G.O.L.E.M Solo Assassin
Freequency
My question is, what is the build Assassins are using to solo G.O.L.E.M. I know it's possible but the Assassin I was with wouldn't show it, and when I died on purpose to watch him, he left the mission. So does this community know of any build possible?
A/E was his build, and was using a staff.
I've tried sliver armor. = no go
Perma daggers with poison and asura scan = no go.
Help anyone?
A/E was his build, and was using a staff.
I've tried sliver armor. = no go
Perma daggers with poison and asura scan = no go.
Help anyone?
mastar of warrior
pretty sure it was atleast
Glyph of swiftness
deadly paradox
Shadow form
Not sure on these
Teinai's crystal
crystal wave
Glyph of swiftness
deadly paradox
Shadow form
Not sure on these
Teinai's crystal
crystal wave
Freequency
dilan155
hmm what about burning+poison and then some damage?
Narcin
most likely using heavy degen with moderate damage. Burning Radiation Field possibly Lava Font
mastar of warrior
Burning And fire damage vs destroyers = GG
Quote:
Originally Posted by Wiki
Quote:
The Destroyers are fiery, nearly mindless creatures who seek to clear the Depths of Tyria of all life. Most, if not all, Destroyers are immune to burning and are highly resistant to fire damage.
Freequency
Quote:
Originally Posted by dilan155
hmm what about burning+poison and then some damage?
Tried.. still doesn't work. Possibly with Alkar's Alchemical Acid.
Kerria Rayie
Wow you guys are real helpful. Azzholes. He asked a simple question. When we see the runners using the build, we dont see them using any skills, except the ones to maintain SF. And yet they can do G.O.L.E.M. in 10 mins
MagmaRed
Quote:
Originally Posted by Freequency
My question is, what is the build Assassins are using to solo G.O.L.E.M. I know it's possible but the Assassin I was with wouldn't show it, and when I died on purpose to watch him, he left the mission. So does this community know of any build possible?
A/E was his build, and was using a staff.
I've tried sliver armor. = no go
Perma daggers with poison and asura scan = no go.
Help anyone? I wouldn't recommend using ANY hexes when dealing with Destroyers. The mesmers have a nasty little skill they use to make SF go bye-bye. [Hex Eater Vortex]
A/E was his build, and was using a staff.
I've tried sliver armor. = no go
Perma daggers with poison and asura scan = no go.
Help anyone? I wouldn't recommend using ANY hexes when dealing with Destroyers. The mesmers have a nasty little skill they use to make SF go bye-bye. [Hex Eater Vortex]
Freequency
Konig Des Todes
Hmmm. Try:
3 Perma SF skills
Ebon Battle Standard of Honor->Asura Scan->Alkar's Alchemic Acid
Toss in Iron Palm, and Entangling Asp, I guess.
Give that a go and tell me how it works.
(Note: Don't use Asura Scan when the mesmers are around, but there are not many in that mission I believe, and take the mesmers out first)
3 Perma SF skills
Ebon Battle Standard of Honor->Asura Scan->Alkar's Alchemic Acid
Toss in Iron Palm, and Entangling Asp, I guess.
Give that a go and tell me how it works.
(Note: Don't use Asura Scan when the mesmers are around, but there are not many in that mission I believe, and take the mesmers out first)
joshuarodger
i think really all you need to do is have SF up and wait for the bringers of destruction to spawn without killing anything. you would then have a ton of aggro for the bringers and just sliver, EBSoH, AAA and air of superiority to recharge sliver if it doesn't target the bringers in time. not really sure if the bringers spawn if the other waves of destroyers are still alive or just when the kilns heat up. but that's my best guess.
Rubain
Just gave it a try with heroes to catch the destroyers on the left side wich get past in the time it takes to get up the hill. Got both kilns heated and the bosses spawned, but after loosing some destroyers because of their follow range while luring and trying to kill the bosses they kicked a kiln and mish failed
€dit: Ok just finished it, wasn't very fast due to sliver targeting problems just ordered my heros to protect the right side after they finished the 2-3 Destroyers wich came trough.
Bar used: [I Rubain I's Skills;OwZTkY/8ZS6jHRnBZIXkHKVcUEA] but i think Air of Superiroity is a better choise then AAA
€dit: Ok just finished it, wasn't very fast due to sliver targeting problems just ordered my heros to protect the right side after they finished the 2-3 Destroyers wich came trough.
