3 Ranger farm builds that are experimental
spun ducky
R/D
Wilderness Survival 16
Earth Prayers: 12
anything left Expertise
[Mirage Cloak], [Signet of Pious Light], [Snow Storm], [Storm Chaser], [Ebon Battle Standard of Honor], ["By Ural's Hammer"], [Troll Unguent], [Greater Conflagration]
I use this to speed farm gates of kryta behind the farm house. I can do 1 minute runs in normal mode which is useful for holiday event items. Its really simple you run there as fast as possible with stormchaser. Then lay the spirit on the hill and run in for big aggro. It then is just a matter of spamming the ward,stormchaser,urals hammer, and mirage cloak followed by the signet. It puts out tons of aoe fire dmg at a high speed which completely own the undead.
The next build is the same concept.
R/MO
Wilderness Survival: 15
Smiting Prayers: 12
Rest Protection Prayers
[Zealot's Fire], [Reversal of Damage], [Reversal of Fortune], [Storm chaser], [Ebon Battle Standard of Honor], ["By Ural's Hammer"], [Troll Unguent], [Greater Conflagration]
This is for undead as well although I think both these builds have potential to farm other areas possibly even uw. I created both of these to mimic the old days of protective bond farming when you could spam zealots fire at insane speeds with divine boon. It is roughly the same case with both of these builds. They however have a very high aoe dmg output because of the pve skills. 50 Damage zealots spam is nothing to laugh at especially when its over 100 vs undead.
The final build I would like to share is more of a retro build. I am bringing back the UW solo trapper. This works for killing bulls,squids,and smites. It was created since EW and QZ were destroyed for solo trapping.
R/MES
Wilderness Survival: 16
Expertise: 15
[echo], [Flame Trap], [Barbed Trap], [Whirling Defense], [Ebon Battle Standard of Honor], [Serpent's Quickness], [Dwarven Stability], ["By Ural's Hammer"]
It really follows the basis of the old build play wise. Same spots in the corners to block in creatures. You lay 10 flame traps or so and 5 barbed trap or so. You do this by keeping up serpent's quickness endlessly with dwarven stability and echo. When you are about to pullcast the ward on the traps and dont forget to lay a gold piece to find them. Then go into whirling defense pull aggro and as they are about to hit the traps ural's hammer for extra damage.
I will get pictures up in the next few days hopefully and hopefully these will inspire some people to try new things. I also just request if this ends up on wiki please give credit where credit is due being me.
EDIT: I think the trapper can probably do solo stygian trapping as well which is something worth testing.
Wilderness Survival 16
Earth Prayers: 12
anything left Expertise
[Mirage Cloak], [Signet of Pious Light], [Snow Storm], [Storm Chaser], [Ebon Battle Standard of Honor], ["By Ural's Hammer"], [Troll Unguent], [Greater Conflagration]
I use this to speed farm gates of kryta behind the farm house. I can do 1 minute runs in normal mode which is useful for holiday event items. Its really simple you run there as fast as possible with stormchaser. Then lay the spirit on the hill and run in for big aggro. It then is just a matter of spamming the ward,stormchaser,urals hammer, and mirage cloak followed by the signet. It puts out tons of aoe fire dmg at a high speed which completely own the undead.
The next build is the same concept.
R/MO
Wilderness Survival: 15
Smiting Prayers: 12
Rest Protection Prayers
[Zealot's Fire], [Reversal of Damage], [Reversal of Fortune], [Storm chaser], [Ebon Battle Standard of Honor], ["By Ural's Hammer"], [Troll Unguent], [Greater Conflagration]
This is for undead as well although I think both these builds have potential to farm other areas possibly even uw. I created both of these to mimic the old days of protective bond farming when you could spam zealots fire at insane speeds with divine boon. It is roughly the same case with both of these builds. They however have a very high aoe dmg output because of the pve skills. 50 Damage zealots spam is nothing to laugh at especially when its over 100 vs undead.
The final build I would like to share is more of a retro build. I am bringing back the UW solo trapper. This works for killing bulls,squids,and smites. It was created since EW and QZ were destroyed for solo trapping.
R/MES
Wilderness Survival: 16
Expertise: 15
[echo], [Flame Trap], [Barbed Trap], [Whirling Defense], [Ebon Battle Standard of Honor], [Serpent's Quickness], [Dwarven Stability], ["By Ural's Hammer"]
It really follows the basis of the old build play wise. Same spots in the corners to block in creatures. You lay 10 flame traps or so and 5 barbed trap or so. You do this by keeping up serpent's quickness endlessly with dwarven stability and echo. When you are about to pullcast the ward on the traps and dont forget to lay a gold piece to find them. Then go into whirling defense pull aggro and as they are about to hit the traps ural's hammer for extra damage.
I will get pictures up in the next few days hopefully and hopefully these will inspire some people to try new things. I also just request if this ends up on wiki please give credit where credit is due being me.
EDIT: I think the trapper can probably do solo stygian trapping as well which is something worth testing.
