Updating Underworld

Secksy

Academy Page

Join Date: Oct 2008

Texas

This is a simple thread of me suggesting updates for the monsters in underworld, simply because I need to pass the time.
Note: This thread was not created thinking about farmers. If you're going to bitch because something would be harder to farm, spare me, because I don't care.
Abominations
Dead Collector
Animate Shambling Horror, Life Siphon, Unholy Feast, Well of Power, Putrid Bile
Dead Thresher
Insidious Parasite, Reckless Haste, Parasitic Bond, Pain of Disenchantment, Mark of Pain, Suffering
Behemoths
Obsidian Behemoth
Smoke Trap, Flame Trap, Dust Trap, Whirling Defenses, Natures Renewal, Keen Shot, Healing Spring
Dryders
Keeper of Souls
Soul Bind, Soul Barbs, Rigor Mortis, Rip Enchantment
Terrorweb Dryder
Glyph of Restoration, Fire Attunement, Fireball, Mark of Rodgort, Glowing Gaze, Meteor Shower, Liquid Flame, Lava Font
Ghosts
Grasping Darkness
Creature is balanced as is.
Smite Crawlers
Zealots Fire, Reversal of Fortune, Reversal of Damage, Smite Hex, Dismiss Condition, Divine Intervention, Watchful Healing
Charged Blackness
Aura of Restoration, Air Attunement, Shock, Whirlwind, Glimmering Mark, Lightning Orb, Enervating Charge, Lightning Hammer
Chaos Planes Creatures
Other than the Wailing Lords, these creatures are balanced as is.
Wailing Lord
Add monster skill: Wail of Agony
5e, 1/4c, 20r | Functionality: All foes in ear shot are interrupted and suffer 150 damage. If a spell was interrupted it is disabled for an additional 10 seconds.
Nightmares
Bladed Aatxe
Crippling Slash, Gash, Deadly Riptose, Riptose, Disciplined Stance, Savage Slash, Power Attack
Dying Nightmare
Creature is balanced as is.
Coldfire Night
Aura of Restoration, Mirror of Ice, Rust, Ice Spikes, Blurred Vision, Frigid Armor, Maelstrom
Stalking Night
Earth Attunement, Ward Against Elements, Earthquake, Aftershock, Stoneflesh Aura, Churning Earth.
Zombies
Chain Soul
Creature is balanced as is.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Anet already got flamed for putting a factions skill in the underworld (signet of disenchantment) and then removed it. No need for most of this stuff.

Also, from what I can tall all ur doing is giving point blank aoe's to some creatures... only purpose is that you want to kill permaform farmers. If you want to do that say it...

Secksy

Academy Page

Join Date: Oct 2008

Texas

Quote:
Originally Posted by Luminarus View Post
Anet already got flamed for putting a factions skill in the underworld (signet of disenchantment) and then removed it. No need for most of this stuff.

Also, from what I can tall all ur doing is giving point blank aoe's to some creatures... only purpose is that you want to kill permaform farmers. If you want to do that say it...
I am a perma farmer.

I would just like to see ANet give elite missons back their elite status. The hell with people complaining, lol. They're core missions, not prophecies only missions, they ought to have skills from other campaigns. And like I said, I was bored.

jackinthe

Krytan Explorer

Join Date: Jan 2007

Quote:
Originally Posted by Secksy View Post
They're core missions, not prophecies only missions, they ought to have skills from other campaigns.
so being core... you want to add in more expansions?... that works...

Mordiego

Mordiego

Furnace Stoker

Join Date: Sep 2007

Pozna??, UTC+1

We Are From Poland [Pol]

N/A

/signed for making UW harder. I'm always for the idea of giving elite missons back their elite status... since they are way too easy now. Not much of a challenge.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

/signed to incorporate skills from Factions and Nightfall into FoW and UW. They're Core areas after all, so they should be able to use skills from any of the campaigns. Not sure where the line is to cross on EotN skills.

Zidane Ortef

Zidane Ortef

Site Contributor

Join Date: Dec 2006

Martinsburg, WV

Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]

W/

What part about CORE do you all not get.

