I like how Anet took some very VERY specific skills like rust and generalized them, and That's kind of what I would like to do. Then I also jsut have random changes in here.
Paragon
"Can't touch this!"
We all looked at this skill when it first came out, and the first thing we thought of was touchies. Or shockaxers....not sure what everyone else though lol. But the skill is way too specific for very few touch skills used. You just don't see touchie's in GvG really, and it might be ok for shockaxe but...I still think it was inferior to other skills.
I propose for both pve and pvp.
5(or 10?) energy 20 recharge
For 5 seconds, the next attack or touch skill against you fails, and the foe is crippled for 1...4...8 seconds
Awe
Just not a skill thats used a lot really, or at all. Spear swipe is much easier to inflict daze if you need it that bad without a BHA ranger or something. I propose,
Same stats as it is now but if the 1st condition fails, then target foe is knocked down and you suffer from weakness for 3 seconds. Fails with leadership Below 4 (Ranged knockdown is powerful so I figure it has to have a downside somewhere, also the failure below 4 is to prevent people with Paragon secondaries to abuse a free ranged KD)
Leadership in General
Please change the energy gained depending on the team. For example, in a team of 8 it is fine. For RA it is not. For AB it depends on the skill. For skills that target party members only, scale energy gain with amount of people in your party. For skills that target allies, leave them as is in AB but scale them in RA also. Its really difficult to code something like this but, leadership kind of needs something like this.
Monk
Scourge Sacrifice
Very VERY specific. This is more of a PvE concept for me since you see more smite monks in PvE then PvP. Proposal is
Same energy and casting recharge
Hex Spell. For 8...18...20 seconds, every time target foe sacrifice's life, He sacrifice's twice the normal amount. Target foe Sacrifices 5% health every time he casts a spell that doesn't sacrifice health. (This sacrifice is not doubled)
That's really it for now. Pretty crazy but I think the Can't touch this skill would be a nice change.
Flame away
