Simple Buttonmashing build for FoW HM etc.
deluxe
Ursan teams were simple and braindead, Ursan is dead.
People need a new simple braindead and effective build, and in the latest UW farming builds warriors and monks are even excluded.
Here's my teambuild:
6 Scythe Warriors.
These warriors deal massive damage while taking little.
Whiners about sup runes can take a minor if they want, but you'll be sitting on 750+ health with a superior str rune.
Equipment: Vampiric/Sundering Scythe of Enchanting. Best armor would be sentinels, knights as a second.
Helpful to take a spear + shield so you can put up defy before you go in.
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2 Standard HB monks.
Not much to say about this, everyone knows how to play this. A baby can do it. 2nd monk takes healing seed instead of vigorous spirit.
When I monk in PvE I usually take Air of Superiority instead of a rez, altough that usually pisses off the typical PvE player
Template: OwYS0YITxVbENgfE+D5gIDwl
The warriors take way less damage than the ursans did before, so I'd say consets are not needed, although it could speed your run up.
None of the monk bars are set in stone, you can change as you see fit ofcourse. FoW has a lot of hexes, so a divert hexes prot would work just fine too.
I'd like to give this a try, but i'm not in a PvE guild, and finding pugs who want to try something "different" is hard.
Give me a shout ingame if you feel like doing a run!
People need a new simple braindead and effective build, and in the latest UW farming builds warriors and monks are even excluded.
Here's my teambuild:
6 Scythe Warriors.
These warriors deal massive damage while taking little.
Whiners about sup runes can take a minor if they want, but you'll be sitting on 750+ health with a superior str rune.
Equipment: Vampiric/Sundering Scythe of Enchanting. Best armor would be sentinels, knights as a second.
Helpful to take a spear + shield so you can put up defy before you go in.
Template: OQoiExpM1ptDCdxX5TYYJDixBA
2 Standard HB monks.
Not much to say about this, everyone knows how to play this. A baby can do it. 2nd monk takes healing seed instead of vigorous spirit.
When I monk in PvE I usually take Air of Superiority instead of a rez, altough that usually pisses off the typical PvE player
Template: OwYS0YITxVbENgfE+D5gIDwl
The warriors take way less damage than the ursans did before, so I'd say consets are not needed, although it could speed your run up.
None of the monk bars are set in stone, you can change as you see fit ofcourse. FoW has a lot of hexes, so a divert hexes prot would work just fine too.
I'd like to give this a try, but i'm not in a PvE guild, and finding pugs who want to try something "different" is hard.
Give me a shout ingame if you feel like doing a run!
Tyla
Why would you want to use an enchanting scythe mod when if you can weaponswap you just switch to a staff?
The usual physical-heavy set would be by far enough, and it doesn't necesarily take much skill to use.
The usual physical-heavy set would be by far enough, and it doesn't necesarily take much skill to use.
Lyynyyrd
Lol. :P
Good old Defy Pain Warriors. I used these to farm UW even before the buff to Defy Pain. These are even more button masher than Ursan. :[
[AND BETTER]!
Best is to use Major Runes so you can have a clean +300 HP.
Good old Defy Pain Warriors. I used these to farm UW even before the buff to Defy Pain. These are even more button masher than Ursan. :[
[AND BETTER]!
Best is to use Major Runes so you can have a clean +300 HP.
deluxe
Quote:
Originally Posted by Tyla
The usual physical-heavy set would be by far enough, and it doesn't necesarily take much skill to use.
And ofcourse, any armor will do. I myself only use survivor, just pointing out what's perfect for the build
Quote:
Best is to use Major Runes so you can have a clean +300 HP.
Sure :P But it's not really the health I care about, if you run a minor, major or sup, you have plenty any way. Breakpoint for -11 lies at 16 Luminarus
No condition removal, i can kind of see there being a problem versing anything that has blind... havent done fow in a while so cant remember if there is any of that, and if so how many there are.
