Three nonweapon greens.
Shriketalon
Master Artificer's Magnifier.
-Double click to identify another item in your inventory. Consumes 4 gold per use. Unlimited uses.
Master Artificer's Salvage Mechanism
-Double click to salvage common crafting materials from an item. Consumes 4 gold per use. Unlimited uses.
Master Artificer's Reclaimer Device
-Double click to salvage upgrade components and crafting materials (rare or common) from an item. Consumes 16 gold per use. Unlimited uses.
Why?
Because I am so very sick of having to return to the merchant to buy identification kits. And salvage kits. And expert kits. Again. And again. And again.
I don't care how they are placed in the game. I don't care how they are named. I just want items that allow me to skip the thrice-damned inconvenience.
Thus, these three items, with a built in balance mechanism, deducting the exact amount of gold each use of each kit costs.
Thoughts?
-Double click to identify another item in your inventory. Consumes 4 gold per use. Unlimited uses.
Master Artificer's Salvage Mechanism
-Double click to salvage common crafting materials from an item. Consumes 4 gold per use. Unlimited uses.
Master Artificer's Reclaimer Device
-Double click to salvage upgrade components and crafting materials (rare or common) from an item. Consumes 16 gold per use. Unlimited uses.
Why?
Because I am so very sick of having to return to the merchant to buy identification kits. And salvage kits. And expert kits. Again. And again. And again.
I don't care how they are placed in the game. I don't care how they are named. I just want items that allow me to skip the thrice-damned inconvenience.
Thus, these three items, with a built in balance mechanism, deducting the exact amount of gold each use of each kit costs.
Thoughts?
pamelf
/signed. Absolutely. I always have them taking up my inventory anyway, so if I could have something in my inventory that I don't have to keep BUYING I say HELL YES.
Frozen Bacon
It would be even better if it didn't take up any items slots too. Kinda like bags and pouches. I mean it was kind of cute to pretend that you were actually using an item to salvage/identify another item, but after 3+ year of it, it gets old. Ok, maybe it got old after about a week of it.
/signed.
/signed.
Kinlo
/Signed, I like this idea very much. I hate getting new ones, so I hope they put it in game.
~Kinlo
~Kinlo
Kook~NBK~
/ signed!
A most excellent idea! (don't get many of those around here - LOL)
A most excellent idea! (don't get many of those around here - LOL)
MisterB
These would be neat. Superior and possibly regular kits would be obsolete depending on how difficult these were to acquire. Can't say I would miss them though.
/signed
/signed
Konig Des Todes
When I saw the thread title on the home page I thought "oh boy, someone asking about the Charr Bag and other Green Named crap..."
But when I read....
/SIGNED! I hate this too! Although, the last one (the one that salvages everything from an item with one use) should have a bigger drawback, because it's basically 1-3 uses of a Perfect Salvage Kit and a use of a Superior Salvage Kit. I say change it from 16g per use, to 5g per item (i.e. a weapon with three mods? 20g, a armor with 2 mods? 15g, a white? 5g).
Edit:
@ below:
Heh, the "upgrade components and crafting materials" threw me off. I took it as salvaging everything at once. Which, imo, would be cool but would need a much higher pricing.
But when I read....
/SIGNED! I hate this too! Although, the last one (the one that salvages everything from an item with one use) should have a bigger drawback, because it's basically 1-3 uses of a Perfect Salvage Kit and a use of a Superior Salvage Kit. I say change it from 16g per use, to 5g per item (i.e. a weapon with three mods? 20g, a armor with 2 mods? 15g, a white? 5g).
Edit:
@ below:
Heh, the "upgrade components and crafting materials" threw me off. I took it as salvaging everything at once. Which, imo, would be cool but would need a much higher pricing.
MisterB
Quote:
Although, the last one (the one that salvages everything from an item with one use) should have a bigger drawback, because it's basically 1-3 uses of a Perfect Salvage Kit and a use of a Superior Salvage Kit. I say change it from 16g per use, to 5g per item (i.e. a weapon with three mods? 20g, a armor with 2 mods? 15g, a white? 5g).
