For Great Justice

mathiastemplar

mathiastemplar

Wilds Pathfinder

Join Date: Jun 2008

Denmark

Jade Reapers [JD]

W/

I Would like to QQ a bit about For Great Justice.. Is it even worth using anymore? with 8sec.. lol and 45 sec recharge :S At least change it back to double adrenaline..! Why nerf it? It wasn't owerpowered........... gg AN.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

The thing I was wondering is why not throw it into Strength and scale it's duration?
(But then again - I don't PvP so this doesn't have the slightest influence on my warrior guy. Just wondering if the abuse that caused the change would still persist with a change like that.)

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

yea huge Nerf. assassins are to blame for it. with there stupid backbraker and FGJ one man spike.

Bug John

Krytan Explorer

Join Date: Aug 2005

Quote:
Originally Posted by upier View Post
The thing I was wondering is why not throw it into Strength and scale it's duration?
because izzy fails at skill balancing ?

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Ya it does seem a little pointless now, almost like a smiters boon but not quite as bad. Why not make all dagger attacks gain 1/2 strike of adrenaline. Change for great justice to gain double adrenaline again (max 2 strikes) and revert duration.

Bigger Redd

Bigger Redd

Academy Page

Join Date: Jan 2006

Demon Dawg Knights [DAWG]

Mo/Me

killed the skill imo..

I suggest losing adrenaline upon swapping weapons.

Bug John

Krytan Explorer

Join Date: Aug 2005

Quote:
Originally Posted by Bigger Redd View Post
killed the skill imo..

I suggest losing adrenaline upon swapping weapons.
what about warriors who switch to elemental to attack another warrior ? should they lose all their adrenaline ?

just tie FGJ to any warrior attribute for pvp, just like they tied chilling victory to wind prayers for pvp


the sin build has been around for months, how long will we have to wait to see izzy balance brainless builds (rao, bspike...) ?

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Bigger Redd View Post
killed the skill imo..

I suggest losing adrenaline upon swapping weapons.
WOW, that makes sense.

OR: only building adrenaline on weapon skills if corresponding weapon is equipped. (By, i.e. , Actually "disabling" skills linked to weapon that is not equiped (thus making them ineligible for adren gains.))

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Scale with strength has my vote.
Stuff only gets nerfed because secondary warriors abuse it.

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

Scale with strength would certainly work for me. 100% killed the skill dam BB sins not even that good!

BB sin >Sheild bash=FTW

sLiceR

sLiceR

Lion's Arch Merchant

Join Date: Oct 2005

Milan, Italy

[可愛い]

imho scale it with tactics, so you can still use it on a secondary (with appropriate investiment)

Dre

Krytan Explorer

Join Date: Nov 2007

Belgium

Dutch Doom Brigade

W/

Quote:
Originally Posted by zwei2stein View Post
WOW, that makes sense.

OR: only building adrenaline on weapon skills if corresponding weapon is equipped. (By, i.e. , Actually "disabling" skills linked to weapon that is not equiped (thus making them ineligible for adren gains.))
uhm,... ever considered some warriors use spears to build up adrenaline before rushing to their opponent?

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

Quote:
Originally Posted by Bigger Redd View Post

I suggest losing adrenaline upon swapping weapons.
If they do that im deleting my Warrior.

Change FGJ to Strength,problem fixed.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Dre View Post
uhm,... ever considered some warriors use spears to build up adrenaline before rushing to their opponent?
Tac / Str move wins then.

Dronte

Dronte

Grotto Attendant

Join Date: Sep 2006

Quote:
Originally Posted by Bigger Redd View Post

I suggest losing adrenaline upon swapping weapons.
I really think you've never played warior.

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

Quote:
Originally Posted by zwei2stein View Post
Tac / Str move wins then.
No tactics..no good warrior uses tactics.That would require investing in a useless attribute for adren gain.Making it as useless as it is now.

the savage nornbear

the savage nornbear

Wilds Pathfinder

Join Date: Apr 2008

The Raging Cadavers [rage]

R/

gg warriors. needs to be scaled with strength. or recharge reduced.

