I have a restoration healing Ritualist.
And I'm having trouble with finding a decent elite that works well with my build. x__x¿ Preservation's concise description is very deceiving. :/ I hadn't realized that it only works "in the area" of where it's placed until I read the original description on the Wiki. :/
I use:
Mend Body And Soul, Spirit Transfer, Spirit Light, Resilliant Weapon, Life, Recuperation, Preservation, and Death Pact Signet.
Restoration is 16
Spawning is 13
I'd be willing to go outside the Ritualist class for an elite, as long as it helps. I'm not the "main healer" in the groups I go in, I'm just backup, always have been. I spam Life on recharge. Recuperation is there for when I feel I have the extra energy to waste. I was thinking of going into secondary monk protection prayers for life sheath [I find it kind of handy. Don't know how practical it would be though. >_o¿] and dropping spawning to 9 or possibly less, but enchant chucking isn't my specialty. And Using them on the "best" target is even less likely for me. xD I also thought about the Paragon's "Incomming!" But it's kind of expensive comparatively. x_x Iunno. :/ That's why I'm asking for help. :3
I would like a little input, please. :]
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Well first of all,drop resto to 14..sup rune just screws your health.
As for an elite,Xinrae's Weapon,Expell Hexes,Weapon of Remedy and Offering of Spirit are all good(offering requires channeling investment).
I would recomend a complete rework of your build though.
13 Channel/14 Resto.
Spirit Light
Mend Body and Soul
Life/restoration
Protective was Kaloai(spelling? not in game soo cant check,too lazy for wiki.)
Offering of Spirit
Splinter Weapon
Ancestor's Rage
Death Pact Sig/Flesh of my Flesh.
Since as you said,you're not the main healer,no reason for you to not be able to add awesome damage to melee and abuse Ancestor's awesomeness.
Enjoy!
As for an elite,Xinrae's Weapon,Expell Hexes,Weapon of Remedy and Offering of Spirit are all good(offering requires channeling investment).
I would recomend a complete rework of your build though.
13 Channel/14 Resto.
Spirit Light
Mend Body and Soul
Life/restoration
Protective was Kaloai(spelling? not in game soo cant check,too lazy for wiki.)
Offering of Spirit
Splinter Weapon
Ancestor's Rage
Death Pact Sig/Flesh of my Flesh.
Since as you said,you're not the main healer,no reason for you to not be able to add awesome damage to melee and abuse Ancestor's awesomeness.
Enjoy!

T
Quote:
Originally Posted by illidan009
Screw Xinrae's weapon...Weapon of Remedy
In terms of PvP, I agree. In terms of PvE, I disagree. It deals more damage and has an incredible damage mitigation effect which, in the hands of someone who monitors the field will be brought to great use.
Using just Restoration is a bit of a throwback. You should also use Channeling and take Splinter Weapon aswell, otherwise you're gimping yourself alot. Weapon of Warding, and Protective Was Kaolai should also be a staple on a Ritualist bar that has anything to do with 8 man (PWK) play that involves Restoration. Recouperation is also quite bad too, because sure it's party-wide regeneration, but it costs 25 energy and only gives 6-8 health per second.
Consider the bar Wind Fire and Ice posted, although I would replace Ancestors' Rage with Weapon of Warding.
Screw Xinrae's weapon...Weapon of Remedy
In terms of PvP, I agree. In terms of PvE, I disagree. It deals more damage and has an incredible damage mitigation effect which, in the hands of someone who monitors the field will be brought to great use.Using just Restoration is a bit of a throwback. You should also use Channeling and take Splinter Weapon aswell, otherwise you're gimping yourself alot. Weapon of Warding, and Protective Was Kaolai should also be a staple on a Ritualist bar that has anything to do with 8 man (PWK) play that involves Restoration. Recouperation is also quite bad too, because sure it's party-wide regeneration, but it costs 25 energy and only gives 6-8 health per second.
Consider the bar Wind Fire and Ice posted, although I would replace Ancestors' Rage with Weapon of Warding.
x
Recuperation numerical is the most powerful non-elite party heal (6hps) - barring heal party spam, the problem is:
a) It's regen, meaning you don't get the immediate impact that other party heals provide
b) 25 energy.
c) Spirit.
It still heals allies, making it useful in some niche missions like Eternal Grove and Gyala Hatchery, where mobility isn't that much of an issue.
a) It's regen, meaning you don't get the immediate impact that other party heals provide
b) 25 energy.
c) Spirit.
It still heals allies, making it useful in some niche missions like Eternal Grove and Gyala Hatchery, where mobility isn't that much of an issue.
