-11 degen?
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Technically, yes, they'll have 11, but only 10 will affect them. As Wind said, if they had 3 regen, and you put 13 degen on them, the leftover 3 degen would counter the 3 regen and they'd still have 10 degen affecting them.
Aaand.. Speaking of Seeping Wound, I was toying around with it recently for a semi-decent sin build. Used Seeping Wound, Mark of Instability, Critical Eye, Black Spider Strike, Twisting Fangs, Falling Lotus Strike, Blades of Steel, and Malicious Strike. Woulda used the [Skill] thing, but forum seems screwy about skills right now.
Aaand.. Speaking of Seeping Wound, I was toying around with it recently for a semi-decent sin build. Used Seeping Wound, Mark of Instability, Critical Eye, Black Spider Strike, Twisting Fangs, Falling Lotus Strike, Blades of Steel, and Malicious Strike. Woulda used the [Skill] thing, but forum seems screwy about skills right now.
Quote:
Originally Posted by Mortal Amongst Mere Gods
Aaand.. Speaking of Seeping Wound, I was toying around with it recently for a semi-decent sin build. Used Seeping Wound, Mark of Instability, Critical Eye, Black Spider Strike, Twisting Fangs, Falling Lotus Strike, Blades of Steel, and Malicious Strike. Woulda used the [Skill] thing, but forum seems screwy about skills right now.
Thats preatty much the build I was thinking of, I guess great minds think alike. 

Quote:
Originally Posted by SirNazron
Thats preatty much the build I was thinking of, I guess great minds think alike.
But you have no form of SH, so under circumstances, casters CAN kill the before he reaches strike distance.(also, Mark lasts only for 20seconds, so I'd add a running/shadowstep if i were you)
But you have no form of SH, so under circumstances, casters CAN kill the before he reaches strike distance.(also, Mark lasts only for 20seconds, so I'd add a running/shadowstep if i were you)D
