I would like a little input, please. :]

AngeliqueSynner

AngeliqueSynner

Lion's Arch Merchant

Join Date: Aug 2008

Florida, USA

Sacred Storm [Strm]

N/

I have a restoration healing Ritualist.
And I'm having trouble with finding a decent elite that works well with my build. x__x¿ Preservation's concise description is very deceiving. :/ I hadn't realized that it only works "in the area" of where it's placed until I read the original description on the Wiki. :/

I use:
Mend Body And Soul, Spirit Transfer, Spirit Light, Resilliant Weapon, Life, Recuperation, Preservation, and Death Pact Signet.

Restoration is 16
Spawning is 13

I'd be willing to go outside the Ritualist class for an elite, as long as it helps. I'm not the "main healer" in the groups I go in, I'm just backup, always have been. I spam Life on recharge. Recuperation is there for when I feel I have the extra energy to waste. I was thinking of going into secondary monk protection prayers for life sheath [I find it kind of handy. Don't know how practical it would be though. >_o¿] and dropping spawning to 9 or possibly less, but enchant chucking isn't my specialty. And Using them on the "best" target is even less likely for me. xD I also thought about the Paragon's "Incomming!" But it's kind of expensive comparatively. x_x Iunno. :/ That's why I'm asking for help. :3

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

Well first of all,drop resto to 14..sup rune just screws your health.

As for an elite,Xinrae's Weapon,Expell Hexes,Weapon of Remedy and Offering of Spirit are all good(offering requires channeling investment).

I would recomend a complete rework of your build though.
13 Channel/14 Resto.
Spirit Light
Mend Body and Soul
Life/restoration
Protective was Kaloai(spelling? not in game soo cant check,too lazy for wiki.)
Offering of Spirit
Splinter Weapon
Ancestor's Rage
Death Pact Sig/Flesh of my Flesh.

Since as you said,you're not the main healer,no reason for you to not be able to add awesome damage to melee and abuse Ancestor's awesomeness.
Enjoy!

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Xinrae's Weapon, Offering of Spirit, or since you said maybe another profession, Empathic Removal is pretty decent.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

3 spirits takes far too long to set up, i would run with 1 max, 2 if ur feeling special.

ALF71BE

ALF71BE

Jungle Guide

Join Date: Jan 2008

In your fridge, stealing your pickles. for mah subway

R/

Recuperation is fail tbh... Get Recovery if you want 2 spirits.

Xinrae's Weapon is awesome for pure resto... But then again a Channel/Resto with Splinter Weapon is better. I'm not a fan of Ancestor's Rage considering the high armor in some PvE areas but whatever.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Luminarus View Post
3 spirits takes far too long to set up, i would run with 1 max, 2 if ur feeling special. I have to agree. Life is usually sufficient to achieve the requirement of having a spirit as well as giving a decent amount of party healing every 20 seconds. Recovery is a good second for those areas where it is required.

Recuperation I always feel is more niche. In areas of low degen (say, 1-4), it's not really worth it, in areas of super-high health degen (say 11+) it's not really worth it. In areas of low degen, the damage from degen can just be healed up easy enough. In areas of high degen it isn't going to make much (if any) difference anyway. Where foes dish out Burning, or Poison + Disease, or Bleeding + Conjure Phantasm I suppose it's ok, since it will take the sting out of the degen on a party-wide scale, and reduce it down to more easily manageable levels.

Preservation is a waste of an elite slot. It's only random chance that it heals someone who needs it. Weapon of Remedy, Spirit Light Weapon, Offering of Spirit, Spirit Channeling, Xinrae's Weapon, Attuned was Songkai are all more useful Elites for a Restoration Ritualist.

On a final note: look into Weapon of Warding. It's a great weapon spell. If you have energy to waste casting Recuperation, why not cast Weapon of Warding on a few key party members instead? Check out which ones are taking blockable damage and cast on them accordingly.

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

Screw Xinrae's weapon...Weapon of Remedy is much better imo.
Life
Sprit LIght
Mend Body and Soul
you know...the works.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by illidan009 View Post
Screw Xinrae's weapon...Weapon of Remedy In terms of PvP, I agree. In terms of PvE, I disagree. It deals more damage and has an incredible damage mitigation effect which, in the hands of someone who monitors the field will be brought to great use.

Using just Restoration is a bit of a throwback. You should also use Channeling and take Splinter Weapon aswell, otherwise you're gimping yourself alot. Weapon of Warding, and Protective Was Kaolai should also be a staple on a Ritualist bar that has anything to do with 8 man (PWK) play that involves Restoration. Recouperation is also quite bad too, because sure it's party-wide regeneration, but it costs 25 energy and only gives 6-8 health per second.

Consider the bar Wind Fire and Ice posted, although I would replace Ancestors' Rage with Weapon of Warding.

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

Recuperation numerical is the most powerful non-elite party heal (6hps) - barring heal party spam, the problem is:

a) It's regen, meaning you don't get the immediate impact that other party heals provide
b) 25 energy.
c) Spirit.

It still heals allies, making it useful in some niche missions like Eternal Grove and Gyala Hatchery, where mobility isn't that much of an issue.

Frozen Was Tara

Frozen Was Tara

Ascalonian Squire

Join Date: May 2008

Belgium

Mu Tants [MU]

Rt/

Recuperation, most powerfull non-elite party heal???