CORE = skills in all three games, adding Factions and NF skills would no longer make it a core place and be very confusing to people who are not familiar to other campaigns when they get hit with skills they have never seen before.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

UW and FoW are CORE areas. If you want to suggest changes to monster skills, consult this link first.

http://guildwars.wikia.com/wiki/Cate...ick_references

Sindy

Frost Gate Guardian

Join Date: Apr 2007

E/

I'm all for suggesting changes to this or that, and I really don't care about "core skills" being in "core areas" (adds to the fun of an elite area to get whomped by a skill you haven't seen. Overpowered monster only skills...well, that's another thread.)

It would be nice, though, if you could add a brief reason why you want the changes you made. That would at least promote a discussion over alternatives and maybe in the end we would see something that actually looked like an improvement.

PS- not saying outright that your changes *aren't* an improvement, I just don't know. It's why I ask for the rationale. Of course, if your intention was not to promote discussion and just throw a random skill set together "to pass the time", then i guess mission accomplished

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

I am all for giving UW back its "elite" status, but this is just rediculous.

Khasar

Frost Gate Guardian

Join Date: Oct 2005

The Crystal Desert

Guild of Dangerous Surprise[GODS]

/signed for making UW harder but ONLY with core skills.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

What they should get is more elite skills. But all core, of course.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

/signed

And I don't care if its a CORE area the fact that you can access it through ANY campaign is reason enough to allow other campaign skills. PvP Is CORE (cept for HB but no one likes those except for monthly points anyways) and you have to fight against ALL campaign skills anyways for the most part.

gogo tougher elite areas!

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by ajc2123 View Post
/signed

And I don't care if its a CORE area the fact that you can access it through ANY campaign is reason enough to allow other campaign skills. PvP Is CORE (cept for HB but no one likes those except for monthly points anyways) and you have to fight against ALL campaign skills anyways for the most part.

gogo tougher elite areas!
You are actually comparing PvE to PvP? Someone who owns ONLY one game (say Factions) can access UW and FoW. They will not have access to skills from Prophecies or Nightfall. They can, however, team up with people who have those games, and can use those skills. The monsters they face should only have core skills because they won't have access to the information or experience to deal with skills like Burning Arrow, Mending Touch, Ineptitude, etc. And although more people should use it, and be aware of it, not all people know about the 2 wiki's, Guru, or any other website to get info.

They restricted the core areas to core skills for MONSTERS because it kept things 'fair' for people who don't have access to the other skills. I'm still laughing at "PvP is core"......

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by MagmaRed View Post
You are actually comparing PvE to PvP? Someone who owns ONLY one game (say Factions) can access UW and FoW. They will not have access to skills from Prophecies or Nightfall. They can, however, team up with people who have those games, and can use those skills. The monsters they face should only have core skills because they won't have access to the information or experience to deal with skills like Burning Arrow, Mending Touch, Ineptitude, etc. And although more people should use it, and be aware of it, not all people know about the 2 wiki's, Guru, or any other website to get info.

They restricted the core areas to core skills for MONSTERS because it kept things 'fair' for people who don't have access to the other skills. I'm still laughing at "PvP is core"......
If you add non core skills to the mix, they wont be unbeatable. you can still beat all campaigns with just core skills anyways, so the monsters SHOULD be more difficult. Nobody knew how to deal with mending touch or any other skill you mentioned when it first came out, how did we deal with it? WE LEARNED. Thats all that will happen. People with only one campaign will have to learn how to use THEIR skills to counter the other campaign skills which can be done.

I used pvp as an example because pvp is actually harder for people with one campaign against people with others, but can still be done! Why should pve ELITE areas be easier just because the monsters are limited to core skills. Granted with consets (even people without GWEN can buy them from people) and pve only skills its already super easy anyways. Just another reason to get rid of the limit of core skills only.

don;t see why everyone is so anal about keeping UW and FoW Core only. I can understand prophecies mobs having only prophecies skills, but UW and FoW? Let them be free of the silly core only restriction.

