In search of [your help] for my Derv, 20k prize.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Orders doesn't work with AoHM; Holy damage isn't physical.

@Dmitri;

Equal in effectiveness? Too much energy management and no deep wound. Too much energy management often means you should remove X skill and use something else instead.

And yes, a Derv without an elite scythe attack or an avatar is, pretty much, wasting part of his efficiency.

Abnormai

Abnormai

Krytan Explorer

Join Date: Feb 2008

Me/E

I don't have the time tonight to post everything I've found and learned so far, and comments to everyone,will probably tomorrow.

But, burst, So your saying half of the elites that this game has introduced is useless? and few of them are actually useful?

Tomorrow to come; the results part 1

Stealth Bomberman

Stealth Bomberman

Lion's Arch Merchant

Join Date: Oct 2008

the "best" build comes from within....if u get a build from one of us, might as well look on wiki

P.S. i agree with burst, why are so many ppl posting builds...there are diff builds for diff areas of pve. if u look into 1 build for the entire campaign, u havent learned anything.

think of ur own build, learn from ur mistakes, thats how u get better last time i checked

Abnormai

Abnormai

Krytan Explorer

Join Date: Feb 2008

Me/E

Quote:
Originally Posted by Burst Cancel
View Post
It's more than half; in reality, all but a handful of elites are sub-par. And this has been the case pretty much since day one; this isn't some kind of new or surprising phenomenon. Part of learning how to play GW is understanding what separates good skills and skill combinations from bad ones.

Fortunately for most of the I-Don't-Give-A-Shit, Just-Want-To-Have-Fun casual crowd, PvE is so stupidly easy that you can beat it with any skillbar. Of course, this has the side effect of making those players think that all skills are "good", simply because they "work in PvE" - not realizing, of course, that an empty skillbar "works in PvE" as well.
Not exactly....

If a group of 8 people went into hard mode on -any- dungeon, with an empty skill bar, that really wouldn't work, now would it?

and it would not really be efficient if your going into a [pug] and one, or two people didn't have any skills on their skill bar, or a below average build for the area, either. It would slow things down, and take more of your time & effort.

I think that in any given situation, there is a skill bar that fits it best. PvE is about changing, however there are general builds that can work in a lot of situations. I did say a [few] instead of one, that I was going to switch with.

I have played some PvP, enough to know many skills that aren't that great in PvE are in PvP, and vice-versa, enough to understand that not -all- skills can be used in -all- situations....

But to label one elite as godly, is going a little over the top also [to everyone]

Tyla

Emo Goth Italics

Join Date: Sep 2006

Name one skill that is stronger than Wounding Strike for general use, then you're talking.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Abnormai View Post
Not exactly....

If a group of 8 people went into hard mode on -any- dungeon, with an empty skill bar, that really wouldn't work, now would it?
a full team with 8 empty bars would probably not work, yes. but 7 mediocre bars and a blank ele wanding would do just fine.

incredibly bad builds are able to get through PvE pretty easily. so people think that thier bad builds are effective. Good players will always be trying to maximize their build. that means they will be using wounding strike, not AoB because "it makez mi looks koolz"

Quote: Voice of reason, in your own secluded and isolated way...

------------------------

Anyways, here's my evaluation of those so said "elite" and "godly" scythe Elites:

Wounding Strike 5 energy, 3 recharge
Elite Scythe Attack. If this attack hits, target foe suffers from Bleeding for 5...17...20 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 5...17...20 seconds.

Deep Wound, is very good in PvP, but in PvE it sucks. It's effect is capped at 100hp (read up on it).
Bleeding, oh mighty bleeding... Really kills stuff with 1000 health, does it?
No damage bonus, if spammed: same as auto-attack (and you're not a warrior, so you don't get armor penetration on attacks).
Okay, the only thing you can do with this elite: spread Deep Wound and Bleeding, switch target every second hit. But then again, if Deep Wound is removed: you didn't do any damage at all. Your "godly" 100 damage, you can keep it.
Covered Deep Wound with bleeding makes it good? While devastating in PvP, apart from occasional Martyr or Restore Conditions, you won't see many conditions removal in PvE... and in case of RC, you will just heal enemy instead of actually doing any damage, not counting your auto-attack and not "non-godly" non-elite attacks.


Reaper's Sweep 5 energy, 8 recharge
Elite Scythe Attack. If this attack hits, you deal +10...34 damage. If your target was below 50% Health, you also inflict a Deep Wound for 5...17 seconds.