Rejuvenation 10HPps
Life 6HPps

Both are better then recup to my opinion.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

Preservation is to random with a8 man party, let alone in a party with minion's/allies.
Quote:
Originally Posted by Frozen Was Tara View Post
Recuperation, most powerfull non-elite party heal???

Rejuvenation 10HPps
Life 6HPps

Both are better then recup to my opinion. Rejuvenation, only heals in EARSHOT, cheap.

Recuperation heals bigger, and also heals minions/allies. lasts longer to. expensive.
Life rocks, only every 20 seconds.

Tyla

Emo Goth Italics

Join Date: Sep 2006

I wouldn't run either.

ALF71BE

ALF71BE

Jungle Guide

Join Date: Jan 2008

In your fridge, stealing your pickles. for mah subway

R/

Quote:
Originally Posted by xDusT II
Recuperation numerical is the most powerful non-elite party heal (6hps) - barring heal party spam, the problem is:

a) It's regen, meaning you don't get the immediate impact that other party heals provide
b) 25 energy.
c) Spirit.

It still heals allies, making it useful in some niche missions like Eternal Grove and Gyala Hatchery, where mobility isn't that much of an issue. d) Interruptable.
e) Can't be kept up 24/7.

Multiple Mending. Woohoo. In those missions, for example, it doesn't matters at all, because in NM the mobs die way too fast and in HM your allies aren't targeted at all.

So Life or PwK > Recuperation.

AngeliqueSynner

AngeliqueSynner

Lion's Arch Merchant

Join Date: Aug 2008

Florida, USA

Sacred Storm [Strm]

N/

Thank you all for the advice. :]
I've decided to go with Xinrae's Weapon. :3
And also changed my bar a little.

New bar:
Mend Body And Soul, Spirit Light, Protective Was Kolai, Xinrae's Weapon, Weapon of Warding, Life, Restoration, and Death Pact Signet.

I'm thinking of replacing Weapon of Warding for Great Dwarf Armor, for later on in EotN though. :] for the latter parts of the Asuran arc and after Heart of the Shiverpeaks. +48 armor against destroyers seems a little more handy than 50% block. >__<

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

Restoration? :S
my opinion:
"epic FAIL"

To inflexible,
Can't be used on command, unless you bring a spirit destroy skill, which you don't have.

Point number 2:
Energy management.
you don't have any.
I suggest to bringing vengeful weapon, and switch it with MBaS or SL
And replace Restoration with Renewing Memories. And keep it up as long as possible.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I would say Spirit Light Weapon, Weapon of Remedy, or hex removal from another class.

cerick

cerick

Ascalonian Squire

Join Date: Oct 2008

USA

W/A

Well, considering the fact I’d like to help you and not flame your build.

If you want to stay with Restoration as your main attribute, Spirit Light Weapon will combine nicely with your spirits.

You seem interested in a being a monk secondary. Then I suggest Empathic Removal.

Many others would work as well, depends on the mission and what build the primary healer is using.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Spirit Light Weapon is a horrible, horrible skill. It's basically a conditional elite Healing Breeze that costs 5 energy; when you'll be saving both energy (in the long run) and someone with Weapon of Warding. It's honestly better to have no elite than to run SLW; but Empathic Removal is quite a good skill to use anyway, although if you're running spirits you might as well take Expel Hexes.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Fine, replace SLW with Xinrae's since that was buffed recently.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

Spirit Light Weapon
EN: 5 CastTime:1 Recharge: 5
Concise: (10 seconds.) Heals for 1...12 each second. 1...12 more healing per second while within earshot of a spirit.
12 health per sec = +6 regen so
24 health per sec = +12 regen

One of the worst elite skills for a RT. To get the most out of it the target needs to be in EARSHOT

Weapon of Warding is better IMO, and none-elite.
50% block and +2...4 regen
And free of demands like spirits
Block + non-elite = better IMO

There are better elite's

Xinrae's Weapon
Weapon of Remedy
Offering of Spirit
Attuned Was Songkai (Good in combo with recuperation)

and in Small party's- 4-6 man, with no minion's and allies
Preservation

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

Quote:
Originally Posted by upier View Post
That's seriously not the issue.

The biggest issue is that if a guy needs healing -that 24 hp per sec won't save him. He probably needs a 100+ heal NOW!
And if he doesn't need it - he doesn't need healing. You've just wasted 5 energy.
Basically you are saying that healing over time sucks, and regen is also healing over time.
Healing over time is also anti pressure, so is the 50% block of warding
Quote:
Originally Posted by upier View Post
The only reason why this crap is an elite is because of one simple reason - it completely bypasses HP regen rules. SLW heals over time rather then regens which puts it into a VERY small circle of skills. What you say is one of the biggest "advantages" even is you have +10 regen, you still have can get 12+12 health per sec extra.
That it's a rare type of healing is irrelevant.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Very rarely will you ever have 10 regen in addition with SLW. Moreover, 50% block is generally better than the amount of healing it outputs without a spirit in earshot. Lastly, it takes your elite slot.

If you seriously cannot think of a better elite to take that slot, go ahead and take SLW, but I'm pretty sure Ritualists can take a better elite, even something as lowly as Empathic Removal or Expel Hexes giving hex removal to Ritualists is more important than extra healing capacity, which a Ritualist can already do fine.