So, Wounding Strike in PvE...

TheDarkshineKnight

Academy Page

Join Date: Oct 2008

Mercanaries of Xero

Rt/Mo

Weeeeeeeeeeell, I recently acquired Nightfall and Eye of the North and started up a Dervish in PvE to cap skills. I was looking through the Dervish skill list on the wiki, and, low and behold, I discovered Wounding Strike. The idea of being able to apply poison and deep wound to enemies in what blow appealed to me, so, I've set out to make a build utilizing it. So far, I've come up with:

Dervish/Warrior:

Scythe Mastery: 12+1+1
Mysticism: 9+1
Wind Prayers: 9

Wounding Strike
Eremite's Attack
Mystic Sweep
Wild Blow
Heart of Fury
Attacker's Insight

Of course, that leaves room for two more skills. Unfortunately, I can't figure out what else I could want. Do I want more enchantments do fuel Mystic Sweep, some healing spells, more attacks, or what? What would be optimal for those last two spots? I would greatly appreciate any assistance.

Edit: Oh, and I don't intend to run whatever the Luxon/Kurzick skill is. I don't grind faction, ever. Furthermore, I don't intend to play through hard mode or do any elite missions, so, I don't care about being optimal to that degree.

dark_slayer

dark_slayer

Frost Gate Guardian

Join Date: Mar 2007

We Still Got It [MOJO] Leader

I like using Distracting Strike, it interrupts up to 3 people with a scythe. Works nice on mobbed up enemy's.

X Joey X

Ascalonian Squire

Join Date: Mar 2008

None

W/

Chilling victory is great in PvE, you also probably don't need that many points in wind prayers. If you grab eternal aura you can use that to keep heart of fury up.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

There is a glaring lack of Res Sig. Also, Asuran Scan, I am the Strongest, Victorious Sweep and/or interrupts.

Attacker's Insight is a wasted slot on that bar.

Tyla

Emo Goth Italics

Join Date: Sep 2006

You shouldn't need Victorious Sweep, and the bar doesn't have AoHM yet. Malicious Strike has some pretty good synergy with Wounding Strike, so I'd go with that myself.

Wounding Strike
Malicious Strike
Mystic Sweep
Asuran Scan / Any Damage Buffer
Dwarven Stability / Heart of Fury
Aura of Holy Might / Any Damage Buffer
-Whatever-
-Whatever-

If you want an interrupt fo /W for Distracting Strike and swap Malicious for Wild Blow.

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

Aura of Holy might, I am strongest, Asuran scan= what monster?

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

i know you said you don't intend to grind faction for the kurz/lux pve skill (Aura of Holy Might) but i think it's worth it. it's really just amazing to hit everything for 100+ damage on nearly every swing of your scythe. and you don't really have to grind for it. just AB for a little bit each day, that way you get to enjoy playing the game also. even at rank 1, there is a noticeable difference in damage output. definitely add a rez to the bar and maybe a speed boost also. signet of mystic speed is pretty good there.

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

the grinding really isnt bad to lvl 1 in ab titles and with the recent buff even at lvl 1 its pretty effective.AoHM is an awesome skill so... you can also try distracting blow and add a rez sig unless your def confident in your team.

TheDarkshineKnight

Academy Page

Join Date: Oct 2008

Mercanaries of Xero

Rt/Mo

Fact of the matter is, I won't be using any PvE only skills other than Sunspear Rebirth Signet and Eternal Aura, since Sunspear is a required grind for Nightfall characters. I didn't actually intend to bring this character through EotN content, either, but, I suppose if Distracting Strike really is that nice, then, I could grab it then head back to Elona. I'm just going to rush through the campaign, get all of the skills that look like they could be somewhat useful in PvP and then get to work on my Paragon (which is what I'm going to use to get the EotN skills). I despise grind with a passion reserved for few other things in life, and I absolutely refuse to go through with it unless required under any circumstances. I mean, I made it through Prophecies and Factions on my warrior, ritualist, and assassin by just using henchmen (no heroes) and no PvE skills. Certainly, I can live without them, despite them being superior to most other skills.

