More Concept skills because I can

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Diamond Dust Ward [elite]
15 energy, 1 second casting time, 30 second recharge time
Elite ward spell. Create a Diamond Dust Ward at your location; for 2...14 seconds, allies within the ward cannot be targeted by spells. (Earth Magic)

ADDED: (This is from a post below)
But looking at the description it says you cannot be targeted by spells, not just by enemy spells.
So would you take cover in it if prevent from being healed by your monks?

Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target knocked down foe and deal 30...66 damage. (Strength)

Lightning Assault
15 energy, 3/4 second casting time, 10 second recharge time
Skill. Target touched foe is struck for 10...91 lightning damage. (Air Magic)

Soul Harvest
10 energy, 1 second casting time, 10 second recharge time
Spell. Exploit the nearest corpse and gain 10...22 energy. (Soul Reaping)

Shout of Might
7 adrenaline, 1 second casting time
Chant. The next attack skill each ally in ear shot uses deal +4...18 damage. (Leadership)

Hero's Strike
8 adrenaline
Attack skill. Deal +10...34 damage, if this attack is blocked, you gain 10...87 health. (Strength)

Triumph
10 energy, 3/4 second casting time, 15 second recharge time
Enchantment spell. For the next 5...20 seconds, the next attack skill you use deals +1...15 to all adjacent foes. (Mysticism)

Yeah, I don't want to think of anymore now.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Wow, like the most overpowered version of SB ever. I like it

Nah but seriously that ward is way too much.


Lightening Assault sounds a lot like lightning touch.

Stomps actually not a bad idea. The name is appropriate at least.

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

the Diamond Dust thing is way OP'd.

And the others are too close to current skills,or are useless.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Lightning Assault is stronger than Lightning Touch because it's on one target.
Diamond Dust whatever is overpowered, but I don't care; it's not going in the game anyway.
Then the other skills are just there.

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

Quote:
Originally Posted by HawkofStorms View Post
Stomps actually not a bad idea. The name is appropriate at least.
Stomp would be pointless,no one that knew what they were doing would use it.
Better off just melee'ing soo you can gain adren,spiking(since thats why you should KD on a war,and im sorry but a 60 damage conditional skill isnt going to fit in any spike.)

If your KDing on a sword,its for anti-kite
Axe would be for spikes/anti kite
Hammer bars are already tight enough,no one would drop crushing blow,bulls strike or a follow up KD for a useless 60 damage skill,even if it was armor ignoring.

In the end,the point is it isnt worth droping a utility skill for.

It would just become a skill like Thrill of Victory,useless..and only used by people who think the icon looks cool or have no clue what the heck there doing.

lordheinous

lordheinous

Krytan Explorer

Join Date: Aug 2007

Quote:
Originally Posted by wind fire and ice View Post
Stomp would be pointless,no one that knew what they were doing would use it.
Better off just melee'ing soo you can gain adren,spiking(since thats why you should KD on a war,and im sorry but a 60 damage conditional skill isnt going to fit in any spike.)

If your KDing on a sword,its for anti-kite
Axe would be for spikes/anti kite
Hammer bars are already tight enough,no one would drop crushing blow,bulls strike or a follow up KD for a useless 60 damage skill,even if it was armor ignoring.

In the end,the point is it isnt worth droping a utility skill for.

It would just become a skill like Thrill of Victory,useless..and only used by people who think the icon looks cool or have no clue what the heck there doing.
Stomp would be useless? LOL. You do know that warrior's use Shock as an integral part of many axe builds, and Stomp is a Shock clone (same casting, energy cost, recharge, and skill type) but it's ranger, it doesn't cause exhaustion like shock does, it provides greater damage without any extra attribute investment since the war has high strength, and it frees up the war's secondary for any other utility they want to bring. Not only that, but it would be good for any class, as a low-cost non-elite unconditional knockdown with low casting time and recharge and no attribute investment required is pretty broken; it would appear all over the place and become a staple due to it's incredible brokenness.

