Dishonorable...
What Now
Seriously why can't they tweak this a bit, I understand for leeching in AB but in RA it's really irritating. 5+ times an hour, with my wonderful luck *sarcasm*, I get 2-3 healer teams that never resign, theres always some douche thinking it'll be fun or prove something to time it out and therefore don't resign.
Would there be any harm in decreasing the time limit to 5 minutes because as we speak I am dishonorable and stand in RA because either way 10 minutes of it= idiots timing out the actual match, but by raging at least I can show how bull it is. People leave after the match is over anyway even if it's an easy/fast one until they get a team they want, is it really that important if someone leaves before or after?
Might as well add a disclosure "You are entering a Random Arena, if you are paired with a team that is not within your liking or stands no chance you will have to wait it out as you will be punished for leaving" Just to show how great this all is.
I wouldn't mind if I had a decent TA team to play with but this time a night most my contacts are asleep and I'm stuck waiting 8 minutes with half a team that is /sitting and a healer bothering to keep everyone up for the entire duration.
Decrease it or scrap the mech from RA in general IMO. Just wasting my time, worked all day don't wanna stand here with a paragon "Oh **** I forgot my spear!" and a degen necro with flare.
Or better yet actually fix the bull of getting 3 Mo/W in one team, make it still random but in the sense that each team gets a healer, a melee, and 2 other, not 3 monks and a rit that refuses to resign. So much else you could of done instead but settling...it's expected when you can't even update on time.
Or even make it so 3/4 resigns will do, majority rule. No your flare spamming wont eventually magically beat down a team over several minutes...
Would there be any harm in decreasing the time limit to 5 minutes because as we speak I am dishonorable and stand in RA because either way 10 minutes of it= idiots timing out the actual match, but by raging at least I can show how bull it is. People leave after the match is over anyway even if it's an easy/fast one until they get a team they want, is it really that important if someone leaves before or after?
Might as well add a disclosure "You are entering a Random Arena, if you are paired with a team that is not within your liking or stands no chance you will have to wait it out as you will be punished for leaving" Just to show how great this all is.
I wouldn't mind if I had a decent TA team to play with but this time a night most my contacts are asleep and I'm stuck waiting 8 minutes with half a team that is /sitting and a healer bothering to keep everyone up for the entire duration.
Decrease it or scrap the mech from RA in general IMO. Just wasting my time, worked all day don't wanna stand here with a paragon "Oh **** I forgot my spear!" and a degen necro with flare.
Or better yet actually fix the bull of getting 3 Mo/W in one team, make it still random but in the sense that each team gets a healer, a melee, and 2 other, not 3 monks and a rit that refuses to resign. So much else you could of done instead but settling...it's expected when you can't even update on time.
Or even make it so 3/4 resigns will do, majority rule. No your flare spamming wont eventually magically beat down a team over several minutes...
Numa Pompilius
Balth points should be removed from RA so we were spared the constant QQ threads from balth farmers who've dropped out one time too much from what they felt were suboptimal groups.
FWIW: I made 32000 balth points in RA today. Not one single match lasted full time.
FWIW: I made 32000 balth points in RA today. Not one single match lasted full time.
Puebert
Oh no.
Random arenas is random.
Random arenas is random.
What Now
Not so much the Random aspect as that this "hex" is wasting my time. Why bother with it, please try something else.
Martin Alvito
They want you to stick it out no matter what. Apparently the devs WANT you to waste your time rather than rage out on bad teams/runners.
Adding a title track to RA was a bad idea. It was a much better environment when it was a near-pointless activity that was good for live-fire testing and general practice. Making it a true competitive activity raises the rage quotient to unacceptable levels.
Adding a title track to RA was a bad idea. It was a much better environment when it was a near-pointless activity that was good for live-fire testing and general practice. Making it a true competitive activity raises the rage quotient to unacceptable levels.
Reverend Dr
We never had many problems with RA until glad points were introduced. After several updates dealing with the symptoms, there has still been no addressing of the cause.
Mr. Undisclosed
Every RA weekends theres bound to be QQ threads about Dishourable. Chances are the effect isn't going to be taken out any time soon so just give up.
HawkofStorms
So because dishonor does what it is supposed to do.. it should be changed?
Gift3d
RA is filthy trash, the only thing that matters is luck. If you're unlucky, keep wasting your time.
caballo_oscuro
This is a topic that's been discussed to death. As the saying goes, if you can't do the time, don't do the crime.
Talk out your issues with your team. If you want to leave your team, do so, but you will garner dishonor and eventually it'll hit you.
