Quote:
Originally Posted by Zidane Ortef
What part about CORE do you all not get.
CORE = skills in all three games, adding Factions and NF skills would no longer make it a core place and be very confusing to people who are not familiar to other campaigns when they get hit with skills they have never seen before.
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Quote:
Originally Posted by MagmaRed
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To these two and all the others who say the argument of "they are core, they need core-only skills"
You realize that you want to REMOVE skills from many of these monsters as well, RIGHT?
I'll name the skills that are prophecies-only and in UW/FoW
Underworld:
1. Shadow Strike - Dead Collector (1)
2. Feast of Corruption (Elite) - Dead Thresher (2)
3. Healing Spring - Obsidian Behemoth (3)
4. Mark of Rodgort - Terrorweb Dryder
5. Meteor Shower - Terrorweb Dryder
6. Lava Font - Terrorweb Dryder
7. "Fear Me!" - Grasping Darkness (5)
8. Flurry - Grasping Darkness
9. Skull Crack (elite) - Grasping Darkness
10. Mend Condition - Smite Crawler (6)
11. Shield of Judgment (elite) - Smite Crawler
12. Chain Lightning - Charged Blackness (7)
13. Glimmering Mark (elite) - Charged Blackness
14. Shock - Charged Blackness
15. Whirlwind - Charged Blackness
16. Migraine (elite) - Mindblade Spectre (8)
17. Power Leak - Mindblade Spectre
18. Deadly Riposte - Bladed Aatxe (9)
19. Riposte - Bladed Aatxe
20. Frozen Burst - Coldfire Night (10)
21. Shard Storm - Coldfire Night
22. Ward Against Harm (elite) - Coldfire Night
23. Earthquake - Stalking Night (11)
Fissure of Woe:
1. Healing Spring - Armored Cave Spider (12)
2. Melandru's Resilience (elite) - Armored Cave Spider
3. Mark of Rodgort - Obsidian Furnace Drake (13)
4. Guilt - Doubter's Dryder (14)
5. Shame - Doubter's Dryder
6. Wastrel's Worry - Doubter's Dryder
7. Griffon's Sweep - Traitorous Temple Guard (Warrior) (15)
8. Heal Area - Traitorous Temple Guard (Monk) (16)
9. Heal Other - Traitorous Temple Guard (Monk)
10. Restore Life - Traitorous Temple Guard (Monk)
11. Incendiary Bonds - Traitorous Temple Guard (Elementalist) (17)
12. Channeling - Lord Khobay (18)
13. Meteor Shower - Mahgo Hydra (19)
14. Glyph of Renewal (elite) - Mahgo Hydra
15. Phoenix - Mahgo Hydra
16. Spiteful Spirit (elite) - Shadow Beast/Shadow Lord/Shadow Lord Vogris(20/21/22)
17. Consume Corpse - Shadow Beast/Shadow Lord/Shadow Lord Vogris/Seed of Corruption (23)
18. "Victory is Mine!" (elite) - Snarling Driftwood/Skeletal Berserker (24/25)
19. Flourish (elite) - Snarling Driftwood
20. Protector's Strike - Snarling Driftwood
21. Edge of Extinction - Spirit Wood (26)
22. Verata's Gaze - Seed of Corruption
23. Malign Intervention - Seed of Corruption
24. Chain Lightning - Spirit Shepard (27)
25. Iron Mist - Spirit Shepard
26. Heal Area - Smoke Walker/Shadow Monk/Priest of Menzies (28/29/30)
27. Mend Condition - Smoke Walker
28. Earth Shaker (elite) - Abyssal/Shadow Overlord/Shadow Patrol (31/32/33)
29. Crushing Blow - Abyssal/Shadow Overlord/Shadow Patrol
30. "I Will Avenge You!" - Shadow Warrior (34)
31. Griffon's Sweep - Shadow Warrior
32. Restore Life - Shadow Monk
33. Channeling - Shadow Mesmer (35)
34. Incendiary Bonds - Shadow Elementalist (36)
35. Life Transfer (elite) - Ancient Skale (37)
36. Blood Ritual - Ancient Skale
37. Axe Twist - Skeletal Berserker
38. Dust Trap - Skeletal Impaler (38)
39. Live Vicariously - Skeletal Bond (39)
40. Chaos Storm - Skeletal Ether Breaker (40)
41. Sympathetic Visage - Skeletal Ether Breaker
42. Glyph of Energy (elite) - Skeletal Icehand (41)
43. Windborne Speed - Skeletal Icehand
44. Mark of Rodgort - Shard Wolf (42)
There are a total of 23 Prophecies skills in the Underworld, and 44 in Fissure of Woe. With a total of 42 monster types to be changed.
Those who argue that UW/FoW are core and therefore should not be touched, are counter-arguing themselves! If you want all core skills, then you MUST change them!
Why not make "Core" the same thing that M.O.X., ALL THREE CAMPAIGNS! The Expansion is technically "core" because it is accessible from all 3 campaigns, same with M.O.X. and the "core" skills, and the "core", henchmen (Devona, Mhenlo, Cynn, Aiden, Eve).
Because the two places are "core" and because they are "elite" they need to have new builds that can stand against the new Factions, Nightfall, and Eye of the North skills.
I /sign for the idea, but not the OP's builds (as I did not read through them all).
Give UW/FoW some balanced builds like the Charr or Mandragors in EN.