Bar used: [I Rubain I's Skills;OwZTkY/8ZS6jHRnBZIXkHKVcUEA] but i think Air of Superiroity is a better choise then AAA
Masao
I don't see why people are having trouble with this.
It's just the standard perma Sliver build; and the whole bridge deal is simple.
Take someone with you who will take quest after you gather all destroyers and hold the choke point.
Runners can't do this without a person to run.
Also recall across the bridge doesn't have enough range, with speedboosts you might make it but I still doubt you'll be able to grab all the aggro 100% of the time.
It's just the standard perma Sliver build; and the whole bridge deal is simple.
Take someone with you who will take quest after you gather all destroyers and hold the choke point.
Runners can't do this without a person to run.
Also recall across the bridge doesn't have enough range, with speedboosts you might make it but I still doubt you'll be able to grab all the aggro 100% of the time.
Tom Swift
Lol - Doh - /face plam
It never occurred to me that you could trigger the kiln with a hero (I assumed only a human player could do it) and that was what was making this seem hard.
Very simple
Standard perma-sin sliver armor build with Alkar's Alchemical Acid
If you don't have a human player you are running, flag a hero near the base of the pyramid where he won't trigger the kilns.
Run across the bridge and gather the destroyers together (the three ranged attackers by the east bridge will not cross the bridge and are no threat to the kilns so don't worry about them.)
Move almost to the choke point where you can can still clearly see the top of the pyramid and flag your hero to the top of the pyramid to trigger the kilns (to be honest this did not work every time. From that distance the hero seemed to get confused sometimes even though he only had to walk up the stairs. After little experimenting I was able to find a spot to the right and in front of the choke point that allowed me to set the hero pretty consistently)
Go to the choke point and wait out the heating process (use sliver armor to kill as many melee destroyers as you can while waiting for the kilns)
Once the kilns have heated, kill the bringers (Since you have killed most of the melee ones, targeting the bringers should not be a problem and the ranged attackers hitting you will bring them down quickly. You may lose agro on some of the destroyers when you go to kill the bringers. These will head to the kilns. That's not a problem if you kill the bringers quickly enough, and if you killed most of the melee fighters you should be able to do so. You can actually lose one kiln, but not both, at this point without failing the mission.)
If you are farming for cores instead of going for speed you can take all the time you want to kill destroyers before killing the bringers. But keep in mind if you lose agro on any of the destroyers, they will head for the kilns.
going for speed = just a few seconds over 7 minutes (not counting loading times) And after all the trial runs I am now 25 cores closer to the gloves
Course, it's not a true solo as you have a hero with you but it's close.
It never occurred to me that you could trigger the kiln with a hero (I assumed only a human player could do it) and that was what was making this seem hard.
Very simple
Standard perma-sin sliver armor build with Alkar's Alchemical Acid
If you don't have a human player you are running, flag a hero near the base of the pyramid where he won't trigger the kilns.
Run across the bridge and gather the destroyers together (the three ranged attackers by the east bridge will not cross the bridge and are no threat to the kilns so don't worry about them.)
Move almost to the choke point where you can can still clearly see the top of the pyramid and flag your hero to the top of the pyramid to trigger the kilns (to be honest this did not work every time. From that distance the hero seemed to get confused sometimes even though he only had to walk up the stairs. After little experimenting I was able to find a spot to the right and in front of the choke point that allowed me to set the hero pretty consistently)
Go to the choke point and wait out the heating process (use sliver armor to kill as many melee destroyers as you can while waiting for the kilns)
Once the kilns have heated, kill the bringers (Since you have killed most of the melee ones, targeting the bringers should not be a problem and the ranged attackers hitting you will bring them down quickly. You may lose agro on some of the destroyers when you go to kill the bringers. These will head to the kilns. That's not a problem if you kill the bringers quickly enough, and if you killed most of the melee fighters you should be able to do so. You can actually lose one kiln, but not both, at this point without failing the mission.)
If you are farming for cores instead of going for speed you can take all the time you want to kill destroyers before killing the bringers. But keep in mind if you lose agro on any of the destroyers, they will head for the kilns.
going for speed = just a few seconds over 7 minutes (not counting loading times) And after all the trial runs I am now 25 cores closer to the gloves
Course, it's not a true solo as you have a hero with you but it's close.
Freequency
Hmm.. guess I'll have to log into try. The Sin that ran me only took 10mins to do it.. seems like that would work with Sliver.
Edit: It's possible. Just having trouble getting the hero to trip the mission.