It's there to persuade you to not develop the habit of leaving a game every time you're dissatisfied with the way things are going.
If you don't like it, you're going to just have to grow some patience and maturity.
Now be a good troll and go play gw.
Talk out your issues with your team. If you want to leave your team, do so, but you will garner dishonor and eventually it'll hit you.
It's there to persuade you to not develop the habit of leaving a game every time you're dissatisfied with the way things are going.
If you don't like it, you're going to just have to grow some patience and maturity.
Now be a good troll and go play gw.
pamelf
Dishonourable is flawed. It needs a lit of fixing, but it's still better than not having it.
I've had my own issues with it, and I certainly would like to see some tweaks.
I've had my own issues with it, and I certainly would like to see some tweaks.
EPO Bot
It sad the dishonorable hex even has to be in the game to make RA playable.
And that has nothing to do with Anet. Im' looking at you guys. Yes, YOU.
And that has nothing to do with Anet. Im' looking at you guys. Yes, YOU.
N1ghtstalker
RA is filled with idiots
get used to it
get used to it
Numa Pompilius
Quote:
It sad the dishonorable hex even has to be in the game to make RA playable.
And that has nothing to do with Anet. Im' looking at you guys. Yes, YOU. |
The dishonor hex wastes your time? Leavers wastes everyones time.
DutchSmurf
One thing I do agree with is that the timer could be shorter. But that has been discussed to death too already.
mozx
Quote:
Seriously why can't they tweak this a bit, I understand for leeching in AB but in RA it's really irritating. 5+ times an hour, with my wonderful luck *sarcasm*, I get 2-3 healer teams that never resign, theres always some douche thinking it'll be fun or prove something to time it out and therefore don't resign.
Would there be any harm in decreasing the time limit to 5 minutes because as we speak I am dishonorable and stand in RA because either way 10 minutes of it= idiots timing out the actual match, but by raging at least I can show how bull it is. People leave after the match is over anyway even if it's an easy/fast one until they get a team they want, is it really that important if someone leaves before or after? Might as well add a disclosure "You are entering a Random Arena, if you are paired with a team that is not within your liking or stands no chance you will have to wait it out as you will be punished for leaving" Just to show how great this all is. I wouldn't mind if I had a decent TA team to play with but this time a night most my contacts are asleep and I'm stuck waiting 8 minutes with half a team that is /sitting and a healer bothering to keep everyone up for the entire duration. Decrease it or scrap the mech from RA in general IMO. Just wasting my time, worked all day don't wanna stand here with a paragon "Oh **** I forgot my spear!" and a degen necro with flare. Or better yet actually fix the bull of getting 3 Mo/W in one team, make it still random but in the sense that each team gets a healer, a melee, and 2 other, not 3 monks and a rit that refuses to resign. So much else you could of done instead but settling...it's expected when you can't even update on time. Or even make it so 3/4 resigns will do, majority rule. No your flare spamming wont eventually magically beat down a team over several minutes... |
Taixen
When the person on your team runs around for the duration of the match, blame the other team for not catching him.
But seriously, RA is well, RA. You can't expect to find many decent players there, especially on a double faction weekend.
If people don't like the way RA works, they either shouldn't play it, or just cope with how it works.
But seriously, RA is well, RA. You can't expect to find many decent players there, especially on a double faction weekend.
If people don't like the way RA works, they either shouldn't play it, or just cope with how it works.
Eragon Selene
What Now
Yes people like me, who think people like you thinking healing for 8 minutes with no offense is the way to play guild wars are wasting my time, I have a job and a life and I refuse to sit and wait while you play your little pointless games. Point, even by the addition of the timer, is obviously for one team to win or accomplish something, not have 3 earth tanks on one team thinking I don't need a monk now no one can kill me!
Nude Nira
Or you could just close GW completly, and reopen, and get no dhex.
It's magic!
It's magic!
Spazzer
Quote:
They want you to stick it out no matter what. Apparently the devs WANT you to waste your time rather than rage out on bad teams/runners.
Adding a title track to RA was a bad idea. It was a much better environment when it was a near-pointless activity that was good for live-fire testing and general practice. Making it a true competitive activity raises the rage quotient to unacceptable levels. |
Still, I haven't gotten dishonorable yet, and I RA more than the average person. Only one of my matches this weekend has gone the distance.
glacialphoenix
Quote:
Dishonourable is flawed. It needs a lit of fixing, but it's still better than not having it. I've had my own issues with it, and I certainly would like to see some tweaks. |
From the wiki:
Quote:
Another way to obtain Dishonorable is by resigning twice from Rollerbeetle Races or Alliance Battles. Resigning can also mean being kicked off the server due to lag. Repeatedly quitting a match before the automatic return to outpost, even if all teammates are dead, will result in Dishonorable Status being bestowed. |
But it's better than not having dishonorable at all.