*edit* OR avoid the whole core/noncore and do what GWEN did. Make a bunch of new monster only skills (as opposed to the very few monster only skills in other campaigns) and pump up the mobs!

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

The UW is fine as it is I would like to see it reverted back to its former day whne the game first came out.This is to put some fun back into the game it should resemble the Catacombs even with res. shrines.It looks like the Catacombs of post.

Secksy

Academy Page

Join Date: Oct 2008

Texas

Quote:
Originally Posted by Age View Post
The UW is fine as it is.
Being able to clear an elite mission in at least 15m-1.5 hours is not fine. No. You can't justify it. Don't try.

t3dw4rd0

Lion's Arch Merchant

Join Date: Dec 2006

Liars Cheats and Thieves [Liar]

D/

Quote:
Originally Posted by Age View Post
The UW is fine as it is I would like to see it reverted back to its former day whne the game first came out.This is to put some fun back into the game it should resemble the Catacombs even with res. shrines.It looks like the Catacombs of post.
If I'm interpreting this right, you want rez shrines in UW?
No.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Well.When GW 2 comes out and there are hardly anyone playing in the UW or even FoW.I can see ToA in 2 years from not much but the henchies standing around.

I dare pug group today can do the UW this way when you read about all the bad pug threads in Riverside Inn.You add this more pugs will QQ.

MisterT69

MisterT69

Wilds Pathfinder

Join Date: May 2007

Scions of Carver [SCAR]

E/

Leave it, i like clearing UW in 15 mins. It's not that it's TOO easy, it's just we've become very efficient at it. We've learned how to clear it in record time with team builds that require amazing sync. So it's not our fault it's being cleared too fast. With any other team build besides terraway, you're looking at a 1hr clear at least.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Zidane Ortef View Post
What part about CORE do you all not get.

CORE = skills in all three games, adding Factions and NF skills would no longer make it a core place and be very confusing to people who are not familiar to other campaigns when they get hit with skills they have never seen before.
Quote:
Originally Posted by MagmaRed View Post
UW and FoW are CORE areas. If you want to suggest changes to monster skills, consult this link first.

http://guildwars.wikia.com/wiki/Cate...ick_references
To these two and all the others who say the argument of "they are core, they need core-only skills"

You realize that you want to REMOVE skills from many of these monsters as well, RIGHT?

I'll name the skills that are prophecies-only and in UW/FoW

Underworld:
1. Shadow Strike - Dead Collector (1)
2. Feast of Corruption (Elite) - Dead Thresher (2)
3. Healing Spring - Obsidian Behemoth (3)
4. Mark of Rodgort - Terrorweb Dryder
5. Meteor Shower - Terrorweb Dryder
6. Lava Font - Terrorweb Dryder
7. "Fear Me!" - Grasping Darkness (5)
8. Flurry - Grasping Darkness
9. Skull Crack (elite) - Grasping Darkness
10. Mend Condition - Smite Crawler (6)
11. Shield of Judgment (elite) - Smite Crawler
12. Chain Lightning - Charged Blackness (7)
13. Glimmering Mark (elite) - Charged Blackness
14. Shock - Charged Blackness
15. Whirlwind - Charged Blackness
16. Migraine (elite) - Mindblade Spectre (8)
17. Power Leak - Mindblade Spectre
18. Deadly Riposte - Bladed Aatxe (9)
19. Riposte - Bladed Aatxe
20. Frozen Burst - Coldfire Night (10)
21. Shard Storm - Coldfire Night
22. Ward Against Harm (elite) - Coldfire Night
23. Earthquake - Stalking Night (11)

