Which secondary profession is most useful for Spirit's Strength builds?
kazi_saki
I think that the three main professions that are used w/ Spirit's Strength are:
Rt/a
Rt/R
Rt/P
I'm wondering which of the three will be the best in maximizing SS?
I'm really really curious cuz I really love my SS rit and how it can go /D,/A,/P,/R easily
And do SS builds match or outperform/underperform their main prof counterparts?
Edited by Celestial Beaver: Changed thread title for clarity.
Rt/a
Rt/R
Rt/P
I'm wondering which of the three will be the best in maximizing SS?
I'm really really curious cuz I really love my SS rit and how it can go /D,/A,/P,/R easily
And do SS builds match or outperform/underperform their main prof counterparts?
Edited by Celestial Beaver: Changed thread title for clarity.
Killed u man
"Best" is personal opinion.
DPS:
The more hits U can land in a second, the higher your DPS will get. If you get +XX damage on those hits, your +XX damage will be more effective on something that its fast, rather than on something that hits slow.
Thus: (Wiki quote)
Daggers 1.33 seconds
Axe 1.33 seconds
Sword 1.33 seconds
Scythe 1.75 seconds
Hammer 1.75 seconds
Spear 1.5 seconds
Bow 2+ seconds
Daggers have the inherent ability to Dual Strike. Every time you Dual Strike, Spirit's Strenght will trigger twice, and thus be more effective than if you were to hit once.
This makes daggers the "best" choice if you're thinking purely about (ab-)using SS to it's max.
Axes/Swords are nice to have for some extra DPS comming from bleeding, DW and whatnot else. Also Distracting Blow, Strike, Chop, Bull's Strike, etc... are HIGHLY effective. (Bull's does BIG damage, regardless of not having strength, you'll hit 100+ easily)
Spears are nice, because spears are overpowered. Melee DPS is always messured on a target standing still. Thus the actual DPS for ANY melee weapon (Daggers, Hammer, sword, axe,...) does NOT reflect it's true DPS, as kiting can easily halve the number. With spears, however, kiting is harder (Strafing does occure, but not hardly as often as hits getting "kited" away).
Thus, even tough Spears seem a weaker choice, the actual DPS is about the same (if not higher) than melee options.
Bows are bad. It's that simply. Rangers, unless your name is pewpew, are not made for DPS, and thus adding a DPS skill to this, is pointless. Yes, you'll do a 50 damage distracting shot, and a 100+ damage sloths, but in overal, you're still not doing that much damage.
The only use I can see for /R, is either the overpowered interrupts (Savage and Dshot) and/or spike builds that have 3 of these spiking at the same time. (Bow's spike damage is redicilously high)
It's the same deal with Scythes. Average DPS is NOT that high, esp. not compared to daggers under SS, but the spike damage, once again, goes through the roof. Get 2 lucky crits, and you'll easily do 300+ damage.
Last but not least, my favorite:
/E:
Conjure flame the motherRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOa, and go totally imba using some Fire AoE.
[build prof=Ritualist/Elementalist][Spirit's Strength][Weapon of Aggression][Conjure Flame][Glyph of Lesser Energy][Meteor][Teinai's Heat][Searing Heat][Resurrection Signet][/build]
-68 DPS (about the same as warrior in Frenzy I think) wanding targets: CHECK
-Overpowered AoE (Searing, Tenai's): CHECK
-Armor ignoring damage: CHECK (SS)
-A whole lot of fun: CHECK
In the end, it's up to you. I pretty much mentioned everything these is to be mentioned, so it's up to you to decide what seems best/most fun
DPS:
The more hits U can land in a second, the higher your DPS will get. If you get +XX damage on those hits, your +XX damage will be more effective on something that its fast, rather than on something that hits slow.
Thus: (Wiki quote)
Daggers 1.33 seconds
Axe 1.33 seconds
Sword 1.33 seconds
Scythe 1.75 seconds
Hammer 1.75 seconds
Spear 1.5 seconds
Bow 2+ seconds
Daggers have the inherent ability to Dual Strike. Every time you Dual Strike, Spirit's Strenght will trigger twice, and thus be more effective than if you were to hit once.
This makes daggers the "best" choice if you're thinking purely about (ab-)using SS to it's max.
Axes/Swords are nice to have for some extra DPS comming from bleeding, DW and whatnot else. Also Distracting Blow, Strike, Chop, Bull's Strike, etc... are HIGHLY effective. (Bull's does BIG damage, regardless of not having strength, you'll hit 100+ easily)
Spears are nice, because spears are overpowered. Melee DPS is always messured on a target standing still. Thus the actual DPS for ANY melee weapon (Daggers, Hammer, sword, axe,...) does NOT reflect it's true DPS, as kiting can easily halve the number. With spears, however, kiting is harder (Strafing does occure, but not hardly as often as hits getting "kited" away).
Thus, even tough Spears seem a weaker choice, the actual DPS is about the same (if not higher) than melee options.
Bows are bad. It's that simply. Rangers, unless your name is pewpew, are not made for DPS, and thus adding a DPS skill to this, is pointless. Yes, you'll do a 50 damage distracting shot, and a 100+ damage sloths, but in overal, you're still not doing that much damage.
