dealing with the feeling of a fragmented, un-cohesive world
Rhamia Darigaz
if you want a game based on the story and the community play something besides gw.
gw's advantage over other rpg-type games is the pvp, which has no community or story cause if everyone was friends with everyone else how would any fights happen to do pvping on? and nobody pays attention to the story while they're pwning the fembots on the other team
gw's advantage over other rpg-type games is the pvp, which has no community or story cause if everyone was friends with everyone else how would any fights happen to do pvping on? and nobody pays attention to the story while they're pwning the fembots on the other team
Mr. Undisclosed
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I'm coming from World of Warcraft (frustrated by the long, tedious, grind for everything, and the fact it's becoming a chore) and I've found peace in guild wars. a bit too much of it really.
The sense of a community is one of the two most important aspects of a mmo, imo (the other one being story, but here, guild wars excels). Being all alone while questing (henchies and heroes don't count), having a real hard time finding groups for missions (i'm stuck in Rilohn Refuge atm) and the multitude of loading screens and zones makes for a real disparate, fragmented, world without any cohesiveness to the otherwise, beautifully written story. Do you not have an issue with this? |
Chocobo1
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if you want a game based on the story and the community play something besides gw.
gw's advantage over other rpg-type games is the pvp, which has no community or story cause if everyone was friends with everyone else how would any fights happen to do pvping on? and nobody pays attention to the story while they're pwning the fembots on the other team |
CyberNigma
I, personally would dread all of the online games being clones or even similar to one another (as many are). I say leave Guild Wars to be the ultra instanced game that it is so that when I want to play that type of game, there it is. I was reading an article on MMO players sometime back and it's common for them to aways want to make other games they go to just like the one they first played, even if some of those features are the reason they eventually left that first game.
I want a game that's completely instanced and allows me to take henchies/heroes if I want or allows me to play with random people that I meet online if I want. Then, I go to my other games that I play (such as Tabula Rasa, LOTRO, or Warhammer Online) when I want to play in a persistent world where I can run into other people, help them, get annoyed, or whatever. i don't want one single game that does it all.
Guild Wars is good for that because I don't have to subscribe, but that doesn't stop me as I pay subs to a few games, cable tv, internet, cell phones, etc and will probably continue to do so.
I want a game that's completely instanced and allows me to take henchies/heroes if I want or allows me to play with random people that I meet online if I want. Then, I go to my other games that I play (such as Tabula Rasa, LOTRO, or Warhammer Online) when I want to play in a persistent world where I can run into other people, help them, get annoyed, or whatever. i don't want one single game that does it all.
Guild Wars is good for that because I don't have to subscribe, but that doesn't stop me as I pay subs to a few games, cable tv, internet, cell phones, etc and will probably continue to do so.
Konig Des Todes
If you end up liking the GW playstyle and whatnot, but don't like the instance areas, it seems that you will love GW2.
It will basically be a mix for your common MMO (persistance, multiple races, etc. etc.) while *hopefully, as we have little information on this part* contain much of what makes Guild Wars, Guild Wars. Such as the no monthly fees.
I cannot see anything to help you out other then what others have suggested:
Go to the big towns to find people.
Find an active guild *3 people active in an alliance of 3 guilds with 150 people in the alliance is BAD!*, try to find people who are like you, for instance, if you like to Roleplay, find a roleplaying guild, if you like the lore of the game, you should join the Lore guild (I know only of one, which I am in), if you like to PvP, find a PvP guild, etc. etc.
Don't know what you like? Look around on the forums and move through guilds (like a week to a month of active playing in each till you find one you like).
For Pugs, Well, most of those who pug now are inexperienced, don't have heroes, or just suck with builds. Although it can be fun to party with them every now and then, as those who are good will get laughs (like I do), or you can help them out yourself.
This game is becoming a solo game now due to how long this game as ran. If ANet were to get rid of Alliances and Henchmen (but keep heroes), then that's a different story, PuGs will be going like crazy, or people will find solo builds. Some areas will need PuGs, others won't, etc. etc.
Not much more I can say really...
It will basically be a mix for your common MMO (persistance, multiple races, etc. etc.) while *hopefully, as we have little information on this part* contain much of what makes Guild Wars, Guild Wars. Such as the no monthly fees.