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Owik Gall
ANET BETTER PAY HEAD TO THIS POST AND MAKE THE THREE ITEMS!!!!!!
/signed for a win idea!
/signed for a win idea!
upier
Although I normally exchange the monastery thingies for all my Kit needs - this does sound fun.
Give them a merch price of 0 and we have a complete winner.
/signed
Give them a merch price of 0 and we have a complete winner.
/signed
Owik Gall
^They are listed as greens. From my understanding we'd have to farm for them. They'd be worth a heck of a lot once someone sells one.
Felixious
I'd say make a quest, but knowig there are like 5 people working on GW1, that won't be happening any time soon. Though i love the idea - totally /signed.
zwei2stein
Hey, that makes perfect sense!
(however i like fact that when id/salvage kit runs out of charges it makes free inventory spot which i can use to pick up some more loot)
(however i like fact that when id/salvage kit runs out of charges it makes free inventory spot which i can use to pick up some more loot)
JupiterStarWarrior
I say go for it. There's no reason why something like this can't be implemented.
Zamochit
Another Asuran style quest like MOX would suit this idea really well I think ~ if they could be bothered to set it up. I really like this idea a lot and what you are suggesting also means that identification and salvage would remain effective gold sinks.
/signed without a doubt
/signed without a doubt
gremlin
/Signed
Your idea is more fun than mine, I was thinking there should be a way to stop having to identify everything even though you are familiar with the specific effect.
i.e.
I know what an icy bowstring looks like I can tell it from a fiery one having seen hundreds, but apparently I still need a kit to tell me.
So I considered something linked to the wisdom title track where some items where automatically identified when examined.
Back to your idea how far into the game would you think its best to have the greens located. ?
Your idea is more fun than mine, I was thinking there should be a way to stop having to identify everything even though you are familiar with the specific effect.
i.e.
I know what an icy bowstring looks like I can tell it from a fiery one having seen hundreds, but apparently I still need a kit to tell me.
So I considered something linked to the wisdom title track where some items where automatically identified when examined.
Back to your idea how far into the game would you think its best to have the greens located. ?
Yawgmoth
Unbelievable. How can you be soooo damn lazy?!?
Everlasting Salvage Kit? Geeez. And disappearing gold with every use? How would you explain that from logical point of view so it made at least a little sense? Buying tools that break after using them several times at least makes a little sense. And that mysterious gold eating device?
Ok enough with criticism. Instead I will follow with more similar ideas for lazy people:
A logical Next Step:
Everlasting Perfect Salvage Kit - consume 50g, 5 Wood Planks, 5 Iron Ingots, 1/5 of a Skill Point per use
Or for something different:
New consumable item:
A Conset Pie!
-The effect of Grail of Might + Essence of Celerity + Armor of Salvation
-Save 2 inventory slots and activate with 2 clicks instead of 6!
-Craftable at any [Consumables] crafter for the combined cost of 3 regular cons, requires 3 rep titles rank3 but you don't even need to zone to 3 different towns!
Just don't make a green everlasting version of this. xD
More more ideas:
How about a new item to make Drunkard title easier + more more with just 1 new item - an Intelligent Autoconsumer!
-Use it on a stack of consumable items, for example Grogs, and it will automatically consume one for every X minutes (X=1 for weak alcohol, 3 for strong alcohol, or = effect duration for other consumables, like 5 minutes for Candy Corn)
-Better than lame scripts, with this you can play and drink and not think about it!
-Save your mouse up to almost 20,000 clicks for max drunakrd title!
Or how about this:
If you don't like going to merchant to buy some kits, why go there at all? Try a Everlasting Automerching Kit - Use to turn any item into cash just as if you sold it to a merchant npc! Unlimited uses, no extra cost per use, ofcourse!
Isn't it just FAAANTASTIC?
============
okay now something more serious
A further improvement on identifying and salvaging.
Prepare...
...this is going to be a smashing hit...
...
...don't you feel there are already too many different items cluttering your inventory?
The idea is...
