Useless Elites..
UniversalCypher
I'd like to see what some of you have discovered..
personally - i think Onslaught is crap..
i believe it used to make all of your skills recharge 25% faster..i have no idea at which point it was nerfed, but now only makes you move and attack 25% faster for a period of time..which we all know, many skills accomplish this without being elite..of course most skills do not combine the effects..but all the same..this skill does not have the function i would associate with being elite..
discuss or post your own..
-UC
personally - i think Onslaught is crap..
i believe it used to make all of your skills recharge 25% faster..i have no idea at which point it was nerfed, but now only makes you move and attack 25% faster for a period of time..which we all know, many skills accomplish this without being elite..of course most skills do not combine the effects..but all the same..this skill does not have the function i would associate with being elite..
discuss or post your own..
-UC
Expherious
Personally I'd like to see more good elites for the dervish unfortunatley its not going to happen, bad play on my part to pick a dervish for my main
Shursh
yea pretty bad on it's own, especially since there are cons that do basically the same thing and then you don't waste a skill slot, and an elite one at that...
maybe if they combined Onslaught with Focused Anger or something...that would be sweet, even if they are in different profession lines.
maybe if they combined Onslaught with Focused Anger or something...that would be sweet, even if they are in different profession lines.
ele pl
2 months ago, there was a huge elite skills balance, i hope that there will be another one in the future. But anyway, i need to agree, that Onslaught buff/nerf (whatever you call it) didnt bring this skill to dervishes bars
dilan155
charge is pretty horrible, only time it can be used is if they have no other elite.
Gift3d
Second Wind
Full: You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion.
What the hell, man.
Full: You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion.
What the hell, man.
wind fire and ice
Mist Form,pointless elite.
Also Healers Convenant.
And charge...and allot of other elites im too lazy to list.
Also Healers Convenant.
And charge...and allot of other elites im too lazy to list.
GWEXTREEMFAN
Quote:
charge is pretty horrible, only time it can be used is if they have no other elite.
|
remember those days where it was needed for running? q.q
god i miss those days
now you simply can just replace it with enraging charge and take another elite q.q
/signed for charge
Taisayacho
The most useless elite it the one in the Junundus before you get Junundu Siege.
Apart from that, Peace and Harmony.
We've had this discussion before.
Apart from that, Peace and Harmony.
We've had this discussion before.
gremlin
Its a skill I will never use even if the cost was lower its still pretty average.
Make it cost 5 and last say 30 seconds and I might give it a go.
Many of these skills are all but useless except in very specialised circumstances.
Usually these occur only where they are found.
Anet shot themselves in the foot calling them Elite therefore we expect something really good.
They are mostly creature effect skills that we copy and thus I see them as experimental skills.
Sometimes the experiment turns out good other times not so good.
Hopefully changes will be made to GW2
Make it cost 5 and last say 30 seconds and I might give it a go.
Many of these skills are all but useless except in very specialised circumstances.
Usually these occur only where they are found.
Anet shot themselves in the foot calling them Elite therefore we expect something really good.
They are mostly creature effect skills that we copy and thus I see them as experimental skills.
Sometimes the experiment turns out good other times not so good.
Hopefully changes will be made to GW2
Winterclaw
Luminarus
In that "failed" elite skill balance they also made some quite nice updates if I recall correctly.
Visions of Regret
Thunderclap
Incendiary Arrows
Experts Dexterity
Melandru's Shot
Aura of Faith
etc
Whilst it make have stuff'd a couple of skill (order of undeath), it wasnt failed, it entirely shifted the meta, along with the gvg update.
Visions of Regret
Thunderclap
Incendiary Arrows
Experts Dexterity
Melandru's Shot
Aura of Faith
etc
Whilst it make have stuff'd a couple of skill (order of undeath), it wasnt failed, it entirely shifted the meta, along with the gvg update.
Age
There doesn't need anything done to charge it is fine.
gameshoes3003
I do not approve of what they did to Scavenger's Focus, and Vampiric Spirit (though others may argue against that).
Withdraw Hexes is still crap, they really got to do something about that.
Amity is still not very good either.
Lacerate is not good either, people would prefer toxicity.
Archer's Signet recharge time is ridiculous thereby rendering it crap.
Melandru's Arrows's duration should be extended, Glass Arrows beat the crap out of it.
Headbutt; sure plague touch after but it's still crap.
Shove; Do a knockdown and lose all of your attack skills because they use adrenaline.
Primal Rage is terrible; they could at least let the warrior use skills.
Hundred Blades; like others say, something's got to be done about this.
Soldier's Stance is rarely chosen as players prefer Frenzy and use an elite attack,
Skull Crack; I'm glad they reduced it to 9 adrenaline way long time ago and made it interrupt anything, but it's still crap.
Stone Sheath; okay... no one uses this?
Ward Against Harm; mainly because it's rarely used.
Second Wind; too risky of a skill.
Feast of Corruption doesn't do enough to make up for it's ridiculous energy cost and recharge time.