I cannot see anything to help you out other then what others have suggested:
Go to the big towns to find people.
Find an active guild *3 people active in an alliance of 3 guilds with 150 people in the alliance is BAD!*, try to find people who are like you, for instance, if you like to Roleplay, find a roleplaying guild, if you like the lore of the game, you should join the Lore guild (I know only of one, which I am in), if you like to PvP, find a PvP guild, etc. etc.
Don't know what you like? Look around on the forums and move through guilds (like a week to a month of active playing in each till you find one you like).
For Pugs, Well, most of those who pug now are inexperienced, don't have heroes, or just suck with builds. Although it can be fun to party with them every now and then, as those who are good will get laughs (like I do), or you can help them out yourself.
This game is becoming a solo game now due to how long this game as ran. If ANet were to get rid of Alliances and Henchmen (but keep heroes), then that's a different story, PuGs will be going like crazy, or people will find solo builds. Some areas will need PuGs, others won't, etc. etc.
Not much more I can say really...
dumimare
Thank you for you input. There have been some good points made.
For the time being, although I played Guild Wars for about 3 months, total, it's not what I'm after. It is fun, beautiful and all that, but I simply love being annoyingly annoyed by random annoying people, even when I just wanna finish gathering 30 leopard hides as fast as I can, without being annoyed. I love stumbling into an ally and thinking: "If I attack, can I win?" I love seeing a poor dude struggling to lose aggro and save his ass from 5 mobs as this is a perfect opportunity, for me to play hero and go help him.
Frustrating as it is at times, I am still going to play WOW.
All my hopes for the (almost) perfect MMO are in The Chronicles of Spellborn.
For the time being, although I played Guild Wars for about 3 months, total, it's not what I'm after. It is fun, beautiful and all that, but I simply love being annoyingly annoyed by random annoying people, even when I just wanna finish gathering 30 leopard hides as fast as I can, without being annoyed. I love stumbling into an ally and thinking: "If I attack, can I win?" I love seeing a poor dude struggling to lose aggro and save his ass from 5 mobs as this is a perfect opportunity, for me to play hero and go help him.
Frustrating as it is at times, I am still going to play WOW.
All my hopes for the (almost) perfect MMO are in The Chronicles of Spellborn.
Arkantos
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lol? I'd very much like you to explain that to us peasants, oh exalted one >.<
<sarcasm> the developers themselves call guild wars a coorp. Some say it stands for competitive online role playing game, others say it stands for co-operative online role playing game. Either way, it is designed to play with other people. It may not be a mmo, multi massive online, but that does not mean u cant team up with ppl to enjoy the game together... Nah, just go back to pacman or where ever you came from... |
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Wikipedia says it's an MMO.... just saying. |
DarkNecrid
Within certain respects, I mean if the devs of NBA Live '09 said it was an FPS and Wikipedia said it was a Sports game I doubt anyone would argue with Wikipedia.
It's a CORPG, everybody calls it an MMORPG because it's similar enough and there's no other games in the genre. It's just more "recognizable" to the average person. Which is good for marketing.
It's a CORPG, everybody calls it an MMORPG because it's similar enough and there's no other games in the genre. It's just more "recognizable" to the average person. Which is good for marketing.
CyberNigma
In the strictest since, the largest and truest MMO would probably have to go to EVE Online. It's the only massive one out there that doesn't shard its players one way or another. Everything is run on a server cluster and there's nothing stopping anyone from going to meet up with anyone else while they're both online. WoW, Warhammer, Age of Conan, EQ/EQ2 all split up their playerbase somehow. Even Minions of Mirth, which lets the characters go from server to server still splits themup by having, well, different servers. Guild Wars splits them up via instances, but even WoW does that.
If you think about it, the 10 million or so players on WoW are split up amongst x number of servers. Each server only seems to handle a few thousand players concurrently (hence queues). Even on a single 'server' they are spit up amongst seveal instances (Kalimdor, Eastern Kingdoms, Outland/AzureMyst, Dungeon Instances). That's why when there are player events or protests and everyone goes to the same place the game lags so bad and sometimes crashes. It can't handle them. That's also why ther's a loading screen while riding a boat or zeppelin (different instances between continents). In most games it's really a misnomer, unless massivly means 1 or 2 thousand and not tens or hundreds of thousands. That title really and truly belongs to EVE which has the record around 25k concurrent I believe.