Make Identifying, Basic and Expert Salvaging into character's SKILLS!
Ofcourse you don't need to put them on your bar to use them, let them have their own separate bar! Bind a key to show/hide the bar at the position of your cursor or bind keys for those skills separately, your choice.
Just think about how fast and easy it would be, for example bind 9 to Identify Skill, and just press 9 and LeftMouseClick every white crap before merching.
Same for salvaging.
Have you ever salvaged a big stack of Shadowy Remnants after some UW farming? This improvement idea makes you save 1 click per use and if you bind a key to Basic Salvage Skill you can salvage a whole stack without moving the mouse at all!
FAANTASTIC!
Serious thread needs more serious ideas to make the game seriously better! Add more! Only highly important ones that would certainly make top of Anets ToDo list for GW1.
</sarcasm off>
Not that I oppose the original idea, just having fun inventing stupid things.
Everlasting Salvage Kit? Geeez. And disappearing gold with every use? How would you explain that from logical point of view so it made at least a little sense? Buying tools that break after using them several times at least makes a little sense. And that mysterious gold eating device?
Ok enough with criticism. Instead I will follow with more similar ideas for lazy people:
A logical Next Step:
Everlasting Perfect Salvage Kit - consume 50g, 5 Wood Planks, 5 Iron Ingots, 1/5 of a Skill Point per use
Or for something different:
New consumable item:
A Conset Pie!
-The effect of Grail of Might + Essence of Celerity + Armor of Salvation
-Save 2 inventory slots and activate with 2 clicks instead of 6!
-Craftable at any [Consumables] crafter for the combined cost of 3 regular cons, requires 3 rep titles rank3 but you don't even need to zone to 3 different towns!
Just don't make a green everlasting version of this. xD
More more ideas:
How about a new item to make Drunkard title easier + more more with just 1 new item - an Intelligent Autoconsumer!
-Use it on a stack of consumable items, for example Grogs, and it will automatically consume one for every X minutes (X=1 for weak alcohol, 3 for strong alcohol, or = effect duration for other consumables, like 5 minutes for Candy Corn)
-Better than lame scripts, with this you can play and drink and not think about it!
-Save your mouse up to almost 20,000 clicks for max drunakrd title!
Or how about this:
If you don't like going to merchant to buy some kits, why go there at all? Try a Everlasting Automerching Kit - Use to turn any item into cash just as if you sold it to a merchant npc! Unlimited uses, no extra cost per use, ofcourse!
Isn't it just FAAANTASTIC?
============
okay now something more serious
A further improvement on identifying and salvaging.
Prepare...
...this is going to be a smashing hit...
...
...don't you feel there are already too many different items cluttering your inventory?
The idea is...
Make Identifying, Basic and Expert Salvaging into character's SKILLS!
Ofcourse you don't need to put them on your bar to use them, let them have their own separate bar! Bind a key to show/hide the bar at the position of your cursor or bind keys for those skills separately, your choice.
Just think about how fast and easy it would be, for example bind 9 to Identify Skill, and just press 9 and LeftMouseClick every white crap before merching.
Same for salvaging.
Have you ever salvaged a big stack of Shadowy Remnants after some UW farming? This improvement idea makes you save 1 click per use and if you bind a key to Basic Salvage Skill you can salvage a whole stack without moving the mouse at all!
FAANTASTIC!
Serious thread needs more serious ideas to make the game seriously better! Add more! Only highly important ones that would certainly make top of Anets ToDo list for GW1.
</sarcasm off>
Not that I oppose the original idea, just having fun inventing stupid things.
MirkoTeran
/signed, but the prices should be higher. 10g/10g/30g or something like that. There needs to be a offset to unlimited use and the simplest ways to implement is to make it cost more.
upier
Quote:
^They are listed as greens. From my understanding we'd have to farm for them. They'd be worth a heck of a lot once someone sells one.
|
Quote:
I'd say make a quest, but knowig there are like 5 people working on GW1, that won't be happening any time soon. Though i love the idea - totally /signed.
|
The "merch price" didn't refer to a way of obtaining them - but rather when you talk to the merch they have a price of 0. That way you can't sell them and they would be the PERFECT "border" object in your inventory that is preventing you from unintentionally selling the stuff you don't want.
