Halloween: Costume Brawl Skill Update?

LifesRestorer

LifesRestorer

Wilds Pathfinder

Join Date: Feb 2007

London, England

Mo/

Was just wondering if there would be a skill balance for the CB's this year seeing as alot of stuff got nerfed/buffed pretty hard, removing the balance from this extremely fun sealed deck PvP play.

Things that come to mind are:

Horns of the Ox nerf: The sin is kinda pointless to play now

Antidote Signet buff: With the amount of conditions seen in costume brawls, Antidote signet puts the ranger (already arguably the strongest template beforehand) above the pack with superior condi removal over the other classes.

Troll Unguent buff: Not amazingly huge, but as stated above, more buffs to the strongest template... :/

Empathy buff: It doesn't take a genius to know why this will be OP

Splinter weapon/ARage nerfs: With there being little to no grouping in CB's this was already pretty crap but with the current hits to the skills they've been put on boarderline useless

Avatar of Melandru(?): The energy cost/duration has been increased/decreased since the last CB? not too sure on this...

Chilling Victory: The move to wind prayers this means the attribute spread would have to be changed to make it viable on the dervish template


Lists of the templates can be seen here:http://guildwars.wikia.com/wiki/Costume_Brawl

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Someone already brought this up a few times, so I'll just give you the same reply I gave them...but the Costume Brawl used copies of skills. They aren't affected by updates.

If you check your gw.dat file or the skill list on the official Wiki you can find the Costume Brawl copies, but this was easily noticeable when it went live last year and the Costume Brawl copies all showed up in the Priest of Balthazar.

Basically they don't have to change anything if they don't want to, they are "preserved" in their old form, though they might change a few things on the bars anyways.

LifesRestorer

LifesRestorer

Wilds Pathfinder

Join Date: Feb 2007

London, England

Mo/

aha, thanks for clearing that up! that means costume brawls will be just as fun as they were last year awesome!

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

I'dlike new builds frankly... just to boost the fun part more And it's not that hard thing to do

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by I Will Heal You Ally View Post
I'dlike new builds frankly... just to boost the fun part more And it's not that hard thing to do
I'd rather they not, Costume Brawl last year was the most balanced thing they had made since OG Prophecies in PvP. Still needs a few tweaks (especially on the default equipment they give you, a few of the items were gipped and had Reqs in stats the class didnt have points in...) here or there but its almost "perfect".

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by DarkNecrid View Post
I'd rather they not, Costume Brawl last year was the most balanced thing they had made since OG Prophecies in PvP. Still needs a few tweaks (especially on the default equipment they give you, a few of the items were gipped and had Reqs in stats the class didnt have points in...) here or there but its almost "perfect".
Were you playing the same Costume Brawl that I was?

I like my minigames, but this was probably the LEAST skilled minigame I have played. Costume Brawl plays out a lot like straight up 1v1 matches - melee is gimped horribly. Rangers and casters own the environment because they have solutions to melee, but melee doesn't have a solution to melee hate.

Like in snowball arena, bringing an acceptable class to the party confers significant advantage. However, the advantage in Costume Brawl is much larger, since you get 8 good skills instead of just one.

I see no way to rebalance given the rules, however. If you restrict each class to just its own skills, melee is going to be bad in any environment where hexes and conditions rule and there are few monks. (You can't buff the monks because then lots of people would run monks and nothing would die.)

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

It is the less skilled but I said balanced not skilled. You're right about everything else obviously, but I think given the ruleset it is the most balanced and interesting thing they've done.

Sakura Az

Sakura Az

Lion's Arch Merchant

Join Date: Jan 2007

The frozen north

Ambassadors Of Enlightenment [Sage]

A/

and now todays update made BUrning arrow more powerful..

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

new builds pls

Divine Xan

Frost Gate Guardian

Join Date: Feb 2007

lfg atm... >.>

Quote:
Originally Posted by I Will Heal You Ally View Post
I'dlike new builds frankly... just to boost the fun part more And it's not that hard thing to do
This, I loved costume brawl but i couldnt play much last year, dont know if i can much this year but heres hoping...

but ye, build change (and more balanced? lol)

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Rangers are so OP-ed. Not that I have a problem with that, but we probably could use some new builds.