Just call em online games, who really cares about the rest. Either its fully instanced (GW), somehwat instanced (WoW), or not instanced (EVE). The common factor is that they're online, get continuous updates from content and bug fixes, have the opportunity to socialize iwth others, and in some games have the opportunity to almost completely avoid others but still get the benefits of being online (dynamic, living game).
Some people tell people who like to solo in GW to play a regular RPG.. If they play a regular RPG, they get limited content from the producer (possibly lots of player mods), never have th chance to randomly socialize with other people if they change their minds, and never get to participate in things like holiday events. If I were playing a game solo, I'd still prefer an online game such as GW to an offline game.
EDIT: And in most of these games, there's no intrinsic role playing functionality in the engine (such as a DM/GM moderating the game like there is in tabletop RPG). So, calling some of these things RPGs is a joke, regardless what the developers say. Most of them are more akin to 3rd person shooters or 3rd person action games.
If you think about it, the 10 million or so players on WoW are split up amongst x number of servers. Each server only seems to handle a few thousand players concurrently (hence queues). Even on a single 'server' they are spit up amongst seveal instances (Kalimdor, Eastern Kingdoms, Outland/AzureMyst, Dungeon Instances). That's why when there are player events or protests and everyone goes to the same place the game lags so bad and sometimes crashes. It can't handle them. That's also why ther's a loading screen while riding a boat or zeppelin (different instances between continents). In most games it's really a misnomer, unless massivly means 1 or 2 thousand and not tens or hundreds of thousands. That title really and truly belongs to EVE which has the record around 25k concurrent I believe.
Just call em online games, who really cares about the rest. Either its fully instanced (GW), somehwat instanced (WoW), or not instanced (EVE). The common factor is that they're online, get continuous updates from content and bug fixes, have the opportunity to socialize iwth others, and in some games have the opportunity to almost completely avoid others but still get the benefits of being online (dynamic, living game).
Some people tell people who like to solo in GW to play a regular RPG.. If they play a regular RPG, they get limited content from the producer (possibly lots of player mods), never have th chance to randomly socialize with other people if they change their minds, and never get to participate in things like holiday events. If I were playing a game solo, I'd still prefer an online game such as GW to an offline game.
EDIT: And in most of these games, there's no intrinsic role playing functionality in the engine (such as a DM/GM moderating the game like there is in tabletop RPG). So, calling some of these things RPGs is a joke, regardless what the developers say. Most of them are more akin to 3rd person shooters or 3rd person action games.
GourangaPizza
Go join those big title grinding guilds (e.g. LAZY, SNOW) Problem solved.
EDIT
^ Regular RPGs are in fact much more enjoyable compared to Guild Wars. My last played RPG before Guild Wars is Neverwinter Nights. Basically players can create their own modules and modify the class's strengths (basically they can do their own 'skill balance' in their modules). And you would be surprised some of the popular player created module numbered around hundreds online.
EDIT
^ Regular RPGs are in fact much more enjoyable compared to Guild Wars. My last played RPG before Guild Wars is Neverwinter Nights. Basically players can create their own modules and modify the class's strengths (basically they can do their own 'skill balance' in their modules). And you would be surprised some of the popular player created module numbered around hundreds online.
wilebill
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The sense of a community is one of the two most important aspects of a mmo, imo (the other one being story, but here, guild wars excels). Being all alone while questing (henchies and heroes don't count), having a real hard time finding groups for missions (i'm stuck in Rilohn Refuge atm) and the multitude of loading screens and zones makes for a real disparate, fragmented, world without any cohesiveness to the otherwise, beautifully written story.
Do you not have an issue with this? |
All Alone While Questing: On a FULL WoW Server, Alleria, it was surprising how often I was out there completely alone. I often thought when out in the boonies, there is no feeling so lonely as playing WoW. In GW, there are always the heroes and hench along. And, the H&H have the advantage that they do not bicker, fight, argue, or rage quit.