Otherwise looks gd... Stormlord Alex
Quote:
Originally Posted by Tyla
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Quote:
Ursan teams were simple and braindead, Ursan is dead. People need a new simple braindead and effictive build, Weapon switching is likely too hard for the majority of the brain-dead once-Ursan PuGs. MirkoTeran
SS is not a problem by itself, but combined with PUG mentality you'll have 6 hexed people balled up spamming skills/attacking. That is not a good thing to see as a monk. Just giving a hex removal or 2 on monk bars will help a lot.
Vigorous Spirit will get stripped on half of them before they even reach the targets. I thought you were using mainly as cover enchat. Orders/splinter necro is always a good addition to physical heavy team, and even a hero can run it (usually better then PUGer:P). obsidian ectoplasm
Quote:
Originally Posted by Stormlord Alex
Weapon switching is likely too hard for the majority of the brain-dead once-Ursan PuGs.
Was just about to say exact same thing :P Painbringer
some PVE ebon standards may add a little to damage
Kosman
Looks good
-Lotus-
I didnt think I would ever see a team where the HB monk actually works well, but you dont really need prot with Defy Pain. one copy of PS for the aatxe might be a good idea though.
EDIT: was thinking about UW, but if you do take this there PS would be a good idea. Racthoh
Chant -> Healing Seed or Party -> Healing Seed if the pugs want to keep the res. Then Glyph -> Cure Hex. Healing Seed and Seed of Life should be more than enough to keep the 6 warriors up if they're all taking damage.
joshuarodger
there's actually quite a bit of blind in different parts of FoW. even with defy pain, i don't think this would work well in HM. the massive amount of hexes would still decimate the team. SS, Empathy, MoP, blurred all in stacks at various points. avatar of dwayna dervs could get it done but then wouldn't have the massive health that your warriors do. there just isn't enough hex removal and an orders necro will definitely help speed things up a bit. might be worth trying since it's the same concept as ursan, but with ursan, you had AoE KD and skills that blind/blurred didn't effect. you don't have that with this build so the foes would be around longer and the hexes would last longer, thereby doing more damage to the team.
of course, for the most part, you don't have to worry about blurred and the necro hexes at the same time so it could work, i'm just a little dubious. Racthoh
Quote:
Originally Posted by joshuarodger
there's actually quite a bit of blind in different parts of FoW.
There really isn't. Even the enemies that do blind pose no real threat.
deluxe
Updated the monk with hex removal, Made necro hero. He does a perfect job, make sure a monk takes this guy. Dont want him saccing in the frontline.
Will update main post when I have time, will get a team together this weekend, PM me here or if you want in. MercenaryKnight
You really want braindead fow? D/xs can replace wars with avatar of dwayna and eternal aura. Permanent dwayna= hex removal with every single skill. No longer fear the spiteful spirit and hex spam.
The Arching Healer royal mercenary
Good job
whisp me ingame if want to try this out, guess i ll be able to make the build Royal Mercenary ill Mr. G
I'd swap Healers boon for Unyielding Aura sure you lose the 50% faster casting
but you can remove your res skill, and you can rebirth people with 100% Health and E ready to go straight back into combat oh you also can also res every 10 second with a 1/4 cast the -1e can be easily countered with Selfless spirit just my $0.02 since the update on UA ive yet to find a use for HB in PvE.... elk
I'd imagine the Paraway Nec/D Order spammer would work well here too
PvXwiki: OgSjQoqLrOe3Jhh4+Gexvg3yL I'd suggest you drop Dwayna's touch for something else so the bot isn't running into the melee group to try and heal (the well of blood would be a good idea). The dark fury will also help fuel the Wa's too. elk MercenaryKnight
As long as a monk brought the orders and set to defensive, the dwayna's touch should only be cast close to the monk (not running into melee range to heal them).
jonnieboi05
Quote:
Originally Posted by Stormlord Alex
Weapon switching is likely too hard for the majority of the brain-dead once-Ursan PuGs.
very very much agreed.
~LeNa~
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