Order of Apostasy costs too much and costs too much health.
I don't want to find anymore....
Withdraw Hexes is still crap, they really got to do something about that.
Amity is still not very good either.
Lacerate is not good either, people would prefer toxicity.
Archer's Signet recharge time is ridiculous thereby rendering it crap.
Melandru's Arrows's duration should be extended, Glass Arrows beat the crap out of it.
Headbutt; sure plague touch after but it's still crap.
Shove; Do a knockdown and lose all of your attack skills because they use adrenaline.
Primal Rage is terrible; they could at least let the warrior use skills.
Hundred Blades; like others say, something's got to be done about this.
Soldier's Stance is rarely chosen as players prefer Frenzy and use an elite attack,
Skull Crack; I'm glad they reduced it to 9 adrenaline way long time ago and made it interrupt anything, but it's still crap.
Stone Sheath; okay... no one uses this?
Ward Against Harm; mainly because it's rarely used.
Second Wind; too risky of a skill.
Feast of Corruption doesn't do enough to make up for it's ridiculous energy cost and recharge time.
Order of Apostasy costs too much and costs too much health.
I don't want to find anymore....
wind fire and ice
Hanging Man
peace and harmony - +1 energy gain and ends if ally does or takes damage, not worth it?
primal rage - disables all skills for 10 secs, thats terribad /kill skill or major buff
second wind- dont want more exhaustion ontop of exhaustion :|
thats pretty much my beef
primal rage - disables all skills for 10 secs, thats terribad /kill skill or major buff
second wind- dont want more exhaustion ontop of exhaustion :|
thats pretty much my beef
SmokingHotImolation
Most elites are useless because theres mostly a better alternative.
IronSheik
There are too many elites to mention but
Necro
Cultist's Fervor, The sac cost at 16 is what? 15 per spell cast? Necros already have amazing e management, sac is too high
Signet of suffering: Needs lower recharge, has to be coupled with signet stance to ever be used, (Not to mention a hex bar)
Weaken Knees: Just not useful, make it activate on a hex cast or damage while not moving, Make like the old soulbind, Loved that.
Jagged Bones: Make something humans can actually use, This is a hero skill
Warr
Cleave: Needs to add a condition/Damage buff
Hundred Blades: I say make hit 3 times+Unblockable
Charge: Lesser recharge? Or a + recharge and makes the next 1...3 attack skills unblockable, as if ganking the enemy :P
Whirling Axe: Always cause critical? More Damage?
Primal Rage: Ouch, give it some type of effect like RotN, Adrenal skills recharge for 5 seconds
Shove: Give 1...4 Adrenaline?
Decapitate: If Enemy dies from this hit no energy or adrenaline is lost
Steady Stance: Give more energy, as this is always coupled with drunken blows.
Soldier's Stance: Move to Strength, make the IAS unconditional ( Get Real, Already have IAS Buffs, and this being a stance in tactics makes it never used, since warrior shouts suck)
Ranger
Quick Shot: More damage against moving foes?
Melandru's: Glass>Melandru's in every way, Make them unblockable
Poison Arrow: Hi, My name is apply poison, whoru?
Archer's Signet: Make recharge 15 seconds? Change what skill does completely, why the hell do you put a 0 energy skill in a attribute that reduces energy cost
Equinox: Hai, My name is useless
Scavenger's Focus: Hai, I give 5 NRG every 10 seconds
Monk:
Martyr: Heal/Remove hexes from each member hit, +Recharge
Peace and Harmony: 1...4 Energy Regen.
Unyielding Aura: This is only useful now in HB/Mimic teams, The revive function sucks
Amity: Hai, I'm a fire elementalist, u cn no attk?
Boon Signet: Eh...Divine spirit ftw?
Withdraw Hexes: For every hex removed, 7 second recharge? I'll take GoR+Covert Hexes
Scribes Insight: Just not useful
Signet Of Removal: Empathetic>This
Mesmer
Shatter Storm: See Withdraw Hexes
Tease: Doesn't function Properly, I prefer the old shadow walk tease dash combo, Revert Plox
Simple Thievery: Make the skill stolen use domination attribute
Symbols of Inspiration: Better elites.
Extend Conditions: Not useful against a single enemy
Ele:
Mist form: Recharge=45 seconds, Can not get conditions and enemy doesn't gain adrenaline and vamp/other crap doesn't take effect
Energy Boon: LOOOOOOOL
Second Wind: LOOOOOOOL
Stone Sheath: Hai, I'm stone striker
Assassin
Seeping Wound: Skill is now, If Foe is not hexed or suffering from a condition, this skill does nothing, If foe is hexed, Target for suffers from a deep wound and 1...6 Degen for XX Seconds, if foe has deep wound, this skill does nothing
Shroud of Silence: Hai, Blackout here
Way of the Empty Palm: Useless.
Foxes Promise: Meh...Cannot be Blinded?