In fact, all of the skills here are either ridiculously overpowered or just silly; I'm inclined to think the OP is either a troll or just doesn't know what the hell he's talking about.

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

Umm..lordheinous,can you read?

It says if there KNOCKED DOWN they take the damage,not it knocks down and does that damage.
please read before you make your self look stupid.

Why must people not use there heads,you could have atleast read the skill description instead of seeing knocked down and auto-tagging the skill as a strength attribute shock based clone on steriods.

Also,theres a reason its called concept skills,the OP didnt say they were needed skills,or even any thing he would like to have put in the game.

He was just bored and felt like coming up with some random things and getting some feed back.

The point is,before you go calling names and making your self look like more of an idiot then Prince Rurik,please take 30seconds to read what your gonna call bad,eh?

Capua

Capua

Frost Gate Guardian

Join Date: Aug 2008

N/

Quote:
Originally Posted by wind fire and ice View Post
The point is,before you go calling names and making your self look like more of an idiot then Prince Rurik,please take 30seconds to read what your gonna call bad,eh?
lol @ that.

The ward is overpowered, not fond of stop but the others don't look bad.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Quote:
Originally Posted by gameshoes3003 View Post
Diamond Dust Ward [elite]
15 energy, 1 second casting time, 30 second recharge time
Elite ward spell. Create a Diamond Dust Ward at your location; for 2...14 seconds, allies within the ward cannot be targeted by spells. (Earth Magic)

Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target knock down foe and deal 30...66 damage. (Strength)

Lightning Assault
15 energy, 3/4 second casting time, 10 second recharge time
Skill. Target touched foe is struck for 10...91 lightning damage. (Air Magic)

Soul Harvest
10 energy, 1 second casting time, 10 second recharge time
Spell. Exploit the nearest corpse and gain 10...22 energy. (Soul Reaping)

Shout of Might
7 adrenaline, 1 second casting time
Chant. The next attack skill each ally in ear shot uses deal +4...18 damage. (Leadership)

Hero's Strike
8 adrenaline
Attack skill. Deal +10...34 damage, if this attack is blocked, you gain 10...87 health. (Strength)

Triumph
10 energy, 3/4 second casting time, 15 second recharge time
Enchantment spell. For the next 5...20 seconds, the next attack skill you use deals +1...15 to all adjacent foes. (Mysticism)

Yeah, I don't want to think of anymore now.
Diamond ward is too overpowered, way overpowered.

Stomp isnt worth it on a bar. Its 66 damage would be equaled by using power attack, and you would gain adrenaline from using power attack 2.

Lightning Assualt... does twice as much damage as lightning touch, but has no AoE or Blindness... crap if u ask me

Soul Harvest, id still rather bring sols for a bit of a heal as well. + it doesnt destroy the corpse, can be used even if ur not relying on people dying and can be used more then once on an individual. Also faster cast.

Shout of Might... have u read anthem of envy? Urs is a crapper version of that in leadership...again no thanx

Hero's strike could be useful, but it wont replace any skills on any bar except maybe in RA. Id rather punish them for blocking though then healing myslef. Thats my backlines job.

Triumph would again be pointless, theres a tonne of skills that dervs have that deals point blank aoe, and have a purpose.

Overall, theres 1 overpowered skill and the rest are copies, or pointless. Nice try though, its fun to think about these

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

I like the Diamond Dust one. OP entirely!

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Wo0o0o0o0o0o0!!! I got feedback!
And yes, it was more or less what I expected.
Though I think I should change diamond dust before more people repetitively comment on it... but I'm too lazy to.

xPIMPx

xPIMPx

Frost Gate Guardian

Join Date: Jul 2005

Uk

Hmmm Defrosted Cat [Poo]

W/A

I want 2 Diamond Dust Warders on my team

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

yeah, that would be cheesy wouldn't it. But looking at the description it says you cannot be targeted by spells, not just by enemy spells.
So would you take cover in it if prevent from being healed by your monks?

