Further Underworld Updates - make Ice King and npc spirits invulnerable too!

Day Trooper

Day Trooper

Frost Gate Guardian

Join Date: Mar 2006

Guild With No [NAM???]

E/Mo

Ok - ANet recently changed UW to prevent party-wipes due to reaper deaths after completing 10/10 quests. Great job!

HOWEVER, this issue is still not quite resolved, as the party can still wipe after completing 10/10 quests if either (a). the Ice King dies or (b). the npc spirits in the 'escort of souls' or 'imprisoned spirits' quests die.

So the problem ANet tried to fix by making the reapers invulnerable after completing 10/10 quests - is not entirely fixed.

This becomes very apparent if the last quest you complete is 'Servants of Grenth' in the Ice Wastes. Unlike other quests - (if this is the last one you complete) you can't just go to the Labrynth and get the end-chest when this quest completes - as the dryders will proceed to the Ice King and kill him - thus causing the party to be booted out of UW. This means that whoever is doing this quest can't get the end-chest until they kill off ALL the terrorwebs - in which time someone can either (a). go off and get the Ice King killed or (b). teleport to the Bone Pits and purposely kill the npc spirits there by the reaper - and thus cause the person still doing the Servants of Grenth quest to not get their end-chest reward. This seems completely wrong to me.

Or, if others in the group want to solo-farm after completing 10/10 quests, I still see folks intentionally either get the Ice King or the npc spirits killed, thus causing the rest of the group to be kicked out of the Underworld. Again - does this make sense?

ANet - please also make the Ice King and the npc-quest spirits invulnerable, too, after completing 10/10 quests in UW!

Joe Fierce

Joe Fierce

Wilds Pathfinder

Join Date: Feb 2007

Disconnect the fascination

LF High End PvE Guild that's not filled with elitists.

R/

Quote:
Originally Posted by Day Trooper View Post
[in which time someone can either (a). go off and get the Ice King killed or (b). teleport to the Bone Pits and purposely kill the npc spirits there by the reaper - and thus cause the person still doing the Servants of Grenth quest to not get their end-chest reward. This seems completely wrong to me.
or you can just not run with d-bags that'll go off and purposely cause a wipe.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Joe Fierce View Post
or you can just not run with d-bags that'll go off and purposely cause a wipe.
You can tell that pre-emptively?

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

I'd much rather have it so you have to actually KILL the dryders for the quest to complete. As it is now, all you have to do is tank and survive them until the second group pops, then the quest resolves. If the reaper and ice king were to be invulnerable then, you'd be able to map away. thing is...the quest is specifically ABOUT protecting the ice king and the reaper. If you could tank 6 dryders, pop 6 more, then teleport away to get your UW end chest...it would be a cheap stupid quest.

If you didn't play with assholes who screw up other peoples' playing experiences, you wouldn't have these problems. Guild groups ftw.

/notsigned. it's how it's supposed to be.

SmokingHotImolation

Wilds Pathfinder

Join Date: Mar 2008

Odense, Denmark

E/

/signed.
Why not go all the way eh? They changed it in the first place to prevent douchebags from ruining other peoples run, so they should definately also do this.

Day Trooper

Day Trooper

Frost Gate Guardian

Join Date: Mar 2006

Guild With No [NAM???]

E/Mo

Quote:
Originally Posted by Joe Fierce View Post
or you can just not run with d-bags that'll go off and purposely cause a wipe.
Wow - I'm sure glad ANet doesn't think like you! Perhaps - this is why they recently made the reapers invulnerable? To avoid the exact scenario you just described??

Quote:
Originally Posted by Darkobra View Post
You can tell that pre-emptively?
Exactly!

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

/notsigned.

UW is easy enough the way it is, HM in 13 min. Dont get the king killed. Nuff said.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

UW in 13mins HM? At least boast believably

Day Trooper

Day Trooper

Frost Gate Guardian

Join Date: Mar 2006

Guild With No [NAM???]

E/Mo

Quote:
Originally Posted by A11Eur0 View Post
I'd much rather have it so you have to actually KILL the dryders for the quest to complete. As it is now, all you have to do is tank and survive them until the second group pops, then the quest resolves. If the reaper and ice king were to be invulnerable then, you'd be able to map away. thing is...the quest is specifically ABOUT protecting the ice king and the reaper. If you could tank 6 dryders, pop 6 more, then teleport away to get your UW end chest...it would be a cheap stupid quest.
Please read what I said.