Wastrel's Collapse: Target foe is knocked down after 5 seconds, ends if skill is used, If hex ends prematurely, That foe and all nearby foes take XX damage
Rit
Signet of Spirits: Hi, OoS here
Tranquil Was Whatshisface: Useless
Destructive was Glaive: Gain 1...2 Nrg Regen while holding
Signet of ghostly Might: Meh...
Para
It's just a flesh wound: Also Heals
Derv
Vow Of Strength: What team doesn't inflict Conditions, This is only useful solo.
Avatar of Grenth: + Damage against hexed foes, OR, Inflicts Shadow Damage
Wounding Strike: Apply the deep wound after bleeding ( Covered DW every 3 seconds=ew)
Onslaught: Meh...buff and add to mysticism
Necro
Cultist's Fervor, The sac cost at 16 is what? 15 per spell cast? Necros already have amazing e management, sac is too high
Signet of suffering: Needs lower recharge, has to be coupled with signet stance to ever be used, (Not to mention a hex bar)
Weaken Knees: Just not useful, make it activate on a hex cast or damage while not moving, Make like the old soulbind, Loved that.
Jagged Bones: Make something humans can actually use, This is a hero skill
Warr
Cleave: Needs to add a condition/Damage buff
Hundred Blades: I say make hit 3 times+Unblockable
Charge: Lesser recharge? Or a + recharge and makes the next 1...3 attack skills unblockable, as if ganking the enemy :P
Whirling Axe: Always cause critical? More Damage?
Primal Rage: Ouch, give it some type of effect like RotN, Adrenal skills recharge for 5 seconds
Shove: Give 1...4 Adrenaline?
Decapitate: If Enemy dies from this hit no energy or adrenaline is lost
Steady Stance: Give more energy, as this is always coupled with drunken blows.
Soldier's Stance: Move to Strength, make the IAS unconditional ( Get Real, Already have IAS Buffs, and this being a stance in tactics makes it never used, since warrior shouts suck)
Ranger
Quick Shot: More damage against moving foes?
Melandru's: Glass>Melandru's in every way, Make them unblockable
Poison Arrow: Hi, My name is apply poison, whoru?
Archer's Signet: Make recharge 15 seconds? Change what skill does completely, why the hell do you put a 0 energy skill in a attribute that reduces energy cost
Equinox: Hai, My name is useless
Scavenger's Focus: Hai, I give 5 NRG every 10 seconds
Monk:
Martyr: Heal/Remove hexes from each member hit, +Recharge
Peace and Harmony: 1...4 Energy Regen.
Unyielding Aura: This is only useful now in HB/Mimic teams, The revive function sucks
Amity: Hai, I'm a fire elementalist, u cn no attk?
Boon Signet: Eh...Divine spirit ftw?
Withdraw Hexes: For every hex removed, 7 second recharge? I'll take GoR+Covert Hexes
Scribes Insight: Just not useful
Signet Of Removal: Empathetic>This
Mesmer
Shatter Storm: See Withdraw Hexes
Tease: Doesn't function Properly, I prefer the old shadow walk tease dash combo, Revert Plox
Simple Thievery: Make the skill stolen use domination attribute
Symbols of Inspiration: Better elites.
Extend Conditions: Not useful against a single enemy
Ele:
Mist form: Recharge=45 seconds, Can not get conditions and enemy doesn't gain adrenaline and vamp/other crap doesn't take effect
Energy Boon: LOOOOOOOL
Second Wind: LOOOOOOOL
Stone Sheath: Hai, I'm stone striker
Assassin
Seeping Wound: Skill is now, If Foe is not hexed or suffering from a condition, this skill does nothing, If foe is hexed, Target for suffers from a deep wound and 1...6 Degen for XX Seconds, if foe has deep wound, this skill does nothing
Shroud of Silence: Hai, Blackout here
Way of the Empty Palm: Useless.
Foxes Promise: Meh...Cannot be Blinded?
Wastrel's Collapse: Target foe is knocked down after 5 seconds, ends if skill is used, If hex ends prematurely, That foe and all nearby foes take XX damage
Rit
Signet of Spirits: Hi, OoS here
Tranquil Was Whatshisface: Useless
Destructive was Glaive: Gain 1...2 Nrg Regen while holding
Signet of ghostly Might: Meh...
Para
It's just a flesh wound: Also Heals
Derv
Vow Of Strength: What team doesn't inflict Conditions, This is only useful solo.
Avatar of Grenth: + Damage against hexed foes, OR, Inflicts Shadow Damage
Wounding Strike: Apply the deep wound after bleeding ( Covered DW every 3 seconds=ew)
Onslaught: Meh...buff and add to mysticism
gameshoes3003
Quote:
What makes you think ward against harm is rarely used?
Its an awesome elite,that gets used quite a bit in PvE. |
And you do not count because of course you would use it since you mentioned it.
Cebe
There is a pre-existing, well established thread for discussing elites you want buffed here: http://www.guildwarsguru.com/forum/s...ght=buff+elite
Please ensure you search for existing threads before creating new ones.
/Locked.
Please ensure you search for existing threads before creating new ones.
/Locked.