Groups for Missions: Grouping for dungeon quests is usually easier in WoW, because there is no way to solo most of them. In GW, you can solo most of the missions if you read the walkthru instructions for the mission on the Wiki. At least you can try and then tell how far you got on chat. If you have at least tried, then you can often get into a group or someone will jump in to help you.
Worst Mistake To Make: "Can someone please help me with a quest / mission?" gets ignored. People who might help would like to know what mission or quest they are getting into!
Loading Screens and Zones: If you have a decent computer and a good internet connection, zones load very fast; I don't even notice it.
In WoW on the other hand, you have smooth zone transition, but pay for it with the considerable time wasted watching your character flying around on a bird and you even have to pay for this boring interlude. Even worse, if you have to go by ship ... ugh ... good reason to take up fishing so you have something to do while standing minute after boring minute on the pier.
GW has some real advantages over WoW once you know the territory.
MithranArkanere
What I don't like is the lack of an 'unified communication system.
Party panels work only in the different districts of the same region, friend lists are too short and there is no way to increase them by storing more entries in client-sided txt files (like is done with builds) and there is no offline or asynchronous messaging system.
They shloud add a way to centralize the party panel to work in an unified and worldwide way.
Party panels work only in the different districts of the same region, friend lists are too short and there is no way to increase them by storing more entries in client-sided txt files (like is done with builds) and there is no offline or asynchronous messaging system.
They shloud add a way to centralize the party panel to work in an unified and worldwide way.
Age
You don't need really big guild or alliance just players who know the game and how to put together a good charactor.This includes builds.I educate my guildies on this and how to play a certian areas.
There are however some or a lot of bad guilds out there the reason why there are bad pugs.
I am mostly on my own when I play but I get a lot of pms in game which doesn't make it so lonely.
There are however some or a lot of bad guilds out there the reason why there are bad pugs.
I am mostly on my own when I play but I get a lot of pms in game which doesn't make it so lonely.
ChillOutDude
you came in the wrong time , guild wars is dieing .
tmr819
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Thank you for you input. There have been some good points made.
For the time being, although I played Guild Wars for about 3 months, total, it's not what I'm after. It is fun, beautiful and all that, but I simply love being annoyingly annoyed by random annoying people, even when I just wanna finish gathering 30 leopard hides as fast as I can, without being annoyed. I love stumbling into an ally and thinking: "If I attack, can I win?" I love seeing a poor dude struggling to lose aggro and save his ass from 5 mobs as this is a perfect opportunity, for me to play hero and go help him. Frustrating as it is at times, I am still going to play WOW. All my hopes for the (almost) perfect MMO are in The Chronicles of Spellborn. |
What I have found in LotRO is a generally more mature and helpful player community (i.e., than either WoW or GW), a good balance of solo and group content, clever quests, a solid, player-centered storyline (unlike anything WoW has to offer), and an enjoyable and well-crafted persistent world.
In short, LotRO takes a number of the elements I have appreciated from both GW (great graphics, a more realistic, rich world [e.g., armors and weapons that don't look "WoW-stupid"], and actual story progression) and WoW (persistent world, group and solo quests/instances) and mixes them very nicely together with a really great player community. I would never have tried LotRO but for the 14-day free trial, but the game has totally won me over -- at least until GW2 comes out.
If you're back in WoW and having fun, though, that's good, too.
PuppyEater
GW is what it is and flourished for it.
Comparing it to wow is like comparing D2 to Everquest simply because both have multiplayer capability with RPG elements...
Comparing it to wow is like comparing D2 to Everquest simply because both have multiplayer capability with RPG elements...
Kula
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Nightfall is nearly 2 years old, and there has been no real new GW content in over a year. There are less players,... You're very late to this party.