Luminarus
They seem interesting but I dont see how the trapper can kill anything, not without dust trap.
Will wait on pictures first though.
Will wait on pictures first though.
Fay Vert
Ebon Battle Standard of Honor stacks with flame trap, it doesn't stack with Dust (probably a bug)
MisterB
Ebon Battle Standard of Honor only works on damage affected by armor. Dust Trap ignores armor, so it isn't boosted, while Flame Trap deals fire damage, thus receiving the bonus. Each pulse from Flame Trap will have the armor-ignoring damage from EBSoH, which is then multiplied by "By Ural's Hammer!".
I've tried working EBSoH into trap bars, but my Vanguard rank is too low for a long enough duration or damage boost.
Would another trap deal more damage than Ural's Hammer? Piercing Trap, perhaps? Or is there not enough energy to add another round?
I've tried working EBSoH into trap bars, but my Vanguard rank is too low for a long enough duration or damage boost.
Would another trap deal more damage than Ural's Hammer? Piercing Trap, perhaps? Or is there not enough energy to add another round?
Daisuko
Quote:
Originally Posted by spun ducky
The next build is the same concept.
R/MO
Wilderness Survival: 15
Smiting Prayers: 12
Rest Protection Prayers
[Zealot's Fire], [Reversal of Damage], [Reversal of Fortune], [Storm chaser], [Ebon Battle Standard of Honor], ["By Ural's Hammer"], [Troll Unguent], [Greater Conflagration]
This is for undead as well although I think both these builds have potential to farm other areas possibly even uw. I created both of these to mimic the old days of protective bond farming when you could spam zealots fire at insane speeds with divine boon. It is roughly the same case with both of these builds. They however have a very high aoe dmg output because of the pve skills. 50 Damage zealots spam is nothing to laugh at especially when its over 100 vs undead.
EDIT: I think the trapper can probably do solo stygian trapping as well which is something worth testing. Explain to me how 29 fire damage becomes 100 vs undead.
MisterB
Quote:
Originally Posted by Daisuko
Explain to me how 29 fire damage becomes 100 vs undead.
29 from Zealot's, +15 Ebon BSoH, +25% from Ural's, and weakness versus fire from some Undead.
Fay Vert
Or maybe it was a simple honest mistake in assuming the smiting skill, Zealot's Fire, causes holy damage?
Maccarelly
Haven't heard of ebsoh being used in trap builds, good job.
Qs : How badly does the AoE damage does Snowstorm cause NM foes to scatter? (cba to find out)
I assume you have tested these on hard mode and they struggled/ took too much time?
Qs : How badly does the AoE damage does Snowstorm cause NM foes to scatter? (cba to find out)
I assume you have tested these on hard mode and they struggled/ took too much time?
snaek
Quote:
afaik undead have same fire resistance as they do cold resistance
if tru, ur greater conflagration is quite pointless
as such i would classify them as x/d or x/mo builds
and replace great conflag wit sumptin more useful
MisterB
Quote:
Originally Posted by snaek
undead take double dmg vs holy dmg...not fire
afaik undead have same fire resistance as they do cold resistance
if tru, ur greater conflagration is quite pointless
as such i would classify them as x/d or x/mo builds
and replace great conflag wit sumptin more useful Hellhounds have vastly reduced armor against fire. Their AR is 22 against fire in Normal mode at level 16. Look here. I just ran tests to check those numbers using Wild Blow with an Icy, Slashing, and then a Fiery sword. The numbers I found were 82 cold, 92 slashing, and 22 fire.
Greater Conflagration is used to change the damage to fire both to reduce damage because of a Ranger's base AR of 100 versus elemental before insignia, and to fuel energy gain with the use of Storm Chaser.
afaik undead have same fire resistance as they do cold resistance
if tru, ur greater conflagration is quite pointless
as such i would classify them as x/d or x/mo builds
and replace great conflag wit sumptin more useful Hellhounds have vastly reduced armor against fire. Their AR is 22 against fire in Normal mode at level 16. Look here. I just ran tests to check those numbers using Wild Blow with an Icy, Slashing, and then a Fiery sword. The numbers I found were 82 cold, 92 slashing, and 22 fire.
Greater Conflagration is used to change the damage to fire both to reduce damage because of a Ranger's base AR of 100 versus elemental before insignia, and to fuel energy gain with the use of Storm Chaser.
spun ducky
I actually think a monk main would probably make better use of the zealots build but I only use my ranger. The dervish build it would be debatable since the ranger would have higher armor and without storm chaser it really is tough to fuel the energy needed for spamming mirage cloak just about every second. The trapper works fine and is the closest thing I could see working as a solo uw trapper. It really boiled down to on factor on all these builds I am trying to find ways to exploit ural's hammer and ebon battle standard since with the damage boosts they can be very imbalanced on some builds i can already see. I hope maybe some people did get some inspiration from them at least. The HM of gates of kryta isn't really possible without some changes since the damage is far higher.