Edit: It's possible. Just having trouble getting the hero to trip the mission.
Freequency
Quote:
Originally Posted by Freequency
Hmm.. guess I'll have to log into try. The Sin that ran me only took 10mins to do it.. seems like that would work with Sliver.
Edit: It's possible. Just having trouble getting the hero to trip the mission. Thanks for the help.. although I guess I was over looking the whole thing.
I Frapsed it for ya! CheerZ
Edit: It's possible. Just having trouble getting the hero to trip the mission. Thanks for the help.. although I guess I was over looking the whole thing.
I Frapsed it for ya! CheerZ
Absinth187
Your video scared the crap outta me at 5:31. Nicely done btw.
Freequency
Tom Swift
Magical Samurai
I want to say I was the first to start doing this, but who knows.
Dash is L E E T
Anyways, I use the standard SF build, with Sliver Armor and Buffs to that (Intensity/Ebon Battle Standard). Now, this works well enough - but if the Bringer's aren't targeted, you're in for a long run xD. For the last slot, I normally have some form of a Shadow Step (depends on your preference), to get to the Bringer and cast, before a mob comes - doesn't really work, but makes me feel better.
Normally, you can get it down in about 7-8 mins or so, if you miss the Bringer's on early attempts, you're looking past 10 mins.
As for bringing a hero, yeah - just load up a team, tell 'em to hold one side, then send a hero to your side after the Kiln's heat. This'll trigger the next stage of the quest. If you need a run walkthrough, PM me in-game.
IGN: Magical Samurai
Key thing is to not go close to the Mesmers (Destroyer of Thoughts), if so - they'll strip your enchants.
I'm thinking about modding the build to go a bit faster, maybe a Dagger variant - but no idea.
-Magical Samurai
EDIT: Saw the vid link, not sure why you were killing all of the other Destroyers leading up to it.
Also saw your Against the Charr, I normally run Sliver again, but I add in Stoneflesh for some damage reduction from the Arrows - this allows you to do HM.
Just cast Stoneflesh before final aggro, shadow step into the boss, Sliver. Total time = 5 mins or so.
It's also possible to do Curse of the Nornbear, but it's flawed - and requires a hero to bond you up for the final fight.
Otherwise, it's just a dagger build. You die at the last part, hope your hero died far enough in to res with you... :/
Dash is L E E T
Anyways, I use the standard SF build, with Sliver Armor and Buffs to that (Intensity/Ebon Battle Standard). Now, this works well enough - but if the Bringer's aren't targeted, you're in for a long run xD. For the last slot, I normally have some form of a Shadow Step (depends on your preference), to get to the Bringer and cast, before a mob comes - doesn't really work, but makes me feel better.
Normally, you can get it down in about 7-8 mins or so, if you miss the Bringer's on early attempts, you're looking past 10 mins.
As for bringing a hero, yeah - just load up a team, tell 'em to hold one side, then send a hero to your side after the Kiln's heat. This'll trigger the next stage of the quest. If you need a run walkthrough, PM me in-game.
IGN: Magical Samurai
Key thing is to not go close to the Mesmers (Destroyer of Thoughts), if so - they'll strip your enchants.
I'm thinking about modding the build to go a bit faster, maybe a Dagger variant - but no idea.
-Magical Samurai
EDIT: Saw the vid link, not sure why you were killing all of the other Destroyers leading up to it.
Also saw your Against the Charr, I normally run Sliver again, but I add in Stoneflesh for some damage reduction from the Arrows - this allows you to do HM.
Just cast Stoneflesh before final aggro, shadow step into the boss, Sliver. Total time = 5 mins or so.
It's also possible to do Curse of the Nornbear, but it's flawed - and requires a hero to bond you up for the final fight.
Otherwise, it's just a dagger build. You die at the last part, hope your hero died far enough in to res with you... :/
Tom Swift
Quote:
Originally Posted by Magical Samurai
but if the Bringer's aren't targeted, you're in for a long run xD.
If you kill the melee destroyers at the choke point while the kiln is heating up then sliver targeting the bringers is almost guaranteed. The only exception would be one or two that pop out of the bringers' pods and with all the ranged attackers on you they go down in less then two seconds.
Freequency
Quote:
Originally Posted by Magical Samurai
Quote: Originally Posted by Magical Samurai EDIT: Saw the vid link, not sure why you were killing all of the other Destroyers leading up to it. Why not? You got all that time to waste. First successful run while frapsed. A little extra info is always good. It's not necessary to kill everything.