Splinter Scythe - [Dervish Hero]
ashes
1. Lyssa's Assault - Energy-free attack skill (+1)
2. Zealous Sweep - 3 Energy pr enemy hit (-7 / -4 / -1)
3. Reaper's Sweep - +38 dmg, deep-wound spreader
4. Victorious Sweep - Heals 77hp pr hit
5. Splinter Weapon - I'm McLovin it
6. Ancestors' Rage - More Damage
7. Zealous Renewal - Provides 1 energy pr hit (kinda like zealous)
8. Flesh of My Flesh - Hard Res
Equipment:
5 x Radiant Insignia
Sup Vigor
Minor Scythemastery
3 x Vitae
Zealous Scythe of Fortitude (15^50)
This will sum up in: 615hp and 33energy
What do you think? any suggestions?
/Ash
Dre
change radiant insignia into survivor insignia. You don't need that much energy, your e-management is fine
ajc2123
Wouldn't mind playing it If i was the dervish. I however have a bad luck of splinter weapon hero's not casting it on themselves. If it is the only melee (or coupled with another melee splinter scythe) then I guess they would cast it on themselves.
If they use splinter and ancestors right, then yeah, looks solid.
I would ditch FoMF for rez signet, just because I prefer rez sig more, and Usually when I need more then rez signet, I would need someone to run away and come back with rebirth instead. But that's just me.
Also the healing scythe attack, I would swap with eremites, But I suppose dervs do need some kind of survival skill anyways..... Depends on what you prefer.
If they use splinter and ancestors right, then yeah, looks solid.
I would ditch FoMF for rez signet, just because I prefer rez sig more, and Usually when I need more then rez signet, I would need someone to run away and come back with rebirth instead. But that's just me.
Also the healing scythe attack, I would swap with eremites, But I suppose dervs do need some kind of survival skill anyways..... Depends on what you prefer.
ashes
My experience with this build (running two of these) is that if you put em on "guard" in stead of "aggresive" (or whatever its called) they spam splinter on them self, each other - and other melee/bow chars in the party (which imo is ok) - and they tend to spam ancestors more when they're on "guard"
legacyofkain85
problem is sometimes when i put splinter on heroes(melee) they tend to use it on anyone but themselfes,i mean even if im alone with 1 hero (ranger for ex) he will put splinter on me than on him even tho im a spellcaster.
upier
At first glance I thought that this was a primary ritu build since I couldn't wrap my head around the 12 in Channeling.
Why raise it above 10?
Why raise it above 10?
ashes
1. more dmg
2. i started off having imbue health in the bar - and the heroes just couldt manage it - so i went for 12 channeling.
And the few pts of energy and health just wasnt worth it (imo)
EDIT: @ legacyofkain85
Just dont use melee weapons on ur casters (works here - damn fashion ^^)
2. i started off having imbue health in the bar - and the heroes just couldt manage it - so i went for 12 channeling.
And the few pts of energy and health just wasnt worth it (imo)
EDIT: @ legacyofkain85
Just dont use melee weapons on ur casters (works here - damn fashion ^^)
ashes
still 30sec recharge :/ - but great idea
wind fire and ice
Reset the attributes to 8+1 mystic 12+1+1 scythe and 10 channeling.
Drop Zealous Sweep for Heart of Fury,then its okay.
Drop Zealous Sweep for Heart of Fury,then its okay.
-Lotus-
your team is going to be better if you leave splinter/AR to the N/Rts or E/Rts, but if you want to do it this way:
radiant -> survivor
lose zealous renewal and lyssa's assault.
drop channeling to 10 and get as much mysticsm as you can.
get HoF on that bar!
bring mystic/eremite's
radiant -> survivor
lose zealous renewal and lyssa's assault.
drop channeling to 10 and get as much mysticsm as you can.
get HoF on that bar!
bring mystic/eremite's
Super Igor
Big overkill on enrgy management! Needs moar chilling voctory, needs more fast activation skills and ias, kthx. :>