Luminarus
The last one alrdy costs more then using a sup salvage kit...
Sup salvs cost 1k if you get them through commendations etc, so thats enough of an offset imo.
Sup salvs cost 1k if you get them through commendations etc, so thats enough of an offset imo.
newbie_of_doom
slash sign
buying kits from merch is børd
buying kits from merch is børd
Alex Dimitri
/signed
Finaly a fresh and good idea that could help players !!!
Finaly a fresh and good idea that could help players !!!
AcidDaze
/signed
as long as they got the price per use right this could be soo helpful, i agree with the obtained via quest option.
as long as they got the price per use right this could be soo helpful, i agree with the obtained via quest option.
[email protected]
only if there is 1 quest on each continent for it.
don't make it so you need every game to be able to get it...
don't make it so you need every game to be able to get it...
zelgadissan
I always keep a id and salvage kit on each of my characters. If this were implemented, I'd theoretically just keep them in my Xunlai box and id everything there. However, another thought I just had was if they're not customized, they'll be tradable to other players, and then we just have more crap flying around in trades and people setting arbitrary prices on top of the gold it costs to use anyway. Yes, I'm bitter
I suppose /signed - I'm torn between if I want universal or customized.
I suppose /signed - I'm torn between if I want universal or customized.
GWEXTREEMFAN
/signed
i'm fed up of running arround to get salvage and identification kits
i'm fed up of running arround to get salvage and identification kits
Baku_The_Killer
/signed
I like that... I like it,I want it. Now!
Next time... everlasting black dye? *-*
I like that... I like it,I want it. Now!
Next time... everlasting black dye? *-*
Darcy
/signed
Great idea. Especially with the quest to obtain added in.
Great idea. Especially with the quest to obtain added in.
Shemsu Anpw
/SIGNED
I like this idea alot. It is so annoying to have to keep buying the kits for IDing while in the middle of merching. I think they should be customized probably just to keep another new trading spam from apprearing in Spamden. A quest or three would be cool for them. Maybe even craft it during quest, so somesuch. All in all a great idea.
I like this idea alot. It is so annoying to have to keep buying the kits for IDing while in the middle of merching. I think they should be customized probably just to keep another new trading spam from apprearing in Spamden. A quest or three would be cool for them. Maybe even craft it during quest, so somesuch. All in all a great idea.
FeuilleVerte
Quote:
Everlasting Salvage Kit? Geeez. And disappearing gold with every use? How would you explain that from logical point of view so it made at least a little sense?
|
Or imagine a small box with a gold starving imp identifiying / recycling objects everytime he got a meal.
Or think ouside the box.
/signed, good thinking, none of this seems overpowered
MithranArkanere
Magical items consuming gold it's logical.
There are many spells that consume gold when used in many games, and not for the cost of materials, but using the gold itself as a reagent or source of power.
But I'd rather have a way to make all those things with a single click.
If those items worked like the incubator and had to be used only once even costing more gold per sue, that would be great.
Use the item, and a panel similar to sell/buy panel of merchants appear. At the top of the list, you can hide and show bags. Only the bags shown are affected.
At the bottom, there could be 3 buttons: Identify/Salvage All, Identify/Salvage this item and Cancel.
For me it's more annoying having to keep clicking and clicking than having to visit a merchant once in a while.
There are many spells that consume gold when used in many games, and not for the cost of materials, but using the gold itself as a reagent or source of power.
But I'd rather have a way to make all those things with a single click.
If those items worked like the incubator and had to be used only once even costing more gold per sue, that would be great.
Use the item, and a panel similar to sell/buy panel of merchants appear. At the top of the list, you can hide and show bags. Only the bags shown are affected.
At the bottom, there could be 3 buttons: Identify/Salvage All, Identify/Salvage this item and Cancel.
For me it's more annoying having to keep clicking and clicking than having to visit a merchant once in a while.
