Hey all!
I really want to participate in uwsc...I got build for foc and ss. But I dont really know what to do... Where I have to move???I tried to wiki it but nothing...Checked guru guides nothing about ss or foc...Could any1 give me a short summary of ss or foc behaviour in uwsc...Thanks All!
ss foc in uwsc
Fowler
Fishmonger
my opinion is find a guildie or a friend who knows what they r doing to show you. It's the simplest thing ever, only real knowledge you need is where to go for wrathful spirits and how to trail the souls for escort. other than that you just wait for the vale perma to hold and 123451723
AKB48
foc and ss play together in UW SC to clear vale and chamber, along with a SF sin.
Luminarus
Basically follow the Vale Sin killing everything it aggros until vale. Then kill the souls there, using chillblains when necessary to remove IW. Once thats done go back to the labyrinth and take escort quest when sin is ready. Once the sin has aggro take the souls out and ur pretty much done. Kill the mindblades and ur done.
Vale is simple, and coz it needs 3 people just follow them, use ur head and ull be right
Vale is simple, and coz it needs 3 people just follow them, use ur head and ull be right
Fowler
Thanks All! I will try!
gerg-nad
Just follow an experience Vale Sin and FOC or SS (depending on which you play).
Prerequisite-Restoring Grenth's Monuments should be active for torturewebs to spawn. Chamber Sin needs to kill 1st group of torturewebs near the Labrynth Monument to allow the subsequent quest to become available, such as Restoring Grenth's Monuments.
1. Kill Bladed Aatxe on your way to Vale
___1.1 Usually 2 to three groups, 1 in chamber one just beyond Labryth, and one just before Vale.
___1.2 Stay away from Chamber Sin group, which he pulled away from the Monument where the reaper will spawn after the torturewebs are killed.
2. Let Sin gather up all Graspings in Vale and Kill, stay behind village houses and cast.
3. Let Sin gather up all patrols and Torturewebs arround Monument and carefuly kill.
Be sure to just barely get into casting range, try not to pull aggro (often rubberband casting can help). Usually the Vale Sin pulls to a obstruction to help contain aggro.
4. Once Monument is clear and Reaper appears wait for Vale Sin to signal to take Quest, typically its the FOC Necro that takes quest and SS Necro stands back, out of aggro, but ready.
___4.1 If its a Sin doing Vale, generally they will want to let SF drop, so wait for them to recover and call for the quest.
5. Use Chilbains on Spirit foes, it is an Area effect, which means that the Spirits need to be close together for them to be all affected by one cast. If not, help out and cast it on the straggler away from the group. Illusionary Weapon will be recast by one of them again, so you may need to recast Chilbains, you will know as the Sin will start taking considerable damage again.
___5.1 Go to each group separately and kill, be ready with Chilbains to help out Sin especially if they do not group well.
___5.2 The group on the hill is generally done last.
6. Get reward for quest if you like and begin walking back to Labrynth. The Unwanted Guests group on the path back should have been cleared by this time or you will need to wait for that that to be complete.
7. Necros will walk back all the way to Labrynth and await the Vale Sin request to take the Escort of Souls quest, so wait for the Vale sin to say ready for quest.
8. Necros will wait in Labrynth for Vale Sin to Gather Mindbladers in a group aside the path the Souls will take to Vale (to see the Mayor).
9. Once the Necros have the go ahead to escort the Souls, walk carefully keeping against the wall as much as possible away from the pile of Mindbladers. No one in the party should Target the Mindbladers and the Vale Sin should not be moving, as movement will cause the Souls to go to that person.
10. Once in Vale take them to the Mayor, which is just ahead past the bridge. After the quest updates go back and kill the Mindbladers that are on the Vale Sin.
11. Be sure to approach the Mindbladers from behind the Sin, that is the Vale Sin should be between you and the Mindbladers. Try to barely get within spell casting range and rubberband cast as the Mindbladers are Mesmers and will interup you.
12. Once you are done with the Mindbladers the Vale party job is done.
Prerequisite-Restoring Grenth's Monuments should be active for torturewebs to spawn. Chamber Sin needs to kill 1st group of torturewebs near the Labrynth Monument to allow the subsequent quest to become available, such as Restoring Grenth's Monuments.
1. Kill Bladed Aatxe on your way to Vale
___1.1 Usually 2 to three groups, 1 in chamber one just beyond Labryth, and one just before Vale.
___1.2 Stay away from Chamber Sin group, which he pulled away from the Monument where the reaper will spawn after the torturewebs are killed.
2. Let Sin gather up all Graspings in Vale and Kill, stay behind village houses and cast.
3. Let Sin gather up all patrols and Torturewebs arround Monument and carefuly kill.
Be sure to just barely get into casting range, try not to pull aggro (often rubberband casting can help). Usually the Vale Sin pulls to a obstruction to help contain aggro.
4. Once Monument is clear and Reaper appears wait for Vale Sin to signal to take Quest, typically its the FOC Necro that takes quest and SS Necro stands back, out of aggro, but ready.
___4.1 If its a Sin doing Vale, generally they will want to let SF drop, so wait for them to recover and call for the quest.
5. Use Chilbains on Spirit foes, it is an Area effect, which means that the Spirits need to be close together for them to be all affected by one cast. If not, help out and cast it on the straggler away from the group. Illusionary Weapon will be recast by one of them again, so you may need to recast Chilbains, you will know as the Sin will start taking considerable damage again.
___5.1 Go to each group separately and kill, be ready with Chilbains to help out Sin especially if they do not group well.
___5.2 The group on the hill is generally done last.
6. Get reward for quest if you like and begin walking back to Labrynth. The Unwanted Guests group on the path back should have been cleared by this time or you will need to wait for that that to be complete.
7. Necros will walk back all the way to Labrynth and await the Vale Sin request to take the Escort of Souls quest, so wait for the Vale sin to say ready for quest.
8. Necros will wait in Labrynth for Vale Sin to Gather Mindbladers in a group aside the path the Souls will take to Vale (to see the Mayor).
9. Once the Necros have the go ahead to escort the Souls, walk carefully keeping against the wall as much as possible away from the pile of Mindbladers. No one in the party should Target the Mindbladers and the Vale Sin should not be moving, as movement will cause the Souls to go to that person.
10. Once in Vale take them to the Mayor, which is just ahead past the bridge. After the quest updates go back and kill the Mindbladers that are on the Vale Sin.
11. Be sure to approach the Mindbladers from behind the Sin, that is the Vale Sin should be between you and the Mindbladers. Try to barely get within spell casting range and rubberband cast as the Mindbladers are Mesmers and will interup you.
12. Once you are done with the Mindbladers the Vale party job is done.
Raudic
they just follow vale. and sometimes help with chamber (no? idk about that part)
wire dawg
wow people still use 3 man vale team...the best build for vale necro is the n/rt if u look in the threads by lucifer we have put up the guide for it...all u do in chambers is wait for chamber sin to agro the eles to block and kill...then follow the vale terra..wait for him to get agro set and kill most of the time they will let u know when to come in
gerg-nad
No 3 man vale is not used anymore. The team is 2 now, for speed and best combination is N/Rt and E/A. Terra uses Stoneflesh Aura and Shadow refuge, and Chilblains is not used.
Also I recommend leaving the first set of graspings, not the small patrol with the Dyning, to ensure success.
Also I recommend leaving the first set of graspings, not the small patrol with the Dyning, to ensure success.