55HP Rit That Uses NO Enchants. Impossible?

Dace Hunters

Dace Hunters

Ascalonian Squire

Join Date: Jul 2008

UK

:o

D/

This build came about mostly by annoyance at Symbiosis ruining my 55 and curiosity to see if it was possible. Not to mention extreme boredom.
I decided to see if it was possible to make a 55hp style build that uses no enchants whatsoever. I was pretty surprised when my experiments turned out slightly better than the epic fail i was expecting.

Of course this build cant hope to complete seriously with a proper 55 build and fails pretty badly against more than 4 or 5 enemies but im sure you can see the advantage of having a build that doesn't rely on enchants if it could be made useable. I made this more out of curiosity than anything else anyway.
Just thought i'd share it with y'all and see if you could suggest any improvements.

This is the build i threw together in the last few hours, not v. good but the general idea is there, see if it can be improved.

The build revolves around the elite: Defiant Was Xinrae
Which acts as an inferior version of Protective Spirit, limiting the damage to 20% of your max health. Although clearly inferior to PS its an Item Spell and not an enchant.

You lower your health to 105 in the usual way and die once so that you have 33hp. (DwX doesnt protect you enough at 105hp, you get killed pretty quickly)


The build (so far)

Rit/R

Defiant Was Xinrae
Weapon of Warding
Resilient Weapon
Troll Unguent
Spirit Rift
Ancestors' Rage
Essence Strike
Recuperation


Wilderness Survival- 10
Communing- 0+3 3
Restoration Magic- 12+3+1 16
Channeling Magic- 8+3 11
Spawning Power- 2+3 5

Template Code= OAKkgphsISKDLLjNx8NOOv5ys6B

(Im afraid i dont know how to make it all nice looking, sorry.)


Energy management is a problem without Essence bond ect and you probably wont be very impressed but have a play with it and see what you think.


-Die once
-Cast spirit
-Use DwX
-Agro enemies
-Maintain WoW and Troll Unguent
-If you become hexed or get a condition replace WoW with Resilient Weap unless you think your benefitting more from the 50% chance to block
-Use Spirit Rift and Ancestors' Rage to deal damage when energy allows
-Use Essence Strike to cause damage and gain a little energy as long as the spirit's in earshot.

Was also thinking of using Feel No Pain, for even more regen.

I tested this against the wars outside The Marketplace and could survive ok but had trouble causing much damage due to energy. (Thats right, its been rigorously tested in 'leet areas) :P

Reading the Skill description i also thought that there was a chance that unlike PS this skill would protect against lifestealing, but unfortunatly i tested it and this isnt the case.

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

Umm...Umm...Umm...WELL sadly 55's kinda require /mo for protective spirit..

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

^ read.

http://guildwars.wikia.com/wiki/Defiant_Was_Xinrae

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

20% isnt really enough-you'd die in seconds.

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

Quote:
Originally Posted by Dace Hunters
You lower your health to 105 in the usual way and die once so that you have 33hp. (DwX doesnt protect you enough at 105hp, you get killed pretty quickly) Although I haven't tried but oh well, maybe you're right.

Daft Shifty

Daft Shifty

Frost Gate Guardian

Join Date: Apr 2008

New Zealand

[WTF]

W/

Quote:
Originally Posted by wind fire and ice View Post
Umm...Umm...Umm...WELL sadly 55's kinda require /mo for protective spirit.. Umm...Umm...Umm... WELL sadly this guy is trying to make a 55 w/o having to use prot spirit mmk? which means no /mo

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

If you farm anything doing elemental damage bring Mantra of <Element> for energy.

Also wont recuperation be too cost heavy?

I think the main problem is that in a large mob, ull die at the end because ull have lost dp enough to the point that they kill u, probably in NM, definately in HM. Thats the problem with relying on DP. Yes I know ull rez and go back into it, but that seems to hard imo.

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

Fail. Bad/Terrible energy management.

jackinthe

Krytan Explorer

Join Date: Jan 2007

spirits a bad idea imo. keep on looking though

Dace Hunters

Dace Hunters

Ascalonian Squire

Join Date: Jul 2008

UK

:o

D/

Thanks for the comments, ill take them onboard.

Im thinking replace the spirit with Feel No Pain.

Also if you could manage to maintain Dark Escape or a similar skill (maybe using Dwarven Stability) then wouldn't it only take 10% of your max health?

The energys going to be the biggest problem i think. The only thing i could think of is what Luminarus said, use Mantras and only fight enemies of a certain element...but that really limits your farming.

Any ideas?

Fail

Fail

Pre-Searing Cadet

Join Date: Dec 2006

Ghent, Belgium

From the Ashes we [RISE]

Rt/

Wilderness Survival skill Storm Chaser maybe? That way you can gain energy and keep troll in your bar too.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Why not just 600 rit? I get the concept you're going for, but 600 rits can pretty much do any elite area on HM (at least mine can).