A bit better, nice damage, but sadly, conditional Deep Wound. Only use is to finish mobs that would die anyway. Bleh on recharge if you actually want to do any pressure with it, and not spike.

------------------------

Avatars, I'll do it in a way to slightly consume less of my time... and reader's time, cause, yes, of course, I do want you all to like me after you read this.

Avatar of Balthazar: Tank. An "elite" version of warrior with sprint...
Avatar of Dwayna: I actually like this for a tank, especially in a dungeons with all the hexes. But it's still just a tank.
Avatar of Grenth: PvP only.
Avatar of Melandru: Conditions tank, yey! Now RC, Foul Feast or even Mend Ailment is totally useless. Also include it in energy problems if you use it right before battle.
Avatar of Lyssa: This screams one word: daggers. This is actually how you turn a dervish into assassin... *wink* Lyynyyrd *wink*. This form is feared because if you actually use anything with a cast time, form does a nice spike... thus effectively shutting down the caster, by making your opponent's fear control him. In PvE, sometimes they just auto-attack (and do 300 a hit), sometimes they just wand... and sometimes you actually want to kill something before they cast a spell that can effectively wipe a party... or you know, interrupt it (thus no damage from Avatar).

------------------------

As for "too much energy management". I never heard that having a lot of energy is bad. If you can manage it with 1 or 2 non-elite skills with just the same results (never running out of energy, spammable attacks, spammable self-heals, always maxed out Radiant Scythe...), then yes, it's actually better to use your elite on something else... And don't count monk spamming enchantments on you so it can trigger Mysticism, cause then you might as well just use a battery.

------------------------

Now, rant is over. You can hate me and call me noob now.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by Abnormai View Post
Not exactly....

If a group of 8 people went into hard mode on -any- dungeon, with an empty skill bar, that really wouldn't work, now would it?

and it would not really be efficient if your going into a [pug] and one, or two people didn't have any skills on their skill bar, or a below average build for the area, either. It would slow things down, and take more of your time & effort.
and it would not really be efficient if your going into a [pug] and one, or two people didn't have any skills on their skill bar, or a below average build for the area, either. It would slow things down, and take more of your time & effort.

I think that in any given situation, there is a skill bar that fits it best. PvE is about changing, however there are general builds that can work in a lot of situations. I did say a [few] instead of one, that I was going to switch with. he didnt say empty skillbars were good... a decent build is always going to be best.

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Quote:
Originally Posted by Darkside View Post
Finally! Another voice of reason...marry me!
Hey, good example - except that's not how people play. They put up their shitty bars, grab a bunch of H/H or other people with shitty bars, and when they beat PvE they say, "wow, my build rocks because I beat PvE". That same person could H/H with an empty skillbar and "beat PvE". Nobody is talking about rocking hard mode dungeons with 8 empty bars; don't be obtuse.

Oh, and you don't get to talk about efficiency. You've gone out of your way to explicitly ignore the best builds and skills, simply due to some misguided aversion to "using what other people use". If you actually cared about efficiency this thread wouldn't even exist.

Quote: I'll get to your other points in a minute, but this statement stands out as being particularly asinine. The last time I checked, there weren't any attack skills with an inherent +100 armor-ignoring damage bonus. The only thing better for damage than DW is DW+damage. The fact that enemies drop like flies is exactly what makes Wounding Strike powerful in PvE - enemies will die shortly after you've applied the DW, giving you fresh targets for your low recharge, on-demand DW spam.

Your spike vs. pressure argument is entirely without merit. There's nothing special about PvP that makes DW's health drop and healing reduction somehow more effective than it would be in PvE. It's still -100 health and -20% healing no matter where or how you use it, it simply makes enemies a lot easier to kill. And spiking happens all the time in PvE, it's exactly how good teams play, voicechat or not. Just because your spike doesn't land in a 1/4-second window doesn't make it somehow not a spike; you're not spiking against infuse and ninja prots, so any kind of concentrated damage becomes a de facto spike.

Energy pressure is only half of the picture. Monks convert energy and time into health - energy efficiency doesn't matter a damn bit if the healing rate isn't fast enough to save people. Thus, even if you can't pressure a monster's energy, you still significantly lower their healing rate, making kills faster. In some cases, DW can make the difference between being able to kill through heals or not.