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

If worst came to worst, Heal Party would go through diamond dust, since it doesn't target.

lordheinous

lordheinous

Krytan Explorer

Join Date: Aug 2007

Quote:
Originally Posted by wind fire and ice View Post
Umm..lordheinous,can you read?

It says if there KNOCKED DOWN they take the damage,not it knocks down and does that damage.
please read before you make your self look stupid.

Why must people not use there heads,you could have atleast read the skill description instead of seeing knocked down and auto-tagging the skill as a strength attribute shock based clone on steriods.
Really, it says knocked down?

Quote:
Originally Posted by gameshoes3003 View Post
Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target knock down foe and deal 30...66 damage. (Strength)
There is a typo no matter how you look at it, in the seconds line. Either the they forgot the period between the words "target" and "knock" (what I assumed) or they forgot the "ed" in "knocked" (what you assumed). Now, I'm not saying you're wrong, in fact, that skill definitely makes more sense, but clearly, this issue results from a 2 differing interpretations resulting solely from the OP's bad grammar; if you want to pointlessly rage at someone, I would suggest that it be him and not me

the savage nornbear

the savage nornbear

Wilds Pathfinder

Join Date: Apr 2008

The Raging Cadavers [rage]

R/

Quote:
Originally Posted by gameshoes3003 View Post
yeah, that would be cheesy wouldn't it. But looking at the description it says you cannot be targeted by spells, not just by enemy spells.
So would you take cover in it if prevent from being healed by your monks?
life, kaolai, healing spring, para shouts, signets, preservation, well of blood, and so on and so on.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Diamond Dust Ward [elite]
15 energy, 1 second casting time, 30 second recharge time
Elite ward spell. Create a Diamond Dust Ward at your location; for 2...14 seconds, allies within the ward cannot be targeted by spells. (Earth Magic)

This could be Arcane echo’d making my Mesmer or any a very powerful… probably could figure out a party concept that has this spell up all the time [Echo] [Arcane mimicry] [arcane echo] and one solid defense for a long time.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by wind fire and ice View Post
Umm..lordheinous,can you read?

It says if there KNOCKED DOWN they take the damage,not it knocks down and does that damage.
please read before you make your self look stupid.
Quote:
Originally Posted by lordheinous View Post
Really, it says knocked down?



There is a typo no matter how you look at it, in the seconds line. Either the they forgot the period between the words "target" and "knock"
in all fairness lordheinous is right. The op just had bad grammar making it hard to tell what the description is could be
Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target, knock down foe and deal 30...66 damage. (Strength)

or

Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target. Knocked down foe takes 30...66 damage. (Strength)


but OT Arcaine Echo ->Diamond dust would be way over powered.
Could stand in the ward and have derv healers in the back have team just body block to where they cant be reached. Signet of Pious light isnt a spell so they could still get healed easy.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Signet heals and non targeted heals like Light of Deliverance, Heal Party, Divine Healing, etc. all would work with Diamond warding.

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

Quote:
Originally Posted by Hailey Anne View Post
in all fairness lordheinous is right. The op just had bad grammar making it hard to tell what the description is could be
Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target, knock down foe and deal 30...66 damage. (Strength)

or

Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target. Knocked down foe takes 30...66 damage. (Strength)


but OT Arcaine Echo ->Diamond dust would be way over powered.
Could stand in the ward and have derv healers in the back have team just body block to where they cant be reached. Signet of Pious light isnt a spell so they could still get healed easy.
Look at the name,its obvious he meant that it was on knocked down foe-not knocks down.

You dont stomp on people who are standing up.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by Hailey Anne View Post
in all fairness lordheinous is right. The op just had bad grammar making it hard to tell what the description is could be
Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target, knock down foe and deal 30...66 damage. (Strength)

or

Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target. Knocked down foe takes 30...66 damage. (Strength)
You're first suggestion implies that you knock down the target.