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Nanood
No issue with any of it <3 my Guild Wars since the day it first loaded up.
dumimare
i refuse to accept guild wars is dieing and i'm late for this party. i may be a bit late, but not terribly late.
also, with wow, it's a thing of love and hate. i love it when i discover a new area, or clear an instance with a nice pug, but i hate it when i meet lots and lots of spiteful and rude dipshits, or when in every zone there are 6 quests where i have to gather 30 wolf livers, but only 1 in 5 wolves actually has a freaking liver.
i joined what seems to be an active, friendly and chatty alliance of guilds, and i swear i already felt my gameplay experience improve, even though i didn't really do anything just walk through spamadam and chat with the new guildies.
also, with wow, it's a thing of love and hate. i love it when i discover a new area, or clear an instance with a nice pug, but i hate it when i meet lots and lots of spiteful and rude dipshits, or when in every zone there are 6 quests where i have to gather 30 wolf livers, but only 1 in 5 wolves actually has a freaking liver.
i joined what seems to be an active, friendly and chatty alliance of guilds, and i swear i already felt my gameplay experience improve, even though i didn't really do anything just walk through spamadam and chat with the new guildies.
Red Sonya
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I know exactly what you mean. I like to talk, it's nice to socialize even in a virtual game setting. Questing alone with heroes and henchies is incredibly boring to me. If I didn't have a good mate in this game to do everything with, I really wouldn't play it. I don't see how people survive doing everything alone, it's so dull
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i refuse to accept guild wars is dieing and i'm late for this party. |
BTW have you played The Witcher? It's really a great offline rpg.
dumimare
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Welp that's like an alcoholic refusing to accept he/she has a problem. Denial is the first form of the problem. GW is in fact losing it's customer base as things have become grindy, there are several new mmo's out there to play now and GW is just old by the standards of really a single player offline game like Diablo or Neverwinter Nights or Baldur's Gate. SOME people are diehards and still play those while most of the CROWD has moved on. That's why you see so many FPS/RTS games for sale at rock bottom prices on Amazon.com or Ebay, once you've played them through and maybe a few certain parts over again they are just boring and just repetitive and most people don't like playing repetitive rpg games cause they already know what is going to happen. PVP is the only thing really keeping this GW alive atm and even it is getting old and repetitive. But, you go ahead and keep playing in your denial we'll try to help you along with your addiction.
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I'm sorry but all that is just a load of bollocks!
I've probably spent no more than 20-30 hours playing Guild Wars, so it can't be repetitive and dead for me. I've not finished any of the campaigns, I still find most towns are packed, so you can't really tell me I am denial. Sure, to those of you playing since launch, it might be stale, but for me this game is just as fresh and exciting as it was for you when you started playing.
Also, I really do not appreciate your tone here. Please refrain from making prejudiced assumptions about me.
Stuart444
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Not completely true, it's persistence in some area with a multitude of instance areas as well. (Instancing will be used for storyline, me thinks.)
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I wouldn't mind persistence myself but the thing I love about instancing is all the storyline stuff that can come from it. GW2 being instanced (for storyline stuff) and persistence would be win IMO
auch
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I'm coming from World of Warcraft (frustrated by the long, tedious, grind for everything, and the fact it's becoming a chore) and I've found peace in guild wars. a bit too much of it really.
The sense of a community is one of the two most important aspects of a mmo, imo (the other one being story, but here, guild wars excels). Being all alone while questing (henchies and heroes don't count), having a real hard time finding groups for missions (i'm stuck in Rilohn Refuge atm) and the multitude of loading screens and zones makes for a real disparate, fragmented, world without any cohesiveness to the otherwise, beautifully written story. Do you not have an issue with this? |
you found peace in guild wars? nice joke think u need to try pvp everyone flames eachother etc..
Stuart444
Shemsu Anpw
I don't know about dieing, but i will say there is a definate Lull in some areas. Certain aras more popular to stay out and help others cause its fun or challenging. I have noticed certain areas have a huge number of people doing farming for certain things like Umbral grotto in GWEN. I also think it may be that people are spread out through 4 campaigns as well. I admit GW might be in a slight decline (In denile there). But all games have their highs and lows in population and sales. I am looking forward to GW2. But GW will always be the MMO/COORPG the i have liked the best of the ones i have tried.
Numa Pompilius
Haha, that's a classic. I've responded to a couple of "help with a quest" calls, and it's ALWAYS the longest, most boring quests - Galrath, Black Moa, Red Cloaked Deserter...
auch
garethporlest18
While persistence is the most beautiful thing in the world (don't listen to those people who have not played LOTRO's persistence and do not understand what I mean by beautiful, they are just blind for the moment), I think Guild Wars would be bad without an instanced story. It's kind of crap having everything instanced of course, in many ways. The cons of persistence can almost all be demolished in one way or another.