Your second point makes even less sense - in both PvP or PvE, you need to kill enemies. That there are many more enemies in PvE actually makes the argument for Wounding Strike stronger - it's cheap and low-recharge, meaning you can cycle DW (what you call a mini "doom" tool) on crowds of enemies to kill them quickly. Whether killing an enemy is an "accomplishment" or not is irrelevant - you still have to kill them, and doing it with DW is faster.

Daisuko

Wilds Pathfinder

Join Date: Mar 2007

California

[Vr]

E/Me

1.
UWSC pits dervish.

12 + 1 + 3 myscitism
12 shadow arts.
Deadly Paradox Shadow Form Eremite's zeal Zealous renewal Heart of Holy Flame Aura of Holy Might eternal aura I am unstoppable!
usage: Heart -> eremites -> zealous -> Aura of holy -> Eternal aura -> eremite's -> zealous - > aura of holy -> eremites -> heart of holy -> eremite's for damage. total damage =
414 ~ 453 armor-ignoring damage
744 ~ 822 armor-ignoring damage vs undead
REQ essence of clarity for 100% SF uptime.

2.

VARIANT OF 1.

PbAoE Nuker.
12 + 1 + 3 mysticism.
10 inspiration.
8 earth prayers.

Signet of pious light Arcane Echo Echo Aura of Holy Might Eternal Aura Channeling Optional Optional

For the two optional skill slots, you can use any combination of By Ural's Hammer, Mindbender, Eremite's Zeal, mantra of resolve, ect.

For number 2.

I would probably suggest...
Signet of Pious Light Eremite's Zeal Arcane Echo Echo Aura of Holy Might Eternal Aura Channeling Air of Superiority

This allows for greater energy managment, from eremite's zeal (up to 20 energy gained on enchantment removal via eremite's.) and instant recharges from air of superiority.

Maximum damage possible using this build at R10 sunspear and R12 kurzick, using ural's hammer as well, is 1000 holy damage.
Using the above build, at R7 sunspear (required for NF campaign completion anyway) and R4 kurzick, would be a respectable 692 holy damage.

I'll add two more later, adding these two now.

3.
More conventional build. (omg scythe usage?)
11 + 1 Mysticism
12 + 1 + 3 Scythe Mastery
5 Curses
4 Death Magic

Mystic Sweep Reap Impurities Pious Assault Zealous Sweep Plague Touch Pious Fury Withering Aura Aura of the Lich

Not a great build imo, but more "unique". Has fairly good self-preservation.

Variant : Swap Plague Touch for Dwarven Stability for longer duration Pious Fury, Withering Aura, and Aura of the Lich.

There is this little forum feature called the EDIT BUTTON, lets learn how to use it please. Thank you.

Yes, because I didn't post 3 different posts because there's a limit to pictures and I wanted the skills to have descriptions to them, for people who don't understand exactly what every skill does. Also not adding commas between the skills now that they aren't icons is pretty awesome.

MegaVolti

Lion's Arch Merchant

Join Date: Aug 2008

Me/Rt

Here is something I think you might like. Best played with more then one Dervish, but still works if you are alone. Also best played in PvP, but still works just fine in PvE:

[Mystic Twister][Mystic Sandstorm][Aura of Thorns]/[Heart of Fury][Grenth's Fingers][Aura of Holy Might][Mirage Cloak][Eternal Aura][Aura of Displacement]

Of cause you don't use a scythe but a staff with +mana. Cast the enchs, port in with the elite, use Twister then Sandstorm. All enchs are dropped, you deal insane damage and automatically port back out of the enemy group. Repeat till everything is dead. Use either Grenth or Fury, whatever you like better. For PvP use both+anything you like and drop Eternal+Holy Might (obviously ).
Can be played with 2 superior runes since you pre-cast far away and just go in for a second.

If you have good healing and an orders-backup (to supply you with infinite mana) then the build also works great with just standing in the enemy group and casting the enchantments (and taking them off with the sandstorm again). More damage because the damage when casted hits enemies, but also a lot more risky since you are vulnerable all the time (so no 2 superior runes here):

[Mystic Twister][Mystic Sandstorm][Arcane Zeal][Heart of Holy Flame][Grenth's Fingers][Aura of Holy Might][Mirage Cloak][Eternal Aura]

Another possibility, I really like this one and it fits your criteria:

[Signet of Midnight][Epidemic][Sand Shards][Aura of Thorns][Mystic Corruption][Heart of Fury][Conviction][Ebon Battle Standard of Honor]

Blinding everything while still doing fun damage with the Sand Shards. Just make sure you keep that blind on you (heroes musn't remove it). Weapon is a Scythe of cause. Chose the 8th skill to your liking, I'd recommend some of the EotN PvE skills (like the Ebon Standard ... but "You move like a Dwarf!" can also be very useful).