Reverend Dr
Quote:
We never had many problems with RA until glad points were introduced. After several updates dealing with the symptoms, there has still been no addressing of the cause.
|
Get rid of dishonorable, get rid of glad points, and dare I say that all of the problems will go away.
Lest121
IMO they should get rid of all ranks in PvP titles, all you have is Zero to Max.
Mangione
Quote:
People like you is why dishonorable was added to random arenas. Go find a mirror and bitch at yourself, not at people who actually play the game like it should be played.
|
I came back to GW after a couple of weeks break to play in this RA weekend...
apart from the awful teams I'm getting, way below average, I still stick with them...
And for "way below average" I mean that necro/ranger guy showing off his phoenix and bringing trapping skills, I mean the monk with fire spells, I mean the melee necro, the sin or mesmer or necro healer, the warrior that brings meteor storm on his bar, the worst RA freakshow and horror stories... You can try to give advices to those guys in the most polite and less insulting way of this world... some accept it (and it is good to see them again in the arenas not repeating the errors), some don't (LMFAO I'm KOABD YOU NOOB!!!!!111!!!)...
I still give them a chance, even if they are awful, after all, if I want an optimal team I can map to Team Arenas and play there.
As long as I enter RANDOM arenas (usually with my monk), I accept to be the healer of whatever group is coming, and I'll try my best to it.
Sad thing is that I see a lot of leavers too, too many of them, more than in the average day (yes, I play RA sometimes, and in 3 months I haven't seen all the crap I've seen in this weekend).
You know what? Was tired of playing monk and decided to do a couple of rounds with my ranger... I had a 10 matches winning streak with a team that had 2 leavers, because they thought that a team with no monks was never going to make it to 10... one guy left during the second match, and we won anyway, another one left during our fifth match... we made it to 10, without a monk.
That may be an exception, but proves that leavers can be wrong in their assessment.
I was happy that dishonorable is there, to punish those who willingly enter the RANDOM arenas and then leave because the team is "too random" according to them...
It is no fun winning against a team of 3 just because some moron has decided that his team is suboptimal and has left.
It is no fun losing because you had the bad luck of having in your team a moron who thinks that his team is suboptimal and has left.
And one doesn't get dishonorable for leaving just one time...
You get it by leaving repeatedly.
Bob Slydell
I believe if anything, a person that is "linkdead" wating to reconnect after the connection kicked them should NOT be able to be reported for leeching...
I got repoted a few times BECAUSE of that.
I got repoted a few times BECAUSE of that.
wanmoke
I like how people whine about a game mechanic but never seem to provide an idea of HOW they want it fixed. That's my question to the OP.
Reverend Dr
Quote:
I like how people whine about a game mechanic but never seem to provide an idea of HOW they want it fixed. That's my question to the OP.
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Anyone that complains is farming glad points in RA because they are bad and cannot farm them in TA, which the farming in TA is far faster.
Zepolak
Quote:
People like you is why dishonorable was added to random arenas. Go find a mirror and bitch at yourself, not at people who actually play the game like it should be played.
|
And for the 3 monks party, waw... You are getting that so often that you get dishonorable by leaving ?
Waw... I mean... You are the unluckiest GW player, I feel sorry for you.
And maybe if you asked gently your monk[s] to stop healing, eh ?
Numa Pompilius
Quote:
Considering the lag prevalent across GW right now (or so I've noticed from the various threads), the 'kicked off being server due to lag' counting for 5 dishonorable points seems a bit unfair.
|
Imagine a player with really bad connection, so he gets disconnected all the time. Isn't it better that that player gets a timeout from PvP'ing than that he can screw up matches involving dozens of players in a bunch of teams?
I don't want dishonorable removed. Before it was introduced it was nearly impossible to get a full team in RA because of the massive amounts of leavers. Bringing a mesmer or being assigned to a team without a monk pretty much automatically meant 1-2 persons would drop out before the match had even started.
Red Sonya
Quote:
Balth points should be removed from RA so we were spared the constant QQ threads from balth farmers who've dropped out one time too much from what they felt were suboptimal groups.