First off, the Ice King (and the npc-quest spirits) would only become invulnerable AFTER 10/10 quests completed. The reapers already becomes invulnerable after 10/10 quests completed. Why not the Ice King and the npc-spirits too?

Quote:
Originally Posted by A11Eur0 View Post
If you didn't play with assholes who screw up other peoples' playing experiences, you wouldn't have these problems.
What a crap comment. So - I guess you have some magical aura which allows you to know ahead of time who would kill Ice King/spirits? Please share!

Quote:
Originally Posted by A11Eur0 View Post
Guild groups ftw.
Not everyone can (or wants) to do UW just with guildies!

Day Trooper

Day Trooper

Frost Gate Guardian

Join Date: Mar 2006

Guild With No [NAM???]

E/Mo

Quote:
Originally Posted by Xsiriss View Post
UW in 13mins HM? At least boast believably
I've been on a 13 minute HM run - so yes very doable

Also I've seen screenies of an 11 minute run - and my guildies claim to have recently done a 10 minute record run!

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Really!? How is this done, I mean this is just like VS farming speed...

Day Trooper

Day Trooper

Frost Gate Guardian

Join Date: Mar 2006

Guild With No [NAM???]

E/Mo

Quote:
Originally Posted by Xsiriss View Post
Really!? How is this done, I mean this is just like VS farming speed...
It can be done that fast BUT it takes a lot more skill and coordination than VS runs do to pull it off.

Here's a guide though on how it works:

http://www.guildwarsguru.com/forum/s...php?t=10303481

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Cheers man, I shall abuse it so.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Protecting the Ice King and the NPCs in "Escort of Souls" is a quest requirement. If they die, even after completion, you have failed to protect them, and you should not be rewarded.

/notsigned

Day Trooper

Day Trooper

Frost Gate Guardian

Join Date: Mar 2006

Guild With No [NAM???]

E/Mo

Quote:
Originally Posted by MisterB View Post
Protecting the Ice King and the NPCs in "Escort of Souls" is a quest requirement. If they die, even after completion, you have failed to protect them, and you should not be rewarded.

/notsigned
Protecting the Wastes reaper is a requirement of the Ice King quest too! But he becomes invulnerable once 10/10 quests is completed.

Why? To prevent doobers from killing reapers and selfishly preventing other party members from getting end-chest rewards. The Ice King and the NPCs should be no different in this regard!

SmokingHotImolation

Wilds Pathfinder

Join Date: Mar 2008

Odense, Denmark

E/

Quote:
Originally Posted by romeus petrus View Post
/notsigned.

UW is easy enough the way it is, HM in 13 min. Dont get the king killed. Nuff said.
Still dont change the fact that stupid people will ruin your run and thereby wasting your time. Also, this wouldnt make the run easier in any way, nor make the achieved times any faster.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by Day Trooper View Post
Please read what I said.

First off, the Ice King (and the npc-quest spirits) would only become invulnerable AFTER 10/10 quests completed. The reapers already becomes invulnerable after 10/10 quests completed. Why not the Ice King and the npc-spirits too?



What a crap comment. So - I guess you have some magical aura which allows you to know ahead of time who would kill Ice King/spirits? Please share!



Not everyone can (or wants) to do UW just with guildies!
1: if ice wastes is the last quest, then again all you need to do is tank the dryders for 2 minutes then everything's invulnerable.. Run to collect quest reward under SF, port to vale, don't even need to kill webs. Don't see why you wouldn't...they drop ecto too.

Not a magical aura, just I only play with people I know.

If you don't like playing with people you know, be prepared for griefers.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

/notsigned. Might as well just add WIN button to interface... There really isn't much need to game easier now.