The second one implies that you stomp first without any regards if the target is on the ground or not.
"Target knock down foe" in itself is a noun no matter how many words are in it.
But yes, I did forget the -ed, other than that the sentence structure should be correct unless you want to waste 10 minutes of your life arguing about that.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

It's either "knocks" or "knocked".

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by Darkobra View Post
It's either "knocks" or "knocked".
If you want to put it like that, try to put each on in the sentence.

Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target knocks down foe and deal 30...66 damage. (Strength)

Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target knocked down foe and deal 30...66 damage. (Strength)

Obviously "knocks" would make me look retarded if I were to put that up.
If you wanted two clauses, you would need a semicolon.

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

Lol at first skill...completely ridiculous.
The rest are ridiculous to a lesser degree.
Nerf the numbers plox!!

Sage Tylos

Academy Page

Join Date: Jul 2008

<none>

E/

Quote:
Originally Posted by wind fire and ice View Post
...before you go calling names and making your self look like more of an idiot then Prince Rurik...
It's imposible to be more of an idiot than rurik.

Anyway, I probably wouldn't use any of those skills except the spell imunity ward in certain situations.

One skill I would like to see added to the game, and which I've wondered for a long time why one doesn't exist, is a conjure for the earth magic line. Seriously, "Conjure Dust" or something like that, with the same statistics as the other three, wouldn't be hard.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Gust Barrier
5 energy, 1/4 second casting time, 8 second recharge time
Enchantment spell. For 1...5 seconds, the next projectile misses target ally or receives 10...24% less damage from the next melee attack. (Air Magic)

Note: Projectile means, spear, arrow, wand, not spells such as Lightning Orb Or that would be ridiculous...

Desperate Assault
5 energy, 1/4 second casting time, 30 second recharge time
Enchantment spell. If you have less than 20...50% health, shadow step to target foe dealing 5...20 damage and attack 25% for 2...4 seconds. (Deadly Arts)

Note: I'm debating whether or not it should be 2...3 instead, 4 seconds guarantees that a lead, off-hand, and dual attack can be used but some people may not like that. I wonder...

Forward Stomp
10 energy, 3/4 second casting time, 15 second recharge time
Spell. Attempt a forward stomp on target foe; target foe and all adjacent does take 15...63 damage. (Earth Magic)

Note: There's no knock down, aaw, what a let down. Anyway, it's an attack with the behavior like Earth Shaker, so it doesn't hit everybody around you, just those around your target. Also this spell is of touching range.

Thriller
15 energy, 2 second casting time, 25 second recharge time
Enchantment spell. For 6...14 seconds whenever you take damage your minions are healed for 5...31 health. (Death Magic)

Note: Huh, I wonder where I got that name from... (should be obvious; if you don't know, you should be shot). The duration is also short to lessen the potential strength of Dark Bond + this skill.

Freezing Arrow {elite}
10 energy, 7 second recharge time
Bow Attack. If this attack hits, you strike for +10...26 damage and slow down that foe by 66% for 1...3 seconds.

Note: I thought of Burning Arrow and the Greek god Apollo. God of sun... god of moon is Artemis... Night is what temperature? Well, colder at least; so there's my influence for this skill. Then I would hope the slow down would make this a powerful skill, and that should enable a good chance for spikes so recharge time is longer than Burning Arrow.

Incomplete Thought
10 energy, 2 second casting time, 30 second recharge time
Hex spell. For 6 seconds, the next spell target foe casts fails. (Domination Magic)

Note: Just like Guilt and Shame, but works on any spell but there is no energy drain.

Yep.... that's that.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by Sage Tylos View Post
It's imposible to be more of an idiot than rurik.

Anyway, I probably wouldn't use any of those skills except the spell imunity ward in certain situations.

One skill I would like to see added to the game, and which I've wondered for a long time why one doesn't exist, is a conjure for the earth magic line. Seriously, "Conjure Dust" or something like that, with the same statistics as the other three, wouldn't be hard.
Since earth includes metals it would have to be weapon sharpening and that'll only apply to physical attacks.
Well, I guess conjure frost doesn't make more sense either. At least fire and lightning are like "energies".

