I was wondering if someone could help me figure out which guild halls might be the most convenient. I am thinking of setting up a GH for a secondary account, but I would like to make sure that the merchant and the chest are relatively close to the spawn point. I have checked the wiki, and see maps of the various halls, but I did not see the location of the various NPCs. I am familiar with both Warriors Isle (convenient) and Frozen Isle (not so convenient).
If it is appropriate to request this here, I would also be interested in hearing your preferences for various GH types.
Guild Halls
cyvil
Kerwyn Nasilan
Isle of teh worms has a very small area where every NPC is teh merchant and chest are a few feet away from the spawn points, everyone else is not much further.
_Nihilist_
Nomad's Isle and Isle of the Dead also have the NPCs very close to the entry spawn.
Luminarus
Uncharted Isle has all the merchant doods in a small encloser quite close to the spawn point, thats the one id recommend.
jiggles
isle of meditation, some times you can actually spawn inside your chest, how much closer do you want to be? and the merchant is like 10 feet away.
Phantom Flux
Wow, I've switched to every guild hall and now I just dont because I'm so bored of them. I wish Anet would just make some more guild halls cause the remaining ones are just worn out.
In regards to convenience, I'd say the Uncharted Isle, Isle of The Dead, Meditation and Imperial Isle.
In regards to convenience, I'd say the Uncharted Isle, Isle of The Dead, Meditation and Imperial Isle.