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by -Lotus- View Post
actually... youre wrong on almost every point there, you cast all of the skills, then the shadow step, then sandstorm. with a staff and radiant armor the cost should be fine and with the energy from mysticism you should be back to a comfortable energy level. Maybe you should read the effects of skills before attempting to cover a simple observation over with complete bullshit.

Grenth's Fingers requires casting in a mob to gain the damage. AoHM requires casting in a mob to deal the first wave of damage. Eternal Aura requires casting in a mob to deal the first bit of damage. Mystic Twister and Sandstorm both have casts of 3/4 which equates to 2.25 seconds casting aswell.

Now onto energy, in prolonged usage of the skillbar at maximum potential you will end up f*cking up in energy.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Tyla View Post
Maybe you should read the effects of skills before attempting to cover a simple observation over with complete bullshit.

Grenth's Fingers requires casting in a mob to gain the damage. AoHM requires casting in a mob to deal the first wave of damage. Eternal Aura requires casting in a mob to deal the first bit of damage. Mystic Twister and Sandstorm both have casts of 3/4 which equates to 2.25 seconds casting aswell.

Now onto energy, in prolonged usage of the skillbar at maximum potential you will end up f*cking up in energy. I realize that there were no specific useage directions give, but thats no reason to be an asshole to someone who actually knows what theyr talking about.

you cast all of the enchantments while standing past the backline, then AoD onto the other team and use mystic sandstorm to drop all of the enchantments, damage, and ending conditions and shadow step back. IF you were going to cast them all in the middle of a mob, you would die and you wouldnt need AoD.

Some of those aren't great choices, I can only assume eternal aura is for the recharge effect.

It's not a prolonged useage build, It's an HA spike build.
Originally Posted by Dmitri3
snip You got pretty much everything wrong. Perhaps you'd care to explain what makes DW so punishing in PvP but unimpressive in PvE when DW has the same effect in both.

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Quote:
Originally Posted by Burst Cancel View Post
You got pretty much everything wrong. Perhaps you'd care to explain what makes DW so punishing in PvP but unimpressive in PvE when DW has the same effect in both. Ok.

1 - DW is effective is PvP because: spike or pressure.
Pressure: it drains monks' energy because of their less efficient healing if DW isn't removed.
Spike: Drops health by 100, plus 20% less healing really helps in some situations.

In PvE, spike is a bad way to go, because usually you won't be on vent calling "3, 2, 1...".
Pressure on energy, impossible. Mobs have additional energy regeneration, so it doesn't affect them.

2 - In PvP, you don't want anyone to die. DW pretty much is a mini "doom" tool for killing the target. It costs a lot, but it gives a lot more chances to complete the kill.
In PvE, mobs drop like flies because they don't usually stop you from dishing out damage. Killing one or two monsters isn't a really big accomplishment, while in PvP, it could be devastating.

3 - In PvP, there's no bosses or high hp monsters. Players with more that 620 health are very rare.


Anyway, Deep Wound is a good tool for PvP, but for PvE it's rubbish. Your enemies either drop like flies, making your DW ineffective because normal attack with +damage would do more damage anyway.
Or they are really strong, with over 1000 health and take a long time to go down, in which case, DW again is ineffective since it basically only takes away 100hp, once.

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Quote:
Originally Posted by Tyla View Post
If you think about it; yes, it is 100 damage. Wounding Strike is like a +100 damage attack (face it, .5-2 seconds after deep wound is applied the enemy will be dead; deep wound accelerates this) and easily compared, unless for some reason you kill really slowly, which you shouldn't as a Dervish. Meh, I made my point, you made yours. Let's not do Special Olympics anymore.

EDIT: If I wasn't clear enough, I meant that I wouldn't post again, since it's pretty useless. I congratulate everyone that participated for winning the Olympics and becoming the most special person ever.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by Dmitri3 View Post
Your enemies either drop like flies, making your DW ineffective because normal attack with +damage would do more damage anyway.