Mordiego

Mordiego

Furnace Stoker

Join Date: Sep 2007

Pozna??, UTC+1

We Are From Poland [Pol]

N/A

make UW even easier? are U mad? this thread is a fail as all others that encourage making underworld a non-elite elite area.

therangereminem

therangereminem

Jungle Guide

Join Date: Jan 2007

R/Mo

ok so they changed uw so the reapers cant die after all 10 are complete , they wont die, but im still getting screwed outof the chest,

i want to make a poll for them to change it so none of the souls(vale nor pits) and ice king can not die once all 10 are done.

im sick of having me and friends not get chest becuz of a noob running off killing the ice king or pits

Lankster24

Frost Gate Guardian

Join Date: Apr 2006

W/

/signed

Sick of pugs and getting screwed over hope they fix it and SOON

D??esseBrighid

D??esseBrighid

Academy Page

Join Date: Nov 2007

Your Sweetest Dream

Pink Flying Flaming Donkeys Of [BoBo]

E/

agreed. if you're gonna make one thing invincible please make ALL invincible.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Yeah, that would be good.

Another thing to note is that reapers can die after all 10 are completed, they just cant have things cast on them after that time. A dryder cast meteor shower on a reaper just before we won, and the 3 meteor hits killed it, and we lost. Change it to cant take damage whilst at it if possible.

jackinthe

Krytan Explorer

Join Date: Jan 2007

go with a guild group or people you trust. i think making the reapers invincible afterwards was a waste anyways, all it did was help the sc teams; any groups that went thru and actually cleared the whole thing wouldn't have this problem anyways.

*not saying sc isn't actually clearing... you get the point though.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Doesn't happen very often however a fix still needed.

/signed

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by MirkoTeran View Post
/notsigned. Might as well just add WIN button to interface... There really isn't much need to game easier now.
So gameplay should be challenging, limited and restricted based on fragile NPC deaths resulting in a party wipe? I'm all for increasing the challenge but in such a way that the players' actions determine victory instead of the AI's.

Your statement was dripping with SMS arrogance.

farmerfez

farmerfez

Krytan Explorer

Join Date: Mar 2006

You should know

W/

don't take 5 years to get the chest? that's never happened to me lol

Zidane Ortef

Zidane Ortef

Site Contributor

Join Date: Dec 2006

Martinsburg, WV

Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]

W/

I agree with Fez you should either be near or heading to a shrine at 10/10 get your chest then go do your farming with left over cons cuz thats what you where doing in the first place. Change you priorities finish, chest, farm rather then finish farm chest Saves you all the grief.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by Lankster24 View Post
Umm take a second pull your head out your arse and stop being a b**ch he has a legitimate reason to complain about a poorly designed part of the game

And this is the first complaint about it so

to that i can say stfu nubcake

Oh noes i might get banned but worth it
what would be worth it, getting this angry post in before they banned you?
protip: if they feel you deserve to be banned for that post it would be deleted too.

The Legg

The Legg

Krytan Explorer

Join Date: Aug 2005

RAF Lyneham, UK

We Are Gozu ( Gozu )

N/Me

Having been affected by this kind of behavior myself I have to say this is a great idea and I support it whole heartedly.

/signed

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

[QUOTE=Lankster24;4293299]Umm take a second pull your head out your arse and stop being a b**ch he has a legitimate reason to complain about a poorly designed part of the game

And this is the first complaint about it so
Quote:
Originally Posted by A11Eur0 View Post
You're going to keep grouping with pugs who have the ability to screw you over and keep coming on guru bitching about it?[/QUOTE] to that i can say stfu nubcake

Oh noes i might get banned but worth it
Poorly designed part of a game where you have to SAVE THE NPC from the ENEMY MOBS. How about making it so the quest doesn't update until the webs are dead?

Nobody clearing the wastes is going to leave coldfires and smites around to kill the Ice King, because he'll die before the second wave of webs anyway...so the problem here is the webs themselves. Maybe they're not really griefing, maybe they're just noobs who teleport out when the quest updates and you get 10/10 thinking it's invulnerable already. Oh guess what...your team died because you're a noob.

Plain and simple solution to a quest where you have to save an NPC: Make it update ONLY when the NPC is saved. It's a bug where it updates as complete on the second wave of a 3-wave quest whether they're dead or not. Don't make that NPC invulnerable when you get 10/10, because how did you save the guy just by tanking webs for a minute? You port out and guess what...webs run up to him and kill him. You didn't save a damn thing.