For Great Justice
mathiastemplar
I Would like to QQ a bit about For Great Justice.. Is it even worth using anymore? with 8sec.. lol and 45 sec recharge :S At least change it back to double adrenaline..! Why nerf it? It wasn't owerpowered........... gg AN.
upier
The thing I was wondering is why not throw it into Strength and scale it's duration?
(But then again - I don't PvP so this doesn't have the slightest influence on my warrior guy. Just wondering if the abuse that caused the change would still persist with a change like that.)
(But then again - I don't PvP so this doesn't have the slightest influence on my warrior guy. Just wondering if the abuse that caused the change would still persist with a change like that.)
Dr.Jones
yea huge Nerf. assassins are to blame for it. with there stupid backbraker and FGJ one man spike.
Bug John
Sniper22
Ya it does seem a little pointless now, almost like a smiters boon but not quite as bad. Why not make all dagger attacks gain 1/2 strike of adrenaline. Change for great justice to gain double adrenaline again (max 2 strikes) and revert duration.
Bigger Redd
killed the skill imo..
I suggest losing adrenaline upon swapping weapons.
I suggest losing adrenaline upon swapping weapons.
Bug John
Quote:
killed the skill imo..
I suggest losing adrenaline upon swapping weapons. |
just tie FGJ to any warrior attribute for pvp, just like they tied chilling victory to wind prayers for pvp
the sin build has been around for months, how long will we have to wait to see izzy balance brainless builds (rao, bspike...) ?
zwei2stein
Quote:
killed the skill imo..
I suggest losing adrenaline upon swapping weapons. |
OR: only building adrenaline on weapon skills if corresponding weapon is equipped. (By, i.e. , Actually "disabling" skills linked to weapon that is not equiped (thus making them ineligible for adren gains.))
deluxe
Scale with strength has my vote.
Stuff only gets nerfed because secondary warriors abuse it.
Stuff only gets nerfed because secondary warriors abuse it.
Rothan Celt
Scale with strength would certainly work for me. 100% killed the skill dam BB sins not even that good!
BB sin >Sheild bash=FTW
BB sin >Sheild bash=FTW
sLiceR
imho scale it with tactics, so you can still use it on a secondary (with appropriate investiment)
Dre
uhm,... ever considered some warriors use spears to build up adrenaline before rushing to their opponent?
wind fire and ice
zwei2stein
Dronte
wind fire and ice
the savage nornbear
gg warriors. needs to be scaled with strength. or recharge reduced.
Secksy
wind fire and ice
Then wars who use spears to gain adren(which is every good warrior) gets screwed. If you havent played a warrior dont post in a warrior related thread.
Hailey Anne
Quote:
Then wars who use spears to gain adren(which is every good warrior) gets screwed. If you havent played a warrior dont post in a warrior related thread.
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I also agree that losing adren on weapon type switch would be bad idea.
Chucky333
I don't see the point of this nerf at all, obviously moving it to strength with scale is the way to go.
You might think a solution like this is too smart for Izzy, but apparently its not considering the fact that BB was changed with the same idea of nerfing it only for secondary warriors, the skill is exactly the same for primary hammer wars who wish to use it.
You might think a solution like this is too smart for Izzy, but apparently its not considering the fact that BB was changed with the same idea of nerfing it only for secondary warriors, the skill is exactly the same for primary hammer wars who wish to use it.
Konig Des Todes
Quote:
The thing I was wondering is why not throw it into Strength and scale it's duration?
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I don't get why it was left untouched in PvE because the Paragon. (Then again, they now have Soldier's Stance, which is an IAS and adren gainer, and maintainable).
Winterclaw
I'd move it to tactics because tactics is currently worthless.
Then I'd balance it like this for PvP
5e 20r
Shout. For 4...10 ten seconds you gain an additional strike of ade every time you strike a foe.
For PvE, I'd leave it as double ade but still move it to tactics.
Then I'd balance it like this for PvP
5e 20r
Shout. For 4...10 ten seconds you gain an additional strike of ade every time you strike a foe.
For PvE, I'd leave it as double ade but still move it to tactics.
Owik Gall
Mainly the ones who abuse the skill are secondary warriors. Especially the Paragons. They have a skill that can let FGJ last almost it's full duration, about 30secs. That's a long time to gain more adrenaline. The nerf makes the skill not really useful at all. AN could take the time and just tweak the skill just a bit, maybe through the suggestions everyone posted here. My suggestion would be to just lower the recharge time to like 20 or 30 secs. If it stays this way, it's virtually useless. So, what's the point of making a skill that's not useful in any manner? We should probably let AN know of that idea about FGJ. Just tweak it down a little, but not so much it's virtually useless.