Preservation is to random with a8 man party, let alone in a party with minion's/allies.
Quote: Originally Posted by Frozen Was Tara
Quote: Originally Posted by Frozen Was Tara
Recuperation, most powerfull non-elite party heal???
Rejuvenation 10HPps
Life 6HPps
Both are better then recup to my opinion. Rejuvenation, only heals in EARSHOT, cheap.
Recuperation heals bigger, and also heals minions/allies. lasts longer to. expensive.
Life rocks, only every 20 seconds.
Rejuvenation 10HPps
Life 6HPps
Both are better then recup to my opinion. Rejuvenation, only heals in EARSHOT, cheap.
Recuperation heals bigger, and also heals minions/allies. lasts longer to. expensive.
Life rocks, only every 20 seconds.
T
Quote:
Originally Posted by xDusT II
Recuperation numerical is the most powerful non-elite party heal (6hps) - barring heal party spam, the problem is:
a) It's regen, meaning you don't get the immediate impact that other party heals provide
b) 25 energy.
c) Spirit.
It still heals allies, making it useful in some niche missions like Eternal Grove and Gyala Hatchery, where mobility isn't that much of an issue. d) Interruptable.
e) Can't be kept up 24/7.
Multiple Mending. Woohoo. In those missions, for example, it doesn't matters at all, because in NM the mobs die way too fast and in HM your allies aren't targeted at all.
So Life or PwK > Recuperation.
a) It's regen, meaning you don't get the immediate impact that other party heals provide
b) 25 energy.
c) Spirit.
It still heals allies, making it useful in some niche missions like Eternal Grove and Gyala Hatchery, where mobility isn't that much of an issue. d) Interruptable.
e) Can't be kept up 24/7.
Multiple Mending. Woohoo. In those missions, for example, it doesn't matters at all, because in NM the mobs die way too fast and in HM your allies aren't targeted at all.
So Life or PwK > Recuperation.
Thank you all for the advice. :]
I've decided to go with Xinrae's Weapon. :3
And also changed my bar a little.
New bar:
Mend Body And Soul, Spirit Light, Protective Was Kolai, Xinrae's Weapon, Weapon of Warding, Life, Restoration, and Death Pact Signet.
I'm thinking of replacing Weapon of Warding for Great Dwarf Armor, for later on in EotN though. :] for the latter parts of the Asuran arc and after Heart of the Shiverpeaks. +48 armor against destroyers seems a little more handy than 50% block. >__<
I've decided to go with Xinrae's Weapon. :3
And also changed my bar a little.
New bar:
Mend Body And Soul, Spirit Light, Protective Was Kolai, Xinrae's Weapon, Weapon of Warding, Life, Restoration, and Death Pact Signet.
I'm thinking of replacing Weapon of Warding for Great Dwarf Armor, for later on in EotN though. :] for the latter parts of the Asuran arc and after Heart of the Shiverpeaks. +48 armor against destroyers seems a little more handy than 50% block. >__<
Restoration? :S
my opinion:
"epic FAIL"
To inflexible,
Can't be used on command, unless you bring a spirit destroy skill, which you don't have.
Point number 2:
Energy management.
you don't have any.
I suggest to bringing vengeful weapon, and switch it with MBaS or SL
And replace Restoration with Renewing Memories. And keep it up as long as possible.
my opinion:
"epic FAIL"
To inflexible,
Can't be used on command, unless you bring a spirit destroy skill, which you don't have.
Point number 2:
Energy management.
you don't have any.
I suggest to bringing vengeful weapon, and switch it with MBaS or SL
And replace Restoration with Renewing Memories. And keep it up as long as possible.
Well, considering the fact I’d like to help you and not flame your build.
If you want to stay with Restoration as your main attribute, Spirit Light Weapon will combine nicely with your spirits.
You seem interested in a being a monk secondary. Then I suggest Empathic Removal.
Many others would work as well, depends on the mission and what build the primary healer is using.
If you want to stay with Restoration as your main attribute, Spirit Light Weapon will combine nicely with your spirits.
You seem interested in a being a monk secondary. Then I suggest Empathic Removal.
Many others would work as well, depends on the mission and what build the primary healer is using.
T
Spirit Light Weapon is a horrible, horrible skill. It's basically a conditional elite Healing Breeze that costs 5 energy; when you'll be saving both energy (in the long run) and someone with Weapon of Warding. It's honestly better to have no elite than to run SLW; but Empathic Removal is quite a good skill to use anyway, although if you're running spirits you might as well take Expel Hexes.
