 are done.
im sick of having me and friends not get chest becuz of a noob running off killing the ice king or pits
Lankster24
/signed
Sick of pugs and getting screwed over hope they fix it and SOON
Sick of pugs and getting screwed over hope they fix it and SOON
D??esseBrighid
agreed. if you're gonna make one thing invincible please make ALL invincible.
Luminarus
Yeah, that would be good.
Another thing to note is that reapers can die after all 10 are completed, they just cant have things cast on them after that time. A dryder cast meteor shower on a reaper just before we won, and the 3 meteor hits killed it, and we lost. Change it to cant take damage whilst at it if possible.
Another thing to note is that reapers can die after all 10 are completed, they just cant have things cast on them after that time. A dryder cast meteor shower on a reaper just before we won, and the 3 meteor hits killed it, and we lost. Change it to cant take damage whilst at it if possible.
jackinthe
go with a guild group or people you trust. i think making the reapers invincible afterwards was a waste anyways, all it did was help the sc teams; any groups that went thru and actually cleared the whole thing wouldn't have this problem anyways.
*not saying sc isn't actually clearing... you get the point though.
*not saying sc isn't actually clearing... you get the point though.
DarkGanni
Doesn't happen very often however a fix still needed.
/signed
/signed
makosi
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/notsigned. Might as well just add WIN button to interface... There really isn't much need to game easier now.
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Your statement was dripping with SMS arrogance.
farmerfez
don't take 5 years to get the chest? that's never happened to me lol
Zidane Ortef
I agree with Fez you should either be near or heading to a shrine at 10/10 get your chest then go do your farming with left over cons cuz thats what you where doing in the first place. Change you priorities finish, chest, farm rather then finish farm chest Saves you all the grief.
Rhamia Darigaz
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Umm take a second pull your head out your arse and stop being a b**ch he has a legitimate reason to complain about a poorly designed part of the game
And this is the first complaint about it so to that i can say stfu nubcake Oh noes i might get banned but worth it |
protip: if they feel you deserve to be banned for that post it would be deleted too.
The Legg
Having been affected by this kind of behavior myself I have to say this is a great idea and I support it whole heartedly.
/signed
/signed
A11Eur0
[QUOTE=Lankster24;4293299]Umm take a second pull your head out your arse and stop being a b**ch he has a legitimate reason to complain about a poorly designed part of the game
And this is the first complaint about it so
Poorly designed part of a game where you have to SAVE THE NPC from the ENEMY MOBS. How about making it so the quest doesn't update until the webs are dead?
Nobody clearing the wastes is going to leave coldfires and smites around to kill the Ice King, because he'll die before the second wave of webs anyway...so the problem here is the webs themselves. Maybe they're not really griefing, maybe they're just noobs who teleport out when the quest updates and you get 10/10 thinking it's invulnerable already. Oh guess what...your team died because you're a noob.
Plain and simple solution to a quest where you have to save an NPC: Make it update ONLY when the NPC is saved. It's a bug where it updates as complete on the second wave of a 3-wave quest whether they're dead or not. Don't make that NPC invulnerable when you get 10/10, because how did you save the guy just by tanking webs for a minute? You port out and guess what...webs run up to him and kill him. You didn't save a damn thing.
And this is the first complaint about it so
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You're going to keep grouping with pugs who have the ability to screw you over and keep coming on guru bitching about it?[/QUOTE] to that i can say stfu nubcake
Oh noes i might get banned but worth it |
Nobody clearing the wastes is going to leave coldfires and smites around to kill the Ice King, because he'll die before the second wave of webs anyway...so the problem here is the webs themselves. Maybe they're not really griefing, maybe they're just noobs who teleport out when the quest updates and you get 10/10 thinking it's invulnerable already. Oh guess what...your team died because you're a noob.
Plain and simple solution to a quest where you have to save an NPC: Make it update ONLY when the NPC is saved. It's a bug where it updates as complete on the second wave of a 3-wave quest whether they're dead or not. Don't make that NPC invulnerable when you get 10/10, because how did you save the guy just by tanking webs for a minute? You port out and guess what...webs run up to him and kill him. You didn't save a damn thing.