Secksy

Academy Page

Join Date: Oct 2008

Texas

Quote:
Originally Posted by Bigger Redd View Post
killed the skill imo..

I suggest losing adrenaline upon swapping weapons.
I'd follow this suggestion but only if you lose adren when you switch types of weapons.

EG.
Sword > Axe
not
Sword > Ele Sword

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

Quote:
Originally Posted by Secksy View Post
I'd follow this suggestion but only if you lose adren when you switch types of weapons.

EG.
Sword > Axe
not
Sword > Ele Sword
Then wars who use spears to gain adren(which is every good warrior) gets screwed. If you havent played a warrior dont post in a warrior related thread.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by wind fire and ice View Post
Then wars who use spears to gain adren(which is every good warrior) gets screwed. If you havent played a warrior dont post in a warrior related thread.
Spears and long/flatbows to stay out of casting range as well.
I also agree that losing adren on weapon type switch would be bad idea.

Chucky333

Academy Page

Join Date: Aug 2008

Mo/

I don't see the point of this nerf at all, obviously moving it to strength with scale is the way to go.
You might think a solution like this is too smart for Izzy, but apparently its not considering the fact that BB was changed with the same idea of nerfing it only for secondary warriors, the skill is exactly the same for primary hammer wars who wish to use it.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by upier View Post
The thing I was wondering is why not throw it into Strength and scale it's duration?
I want this done for both PvP AND PvE. This will make the Imbagon less imba. (it will still be imba though).

I don't get why it was left untouched in PvE because the Paragon. (Then again, they now have Soldier's Stance, which is an IAS and adren gainer, and maintainable).

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I'd move it to tactics because tactics is currently worthless.

Then I'd balance it like this for PvP
5e 20r
Shout. For 4...10 ten seconds you gain an additional strike of ade every time you strike a foe.

For PvE, I'd leave it as double ade but still move it to tactics.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Mainly the ones who abuse the skill are secondary warriors. Especially the Paragons. They have a skill that can let FGJ last almost it's full duration, about 30secs. That's a long time to gain more adrenaline. The nerf makes the skill not really useful at all. AN could take the time and just tweak the skill just a bit, maybe through the suggestions everyone posted here. My suggestion would be to just lower the recharge time to like 20 or 30 secs. If it stays this way, it's virtually useless. So, what's the point of making a skill that's not useful in any manner? We should probably let AN know of that idea about FGJ. Just tweak it down a little, but not so much it's virtually useless.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

The problem with moving it to tactics is that does not remove the secondary usage of it, only limits (gotta spread your attributes more to use it), while with Strength, it is a warrior only skill basically.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

i think teh point was to make it jus as useful as skills like
you will die
to the limit
i meant to do that
make your time
etc

the prob is that teh old fgj had no condition or downside
it was pretty much a set-it and forget-it skill
that required no thought to use

currently, teh most effective way to gain adren faster is to simply use an ias
stacking that bonus wit fgj is jus hax
(similar to teh concept of a sin ias stacked wit dualstrikes)


i think fgj mechanics should be changed completely
to not work based on +adren gain per hit

and if u want +adren gain per hit
rely on ur dark fury nec

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Its not in stregth because that would be to logical i think

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

Quote:
Originally Posted by Winterclaw View Post
I'd move it to tactics because tactics is currently worthless.

Then I'd balance it like this for PvP
5e 20r
Shout. For 4...10 ten seconds you gain an additional strike of ade every time you strike a foe.

For PvE, I'd leave it as double ade but still move it to tactics.
Tactics would still make it useless for pvp,tacs change dosent fix the problem.

If you want to split into 3 attribs,Conjure would be prefered over FGJ in basically all cases.

Soo..str is a much better option(this also would make it useless for secondaries).