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

First three are just ok,last three are decent,im not sure on the elite bow attack though.
Incomplete Thought is the type of skill that should have always ben there imo.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by wind fire and ice View Post
Look at the name,its obvious he meant that it was on knocked down foe-not knocks down.

You dont stomp on people who are standing up.
Sure you do. Stomp on there foot causing them to fall down in pain.


Quote:
Originally Posted by gameshoes3003 View Post
You're first suggestion implies that you knock down the target.

The second one implies that you stomp first without any regards if the target is on the ground or not.
"Target knock down foe" in itself is a noun no matter how many words are in it.
But yes, I did forget the -ed, other than that the sentence structure should be correct unless you want to waste 10 minutes of your life arguing about that.
I wasnt suggesting anything I was simply showing 2 possible meaning of your suggestion because some werent sure due to bad grammar.(I dont care about your grammar though just saying).

TrippieHippie89

TrippieHippie89

Lion's Arch Merchant

Join Date: Mar 2008

Saegertown, PA

High by Nine [Bong]

Me/W

they already have a "freezing arrow" its called crippling shot :-p

moar mesmer skills tbh, the 7 usefull ones they have now are getting a bit stale

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Quote:
Originally Posted by gameshoes3003 View Post
Gust Barrier
5 energy, 1/4 second casting time, 8 second recharge time
Enchantment spell. For 1...5 seconds, the next projectile misses target ally or receives 10...24% less damage from the next melee attack. (Air Magic)

Note: Projectile means, spear, arrow, wand, not spells such as Lightning Orb Or that would be ridiculous...

Desperate Assault
5 energy, 1/4 second casting time, 30 second recharge time
Enchantment spell. If you have less than 20...50% health, shadow step to target foe dealing 5...20 damage and attack 25% for 2...4 seconds. (Deadly Arts)

Note: I'm debating whether or not it should be 2...3 instead, 4 seconds guarantees that a lead, off-hand, and dual attack can be used but some people may not like that. I wonder...

Forward Stomp
10 energy, 3/4 second casting time, 15 second recharge time
Spell. Attempt a forward stomp on target foe; target foe and all adjacent does take 15...63 damage. (Earth Magic)

Note: There's no knock down, aaw, what a let down. Anyway, it's an attack with the behavior like Earth Shaker, so it doesn't hit everybody around you, just those around your target. Also this spell is of touching range.

Thriller
15 energy, 2 second casting time, 25 second recharge time
Enchantment spell. For 6...14 seconds whenever you take damage your minions are healed for 5...31 health. (Death Magic)

Note: Huh, I wonder where I got that name from... (should be obvious; if you don't know, you should be shot). The duration is also short to lessen the potential strength of Dark Bond + this skill.

Freezing Arrow {elite}
10 energy, 7 second recharge time
Bow Attack. If this attack hits, you strike for +10...26 damage and slow down that foe by 66% for 1...3 seconds.

Note: I thought of Burning Arrow and the Greek god Apollo. God of sun... god of moon is Artemis... Night is what temperature? Well, colder at least; so there's my influence for this skill. Then I would hope the slow down would make this a powerful skill, and that should enable a good chance for spikes so recharge time is longer than Burning Arrow.

Incomplete Thought
10 energy, 2 second casting time, 30 second recharge time
Hex spell. For 6 seconds, the next spell target foe casts fails. (Domination Magic)

Note: Just like Guilt and Shame, but works on any spell but there is no energy drain.

Yep.... that's that.
The first skill shouldnt be an ele skill, more a monk skill.

Desperate is just bad, because A sin wouldnt want to tele into combat when its near death.

The damage on forward stomp isnt enough for it to be worth it

Thriller would just result in N/Mo MM Bomber Bonders, would either be OP or not worth it.

Cripshot > Freezing Arrow

Incomplete thought could be good, but id rather shame.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Merged, please keep your skill ideas in one thread.