So yeah a good guild helps, but I find the even a good guild can't really satisfy the need to talk to random people who you don't have to actually see in real life, that's where persistence would help.
As for places to meet those random people. Shing Jea is a good place, so is Great Temple.
So yeah a good guild helps, but I find the even a good guild can't really satisfy the need to talk to random people who you don't have to actually see in real life, that's where persistence would help.
As for places to meet those random people. Shing Jea is a good place, so is Great Temple.
pumpkin pie
let me post a challenge, something i find to be interesting to do lately,
pick up someone, one single player, they can take any heros/hench they want, you may ask them to ping build, give them advise if you see the build really sucks, but if they insist, let them bring it, when the mission fail, ask again, they will surely change it. You can also bring your heros.
Now the challenge: take this group, and your "new friend" thru a couple of mission/quests and see if you can control the situation and not get wipe out.
pick up someone, one single player, they can take any heros/hench they want, you may ask them to ping build, give them advise if you see the build really sucks, but if they insist, let them bring it, when the mission fail, ask again, they will surely change it. You can also bring your heros.
Now the challenge: take this group, and your "new friend" thru a couple of mission/quests and see if you can control the situation and not get wipe out.
bj91x
I just recently started playing WoW and I so wish GW wasn't instanced. My dream GW world...
Missions and some specific quests stay instanced. Everything else, you have the option of an instanced map or non-instanced map. When you choose to go instanced, you get your own explorable map like you get now.
If you choose not to go instanced, than you will load into a place where other players are playing as well. Heck, it doesn't have to be completely like an MMO. It can just be sharing an explorable map with a handful of other players. The game may have to restrict the player's party size (like each player can only bring 3 h/h) and enemy party size to allow for several players in one explorable area. The enemeis would also have to respawn. I would love this.
And I agree, playing alone with h/h is just so mind numbingly boring. Anet really should allow full heroes so that playing alone isn't so boring. My solo time is kind of a "stand by" time until I hear a guildy/ally request help or want to play together. This "stand by" time has been getting longer and longer and now, I just moved on. Why should I play alone for several hours, not having fun, hoping that a guildy/ally needs help with something or wants to play together when I can just go play something else that's more fun?
Either allow full heroes to make solo play more bearable, or make some changes to the game to make it easier to find people to play with. Better yet, do both please.
Missions and some specific quests stay instanced. Everything else, you have the option of an instanced map or non-instanced map. When you choose to go instanced, you get your own explorable map like you get now.
If you choose not to go instanced, than you will load into a place where other players are playing as well. Heck, it doesn't have to be completely like an MMO. It can just be sharing an explorable map with a handful of other players. The game may have to restrict the player's party size (like each player can only bring 3 h/h) and enemy party size to allow for several players in one explorable area. The enemeis would also have to respawn. I would love this.
And I agree, playing alone with h/h is just so mind numbingly boring. Anet really should allow full heroes so that playing alone isn't so boring. My solo time is kind of a "stand by" time until I hear a guildy/ally request help or want to play together. This "stand by" time has been getting longer and longer and now, I just moved on. Why should I play alone for several hours, not having fun, hoping that a guildy/ally needs help with something or wants to play together when I can just go play something else that's more fun?
Either allow full heroes to make solo play more bearable, or make some changes to the game to make it easier to find people to play with. Better yet, do both please.
Pleikki
you can find ppl play with you in Pug section here, or try get some friends in game, or nice alliance
Red Sonya
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I still find most towns are packed, |
But, you go ahead and keep playing in your denial we'll try to help you along with your addiction.
Laughing Bat
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i refuse to accept guild wars is dieing and i'm late for this party. i may be a bit late, but not terribly late.
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Also I noticed your location and just have to say, you can't stop there. 1k to the first person who knows wtf I'm refrencing lol
dumimare
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Also I noticed your location and just have to say, you can't stop there. 1k to the first person who knows wtf I'm refrencing lol
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One more tip: "What the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO are we doing in the middle of the desert?!?!"