Soloable?
Big Mutt
Hey guys, I have recently started playing guild wars again after about a year or so break. I never made it all the way through Nightfall. Instead of going through nightfall with my paragon, i decieded to bring my Proph character which has finished both Prof and factions, and at least have one character through the three. Now for my question .. I have soloed the entire campaign through the Gate of Pain mission ( which i sadly couldnt find anyone who could get farther then me and my heros.. which i think is bad.. but a different subject entirely) Im basicly wondering, i seem to be near the end of it. Would it be possible to solo the rest.. although im sure having people to help would make it much easier, i find the sheer lack of maturity and/or skills in most PUGs ive found is for a lack of better words, sad and pathetic. Since my guild is pretty much non existant and since im almost done anyway, id like to try and solo it all. Thanks ahead for your comments.
Hanging Man
if you've solo'd up till gate of pain you oughta have no prob soloing the rest of the game. Isn't there like 2 missions left anyway? Although those last two will be rather difficult with h/h. but it is entirely doable. helps if you can flag heroes and henches properly.
Big Mutt
Yeah, i wasnt sure how many were left, but do to the content and what not i figured it wasnt to far till the end. Yeah Flagging is a major part of it.. Now if only we could get certain people to follow directions on a map as well as my heros. LOL thanx for the reply
DarkGanni
Interrupts in gate of pain mission are a must IMO, since you're doing it in NM it isn't that hard. Personally I always take an interrupt hero, my favorite is Gwen.
Load this code in your skills template: OQNEAqsj2xUAuAK/RXOID0DQjA
It's a mesmer heavy interrupt build, I find it good and helps alot in most GW areas.
- Ganni
Load this code in your skills template: OQNEAqsj2xUAuAK/RXOID0DQjA
It's a mesmer heavy interrupt build, I find it good and helps alot in most GW areas.
- Ganni
Hanging Man
yes interupts help a ton in the high end area. I usually set up my heroes 1 mes 1 mo and 1 ranger
dom / interrupting mes
WoH monk
BHA ranger
spell casters never stood a chance
dom / interrupting mes
WoH monk
BHA ranger
spell casters never stood a chance
Big Mutt
Yeah, i figured out about inturupts very fast in Gate of pain. I just hooked Koss up with the same Dawarven Battle stance build as i had and split the targets up to maximize inturupts, ill keep all that in mind though.
Sir Pandra Pierva
i never use interupts in NM Gate of Pain and i've beaten it with most characters. Its easy LB gaze is nice there, but really all you need is some major dps and you need to drop the terrorwebs quickly or flag out of met shower
Hanging Man
yes Lb gaze is effect, but only the player can use it not h/h. He's soloing so more interrupts the better. Also interrupts for their torment skills, specially the one where they multiply that skill is annnoooyyying.
Luminarus
I wouldnt waste ur elite on DBS for that...
Personally, id run a higher damage build, and bring a ranger with d-shot/savage shot or a mesmer. Hell, since ur a war bring distracting blow or some other interupt. A BHA ranger is very nice for the tortureweb dryders, due to double boss damage, and boss fast cast. Can be quite painful. Also, make sure you flag the henchies back a bit and force dunkoro to cast prot spirit on you, then aggro the torturewebs. Should give u the edge u need to drop him before he hurts...
Finally, dont rush it, wait for all the patrols in an area before u try to hit the torturewebs, or other things. The patrols arent that hard, they just hurt if you overaggro, and since torments have Call To The Torment (or wadeva its called), make sure you drop one before you start pressuring another. AoE isnt so great in this mission, single target damage is far better.
Personally, id run a higher damage build, and bring a ranger with d-shot/savage shot or a mesmer. Hell, since ur a war bring distracting blow or some other interupt. A BHA ranger is very nice for the tortureweb dryders, due to double boss damage, and boss fast cast. Can be quite painful. Also, make sure you flag the henchies back a bit and force dunkoro to cast prot spirit on you, then aggro the torturewebs. Should give u the edge u need to drop him before he hurts...
Finally, dont rush it, wait for all the patrols in an area before u try to hit the torturewebs, or other things. The patrols arent that hard, they just hurt if you overaggro, and since torments have Call To The Torment (or wadeva its called), make sure you drop one before you start pressuring another. AoE isnt so great in this mission, single target damage is far better.
Pleikki
They're Done easyly, just my tip is, no melee, i noticed it makes it way easyer without em.
Numa Pompilius
All missions in all three campaigns are soloable* with henches and heroes in both normal and hard mode, so yeah, it's soloable.
* Getting Masters in Eternal Grove hardmode is pretty damn hard, though, much worse than anything in Nightfall
* Getting Masters in Eternal Grove hardmode is pretty damn hard, though, much worse than anything in Nightfall
tmakinen
I don't tend to say that I'm soloing when I have heroes and henches with me (really OT but back in summer '05 I actually soloed everything up to Yak's Bend with my ele and though that 'wow this game is hard' and only then realized that taking henches helps a lot.)
In any case, I have H+H'd all my characters through NF without a problem. Some general observations:
torment creatures multiply - strong point damage is the key, weak AoE is counterproductive in Gate of Pain you'll want to have an interrupterin Gate of Madness you'll want to have a specifically configured anti-melee character to keep Shiro checked
in Abaddon's Gate you'll want to have heavy physical offense and good party wide condition removal (this mission hates casters with a vengeance!)
In any case, I have H+H'd all my characters through NF without a problem. Some general observations:
torment creatures multiply - strong point damage is the key, weak AoE is counterproductive in Gate of Pain you'll want to have an interrupter
bungusmaximus
Torment creatures can be a pain, bring antistance (ie. wild blow) for the rangers or they will duplicate themselves before you can kill them (provided you use any physicals, I usually do).
Interrupts for dryders, when 4 of them get deep freeze off at the same time it CAN hurt a bit. Gate of pain has the torturewebs if I'm right, they don't like broadhead. Since your warrior I recommend bringing watch yourself anyways.
Word of madness monks aren't dangerous, they can only do piddy healing.
Gate of madness with shiro can be a pain, bring hexes for Shiro such as SS, IP or spoil, and again, wild blow ofc to knock battle stance.
Oh and take the blood hench in the gate of anguish quest. the one where you gotta search and rescue someone. There's gonna be some ghey energy denial environmental effect which makes all your skills more expensive. Won't bother you personally since warriors use adrenaline.
Quote:
Originally Posted by Numa Pompilius
Interrupts for dryders, when 4 of them get deep freeze off at the same time it CAN hurt a bit. Gate of pain has the torturewebs if I'm right, they don't like broadhead. Since your warrior I recommend bringing watch yourself anyways.
Word of madness monks aren't dangerous, they can only do piddy healing.
Gate of madness with shiro can be a pain, bring hexes for Shiro such as SS, IP or spoil, and again, wild blow ofc to knock battle stance.
Oh and take the blood hench in the gate of anguish quest. the one where you gotta search and rescue someone. There's gonna be some ghey energy denial environmental effect which makes all your skills more expensive. Won't bother you personally since warriors use adrenaline.
Quote:
* Getting Masters in Eternal Grove hardmode is pretty damn hard, though, much worse than anything in Nightfall
Let's not GOREDENGINEGO there, took me 7 tries, Maaka is GW's most bad ass motherf**** by a long shot :P
newbie_of_doom
dude its even nm, ofc you can?
Kosman
I can do GoP+bonus with heroes and henches in less than 20 min. I take 2 fire eles with Power Drain so that they interrupt while still dealing massive ammount of AoE. And also a HB monk. Thats how I do it^^