I assume that each "place" - town or outpost - is implemented multiple times potentially. So if there are more than say 500 people in a town, you get a second town. And nobody is the wiser, unless you decide you want to meet someone in a town at a certain time.
How does it work? Is there a link to a place this is all described? I looked in the wiki and the manual, but nothing in the manual talked about it and I don't know what to search for in the Wiki.
Here are a few issues:
- If we are in the mission game - called campaign mode? and If we arrange, via email or skype or something to meet and play a mission or arena together, then how to arrange that we are in the same arena / town / outpost when we get there.
- If we are in the same guild then it seems clear that all guild members need to show up in the same instance of a town or arena. It makes no sense to me that the guild members would get luck of the draw to find the right server instance. Clearly a guild hall would not make sense if there were multiple instances of that hall.
- Does this mean that we as friends need to join the same guild to assure we are on the same server?
GW looks very polished and thought out, so I'm confident there are good answers, it's just that I'm new, and I've seen some games like SecondLife and 2MOONS that have very different solutions to this whole problem of an MMORPG.
Thanks much,
Variously... Windy Crusher- pvp, Windy Pathfinder - R01, Windy Flayer - WE10