FWIW: I made 32000 balth points in RA today. Not one single match lasted full time. |
If you're going to do the crime (play RA) then you're going to have to do the time (wait your 10 minutes because you don't like the makeup of your team(s))
Fay Vert
Most of the problems would be solved if a team was limited to one of each profession. How hard can that be? No more 2 and 3 monk teams.
glacialphoenix
Quote:
Isn't it better that that player gets a timeout from PvP'ing than that he can screw up matches involving dozens of players in a bunch of teams? |
I do agree that it's not fair to the others if a player repeatedly disconnects. I still think two is a bit harsh. But it's relatively minor and a small price to pay for not having leavers and leechers in my party.
I really do prefer the system with dishonorable. I don't think it's perfect, but if you want to /ragequit in the middle of the match, you should have to deal with the consequences.
What Now
Quote:
I like how people whine about a game mechanic but never seem to provide an idea of HOW they want it fixed. That's my question to the OP.
|
You could also have d/c count as 1 point or half a point or something, so it gives you some leeway but abuse of it would still be punished.
My main issue isn't bad players it's monking long games where either team is lacking the ability to do much to the other. I've had dishonorable several times yesterday.
Friends got on and I did some TA, got nearly 100 glads NP, thank god for TA, just saying in RA I don't want to be stuck with masses of defense that wont resign or get anything done.
As I also suggested even though it's random doesn't mean you cant make it so each team gets 1 or only 1 healer, kinda irritating any other way.
I have np getting 10 wins with decent or even subdecent teams but my horrible luck shoves me with 3 monks OFTEN.
What Now
I have no problem scoring points quickily in TA, had a 60+ win streak, problem is I don't always have the reliable associates for it and raging a bad team in RA is just faster than fail. 2 rages = 10 minutes, 2 timeouts = 16 minutes+, hmmm...
Most of you don't get the point, I dislike multiple healers the most, I just monked flarespammers through 10, that can be lived with because of the dps and we are still capable of dying and no ones kiting 8 minutes trying to prove some stupid point...
Whoever made the comment on the first page, playing the "right way" with 3 monks in your team timing every match out, how many glad points did you manage? As stated I got nearly 100 in a few hours of normal play. Just find if you're going to make a title need so many wins and such, and stress nonpassive play, why shove so much defense on one team.
Most of you don't get the point, I dislike multiple healers the most, I just monked flarespammers through 10, that can be lived with because of the dps and we are still capable of dying and no ones kiting 8 minutes trying to prove some stupid point...
Whoever made the comment on the first page, playing the "right way" with 3 monks in your team timing every match out, how many glad points did you manage? As stated I got nearly 100 in a few hours of normal play. Just find if you're going to make a title need so many wins and such, and stress nonpassive play, why shove so much defense on one team.
Reverend Dr
Quote:
I don't want dishonorable removed. Before it was introduced it was nearly impossible to get a full team in RA because of the massive amounts of leavers. Bringing a mesmer or being assigned to a team without a monk pretty much automatically meant 1-2 persons would drop out before the match had even started.
|
Seriously before glad points were introduced RA was just a place to goof off and try new things. There was some Balth faction gain involved, but that was hardly at all affected by being in a perfect group or a terrible group. Glad points in RA were the problem, everything else is addressing only symptoms.
illidan009
....balthazar farmers SUCK. gtfo RA and stop qqing about it. some people would actually like to enjoy the game, not hurry through it to display on their HoM.
DarkGanni
Personally when I see the group not so good or its a sign of a loss I resign and stop attacking or heal.
A true sportsmen (or even a mature player) knows what to do when its a defeat. Unfortunately some think its fun and take the game too seriously (most annoying when its only round 1) its like they will lose something in real life.
Ganni
A true sportsmen (or even a mature player) knows what to do when its a defeat. Unfortunately some think its fun and take the game too seriously (most annoying when its only round 1) its like they will lose something in real life.
Ganni
Windf0rce
HawkofStorms
Quote:
This is why we remove both glad points and dishonorable. Before glad points were introduced there were practically no leavers in RA; there were as many leavers then as their are still leavers now. However now there are far more people that will, on a 'non-ideal' team, just run in to die faster. Actually how is this fundamentally different from a leaver?
Seriously before glad points were introduced RA was just a place to goof off and try new things. There was some Balth faction gain involved, but that was hardly at all affected by being in a perfect group or a terrible group. Glad points in RA were the problem, everything else is addressing only symptoms. |
Even BEFORE Glad points existed in RA, people still left all the time because they wanted to earn faction faster. You'd have to eliminate all rewards whatsoever, which would severly harm the point of PvPing at all.