The only use I can see for /R, is either the overpowered interrupts (Savage and Dshot) and/or spike builds that have 3 of these spiking at the same time. (Bow's spike damage is redicilously high)
It's the same deal with Scythes. Average DPS is NOT that high, esp. not compared to daggers under SS, but the spike damage, once again, goes through the roof. Get 2 lucky crits, and you'll easily do 300+ damage.
Last but not least, my favorite:
/E:
Conjure flame the motherRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOa, and go totally imba using some Fire AoE.
[build prof=Ritualist/Elementalist][Spirit's Strength][Weapon of Aggression][Conjure Flame][Glyph of Lesser Energy][Meteor][Teinai's Heat][Searing Heat][Resurrection Signet][/build]
-68 DPS (about the same as warrior in Frenzy I think) wanding targets: CHECK
-Overpowered AoE (Searing, Tenai's): CHECK
-Armor ignoring damage: CHECK (SS)
-A whole lot of fun: CHECK
In the end, it's up to you. I pretty much mentioned everything these is to be mentioned, so it's up to you to decide what seems best/most fun
Keira Nightgale
Rt/war: Final thrust, Sun and moon slash, Protector strike,Flurry, Resilient weapon, Wielder's boon, ss and sight beyond sight that's the build I use for AB. Couple that with a shield, ghostforge insignia, and a +5armor sword pommel and u will have 107+ armor while under a condition, with protector strike you get a lot of adrenaline fast . I found this build a lot of time ago somewhere, credit to the original author.
Rothan Celt
Rt/W
Or
Rt/P
I personaly dnt like SS and bows yet i like not having to follow your vic when he/she kites. Rt/War is fun to play and rather effective imo.
Or
Rt/P
I personaly dnt like SS and bows yet i like not having to follow your vic when he/she kites. Rt/War is fun to play and rather effective imo.
Shayne Hawke
Rt/W are pretty basic and all around good, but getting in range to do something is somewhat dangerous, so I don't like them anymore.
Same goes for Rt/A, but since they can essentially spike a target, they're a viable option.
Rt/D takes too much work to maintain enchantments for damage to be reasonable.
Rt/R has always sounded stupid to me because I feel that a Nightmare Weapon bow spike would be more effective.
Rt/P is my favorite simply because it's still ranged and has a pretty good stream of attack.
Rt/E sounds like a very radical and fun idea that I'll have to test sometime.
Same goes for Rt/A, but since they can essentially spike a target, they're a viable option.
Rt/D takes too much work to maintain enchantments for damage to be reasonable.
Rt/R has always sounded stupid to me because I feel that a Nightmare Weapon bow spike would be more effective.
Rt/P is my favorite simply because it's still ranged and has a pretty good stream of attack.
Rt/E sounds like a very radical and fun idea that I'll have to test sometime.
dilan155
Rt/A is a very common one, the double strike daggers can give you some bog numbers, however going /p for ranged DPS thats similar to a warriors as well as being able to do burning, bleeding and DW seems better to me. i would say try each of them on master of damage and see for yourself.
zelgadissan
My personal choice is Rt/P to stay somewhat out of range. I've heard a lot of people say Rt/A and I guess with Ghost Forge Insignias you'd have 75 armor, but I can't bring myself to play it for any serious amount of time.
I really have to check out that Rt/E, though.
I really have to check out that Rt/E, though.
wind fire and ice
Rt/W and Rt/P are best.
/W build would be with a sword(sun and moon slash,sever->gash and soo on).
/W build would be with a sword(sun and moon slash,sever->gash and soo on).
upier
Quote:
Originally Posted by Killed u man
The only use I can see for /R, is either the overpowered interrupts (Savage and Dshot) and/or spike builds that have 3 of these spiking at the same time. (Bow's spike damage is redicilously high)
Add in Orders + GFTE:
Ohh that was without Splinter ...
Double ohh - and if you are following the Riverside discussion - you'll know that the bow isn't customized
Triple ohh - my Norn title is the highest of the PvE lines - it's 6. Others are HEAVILY below - possibly somewhere around 3 ...
(Add Cracked for the heavy artillery later in the game.)
Also to keep in mind - going /warrior means you have access to SY!
illidan009
upier are those 60AL targets? if so then it's pretty good...O_O
I'd recomment Rt/P nonetheless, just for the lulz.
I'd recomment Rt/P nonetheless, just for the lulz.
Lishy
Why is it that /r splinter volley hasn't been brought up yet? O-o
upier
Quote:
Originally Posted by illidan009
Although, like I said in the other thread, I did hit for up to 180 in the DoA (on a single target of course!).
Quote:
Quote:
Quote: Wielders' Strike won't do you much good since your damage will come from autoattacking; bring some sort of deep wound. I'll give it a try. I would just get frustrated when SBS and SS where stripped off and I sat there twiddling my thumbs.
Quote:
You've got 3 weapon spells...
I can't tell if you meant that as a good thing or a bad thing. Quote:
Autoattacking will still output more damage, to be honest. Under most circumstances I'm going to have atleast one Necromancer with me, and I'll have at least Barbs.
Quote:
|