How come there were never any proph-only professions
shru
I'd like to make a motion for the approbation of a new forum emoticon.
Shasgaliel
Quote:
Yeah, heaven forbid that people should discuss something hypothetical on a discussion forum.
If it's so pointless, why are you all in it? Actually, I'm wondering why I'm still in it... a saying comes to mind: something about arguing, bringing you down to their level, and beating you with experience. That's what I get for trying to have an intelligent debate on teh internetz I guess.... Yeah, my mistake, I was thinking of the number of professions for which there are skills (too much elite capping of late). It doesn't change my point though. |
At OP I think Anet did not consider making Prophecies special as they treated it as a basic campaign. In my opinion they thought that people will buy it to "start the story from the beginning" not for a new content. Anet is hiding this lack of special professions etc by adding Prophecies to their other campaigns/expansions.
So you have Prophecies and GWEN (so you can play with heroes). You have a platinum edition (all 3 in one) etc. I hardly ever see solo Prophecies anymore. So i guess instead of adding something there which will keep people owning other campaigns making buying it they just bundle it with other stuff. Skill packs just make Prophecies even less popular as a separate buying item. I noticed more people starts the game now from NF.
Martin Firestorm
Quote:
Fair question. Seeing how Anet has profited by us buying the games, I think that if they show a willingness to stay committed to their products instead of dropping them as much as possible after release, it will buy loyalty in the community. That loyalty will mean when they release GW2 and it's expansions, there will be more people buying it because they know Anet will give it plenty of support.
Considering how there are a lot of GW1 players who have been disenfranchised by the progress of the series and what Anet has announced for GW2, I think that fan support at this time would be important to them and to their future success. In other words, it would make people more willing to buy their future products and that is what their marketing system is based on. |
MithranArkanere
I hope they stop the "put things on top" behavior in GW2 expansions.
It's not nice when all the new pieces of content have something, and they do not update the old ones to have them too.
It's OK if something is exclusive to a campaign, but it's not when just just one or two are the only ones not having it, and everything new has it
RETROACTIVITY is the word.
Forget retroactivity and you completely destroy the 'one game' feel.
Without retroactivity, players feel like playing a different game with characters imported from other chapter of the saga.
It would be just great if there were a 'Prophecies Ultimate revamp pack' adding two new professions:
A third 'ranged' physical attacker, something like a 'sniper'(see: Sogeking) using slings and slingshots, and a third support/heal caster, the discarded 'Chronomage', able to do things like revert damage for allies and go back time for foes when they are healed.
Among other things, like challenge missions, explorable versions of mission areas, armors and skills for all '12' professions an revamps of the Titan quests and the Tombs to turn them into full fledged Elite missions.
Now it's to late, though. But we can always dream.
It's not nice when all the new pieces of content have something, and they do not update the old ones to have them too.
It's OK if something is exclusive to a campaign, but it's not when just just one or two are the only ones not having it, and everything new has it
RETROACTIVITY is the word.
Forget retroactivity and you completely destroy the 'one game' feel.
Without retroactivity, players feel like playing a different game with characters imported from other chapter of the saga.
It would be just great if there were a 'Prophecies Ultimate revamp pack' adding two new professions:
A third 'ranged' physical attacker, something like a 'sniper'(see: Sogeking) using slings and slingshots, and a third support/heal caster, the discarded 'Chronomage', able to do things like revert damage for allies and go back time for foes when they are healed.
Among other things, like challenge missions, explorable versions of mission areas, armors and skills for all '12' professions an revamps of the Titan quests and the Tombs to turn them into full fledged Elite missions.
Now it's to late, though. But we can always dream.
Winterclaw
Quote:
I hope they stop the "put things on top" behavior in GW2 expansions. It's not nice when all the new pieces of content have something, and they do not update the old ones to have them too. It's OK if something is exclusive to a campaign, but it's not when just just one or two are the only ones not having it, and everything new has it RETROACTIVITY is the word. Forget retroactivity and you completely destroy the 'one game' feel. Without retroactivity, players feel like playing a different game with characters imported from other chapter of the saga. |
Things like that really break the game for me.
Even if you limit the retroactivity to the people who have purchased the newer content, it would still be an improvement.
Quote:
Among other things, like challenge missions, explorable versions of mission areas, armors and skills for all '12' professions an revamps of the Titan quests and the Tombs to turn them into full fledged Elite missions. |
Yawgmoth
Better variety >>> lame retroactivity.
Every campagin should have unique feeling and elements in it, changing them for no reason other than just to make them alike a newer one is more often bad than good.
So the number of professions or skills or armors for them doesn't have to be equal just for the sake of being equal. Missions, quests, elite areas don't have to be redesigned to follow a model from just one campagin. Weapons dropping in different continents don't have to be the same. "More of the same" is a wrong way GW already followed too often. Better avoid that when possible, differences make things more interesting.
Every campagin should have unique feeling and elements in it, changing them for no reason other than just to make them alike a newer one is more often bad than good.
So the number of professions or skills or armors for them doesn't have to be equal just for the sake of being equal. Missions, quests, elite areas don't have to be redesigned to follow a model from just one campagin. Weapons dropping in different continents don't have to be the same. "More of the same" is a wrong way GW already followed too often. Better avoid that when possible, differences make things more interesting.