Anyhoo, the problem I'm finding with my Derv is that spending 10 energy on anything other than an enchantment seems to making me burn through my reserves at hyperspeed. That's actually why I didn't put Chilling Victory on my bar. I've playing around with it and it simply costs too much. Yeah, I could run a Zealous scythe, but, Mysticism should be giving me enough energy to fuel my skills provided I run nothing but 5 energy attacks, I think. Plus, I quite like my Deldrimor Scythe. :P Of course, this could all be me not playing my Derv correctly, since I've been playing a Cleave Warrior for a while, and energy management wasn't even an issue thanks to all my skills basically being adrenaline-based except FGJ, Cyclone Axe, and Tiger Stance. That's partially why I was running Attacker's Insight; when I don't have to worry about carefully managing my energy, I can focus on other things.

With regards to Malicious Strike, I definitely like the synergy it has with Wounding Strike, but, having been through Prophecies and Factions multiple times now, I can tell you there are few things I hate more than enemies throwing up blocking stances, so, I have to run warrior if only to keep myself sane. Now, I suppose this is a question pointed more towards Tyla, but, what skill were you suggesting I swap out for Distracting Strike? It looks like a bit of your post was cut out, so, I can see your suggestion of swapping out Malicious for Wild Blow, but not what you wanted swapped for Distracting Strike. Also, what attack buffs do you suggest in general other than Heart of Fury, as I've no idea.

Yggdrasil

Academy Page

Join Date: Apr 2005

If you're having e-management problems you might want to drop your wind prayers to 4 and bump your mysticism up to 12 so you hit the breakpoint. Even at 4 attacker's insight will make two skills essentially (free since most attacks are 5e) and you'd get 4e back from it ending on the second attack because you hit the break. (as opposed to 3e back on end)

For damage buffs that aren't PVE only, you could go for a conjure or an orders hero, assuming you're planning on using heroes.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

well all you need in wind prayers is 4 for AI to be effective. so go 11+1 mysticism (multiples of 3 are the break point for the energy return for myst) or 12+1 in case you get hit with weakness and then put the rest in wind with a minor rune. that should really get you more than enough energy for your attacks. i can also say that a zealous scythe on a derv makes a ton of difference where energy is concerned. take a +20 energy staff in case you're low on E when you need an enchant and then swap back to the scythe when you're finished casting it. and if it's just the skin you like about the deldrimor scythe, the deldrimor shear has the same skin and is a zealous scythe. of course, you'll have to buy one or get a deldrimor talisman and beat hell's precipice again.

TheDarkshineKnight

Academy Page

Join Date: Oct 2008

Mercanaries of Xero

Rt/Mo

Quote:
Originally Posted by joshuarodger
View Post
well all you need in wind prayers is 4 for AI to be effective. so go 11+1 mysticism (multiples of 3 are the break point for the energy return for myst) or 12+1 in case you get hit with weakness and then put the rest in wind with a minor rune. that should really get you more than enough energy for your attacks. i can also say that a zealous scythe on a derv makes a ton of difference where energy is concerned. take a +20 energy staff in case you're low on E when you need an enchant and then swap back to the scythe when you're finished casting it. and if it's just the skin you like about the deldrimor scythe, the deldrimor shear has the same skin and is a zealous scythe. of course, you'll have to buy one or get a deldrimor talisman and beat hell's precipice again. It's not the skin. I just like seeing huge numbers when Sundering procs. :P

Oh, and I just looked at Attacker's Insight more closely, and, 4 in Wind Prayers does indeed seem to be sufficient for any and all Dervish attack skills. And to the guy who asked about Chilling Victory, it is indeed a Scythe Mastery skill in PvE.

