Buff/unnerf Sandstorm

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

Can the skill Sandstorm [skill]sandstorm[/skill] get a slight damage buff or un-nerf please? It would be nice to have this skill as an useful AoEDoT on the Earth Magic line as alternative to the massive damage of the Fire Magic line. This would help to bring Earth Magic back to use in Aspenwood, Jade Quarry and Alliance Battles.

Please /sign if you agree with this suggestion.

Dreamwar

Dreamwar

Frost Gate Guardian

Join Date: Jan 2007

Netherlands

W/

/sign
It's only fire or lighting now

Dronte

Dronte

Grotto Attendant

Join Date: Sep 2006

Quote:
Originally Posted by Dreamwar View Post
/sign
It's only fire or lighting now
Thats not true. Just go watch a few observer matches, earth eles are being used a lot in HA.

A slight buff would be good though, /signed

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Hyper.nl View Post
It would be nice to have this skill as an useful AoEDoT on the Earth Magic line as alternative to the massive damage of the Fire Magic line.
You know what's the alternative to the massive damage that Fire brings?
The insane defense that Earth brings.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

/notsigned

Earth magic = Defensive
Fire magic = AoE Damage
Air magic = spike damage

It's fine the way it is.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

i'd make it half the duration with double damage
at 12 earth magic= 26+26x10= 520
my suggestion at 12 earth magic: 52+52x5= 520
fast and devestating damage

mastar of warrior

mastar of warrior

Krytan Explorer

Join Date: Mar 2006

sweden

N/A

Mo/

Quote:
Originally Posted by romeus petrus View Post
/notsigned

Earth magic = Defensive
Fire magic = AoE Damage
Air magic = spike damage

It's fine the way it is.

And Water Magic = Snaring.

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

/signed

As it is now it's nothing compared to Unsteady Ground.

Could also be reworked in some way i guess.

somthing like 20recharge,10 duration 10..40 damage and causes blind for 1..7 secs.

Either way,it needs to be changed to be a usable elite.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Quote:
Originally Posted by mastar of warrior View Post
And Water Magic = Snaring.
There ya go.

Killed u man

Forge Runner

Join Date: Feb 2006

For PvE, Who gives a rat's a$$?

Once again, Charr ain't gonna cry when they got pwned by a 1000 damage SandStorm.

For PvP (Semi-PvP: AB), NO.

Instead of buffing Earth Magic to a lolwtf level, let's nerf Fire AoE in general to an acceptable level.

Sardelac Style:
/Signed for PvE-only
/Not Signed for PvP - Instead of buffing à la NF-style, let's nerf back to Proph only proportions...

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

If Earth = Defensive then just make the skill add weakness to those that receive more than one hit of the storm.

Dronte

Dronte

Grotto Attendant

Join Date: Sep 2006

Quote:
Originally Posted by romeus petrus View Post
/notsigned

Earth magic = Defensive
Fire magic = überAoE/überspike/decent defense in combination with they are on fire (hell yea, it does mean a lot)
Air magic = spike damage

It's fine the way it is.
fixed it for you.

Rak Orgon of Beowulf

Rak Orgon of Beowulf

Krytan Explorer

Join Date: Oct 2007

just chillin

Omg Gwen Is Legal [EotN]

/signed...100%

obviously romeus has never been hit with obsidian flame then shockwave in melee range=spike damage

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

/unsigned

Sorry but I like how eles are set up at the moment. They may be the msot balanced class out at the moment lol.

Air is mostly single target dps with blind
Fire is mostly AoE dps with burning, basically pure damage
Earth is the defensive with some snare/weakness line, lets keep it this way
Water can do damage and snare.

Besides, unless you are super awsome at body blocking/snaring in pvp or dont do HM pve, then AoEDoT spells kinda suck....

Secksy

Academy Page

Join Date: Oct 2008

Texas

PvE wise, one of my main eles (Vekk) runs a defensive Unsteady Ground build. I've never had use for Sandstorm in PvE because I find an Unsteady Ground/Churning Earth combo is much more effective. Toss a ward into a build with those two skills and Earth Attunement and you're ready to roll.

/unsigned.

GWEXTREEMFAN

GWEXTREEMFAN

Jungle Guide

Join Date: Nov 2006

in my house

N/A

W/E

/notsigned
and move sandstorm to air magic, after all it needs wind to create a sand storm xD
no but seriously just keep earth magic in the defense sector

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

/not signed as a hole the eles have gotten too many buffs lately imo.

Tamuril elansar

Tamuril elansar

Wilds Pathfinder

Join Date: Jul 2007

N/

only for pve, in pvp it should be not used.