Fissure of Woe:
1. Healing Spring - Armored Cave Spider (12)
2. Melandru's Resilience (elite) - Armored Cave Spider
3. Mark of Rodgort - Obsidian Furnace Drake (13)
4. Guilt - Doubter's Dryder (14)
5. Shame - Doubter's Dryder
6. Wastrel's Worry - Doubter's Dryder
7. Griffon's Sweep - Traitorous Temple Guard (Warrior) (15)
8. Heal Area - Traitorous Temple Guard (Monk) (16)
9. Heal Other - Traitorous Temple Guard (Monk)
10. Restore Life - Traitorous Temple Guard (Monk)
11. Incendiary Bonds - Traitorous Temple Guard (Elementalist) (17)
12. Channeling - Lord Khobay (18)
13. Meteor Shower - Mahgo Hydra (19)
14. Glyph of Renewal (elite) - Mahgo Hydra
15. Phoenix - Mahgo Hydra
16. Spiteful Spirit (elite) - Shadow Beast/Shadow Lord/Shadow Lord Vogris(20/21/22)
17. Consume Corpse - Shadow Beast/Shadow Lord/Shadow Lord Vogris/Seed of Corruption (23)
18. "Victory is Mine!" (elite) - Snarling Driftwood/Skeletal Berserker (24/25)
19. Flourish (elite) - Snarling Driftwood
20. Protector's Strike - Snarling Driftwood
21. Edge of Extinction - Spirit Wood (26)
22. Verata's Gaze - Seed of Corruption
23. Malign Intervention - Seed of Corruption
24. Chain Lightning - Spirit Shepard (27)
25. Iron Mist - Spirit Shepard
26. Heal Area - Smoke Walker/Shadow Monk/Priest of Menzies (28/29/30)
27. Mend Condition - Smoke Walker
28. Earth Shaker (elite) - Abyssal/Shadow Overlord/Shadow Patrol (31/32/33)
29. Crushing Blow - Abyssal/Shadow Overlord/Shadow Patrol
30. "I Will Avenge You!" - Shadow Warrior (34)
31. Griffon's Sweep - Shadow Warrior
32. Restore Life - Shadow Monk
33. Channeling - Shadow Mesmer (35)
34. Incendiary Bonds - Shadow Elementalist (36)
35. Life Transfer (elite) - Ancient Skale (37)
36. Blood Ritual - Ancient Skale
37. Axe Twist - Skeletal Berserker
38. Dust Trap - Skeletal Impaler (38)
39. Live Vicariously - Skeletal Bond (39)
40. Chaos Storm - Skeletal Ether Breaker (40)
41. Sympathetic Visage - Skeletal Ether Breaker
42. Glyph of Energy (elite) - Skeletal Icehand (41)
43. Windborne Speed - Skeletal Icehand
44. Mark of Rodgort - Shard Wolf (42)


There are a total of 23 Prophecies skills in the Underworld, and 44 in Fissure of Woe. With a total of 42 monster types to be changed.

Those who argue that UW/FoW are core and therefore should not be touched, are counter-arguing themselves! If you want all core skills, then you MUST change them!

Why not make "Core" the same thing that M.O.X., ALL THREE CAMPAIGNS! The Expansion is technically "core" because it is accessible from all 3 campaigns, same with M.O.X. and the "core" skills, and the "core", henchmen (Devona, Mhenlo, Cynn, Aiden, Eve).

Because the two places are "core" and because they are "elite" they need to have new builds that can stand against the new Factions, Nightfall, and Eye of the North skills.

I /sign for the idea, but not the OP's builds (as I did not read through them all).

Give UW/FoW some balanced builds like the Charr or Mandragors in EN.

Secksy

Academy Page

Join Date: Oct 2008

Texas

Quote:
Originally Posted by Azazel The Assassin View Post
I /sign for the idea, but not the OP's builds (as I did not read through them all).
lol, ouch. Meh, the builds were more a generalization than anything. I didn't really think them out.

I just want to stress that FoW and UW are in need of an overhaul. Maybe even adding new monsters.

Sage Tylos

Academy Page

Join Date: Jul 2008

<none>

E/

Quote:
Originally Posted by ajc2123 View Post
If you add non core skills to the mix, they wont be unbeatable. you can still beat all campaigns with just core skills anyways, so the monsters SHOULD be more difficult.
QFT.
I only have Prophecies and EotN. When I go into slaver's exile I can whip all the dwarves and their mixed campaign bars around just fine with my 8 core/proph skills bar.

/signed.
I see no good reason why being a 'core' area should mean they only carry core skills. Besides, as has already been pointed out, many of the monsters already carry proph only skills.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

NF skills are overpowered in general.

