Soloable?

Big Mutt

Pre-Searing Cadet

Join Date: Oct 2008

Ohio

NDN Nation

W/

Hey guys, I have recently started playing guild wars again after about a year or so break. I never made it all the way through Nightfall. Instead of going through nightfall with my paragon, i decieded to bring my Proph character which has finished both Prof and factions, and at least have one character through the three. Now for my question .. I have soloed the entire campaign through the Gate of Pain mission ( which i sadly couldnt find anyone who could get farther then me and my heros.. which i think is bad.. but a different subject entirely) Im basicly wondering, i seem to be near the end of it. Would it be possible to solo the rest.. although im sure having people to help would make it much easier, i find the sheer lack of maturity and/or skills in most PUGs ive found is for a lack of better words, sad and pathetic. Since my guild is pretty much non existant and since im almost done anyway, id like to try and solo it all. Thanks ahead for your comments.

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

if you've solo'd up till gate of pain you oughta have no prob soloing the rest of the game. Isn't there like 2 missions left anyway? Although those last two will be rather difficult with h/h. but it is entirely doable. helps if you can flag heroes and henches properly.

Big Mutt

Pre-Searing Cadet

Join Date: Oct 2008

Ohio

NDN Nation

W/

Yeah, i wasnt sure how many were left, but do to the content and what not i figured it wasnt to far till the end. Yeah Flagging is a major part of it.. Now if only we could get certain people to follow directions on a map as well as my heros. LOL thanx for the reply

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Interrupts in gate of pain mission are a must IMO, since you're doing it in NM it isn't that hard. Personally I always take an interrupt hero, my favorite is Gwen.

Load this code in your skills template: OQNEAqsj2xUAuAK/RXOID0DQjA

It's a mesmer heavy interrupt build, I find it good and helps alot in most GW areas.

- Ganni

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

yes interupts help a ton in the high end area. I usually set up my heroes 1 mes 1 mo and 1 ranger
dom / interrupting mes
WoH monk
BHA ranger
spell casters never stood a chance

Big Mutt

Pre-Searing Cadet

Join Date: Oct 2008

Ohio

NDN Nation

W/

Yeah, i figured out about inturupts very fast in Gate of pain. I just hooked Koss up with the same Dawarven Battle stance build as i had and split the targets up to maximize inturupts, ill keep all that in mind though.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

i never use interupts in NM Gate of Pain and i've beaten it with most characters. Its easy LB gaze is nice there, but really all you need is some major dps and you need to drop the terrorwebs quickly or flag out of met shower

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

yes Lb gaze is effect, but only the player can use it not h/h. He's soloing so more interrupts the better. Also interrupts for their torment skills, specially the one where they multiply that skill is annnoooyyying.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

I wouldnt waste ur elite on DBS for that...

Personally, id run a higher damage build, and bring a ranger with d-shot/savage shot or a mesmer. Hell, since ur a war bring distracting blow or some other interupt. A BHA ranger is very nice for the tortureweb dryders, due to double boss damage, and boss fast cast. Can be quite painful. Also, make sure you flag the henchies back a bit and force dunkoro to cast prot spirit on you, then aggro the torturewebs. Should give u the edge u need to drop him before he hurts...

Finally, dont rush it, wait for all the patrols in an area before u try to hit the torturewebs, or other things. The patrols arent that hard, they just hurt if you overaggro, and since torments have Call To The Torment (or wadeva its called), make sure you drop one before you start pressuring another. AoE isnt so great in this mission, single target damage is far better.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

They're Done easyly, just my tip is, no melee, i noticed it makes it way easyer without em.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

All missions in all three campaigns are soloable* with henches and heroes in both normal and hard mode, so yeah, it's soloable.


* Getting Masters in Eternal Grove hardmode is pretty damn hard, though, much worse than anything in Nightfall

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

I don't tend to say that I'm soloing when I have heroes and henches with me (really OT but back in summer '05 I actually soloed everything up to Yak's Bend with my ele and though that 'wow this game is hard' and only then realized that taking henches helps a lot.)

In any case, I have H+H'd all my characters through NF without a problem. Some general observations:
torment creatures multiply - strong point damage is the key, weak AoE is counterproductive in Gate of Pain you'll want to have an interrupter
  • in Gate of Madness you'll want to have a specifically configured anti-melee character to keep Shiro checked in Abaddon's Gate you'll want to have heavy physical offense and good party wide condition removal (this mission hates casters with a vengeance!)
  • bungusmaximus

    bungusmaximus

    Forge Runner

    Join Date: Jul 2006

    Guild Of Handicrafted Products [MaSS]

    W/Mo

    Torment creatures can be a pain, bring antistance (ie. wild blow) for the rangers or they will duplicate themselves before you can kill them (provided you use any physicals, I usually do).
    Interrupts for dryders, when 4 of them get deep freeze off at the same time it CAN hurt a bit. Gate of pain has the torturewebs if I'm right, they don't like broadhead. Since your warrior I recommend bringing watch yourself anyways.
    Word of madness monks aren't dangerous, they can only do piddy healing.
    Gate of madness with shiro can be a pain, bring hexes for Shiro such as SS, IP or spoil, and again, wild blow ofc to knock battle stance.

    Oh and take the blood hench in the gate of anguish quest. the one where you gotta search and rescue someone. There's gonna be some ghey energy denial environmental effect which makes all your skills more expensive. Won't bother you personally since warriors use adrenaline.
    Quote:
    Originally Posted by Numa Pompilius View Post
    * Getting Masters in Eternal Grove hardmode is pretty damn hard, though, much worse than anything in Nightfall Let's not GOREDENGINEGO there, took me 7 tries, Maaka is GW's most bad ass motherf**** by a long shot :P

    newbie_of_doom

    newbie_of_doom

    Wilds Pathfinder

    Join Date: Oct 2006

    WTFPRIVACYDUDE

    Endangered Feces [DoDo]

    W/Mo

    dude its even nm, ofc you can?

    Kosman

    Kosman

    Frost Gate Guardian

    Join Date: Aug 2008

    Stockholm, Sweden

    A/

    I can do GoP+bonus with heroes and henches in less than 20 min. I take 2 fire eles with Power Drain so that they interrupt while still dealing massive ammount of AoE. And also a HB monk. Thats how I do it^^