So, right now, I'm considering:

Dervish/Warrior:

Scythe Mastery: 12+1+1
Mysticism: 12
Wind Prayers: 3+1

Wounding Strike
Mystic Sweep
Wild Blow
Distracting Strike
Heart of Fury
Attacker's Insight
Heart of Holy Flame
Sunspear Rebirth Signet

EDIT: Oh, and would I be better served, perhaps, by taking Reaper's Sweep or an Avatar as my elite and then basing my build around said elite if I'm not going to be using any PvE skills other than SRS and EA?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Heart of Holy Flame is bad. The reason AoHM is because of that huge offensive buff that makes things turn into dust. Anyway, /A and /W have their own benefits. /W for Wild Blow and Distracting Strike gives an interrupt and unblockable stance removal. I would just take a Necromancer with Rigor Mortis or switch targets if the blocking is that bad. /A for Malicious Strike gives extra damage and a shadowstep, which really won't be as useful for you in PvE. /W for Blow and Strike would win for me here.

I really don't know what do do with the HoHF spot though.

Tyla

Emo Goth Italics

Join Date: Sep 2006

If you've read any of his posts, you'll know he's taking the piss.

TheDarkshineKnight

Academy Page

Join Date: Oct 2008

Mercanaries of Xero

Rt/Mo

Quote:
Originally Posted by Tyla
View Post
Heart of Holy Flame is bad. The reason AoHM is because of that huge offensive buff that makes things turn into dust. Anyway, /A and /W have their own benefits. /W for Wild Blow and Distracting Strike gives an interrupt and unblockable stance removal. I would just take a Necromancer with Rigor Mortis or switch targets if the blocking is that bad. /A for Malicious Strike gives extra damage and a shadowstep, which really won't be as useful for you in PvE. /W for Blow and Strike would win for me here.

I really don't know what do do with the HoHF spot though. Yeah, for the HoHF spot, I'm beginning to tend toward Zealous Renewal. Yeah, it's still pretty a bad choice, but, the energy is decent.

Oh, and dear God, I hope the AoB guy is being sarcastic. I've barely played Dervish and even I can tell that skill is crap.

EDIT: Dear God, Zealous Renewal is crap. I'm getting so much energy from Mysticism at this point and using so little thanks to Attacker's Insight that it's completely worthless. Perhaps I just need to put something in that slot that is useful only in various situations, instead of something universally good.

EDIT 2: Hmmmm...the only two skills I can really think of putting in ZR's spot are Mystic Corruption and Rending Touch. Obviously, Rending Touch would be a more situational option, whereas Mystic Corruption could be applied universally.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

I'm certainly not going to say I'm right on this because it's a legitimate question, but why the Sunspear Signet instead of normal Res Signet? I know that the revived person will get more energy past rank 3 of Sunspear, but as an upfront person I don't want whoever I revived - for example, a monk - being drawn into the battle. I've always used the Rebirth Sig on midliners and then normal res sigs on my upfront characters.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Quote:
going to help me fulfill my roll any better, which is to kill stuff as quickly as possible.
Then why not take AoHM and/or Asuran scan? They are powerful even at low ranks if you don't wanna grind.

Quote:
Rending Touch You're just gonna end up ripping your HoF or attacker's insight. Giving rip enchant to a necro is better.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Going through the normal storyline picking up shrine bonuses along the way usually gives me rank 3 in each title, then whoever I give the Hero's Handbook to jumps to rank 5. At rank 3 you're already doing over 50% more damage, and tbh rank 1 is more than good enough for me to like it.

It is inferior (IMO) to AoHM though since you have to reapply it to whichever foe you're hitting instead of the constant buff of AoHM. But if you refuse to use it, then Asuran Scan is definitely a winner.

BTW unless you're trying to stock up on Zkeys or something it seems like you might be better off just buying a few key skills then unlocking everything else through faction.

Crunk N Monkey

Crunk N Monkey

Frost Gate Guardian

Join Date: May 2007

Bellevue Nebraska

The Mystic Tokers

R/D

Ive made up so many nice builds with dervish, great for PvE, never PvP tested them though.

One im really proud of is my new Avatar of Dwayna Toxic Shock Derv Build using the claws of the broodmother. pretty sure i can find a better pair of daggers, but it was just thrown together.