Jongal
I always get my kits from collectors. Don't want to pay for identification/salvaging.
furanshisuko
/signed would save some time
wind fire and ice
/signed
Ben wanting this for a while.
Ben wanting this for a while.
Aubrey
I'm torn on this idea. On one hand, it's brilliant and would save time and possibly money. On the other hand I don't like to carry much gold with me when I go different places so I can keep track on how much I got in drops. I know, I know, that's being nitpicky, but still.
I do like the overall idea of this, though.
/signed
I do like the overall idea of this, though.
/signed
Rak Orgon of Beowulf
/signed /signed /signed
A-net this would be rad.
don't think it'll happen soon, but i 1000% support the idea...
only 1 "/not signed"...but i think yawgmoth is having a bad day
A-net this would be rad.
don't think it'll happen soon, but i 1000% support the idea...
only 1 "/not signed"...but i think yawgmoth is having a bad day
gameshoes3003
/signed
Make it a little bit more expensive to ID and salvage stuff though because convenience must come with a price.
Otherwise it's the same as buying ID kits and what not.
Make it a little bit more expensive to ID and salvage stuff though because convenience must come with a price.
Otherwise it's the same as buying ID kits and what not.
Yawgmoth
Quote:
only 1 "/not signed"...but i think yawgmoth is having a bad day
|
I haven't stated neither /notsigned nor /signed there, it's just a bunch of comments, new ideas and full of sarcasm.
Last line says "Not that I oppose the original idea, just having fun inventing stupid things."
So I will comment again but this time without sarcasm and fun ideas:
I've personally never felt a need for something like this. I visit Merchant very often to sell things so buying some kits in the meantime doesn't make any difference for me. It's just 2 more clicks.
Also a different advantage of having those salvage/id kits that's often useful for me is the fact I can simply throw one away if I need an inventory slot to pick up something more valuable than a 3/25 salvage kit.
And while I think gold costs per use of the everlasting kits should be at least 5g for id and 20g for expert salvage (maybe even more because that's a more convenient solution than Superior versions of kits) not to unbalance anything. But many people use their Commendations to get kits, in fact me too, for the Sup Salv kits (still have 2 stacks of them from 2 years ago).
So in the original form this idea is just meh for me. Neither good nor bad. /meh
I won't /unsign it because it doesn't hurt the game as a whole, doesn't make the game experience worse for me, isn't something completely stupid,
But I also won't /sign the original idea as it's useless for me, doesn't improve the game as a whole in any way, isn't worth the devs time even if they had 10x more than they do.
But how about making something good and actually useful from the idea?
By giving them an extra purpose!
The extra purpose can come from the way they could be obtained, like:
-They could be quest rewards in some new quests - but here the hardest thing to do would be the new quests themselves.
-They could be semi-rare drops in some currently underplayed areas to revive them.
-They could be craftable and serve as sinks for some underused materials and some gold.
-They could be available at collectors collecting some kinds of drops that don't have a collector yet
They could help us save a little inventory space, in many possible ways:
-Don't make them items at all! As I've suggested in my first post, make them special crafting skills of a character, usable anywhere, bindable to keys and with a new mini bar with them to be possible to shown/hidden with a key. They could be learned from new kinds of tomes if we want something tradable.
-Make 1 item that can contain all 3, just like the Incubator Kit. The Ultimate Toolbox, with the option to take one out to put next to a stack of something to be salvaged.
-Make them something a character (or even account) can just unlock, and to be freely spawnable (customized obv) with a command like /kits (for all 3) or /idkit /salkit /expsal for one, so you can always delete one if need some space.
MithranArkanere
Skills are not used in outposts. Having to leave an outpost to identify it's plain senseless.
Adding the options directly to merchants would make much more sense.
Adding the options directly to merchants would make much more sense.
Wrath of m0o
/not signed
This would just make botters lives easier, and i cant see you needing a superior identification kit and Superior Salvage kit more than once a week.
This would just make botters lives easier, and i cant see you needing a superior identification kit and Superior Salvage kit more than once a week.