Guild Wars in-game soundtrack between campaigns - sound levels inconsistent

Pyrea

Pyrea

Frost Gate Guardian

Join Date: Sep 2005

The Outer Rim

Initiates of Maat

Hi all

Just wondering if anyone else has noticed that the in-game music levels between campaigns is inconsistent. Tyria is much quieter in volume than the other campaigns so when you adjust the volume manually and then travel to say Elona, the music is louder. Also when the "battle music" kicks in everytime there is a scrap, the sound level for that is way higher than the rest, so you end up constantly adjusting volume settings.

Also I read in a thread a while back the suggestion to have an option to turn the battle music off. This would be a great option to add. Maybe it could be added as a future tweak by those friendly devs ^ ^

Comments very much appreciated.

Thanks

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

I have noticed that some area's music is louder then others.

For instance, the music for Dragon's Lair mission is VERY low compared to others (however, I usually listen to iTunes while playing, in order to drown out the effect sounds *they annoy me, but I don't like having them gone, and in comparison to the music, they are always too loud*).

Prophecies does seem to be very queit, while Cantha in comparison is louder, not sure for EN or NF though, or the "battle music."

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Its because of the newer sound system they added in nightfall. quiet music plays and gets louder/more intense the more aggro you get. Personally i hate it. I edited my directsong file to normalise the volumes of most tracks because i was sick and tired of adjusting my speaker volume during combat.

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

I just turn off all gw noises and listen to music.
If im not PvPing that is,i keep music off and put sound effects then.
Soo,i havent noticed.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

With ambient tracks now frequently interrupted by constant battles - which are over rather quickly, resulting in interrupted battle music - I haven't bothered to listen to the in-game sounds anymore.

I did notice awhile ago though that the sound levels between NF and EotN seemed pretty different, with the latter having a lower volume.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Lift up hand to speakers control. Adjust volume.

Problem solved with minimal effort.

raven214

raven214

Krytan Explorer

Join Date: May 2005

R/

I've noticed how quiet the Prophecies soundtrack is in comparison to the rest. It sucks because I like it best, so I turn the sound level up for it but then the music drowns out the game fx in the other campaigns, so I have to readjust it or waste time trying to find a happy medium if I want to hear everything.

Grunntar

Grunntar

Lion's Arch Merchant

Join Date: Apr 2005

If you have DirectSong, you can modify the volume of each individual track by editing the ini file. Details are here:

http://www.guildwarsguru.com/forum/s...php?t=10131422

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Nope, I never listen to Anet's background music, i got background music that are way better.

But i have hear that there are problems concerning with the background music