Expherious

Lion's Arch Merchant

Join Date: Dec 2007

Wolfenstein Fuel Dump

Melandru's Elite Hunters [Hunt]

D/

Say bye-bye to FGJ+Dragonslash

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Devs thought the PvP/PvE would stop the QQing when skills get nerfed. Guess they were wrong, as always.

Dronte

Dronte

Grotto Attendant

Join Date: Sep 2006

Quote:
Originally Posted by snaek View Post
i think teh point was to make it jus as useful as skills like
you will die
to the limit
i meant to do that
make your time
etc

the prob is that teh old fgj had no condition or downside
it was pretty much a set-it and forget-it skill
that required no thought to use

currently, teh most effective way to gain adren faster is to simply use an ias
stacking that bonus wit fgj is jus hax
(similar to teh concept of a sin ias stacked wit dualstrikes)


i think fgj mechanics should be changed completely
to not work based on +adren gain per hit

and if u want +adren gain per hit
rely on ur dark fury nec
Then maybe we should get a buff for those totally crap skills you mentioned, they really, really dont worth a skill slot. They are almost as bad as FGJ atm.
IAS=FGJ isnt a hax, I just dont get it what you are talking about.. A scythe warrior is imba as well then, because it can hit 3 targets and use an IAS at the same time!.. lol

And yea, dark fury is really used in pvp.

Quote:
Originally Posted by holymasamune View Post
Devs thought the PvP/PvE would stop the QQing when skills get nerfed. Guess they were wrong, as always.
Pve-ers stopped QQing.

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

i like the idea of moving it to strenth, seems more logical

ruins the bb spike, and still leaves it avaliable to warriors
but moving it to tatics, which out of pve, is useless

Dronte

Dronte

Grotto Attendant

Join Date: Sep 2006

Quote:
Originally Posted by Hanging Man View Post
i like the idea of moving it to strenth, seems more logical

ruins the bb spike, and still leaves it avaliable to warriors
but moving it to tatics, which out of pve, is useless
And its totally the time to make it useful, move it to tactics.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by holymasamune View Post
Devs thought the PvP/PvE would stop the QQing when skills get nerfed. Guess they were wrong, as always.
Here's the thing, warriors in PvP have just lost an important ade-management skill. Was it exploited by other classes like paragons and BBsins? Yes it was, but at the least Anet could have at least tried to rework it so warriors could make use of it without it being an imba skill in other builds. Warriors also lost a shout they could keep up for a while to use the soldier's line of skills, not that they were good mind you but this just further weakened an already pathetic line of skills.

It's like the smiter's boon nerf. Instead of changing it so it worked but was still usable, Anet just made it unusuable in pvp. I think if they are going to do that, they should make skills like FGJ and SB pve only skills and add a new pvp/pve skill in those skills places.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

What if the skill was reverted back to what it was before, only it ends when the user attacks with a non-warrior skill? Thoughts?

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

^ Wouldn't solve much, Backbreaker sins are what that nerf targeted, and they don't use dagger skills until after Backbreaker.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Quote:
Originally Posted by zelgadissan View Post
^ Wouldn't solve much, Backbreaker sins are what that nerf targeted, and they don't use dagger skills until after Backbreaker.
Oh. Nvm. Switching it to the strength attribute seems more feasible, then. It is also not too much to do, in my understanding. So just revert it back to it's previous effect and take it to strength, and make it so 4- strength results in the skill fail to activate. Can we write a petition to AN about this?

ALF71BE

ALF71BE

Jungle Guide

Join Date: Jan 2008

In your fridge, stealing your pickles. for mah subway

R/

Stupid sins.

I agree with moving to Strength.

But only in PvP. Leave my imba alone.

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

Quote:
Originally Posted by Dronte View Post
And its totally the time to make it useful, move it to tactics.
i dont think by moving one skill to tatics would revive the entire attribute line
but good try anyway

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

No it wouldn't, but it is a start.