UW Vale Terra SC 5 Terra,1 Nacro, 2 Sin run
AztecHolyKnight
Hello guys,
I have a questions is anyone running a Terra way SC for uW? If sowwhat's the terra vale build used? Also and what type of Nacro do you take?
I have a questions is anyone running a Terra way SC for uW? If sowwhat's the terra vale build used? Also and what type of Nacro do you take?
mastar of warrior
the 5 terras take their usual spots and the 1 added terra takes plaines.
no idea on the necro build though
no idea on the necro build though
XkristoferX
the nerco is a N/Rt with channeling. the 5th terra is a plains terra. he/she clears the way for 4 horsemen and helps if any1 fails/dies. the Vale and chamber sin are unchanged. at least, that's what my guild has been running.
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mastar of warrior
You got the build for the N/Rt?
XkristoferX
i do. give me a sec and i'll post it. this will be the one that my guild uses. it maybe diff from the metagame.
edit:
that's the template code.
AESihJuhyBTeTOOYMWC5BXMVVtgA
Spiteful Spirit {E} (nuff said)
Mark of Pain (sin needs to call so Mark of Pain works)
Sig of Corruption (nuff said)
Splinter Weapon (put on Sin)
Ancestors' Rage (put on Sin, again)
Spirit Rift (AoE death time)
Sig of Lost Souls (optionial)
Flesh of my Flesh (rez. bring whatever)
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edit:
that's the template code.
AESihJuhyBTeTOOYMWC5BXMVVtgA
Spiteful Spirit {E} (nuff said)
Mark of Pain (sin needs to call so Mark of Pain works)
Sig of Corruption (nuff said)
Splinter Weapon (put on Sin)
Ancestors' Rage (put on Sin, again)
Spirit Rift (AoE death time)
Sig of Lost Souls (optionial)
Flesh of my Flesh (rez. bring whatever)
X
AztecHolyKnight
Oh ok so is Vale a Terra or Sin? Also what's the fastest UW SC you guys have done? My guilde and I are running 18 min UW SC runs it that normal?
XkristoferX
the Vale Team is a Sin and a N/Rt. the 5th Terra is used for the plains and a back up.
15 minutes is my guild's record. the spawns were wonderful.
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15 minutes is my guild's record. the spawns were wonderful.
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mastar of warrior
Zidane Ortef
There is also a setup where you can replace the vale sin with a terra and terra can solo vale by bugging the quest but most still take the SS along to make it faster
Vale Terra Code: OgdTkY28ZiHRnxYgHKV8riVIVAA
Skills:
Deadly Paradox
Shadow Form
Glyph of Elemental Power
Sliver Armor
"By Ural's Hammer"
Stoneflesh Aura
Stone Daggers
Earth Attunement
Note the only way this build is possible is if you know how to bug the Wrathful Spirits Quest.
As for the fastest run I believe the record is being held at 11 mins.
Vale Terra Code: OgdTkY28ZiHRnxYgHKV8riVIVAA
Skills:
Deadly Paradox
Shadow Form
Glyph of Elemental Power
Sliver Armor
"By Ural's Hammer"
Stoneflesh Aura
Stone Daggers
Earth Attunement
Note the only way this build is possible is if you know how to bug the Wrathful Spirits Quest.
As for the fastest run I believe the record is being held at 11 mins.
faraaz
When I am with my regular team from Friend's List, we average 14~16 mins.
XkristoferX
SS + mark of pain = a quick death. it's fun. lots of numbers. also, something like Awaken or Ural's or EBSoH can be taken as well.
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gerg-nad
With the Ele doing Vale Chiblains is not necessary, but I think it can't hurt to strip Illusionary Weapon. Also doing the Ele Vale many of the skills such as Mark of Pain, Splinter Weapon will be useless as these are attacks enancements (physical). So one needs to be sure the team is complimentary.
If you leave the first group of Graspings in vale, it will prevent the spawning of some of the good spirits for the quest which will assure success of the quest. After the Tortured Spirits quest is done, I would suggest killing the Grasping group as they will be in the way of the next quest you do, Escort. Depending on the spawn you can lead the Escort around them, but why take the chance. BTW one of the best places to aggro and pile up the grasping is in the narrow between the house and the fence. This will generally prevent any aggro break if the Necro/s cast behind you and just barely in aggro range.
If you leave the first group of Graspings in vale, it will prevent the spawning of some of the good spirits for the quest which will assure success of the quest. After the Tortured Spirits quest is done, I would suggest killing the Grasping group as they will be in the way of the next quest you do, Escort. Depending on the spawn you can lead the Escort around them, but why take the chance. BTW one of the best places to aggro and pile up the grasping is in the narrow between the house and the fence. This will generally prevent any aggro break if the Necro/s cast behind you and just barely in aggro range.