Vanquishing (Dervish) and Killer AoE probs

FantomFang

Ascalonian Squire

Join Date: Feb 2006

Any advice for a Dervish trying to Vanquish NF? I have the three core campaigns, but I have yet to enter Factions ('cept for alliance battles and Zenmai) and have finished Proph (I have a warrior with relatively few capped skills, mostly warrior, and normal Warrior/Monk skills). So far, I'm 2 areas away from finishing the vanquish of Kourna (Floodplain, and the Moddok Crevice explorable) and while it is usually no problem, I get slapped down hard when I run across any sort of AoE using HM boss. (I mean, even one tick of Searing Flames would just about send my party's hp into the nether regions...)

My party, in General:
Me (derv, scythe/earth/myst, Wounding Striker)
Dunkoro (Hybrid heal/prot)
Norgu (Interrupt/Elite disabler [for monks]/Visions of Regret)
Olias (MM/Curses, 3 MM skills/Death Nova, +SS, among others)

and I generally bring Devona, Kihm, Mhenlo, and Herta.

Any way I can keep a Deep Freeze (70 aoe dmg at skill 12) from One-shotting 75% of my party when used by a HM boss, or something similar? I've heard and seen highly effective necro builds, but I don't have access to GWEN and have yet to play Factions (so N/Rt is out of the picture).

Thanks!

ALF71BE

ALF71BE

Jungle Guide

Join Date: Jan 2008

In your fridge, stealing your pickles. for mah subway

R/

Monk heroes are pretty bad since they can't manage their energy. You need something with infinite or near-inifnite energy, consider using a N/Mo for Soul Reaping coupled with your MM or an E/Mo with Ether Renewal to do a monk's job, even if that means specializing in only healing or protting.

Your MM must be either a focused MM or a focused Curses guy. And I would advice using it as a MM bomber, with Animate Bone Minions + Death Nova, and filling with utility - either Prot or healing spells, or Channeling spells to buff the melee (you and the minions). Your mesmer is just fine.

For the AoE topic, use flags to your advantage. Place your three heroes and the henchmen (if applicable) separated so if the AoE hits one, it won't hit everyone. Always carry some sort of micro-able (with your heroes) prot (like Protective Spirit) so you can make the initial aggro on those hard mobs and not die while trying.

And for surviving, just remember it's easier to win in Hard Mode with enough defense and shutdown than pure damage coupled with powerhealing. Prots are good, KD's are good, conditions are good (like Blind and Daze), blocking is good and interrupts are also very good.

I don't see your point in not using N/Rt's. You can just go to AB or Zaishen/Training Arenas, win some matches, unlock just the skills you need and go back to your PvE channel, just like I did. At least with ritualist skills.

Hope it helps . Check the heroes forum to see some of the most popular builds for them, aka Sabway (at least if you don't have EotN). Just change the healer or the SS necro for something alike, VoR mesmer sounds like a very good choice.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

get aura of holy might and pain inverter if possible
pain inverter kills strong enemies with aoe spells quite fast

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

Quote:
Originally Posted by FantomFang View Post
and I generally bring Devona
I found ure problem!
melee hench are bad nuff said

anywho...get dunky to put [protective spirit] up on you... then tank the bosses mob...

when all aggro is on you...let your h/h nuke the bastards to hell....if that fails try putting [warmongers weapon] on yourself...rapes caster bosses...

hope they help a bit...PI and warmongers make caster bosses mainly ele = bye bye implosion

Quote:
Originally Posted by ALF71BE View Post
Monk heroes are pretty bad since they can't manage their energy. . lols at failure....either give them lame e-management like GoLE or don't give them any skills over 5e cost except maybe aegis or PS for tanking help....makes their energy last much more efficeintly

eximiis

Lion's Arch Merchant

Join Date: Oct 2007

2 simple skills.

"for great justice" & "Save Yourselves"

prot spirit on you, + armor skill. you tank damage.

Bring the almighty 3 necros !! Bring 4 henchmen. Close your eyes and vanquish.

FantomFang

Ascalonian Squire

Join Date: Feb 2006

Thanks for all of the advice all, much appreciated.

@ Eximiis - don't have Save Yourselves yet, and don't feel like getting the faction up to get it XD (I am at 30k short of r1 now though)

@ Payne - yeah, Devona is charge-bot, lol. I do need to use Prot Spirit more.

@ ALF71BE - All good advice. Haven't been playing much lately, but I'ma work on getting some of the advised skills for Sabway (I liked the feel of that more than discord way), and build my 2 necroes (no GWEN) into the Sabway MM bomber and healer, and work from there, and use them with my Mesmer.

Aegis and Protective Spirit are definitely gonna have to be on my bars now, been using Aegis, but can't believe I didnt think about more careful aggro with PS...my thoughts were fixating on how you could PS a group of dumb, packed a henchies

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Well I did every area H/H Vanquish on my derv alone, My bar was

Zealous Vow, Aura of Holy Might, Eremite's, Mystic, Prot Strike, (Optional), Save yourselves, (Optional PvE Skill)

Optional Pve Skill should be a vanguard ward or PI

Heroes were sabway variations/Discord Spams, Hench were eles/monks/rangers

Don't use necros in no body areas, Make sure all heroes are runed, otherwise, Gtfo

You'll want splinter wep at the least 10 channeling, One with PS and Aegis, and some hex removal