The best thing to do is to have 3 different UWs and FoWs, one for each campaign. If you enter from factions, you get the factions version.

BTW, try adding 2 new sets of completely new FoW armor for each class as well. One you can get if you enter from cantha, the other from elbonia.

Secksy

Academy Page

Join Date: Oct 2008

Texas

Quote:
Originally Posted by Winterclaw View Post
NF skills are overpowered in general.

The best thing to do is to have 3 different UWs and FoWs, one for each campaign. If you enter from factions, you get the factions version.

BTW, try adding 2 new sets of completely new FoW armor for each class as well. One you can get if you enter from cantha, the other from elbonia.
No, this would be exploited. People would just reroute to the easiest UW and FoW. It's all the same or bust.

Also, I didn't think my builds were that terrible, even if they we're just building off the originals.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Winterclaw View Post
NF skills are overpowered in general.

The best thing to do is to have 3 different UWs and FoWs, one for each campaign. If you enter from factions, you get the factions version.

BTW, try adding 2 new sets of completely new FoW armor for each class as well. One you can get if you enter from cantha, the other from elbonia.
This would require more work then just changing the builds around. By making new UW/FoW, you need to add new monsters (with new professions), change builds, (by your armor request) add 16/20 new armor sets (16 if you just add sin/rit/para/derv for their respective versions, 20 if you have 10 per version), and a slight rework of levels (because of how UW was set up, one profession per area, it would need a rework in the "which professions where," unless they just scrap that all together).

Also, as Secksy said, people would exploit it by going to the easiest one to farm. The two harder UW's would never be visited unless they put something unique in those areas, and the other two FoW's would only be visited for Armor Runs.

Lastly, 3 versions of each would mess up lore and the HoM. (For lore, the invasion wouldn't be there in NF, because the forces of Dhuum/Menzies got moved to help Abaddon).

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Secksy View Post
No, this would be exploited. People would just reroute to the easiest UW and FoW. It's all the same or bust.

Also, I didn't think my builds were that terrible, even if they we're just building off the originals.
This couldn't be exploited if you did not ascend in that campaign and those who ascended in Faction and NF can go there early enough not those in Prophecies we have to beat our doppleganger then get the rest of out 15 attribute points.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Age View Post
This couldn't be exploited if you did not ascend in that campaign and those who ascended in Faction and NF can go there early enough not those in Prophecies we have to beat our doppleganger then get the rest of out 15 attribute points.
You don't need the 15 attribute point quests, or to be lvl 20, to get to UW/FoW, you just need to be ascended from one of the three continents.

Even if you limit it to "you must ascend in xx continent to go to xx version of UW/FoW" that would still be far too much work, even more work then what I posted above, because then the whole Ascentions/Weh No Su/Hunted! set ups would have to be reworked.

Like I said, it would be much easier to just redo some builds, and possibly add in an Assassin, Ritualist, Paragon, and Dervish (the Demonic Assassin quest would be a perfect change to an Assassin imo).

Secksy

Academy Page

Join Date: Oct 2008

Texas

Quote:
Originally Posted by Age View Post
This couldn't be exploited if you did not ascend in that campaign and those who ascended in Faction and NF can go there early enough not those in Prophecies we have to beat our doppleganger then get the rest of out 15 attribute points.
What you're suggesting would just make it harder to exploit, not impossible. And ascension in each campaign doesn't take very long.

Prophecies: All necessary quests can be run.
Factions: Ascension is in the first 1/3 of the game, and Zinku is not far after that.
Nightfall: You ascend smack dab at the halfway point, quicker if you're not form Elona.

Alpheus

Ascalonian Squire

Join Date: Apr 2006

/unsigned

It's fine the way it is. There's no need to make an old area harder just because some players are 'bored'.

Hey, almost everybody in the NBA can dunk, let's raise the rim 5ft! >_>;

assassin shaun

Academy Page

Join Date: Sep 2007

England

black wolf pirates [awoo]

A/

/signed for making some changes

but not for making it so hard that only a handful of people can do anything there