Konig Des Todes
The problem with moving it to tactics is that does not remove the secondary usage of it, only limits (gotta spread your attributes more to use it), while with Strength, it is a warrior only skill basically.
snaek
i think teh point was to make it jus as useful as skills like
you will die
to the limit
i meant to do that
make your time
etc
the prob is that teh old fgj had no condition or downside
it was pretty much a set-it and forget-it skill
that required no thought to use
currently, teh most effective way to gain adren faster is to simply use an ias
stacking that bonus wit fgj is jus hax
(similar to teh concept of a sin ias stacked wit dualstrikes)
i think fgj mechanics should be changed completely
to not work based on +adren gain per hit
and if u want +adren gain per hit
rely on ur dark fury nec
you will die
to the limit
i meant to do that
make your time
etc
the prob is that teh old fgj had no condition or downside
it was pretty much a set-it and forget-it skill
that required no thought to use
currently, teh most effective way to gain adren faster is to simply use an ias
stacking that bonus wit fgj is jus hax
(similar to teh concept of a sin ias stacked wit dualstrikes)
i think fgj mechanics should be changed completely
to not work based on +adren gain per hit
and if u want +adren gain per hit
rely on ur dark fury nec
Diddy bow
Its not in stregth because that would be to logical i think
wind fire and ice
Quote:
I'd move it to tactics because tactics is currently worthless.
Then I'd balance it like this for PvP 5e 20r Shout. For 4...10 ten seconds you gain an additional strike of ade every time you strike a foe. For PvE, I'd leave it as double ade but still move it to tactics. |
If you want to split into 3 attribs,Conjure would be prefered over FGJ in basically all cases.
Soo..str is a much better option(this also would make it useless for secondaries).
Expherious
Say bye-bye to FGJ+Dragonslash
Div
Devs thought the PvP/PvE would stop the QQing when skills get nerfed. Guess they were wrong, as always.
Dronte
Quote:
i think teh point was to make it jus as useful as skills like
you will die to the limit i meant to do that make your time etc the prob is that teh old fgj had no condition or downside it was pretty much a set-it and forget-it skill that required no thought to use currently, teh most effective way to gain adren faster is to simply use an ias stacking that bonus wit fgj is jus hax (similar to teh concept of a sin ias stacked wit dualstrikes) i think fgj mechanics should be changed completely to not work based on +adren gain per hit and if u want +adren gain per hit rely on ur dark fury nec |
IAS=FGJ isnt a hax, I just dont get it what you are talking about.. A scythe warrior is imba as well then, because it can hit 3 targets and use an IAS at the same time!.. lol
And yea, dark fury is really used in pvp.
Pve-ers stopped QQing.
Hanging Man
i like the idea of moving it to strenth, seems more logical
ruins the bb spike, and still leaves it avaliable to warriors
but moving it to tatics, which out of pve, is useless
ruins the bb spike, and still leaves it avaliable to warriors
but moving it to tatics, which out of pve, is useless
Dronte
Winterclaw
Quote:
Devs thought the PvP/PvE would stop the QQing when skills get nerfed. Guess they were wrong, as always.
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It's like the smiter's boon nerf. Instead of changing it so it worked but was still usable, Anet just made it unusuable in pvp. I think if they are going to do that, they should make skills like FGJ and SB pve only skills and add a new pvp/pve skill in those skills places.
Owik Gall
What if the skill was reverted back to what it was before, only it ends when the user attacks with a non-warrior skill? Thoughts?
zelgadissan
^ Wouldn't solve much, Backbreaker sins are what that nerf targeted, and they don't use dagger skills until after Backbreaker.
Owik Gall
Oh. Nvm. Switching it to the strength attribute seems more feasible, then. It is also not too much to do, in my understanding. So just revert it back to it's previous effect and take it to strength, and make it so 4- strength results in the skill fail to activate. Can we write a petition to AN about this?
ALF71BE
Stupid sins.
I agree with moving to Strength.
But only in PvP. Leave my imba alone.
I agree with moving to Strength.
But only in PvP. Leave my imba alone.
Hanging Man
Winterclaw
No it wouldn't, but it is a start.