Quote:
Originally Posted by dumimare
Do you not have an issue with this?
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Yes. I do. Back when Prophecies first came out, and onwards into Factions, prior to the availability of heroes, there was much more player interaction and all-player group formation to do the majority of tasks in the game. It was possible then, of course, to bring henchmen in to fill out a human party, but that was frowned upon and very rare. It was also, of course, possible to run a group with yourself and all henchmen to do quests and the like (though many, myself included, could do the entirety of the game that way - I just didnt find it fun).
Its just a fact of the way the game is played now. You can still find PUGs (all-human groups) but they are very rare, usually contain more griefers then ever, often contain heroes and usually arent as skilled as back when it simply was the way most actually played the game. Its deteriorated. Hero use now is a skilled activity and most use it to avoid interaction and achieve a certain level of efficiency.
That said, I never had a problem with the old PUGs. It was very rare that the group wouldnt complete the goal in my experience. You simply had to be picky about who you invited and who you joined, but there were so many forming groups back then that it wasnt difficult at all. I completed 12 Protector titles entirely with PUGs and loved it. I would not dream of attempting it now.
Much the reason I dont play anymore, though its true too I have a current technical issue (no PC lol) that stops me anyway. No desire at all to try and return and play with heroes anymore, though I did it for a while. A future MMO I play, if I do, will not have that much AI use, I can tell you that - but that is my preference.
As for instancing, I dont really mind that. Eight people out in an area was fun enough. I'm curious to see how it works for GW2 (arent we all), but I dont mind the development of more massive areas with the use of some instancing.